Posted August 26, 2009 I have a bug, If i maximise the client before it finishes getting past the bouncing ball things none of my keybinds work when i login, If i click the text bar with mouse i can still type properly, So it still can see my keyboard and all, I just cant move.. I also get this with the current client. This might be something to do with with using Windows7 thou. Share this post Link to post Share on other sites
Posted August 26, 2009 i got 3-4 fps at the test server Vista home edition service pack 2 AMD Athlon dual core 5000+ Nvidia 8800 GS 3 gig ram Java 1.6.0.70 update 7 Share this post Link to post Share on other sites
Posted August 26, 2009 i got 3-4 fps at the test server Vista home edition service pack 2 AMD Athlon dual core 5000+ Nvidia 8800 GS 3 gig ram Java 1.6.0.70 update 7 I turned off GLSL shader support and got my FPS back Share this post Link to post Share on other sites
Posted August 26, 2009 i got 3-4 fps at the test server Vista home edition service pack 2 AMD Athlon dual core 5000+ Nvidia 8800 GS 3 gig ram Java 1.6.0.70 update 7 I turned off GLSL shader support and got my FPS back Share this post Link to post Share on other sites
Posted August 26, 2009 Hmm how come disabling terrain render does not/barely increase FPS? I thought of this as a last way out to play wurm on my eee pc in the future. Share this post Link to post Share on other sites
Posted August 26, 2009 Hmm how come disabling terrain render does not/barely increase FPS? I thought of this as a last way out to play wurm on my eee pc in the future. Share this post Link to post Share on other sites
Posted August 26, 2009 Must have been a computer hickup from my side. Thanks for your patience. ^^ Turned on reflection, it works ok with normal fps, but when i turn against the forrest, fps goes down to half. Debug dumped at Wed Aug 26 16:55:13 CEST 2009 after running 7m Wurm version 2.6.8-1488 (true) ----- 51,0 59,1 Frame Time 25,1 32,6 Render Time 19,1 15,0 Cell Trees, Structures, Objects 18,0 11,1 Surface render 10,2 6,4 Render trees 8,2 4,5 Distant trees 1,9 1,7 Close trees 0,0 0,1 Compile trees 6,7 3,0 Render renderables 0,1 0,1 Render structures 0,4 0,5 Surface updates 0,0 0,0 Surface cycle 0,1 9,5 Glare 0,7 3,8 Sky 3,1 2,1 Alpha Particles 0,5 0,7 Grass 0,4 0,5 Transparent 0,3 0,4 Terrain 0,3 0,2 Water 0,1 0,1 PlayerObj 0,1 0,1 Initialisation 0,2 0,1 Tile Decorations 0,0 0,0 Picked Item 0,0 0,0 Rain 0,0 0,0 Effects 0,0 0,0 Spyglass 0,0 0,0 Solid Particles 0,0 0,0 Glow 0,0 0,0 Damage Effect 0,0 0,0 Caves 0,0 0,0 Cave cycle 0,0 0,0 Cave render 0,0 0,0 Render trees 0,0 0,0 Close trees 0,0 0,0 Distant trees 0,0 0,0 Compile trees 0,0 0,0 Render structures 0,0 0,0 Render renderables 0,0 0,0 Cave updates 10,7 15,7 Offscreen Render Time 0,0 1,8 Terrain lods 0,9 1,3 Lightmaps 0,1 0,1 Render end 0,0 0,0 Lights 0,0 0,0 End shadows 0,0 0,0 Cloud shadows 0,0 0,0 One 0,0 0,0 Three 0,0 0,0 Two 0,0 0,0 Cloud One 0,0 0,0 Cloud Three 0,0 0,0 Cloud Two 0,0 0,0 Render dirty 0,0 0,1 Bumpmaps 0,0 0,1 Copy 0,0 0,0 Sun 0,0 0,0 Ambient 0,0 0,0 Objects 0,0 0,0 Dirty shadows 0,0 0,0 No Bumpmaps 0,0 0,0 Lightmap setup 0,0 0,0 Projection 0,0 0,0 Cullface 0,0 0,0 Reflections Render Time 9,7 12,5 Render reflections 0,0 0,0 Setup 12,8 7,5 Render HeadsUpDisplay 1,5 2,2 World Tick 0,4 0,4 Renderer Tick 0,2 0,2 Buffer swap 0,0 0,1 Pick object 0,0 0,1 Handle sound 0,0 0,1 Server Update 0,0 0,1 Handle Events 0,0 0,0 World Prepare 0,0 0,0 Window resize 0,0 0,0 Sleep Time 0,0 0,0 DotXSI Synch 0,0 0,0 Renderer Prepare 0,0 0,0 Ticks counted 0,0 0,0 Check errors Share this post Link to post Share on other sites
Posted August 26, 2009 That looks more like it, yeah. Looks like we can tighten up the distant trees, but no obvious bottlenecks otherwise. Share this post Link to post Share on other sites
