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Dashiva

[2009-08-24] New test client 2.6.8.1472 ... 1556

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Found a pretty bad exploit with the keybinds, Sent you a PM Dashiva.

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Some time ago there was a 'fix' for the vertical scroll bar (actually 2 fixes) can these be applied to the horizontal one as well

ps: Horizontal one is in the manage roles

Bit hard for us to check as we dont have any deeds to perform this test ;)

Also is it possible to remove the 'rename' option from a pile ? - or rename all the items in pile to same text

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Making macros is way easier now, thanks Dashiva and client dev team.

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Making macros is way easier now, thanks Dashiva and client dev team.

If you think macros were ever hard, you're only fooling yourself.

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Making macros is way easier now, thanks Dashiva and client dev team.

Making macros was always easy for those who had the knowhow and the will, who cares. The game is more playable for the normal, honest players now, and that's what matters in my eyes.

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Making macros is way easier now, thanks Dashiva and client dev team.

Making macros was always easy for those who had the knowhow and the will, who cares. The game is more playable for the normal, honest players now, and that's what matters in my eyes.

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Just got a random crash after playing for about half an hour, it happened while changing focus from another window back to Wurm.

Unexpected crash while playing. The error was: <glGetError() returned the following error codes after a call to glLineWidth(): GL_INVALID_VALUE >

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Mon Sep 07 16:11:25 CEST 2009
Running client version 2.6.8-1562 [RC]

=== System information ===
Operating system: Linux (arch: i386, version: 2.6.27-11-generic)
Java version: 1.6.0_14 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 14.0-b16 (Sun Microsystems Inc.) [Java HotSpot(TM) Server VM]
Available CPUs: 4

>>> Main thread exiting.
Loading character saroman
Loading config default
Loading props file /home/saroman/Wurm/configs/default/gamesettings.txt
Loading props file /home/saroman/Wurm/players/saroman/password.txt
>>> LoginFrame queue entry exiting.
Saving props file /home/saroman/Wurm/players/saroman/password.txt
Saving props file /home/saroman/Wurm/configs/default/gamesettings.txt
Loading props file /home/saroman/Wurm/players/saroman/stats.txt

Preparing to enable console logging.
Now logging to /home/saroman/Wurm/console.saroman.log

=== Wurm options ===
advanced_select_items = false
animation_playback_self = 0
auto_mipmaps = true
cavedetail = 3
censor_chat = false
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = false
debug_mode = false
display_settings = false:false:0:1920:1080:-1:-1:false
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = true
fbo_enabled = 1
fog_coord_src = 0
font_bold = 11
font_default = 16
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
fps_limit = 90
fps_limit_enabled = false
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = false
hide_menu_stop = false
high_res_binoculars = true
hint_fog = 1
hint_linesmooth = 1
hint_mipmap = 1
hint_perspective = 1
hint_pointsmooth = 1
hint_polygonsmooth = 1
hint_texture_compression = 1
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
item_creature_render_distance = 4
loadInventoryStartup = true
log_extra_errors = false
max_texture_size = 3
model_loader_thread_priority = 2
model_loading_threads = 2
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = true
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_guest = false
reflection_texture_size = 2
reflections = 2
release_context = false
remember_password = true
render_distant_terrain = true
render_glow = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 0
setting_timestamps = true
shadow_level = 0
showKChat = true
skillgain_minimum = 3
skydetail = 2
sound_al_gain = 10
sound_buzzlevel = 2
sound_engine = 0
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
structure_render_distance = 3
submit_client_data = 0
temporary_jogl_maximize_override = false
terrain_bump = true
terrain_res = 2
tile_transitions = true
tiledecorations = 4
toolSlot1 = 219637396538114
toolSlot2 = 190336072680194
toolSlot3 = 185568558318338
toolSlot4 = 151563809063682
toolSlot5 = 349187367502338
trees = 0
update_optional = true
use_anisotropic_filtering = 2
use_color_picking = false
use_fast_clock_work_around = false
use_fbo_color_picking = false
use_frustrum_optimisation_experiment = false
use_legacy_openurl = false
use_linked_queue_model_loader = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_non_alpha_particles_experiment = true
use_occlusion_culling = true
use_outline_picking_experiment = false
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true