Posted August 26, 2009 Changes in 2.6.8.1493 * Minor debug changes * Bugfix: If the keybindings file is corrupted or empty, load the default keybinds instead. * Bugfix: Experimental packs weren't loaded properly. Share this post Link to post Share on other sites
Posted August 26, 2009 First off, awesome work from the client devs I've tested a bit (version 1493), nothing shocking to report, just thought i'd give you all some debug info from my pc. First off my System specs: Intel Core 2 6400 @ 2.39Ghz 6 GB Memory Windows Vista Business 64bit ATI HD 3870 OC (Core@ 800Mhz, Memory @ 1170Mhz) 512MB DDR4 Driver details: Driver Packaging Version 8.612-090428a-080269C-ATI Catalystâ„¢ Version 09.5 Provider ATI Technologies Inc. 2D Driver Version 8.01.01.899 2D Driver File Path /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000 Direct3D Version 8.14.10.0662 OpenGL Version 6.14.10.8664 Catalystâ„¢ Control Center Version 2009.0702.1239.20840 Settings is everything i could possibly think of at max, no extra anisotopic filtering or anti-aliasing enabled, anyway, dump below: #Wurm Online client properties #Wed Aug 26 17:34:09 CEST 2009 sound_play_ambients=true use_anisotropic_filtering=0 hide_menu_spam_mode=false multidraw_enabled=2 use_fbo_color_picking=false log_extra_errors=true viewport_bob=true item_creature_render_distance=4 terrain_res=2 submit_client_data=0 render_glow=false showKChat=true event_log_rotation=2 inverse_mouse=false font_bold=11 no_world_render=false remember_password=true skydetail=2 glsl_enabled=2 other_log_rotation=2 player_guest=false sound_play_footsteps=true no_brightness=false use_fast_clock_work_around=true use_nagles_algorithm=false gui_opacity=4 cloud_shadows=true use_smooth_polygons=true tiledecorations=4 advanced_select_items=false offscreen_texture_size=2 hint_linesmooth=1 use_smooth_lines=false use_linked_queue_model_loader=true font_header=24 non_power_of_two=true sound_al_gain=15 use_legacy_openurl=false model_loading_threads=1 sound_play_weather=true max_texture_size=3 font_italian=11 hint_perspective=1 game_client_thread_priority=2 hint_texture_scaling=1 tile_transitions=true display_settings=true\:false\:0\:1920\:1200\:32\:60\:true sound_play_music=true font_default=11 fps_limit_enabled=true update_optional=true impColumn=true save_skills_on_quit=true high_res_binoculars=true hide_menu_no_target=false screenshot_file_format=0 sound_engine=2 engine_multithreaded=0 sound_play_buzz=true hide_menu_examine=false fbo_enabled=1 irc_log_rotation=2 use_non_alpha_particles_experiment=false hint_texture_compression=2 compressed_textures_S3TC=true use_non_alpha_particles=true release_context=false setting_timestamps=true use_frustrum_optimisation_experiment=false font_monospaced=11 has_read_eula=true use_outline_picking_experiment=false censor_chat=true hide_menu_stop=false shadow_level=4 hint_mipmap=1 fps_limit=90 terrain_bump=true hint_pointsmooth=1 skillgain_minimum=0 fog_coord_src=0 cavedetail=3 use_color_picking=false no_terrain_render=false hint_fog=1 model_loader_thread_priority=2 animation_playback_self=0 debug_mode=false use_occlusion_culling=true toolSlot5=147401180447490 toolSlot4=382942387896834 use_smooth_points=false toolSlot3=158276792615426 vbo_enabled=2 toolSlot2=372895989629698 render_distant_terrain=true toolSlot1=308830328062466 use_tree_models=true use_weather_particles=true reflection_texture_size=2 sound_footstepslevel=10 loadInventoryStartup=true sound_buzzlevel=2 structure_render_distance=4 temporary_jogl_maximize_override=false use_nano_timer=false compressed_textures=false fast_yield=false auto_mipmaps=false trees=4 hint_polygonsmooth=1 reflections=4 outline_picking=true font_huge_header=36 On average 20 fps, i've tested in LWJGL and JOGL, on average LWJGL seems to perform slightly better on my system with above settings, there was about a 5 fps difference in comparable situations. Since its hard to get an exactly comparable situation with the current client on Wild, i'm guessing its a slight FPS increase over the current client. Below are 2 debug dumps of version 1493. First looking at a forest from atop a mountain @ 21 FPS. can provide screenshot of exact view if usefull/needed: Debug dumped at Wed Aug 26 17:25:23 CEST 2009 after running 6m Wurm version 2.6.8-1493 (true) ----- 54.0 42.6 Frame Time 20.3 17.2 Render Time 14.5 11.2 Cell Trees, Structures, Objects 13.8 14.4 Surface render 8.1 7.5 Render trees 6.2 6.4 Distant trees 1.6 0.8 Close trees 0.1 0.1 Compile trees 4.5 5.6 Render renderables 0.1 0.1 Render structures 0.3 0.3 Surface updates 0.0 0.0 Surface cycle 0.8 1.2 Grass 1.3 1.2 Terrain 1.0 1.0 Solid Particles 1.0 1.0 Sky 0.7 0.5 Transparent 0.3 0.3 Alpha Particles 0.3 0.2 PlayerObj 0.3 0.2 Water 0.1 0.1 Initialisation 0.0 0.1 Rain 0.1 0.1 Tile Decorations 0.1 0.1 Glare 0.0 0.0 Picked Item 0.0 0.0 Effects 0.0 0.0 Spyglass 0.0 0.0 Glow 0.0 0.0 Damage Effect 0.0 0.0 Caves 0.2 0.3 Cave updates 0.2 0.2 Cave render 0.0 0.0 Render trees 0.0 0.0 Close trees 0.0 0.0 Distant trees 0.0 0.0 Compile trees 0.0 0.0 Render structures 0.0 0.0 Render renderables 0.0 0.0 Cave cycle 19.3 15.2 Offscreen Render Time 1.0 1.2 Lightmaps 0.1 0.1 Render end 0.0 0.0 Lights 0.0 0.0 End shadows 0.0 0.0 Cloud shadows 0.0 0.0 One 0.0 0.0 Three 0.0 0.0 Two 0.0 0.0 Cloud One 0.0 0.0 Cloud Three 0.0 0.0 Cloud Two 0.0 0.0 Render dirty 0.0 0.0 Bumpmaps 0.0 0.0 Copy 0.0 0.0 Ambient 0.0 0.0 Sun 0.0 0.0 Objects 0.0 0.0 Dirty shadows 0.0 0.0 No Bumpmaps 0.0 0.0 Lightmap setup 0.0 0.4 Terrain lods 0.0 0.0 Projection 0.0 0.0 Cullface 0.0 0.0 Reflections Render Time 18.2 13.6 Render reflections 0.0 0.0 Setup 10.5 6.8 Render HeadsUpDisplay 1.0 1.0 Buffer swap 2.1 0.9 World Tick 0.3 0.6 Sleep Time 0.0 0.5 Pick object 0.2 0.3 Renderer Tick 0.0 0.0 Handle Events 0.0 0.0 Server Update 0.0 0.0 Handle sound 0.0 0.0 World Prepare 0.0 0.0 Window resize 0.0 0.0 DotXSI Synch 0.0 0.0 Renderer Prepare 0.0 0.0 Ticks counted 0.0 0.0 Check errors Second one looking towards the mountain, mainly seeing rock and a couple of trees @ 40fps, can also provide screenshot if needed: Debug dumped at Wed Aug 26 17:25:53 CEST 2009 after running 6m Wurm version 2.6.8-1493 (true) ----- 27.0 26.0 Frame Time 10.2 10.0 Render Time 4.9 5.0 Cell Trees, Structures, Objects 4.2 2.3 Surface render 3.8 1.9 Render trees 3.0 1.6 Close trees 0.7 0.3 Distant trees 0.0 0.0 Compile trees 0.0 0.0 Render renderables 0.0 0.0 Render structures 0.2 0.2 Surface updates 0.0 0.0 Surface cycle 1.1 1.1 Solid Particles 1.5 1.0 Sky 0.8 0.8 Grass 0.8 0.8 Terrain 0.2 0.3 Alpha Particles 0.3 0.2 PlayerObj 0.2 0.2 Transparent 0.2 0.2 Water 0.1 0.1 Tile Decorations 0.1 0.1 Initialisation 0.0 0.1 Glare 0.0 0.0 Rain 0.0 0.0 Effects 0.0 0.0 Picked Item 0.0 0.0 Glow 0.0 0.0 Damage Effect 0.0 0.0 Spyglass 0.0 0.0 Caves 0.2 0.3 Cave updates 0.2 0.2 Cave render 0.0 0.0 Render trees 0.0 0.0 Close trees 0.0 0.0 Distant trees 0.0 0.0 Compile trees 0.0 0.0 Render structures 0.0 0.0 Render renderables 0.0 0.0 Cave cycle 11.3 9.5 Render HeadsUpDisplay 3.6 3.7 Offscreen Render Time 1.1 1.2 Lightmaps 0.1 0.1 Render end 0.0 0.0 Lights 0.0 0.0 End shadows 0.0 0.0 Cloud shadows 0.0 0.0 One 0.0 0.0 Three 0.0 0.0 Two 0.0 0.0 Cloud One 0.0 0.0 Cloud Three 0.0 0.0 Cloud Two 0.0 0.0 Render dirty 0.1 0.0 Copy 0.0 0.0 Bumpmaps 0.0 0.0 Ambient 0.0 0.0 Sun 0.0 0.0 Objects 0.0 0.0 Dirty shadows 0.0 0.0 No Bumpmaps 0.0 0.0 Lightmap setup 0.0 0.0 Terrain lods 0.0 0.0 Projection 0.0 0.0 Cullface 0.0 0.0 Reflections Render Time 2.4 2.4 Render reflections 0.0 0.0 Setup 1.0 1.0 Buffer swap 0.6 0.6 Sleep Time 0.0 0.5 World Tick 0.0 0.3 Pick object 0.0 0.2 Renderer Tick 0.0 0.0 Handle sound 0.0 0.0 Handle Events 0.0 0.0 Server Update 0.0 0.0 World Prepare 0.0 0.0 Window resize 0.0 0.0 DotXSI Synch 0.0 0.0 Renderer Prepare 0.0 0.0 Check errors 0.0 0.0 Ticks counted Thanks again for the awesome work and i hope the above was a bit usefull. 