Setting up dotXSI Model Loader
Executing /home/saroman/Wurm/configs/default/keybindings.txt
Keybindings saved.
>>> Game launcher thread exiting.
Using LWJGL display 1920:1080:0:0 (false)

Setting debug gl

=== OpenGL information ===
JOGL version: 1.1.1
LWJGL version: 2.1.0
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 9800 GTX+/PCI/SSE2/3DNOW!
OpenGL version: 3.2.0 NVIDIA 190.32
Colorbits: 8, 8, 8, 0
Stencilbits: 0
Depthbits: 24
Texture units: 4
AUX buffers: 4
Max GLWrapper Lights: 8
OpenGL extensions:
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_seamless_cube_map
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum

GLSL version: 1.50 NVIDIA via Cg compiler
Using LWJGL timer.
Showing Onetoofree Splash Screen
Setting up Anti-Aliasing
Setting up graphic hints
Setting up Anisotropic Texture Filtering
Startup Phase - Setting up..
Loading window positions from /home/saroman/Wurm/players/saroman/windows_1920x1080.txt
Loading props file /home/saroman/Wurm/players/saroman/windows_1920x1080.txt
Gui initialized
Word filter loaded: 23
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to /home/saroman/Wurm/players/saroman/logs/_Event.2009-09.txt
Disabling Nagles
Login successful
Executing /home/saroman/Wurm/configs/default/autorun.txt
Keybindings saved.
Starting update of login splash image...
Writing to /home/saroman/Wurm/players/saroman/logs/_Friends.2009-09.txt
Finished loading new login splash image!
Writing to /home/saroman/Wurm/players/saroman/logs/Village.2009-09.txt
Writing to /home/saroman/Wurm/players/saroman/logs/_Skills.2009-09.txt
Writing to /home/saroman/Wurm/players/saroman/logs/Jenn-Kellon.2009-09.txt
====== CLIENT CRASH ======
Unexpected crash while playing.
javax.media.opengl.GLException: glGetError() returned the following error codes after a call to glLineWidth(): GL_INVALID_VALUE
at javax.media.opengl.DebugGL.checkGLGetError(DebugGL.java:12715)
at javax.media.opengl.DebugGL.glLineWidth(DebugGL.java:5236)
at class.fT.a(SourceFile:9958)
at class.di.b(SourceFile:1428)
at com.wurmonline.client.e.a(SourceFile:235)
at com.wurmonline.client.e.run(SourceFile:1302)
at java.lang.Thread.run(Thread.java:619)

Additionally, i'm getting quite low fps with the RC, around 19fps in a mine where the normal client displays up to 100.