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Posted August 26, 2009 I had around my usual FPS at my normal settings. Mostly around 40-45, sometimes 60-80, and rarely down to 30s.The ton of fires gave me a small hit, but not much.Specs: Vista, Intel q6600, 4gb ram, Geforece 8800gt 512MB#Wurm Online client properties#Wed Aug 26 10:56:20 EDT 2009sound_play_ambients=trueuse_anisotropic_filtering=0hide_menu_spam_mode=truemultidraw_enabled=2use_fbo_color_picking=falselog_extra_errors=trueviewport_bob=trueitem_creature_render_distance=4terrain_res=2submit_client_data=0render_glow=trueshowKChat=trueevent_log_rotation=2inverse_mouse=falsefont_bold=11no_world_render=falseremember_password=trueskydetail=2glsl_enabled=2other_log_rotation=2player_guest=falsesound_play_footsteps=trueno_brightness=falseuse_fast_clock_work_around=trueuse_nagles_algorithm=falsegui_opacity=3cloud_shadows=trueuse_smooth_polygons=falsetiledecorations=4advanced_select_items=falseoffscreen_texture_size=2hint_linesmooth=1use_smooth_lines=falseuse_linked_queue_model_loader=truefont_header=24non_power_of_two=truesound_al_gain=4use_legacy_openurl=falsemodel_loading_threads=1sound_play_weather=truemax_texture_size=3font_italian=11hint_perspective=1game_client_thread_priority=2hint_texture_scaling=1tile_transitions=truedisplay_settings=true\:false\:0\:1680\:1050\:-1\:-1\:falsesound_play_music=falsefont_default=11fps_limit_enabled=trueupdate_optional=trueimpColumn=truesave_skills_on_quit=falsehigh_res_binoculars=truehide_menu_no_target=falsescreenshot_file_format=0sound_engine=2engine_multithreaded=0sound_play_buzz=truehide_menu_examine=falsefbo_enabled=1irc_log_rotation=2use_non_alpha_particles_experiment=falsehint_texture_compression=2compressed_textures_S3TC=trueuse_non_alpha_particles=truerelease_context=falsesetting_timestamps=trueuse_frustrum_optimisation_experiment=falsefont_monospaced=11has_read_eula=trueuse_outline_picking_experiment=falsecensor_chat=falsehide_menu_stop=falseshadow_level=4hint_mipmap=1fps_limit=90terrain_bump=truehint_pointsmooth=1skillgain_minimum=3fog_coord_src=0cavedetail=3use_color_picking=falseno_terrain_render=falsehint_fog=1model_loader_thread_priority=2animation_playback_self=0debug_mode=falseuse_occlusion_culling=truetoolSlot5=213504032244226toolSlot4=243247200862722use_smooth_points=falsetoolSlot3=123700913373954vbo_enabled=2toolSlot2=81197631799810render_distant_terrain=truetoolSlot1=244813874070018use_tree_models=trueuse_weather_particles=truereflection_texture_size=2sound_footstepslevel=6loadInventoryStartup=truesound_buzzlevel=2structure_render_distance=4temporary_jogl_maximize_override=falseuse_nano_timer=falsecompressed_textures=falsefast_yield=falseauto_mipmaps=falsetrees=4hint_polygonsmooth=1reflections=4outline_picking=truefont_huge_header=36When I put almost everything to max I got this crash, which is most likely due to it being so high (link since it's too big):http://wurm.lastandroid.com/LastandroidTestCrash.txtAlso I couldn't get toggle FPS to work with those settings for some reason.After I went back to my normal settings (except with experimentals enabled) I got this crash after trying to shoot a deer and then opening my inventory:http://wurm.lastandroid.com/LastandroidTestCrash2.txt Share this post Link to post Share on other sites
Posted August 26, 2009 Dashiva I was wondering if you could look into this. http://wurmonline.com/forum/index.php?topic=20566.0 I currently suffer this problem and if you need any debug info to help figure it out feel free to ask. Also the bug has existed since gold 1. Share this post Link to post Share on other sites
Posted August 26, 2009 One issue I just noticed from this... Whats going to happen when someone logs on an account they didn't realise someone else was on? Then the person just kicked off auto reconnects and kicks the other person off, then the other person auto reconnects and kicks the person who got kicked off first off again and so on and so on until someone goes crazy over it and smashes their PC. Share this post Link to post Share on other sites
Posted August 26, 2009 I have some comments on the new bindings: console was moved from F1 to F9, which is ok, but would it be possible to have it be `/~ which is better and more standard (unless java doesn't like it since I can't bind it)? Also if you press F1 multiple times instead of closing the help menu, it keeps opening new windows over and over again. Share this post Link to post Share on other sites
Posted August 26, 2009 I have some comments on the new bindings: console was moved from F1 to F9, which is ok, but would it be possible to have it be `/~ which is better and more standard (unless java doesn't like it since I can't bind it)? Also if you press F1 multiple times instead of closing the help menu, it keeps opening new windows over and over again. Share this post Link to post Share on other sites
Posted August 26, 2009 There is a new feature bound to F1 that isn't complete yet. If you would like to see it at the current stage, open your console and type "Toggle wikisearch". Fantastic! Share this post Link to post Share on other sites
Posted August 26, 2009 There is a new feature bound to F1 that isn't complete yet. If you would like to see it at the current stage, open your console and type "Toggle wikisearch". Fantastic! I knew you guys (PAs) would like it. Here is my original mock-up. And write up: I figured the yellow thing would be on by default (Drag-able), and when you click you get the text entry. Advanced users can turn it off completely in settings. I think it would cut common questions by half, and increase new user accessibility by a large margin (Freeing up GM and PA staff a bit), mostly because the console wiki command is widely unknown, even though some may prefer that method. Most of the required functions are already present to support this feature I think. Note: The yellow button was a placeholder, and subject to change, but will be onscreen when you log on (you can turn it off in settings) and noticeable. Share this post Link to post Share on other sites
Posted August 26, 2009 When I put almost everything to max I got this crash, which is most likely due to it being so high (link since it's too big): http://wurm.lastandroid.com/LastandroidTestCrash.txt Also I couldn't get toggle FPS to work with those settings for some reason. After I went back to my normal settings (except with experimentals enabled) I got this crash after trying to shoot a deer and then opening my inventory: http://wurm.lastandroid.com/LastandroidTestCrash2.txt Ideally we'd handle OOM gracefully, but that's far into the future. The second one is tricky, I'll have to look into it later. Dashiva I was wondering if you could look into this. http://wurmonline.com/forum/index.php?topic=20566.0 I currently suffer this problem and if you need any debug info to help figure it out feel free to ask. Also the bug has existed since gold 1. That's working as intended. The art team had a misunderstanding on how the client draws terrain, this has been cleared up now. Even the older 512x512 textures were actually too big. Improved terrain quality is in the pipeline, but won't happen in the nearest future. One issue I just noticed from this... Whats going to happen when someone logs on an account they didn't realise someone else was on? Then the person just kicked off auto reconnects and kicks the other person off, then the other person auto reconnects and kicks the person who got kicked off first off again and so on and so on until someone goes crazy over it and smashes their PC. Consider it another reason not to share accounts. Share this post Link to post Share on other sites
Posted August 26, 2009 if you want to use ingame wiki make it connected with site one.. ? not sure but the one ingame is even more outdated or not always find articles :| (yes yes I still use wiki sometimes ) Share this post Link to post Share on other sites
Posted August 26, 2009 if you want to use ingame wiki make it connected with site one.. ? not sure but the one ingame is even more outdated or not always find articles :| (yes yes I still use wiki sometimes ) Share this post Link to post Share on other sites
Posted August 26, 2009 One issue I just noticed from this... Whats going to happen when someone logs on an account they didn't realise someone else was on? Then the person just kicked off auto reconnects and kicks the other person off, then the other person auto reconnects and kicks the person who got kicked off first off again and so on and so on until someone goes crazy over it and smashes their PC. Consider it another reason not to share accounts. Sometimes there is no alternative. I can see it will become a big problem and will eventually later on be brought to the client devs asking for a fix. A good example is one day wurm bugged out on me big time and froze my entire PC and forced me to pull the plug on my PC. When I restarted my PC and was ready to log back into wurm I couldn't because it said I was still connected or something like that. In the end I had to get someone else to kick my character off the server. Why not just stop people from being able to log onto other accounts that are active and doing something? Or, change it so it won't reconnect automatically if you were kicked off by another person. Share this post Link to post Share on other sites
Posted August 26, 2009 One issue I just noticed from this... Whats going to happen when someone logs on an account they didn't realise someone else was on? Then the person just kicked off auto reconnects and kicks the other person off, then the other person auto reconnects and kicks the person who got kicked off first off again and so on and so on until someone goes crazy over it and smashes their PC. Consider it another reason not to share accounts. shared acc isnt a problem, its a problem when you must relog fast, for example while in pvp, its happening quite a lot and closing one client and waiting for 2nd to load up isnt an option as you might be dead by that time, so we just used to launch 2nd client without closing the 1st, in this way we were out of action only for a few secs and it worked very well Share this post Link to post Share on other sites
Posted August 27, 2009 One issue I just noticed from this... Whats going to happen when someone logs on an account they didn't realise someone else was on? Then the person just kicked off auto reconnects and kicks the other person off, then the other person auto reconnects and kicks the person who got kicked off first off again and so on and so on until someone goes crazy over it and smashes their PC. Consider it another reason not to share accounts. shared acc isnt a problem, its a problem when you must relog fast, for example while in pvp, its happening quite a lot and closing one client and waiting for 2nd to load up isnt an option as you might be dead by that time, so we just used to launch 2nd client without closing the 1st, in this way we were out of action only for a few secs and it worked very well Guess some people won't be able to run away as much if this stays. Share this post Link to post Share on other sites
Posted August 27, 2009 shared acc isnt a problem, its a problem when you must relog fast, for example while in pvp, its happening quite a lot and closing one client and waiting for 2nd to load up isnt an option as you might be dead by that time, so we just used to launch 2nd client without closing the 1st, in this way we were out of action only for a few secs and it worked very well Easy fix, as the second client gets over halfway through the loading screen, close the first client. It takes about half a second longer than it doing it automatically, but atleast you can still do it. Share this post Link to post Share on other sites