Debug dumped at Sun Sep 06 00:48:45 CEST 2009 after running  14m
Wurm version 2.6.8-1562 [RC]
-----
  79.7    65.4    Frame Time
  60.6    45.4    Buffer swap
  6.3    5.9    World Tick
  4.5    5.5    Offscreen Render Time
    0.6    0.8    Lightmaps
      0.0    0.0    Render end
        0.0    0.0    Lights
        0.0    0.0    End shadows
        0.0    0.0    Cloud shadows
          0.0    0.0    One
          0.0    0.0    Three
          0.0    0.0    Two
            0.0    0.0    Cloud One
            0.0    0.0    Cloud Three
            0.0    0.0    Cloud Two
      0.0    0.0    Render dirty
        0.0    0.0    Bumpmaps
        0.0    0.0    Copy
        0.0    0.0    Sun
        0.0    0.0    Objects
          0.0    0.0    Dirty shadows
        0.0    0.0    Ambient
        0.0    0.0    No Bumpmaps
      0.0    0.0    Lightmap setup
    0.0    0.0    Terrain lods
    0.0    0.0    Projection
    0.0    0.0    Cullface
    0.0    0.0    Reflections Render Time
      3.8    4.6    Render reflections
      0.0    0.0    Setup
  5.8    5.2    Render HeadsUpDisplay
  1.8    2.0    Render Time
    1.1    1.2    Caves
      0.2    0.2    Cave render
        0.1    0.2    Render renderables
        0.0    0.0    Render structures
        0.0    0.0    Render trees
          0.0    0.0    Close trees
          0.0    0.0    Distant trees
          0.0    0.0    Compile trees
      0.1    0.2    Cave updates
      0.0    0.0    Cave cycle
    0.2    0.3    Alpha Particles
    0.2    0.2    Initialisation
    0.2    0.2    Water
    0.0    0.1    Picked Item
    0.1    0.0    Transparent
    0.0    0.0    Rain
    0.0    0.0    Effects
    0.0    0.0    Solid Particles
    0.0    0.0    Glow
    0.0    0.0    Sky
    0.0    0.0    Grass
    0.0    0.0    Glare
    0.0    0.0    Tile Decorations
    0.0    0.0    Terrain
    0.0    0.0    Damage Effect
    0.0    0.0    Cell Trees, Structures, Objects
      7.3    7.9    Surface render
        2.2    2.9    Render structures
        3.4    2.4    Render renderables
        1.3    2.1    Render trees
          1.3    2.1    Close trees
          0.0    0.0    Distant trees
          0.0    0.0    Compile trees
      0.1    0.2    Surface updates
      0.0    0.0    Surface cycle
    0.0    0.0    Spyglass
    0.0    0.0    PlayerObj
  0.0    0.6    Pick object
  0.5    0.4    Renderer Tick
  0.0    0.2    Handle Events
  0.0    0.0    Server Update
  0.0    0.0    Renderer Prepare
  0.0    0.0    Sleep Time
  0.0    0.0    DotXSI Synch
  0.0    0.0    Handle sound
  0.0    0.0    Window resize
  0.0    0.0    World Prepare
  0.0    0.0    Ticks counted
  0.0    0.0    Check errors

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Making macros is way easier now, thanks Dashiva and client dev team.

Making macros was always easy for those who had the knowhow and the will, who cares. The game is more playable for the normal, honest players now, and that's what matters in my eyes.

Good to know that now it is easy even for those who don't have much knowhow and will. I feel sorry for GMs.

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Just got a random crash after playing for about half an hour, it happened while changing focus from another window back to Wurm.

That's very strange. I'm going to add some extra output to the next client to help diagnose it if it happens again.

Additionally, i'm getting quite low fps with the RC, around 19fps in a mine where the normal client displays up to 100.

Debug dumped at Sun Sep 06 00:48:45 CEST 2009 after running  14m
Wurm version 2.6.8-1562 [RC]
-----
  79.7    65.4    Frame Time
  60.6    45.4    Buffer swap
   6.3     5.9    World Tick

Were you multiclienting or doing something else graphics-related at the time?

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Were you multiclienting or doing something else graphics-related at the time?

Nope nothing like that, I might have had a browser open at the time but nothing more sophisticated.

I have two monitors linked with TwinView, but that shouldn't be the problem.

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I have two monitors linked with TwinView, but that shouldn't be the problem.

It could:

Running on primary display

Debug dumped at Mon Sep 07 19:09:54 CEST 2009 after running  9m
Wurm version 2.6.8-1562 [RC]
-----
  86,2  114,8    Frame Time
  71,6    74,2    Render HeadsUpDisplay
  0,2    13,8    Buffer swap
  9,3    11,2    Render Time

and on secondary

Debug dumped at Mon Sep 07 19:09:41 CEST 2009 after running  9m
Wurm version 2.6.8-1562 [RC]
-----
103,3  103,5    Frame Time
  71,6    64,6    Render HeadsUpDisplay
  16,4    16,1    Buffer swap
  9,6    10,9    Render Time

This is on an Intel GMA 4500MHD. Notice the differences in buffer swap. OpenGL on the second screen is much slower than on the first screen

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You are right, in general letting it run on the primary display gives me around 10fps more.

Getting 

62.1    50.0    Buffer swap

even with the second monitor disabled though.  :)

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Dashiva, I'm kinda reading about Nvidia CUDA technology, and what wonders me, can it be used for Wurm client ?

I understand that gfx cards that are CUDA enabled will most likely not need a boost for wurm, but you never have enough power i guess :P

Also found a http://www.jcuda.org/ on that site there are info how to implement CUDA technology in java aplications.

I also wonder, would it be possible to use it for database/game server ?

Regards

Vean

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I also wonder, would it be possible to use it for database/game server ?

Servers don't usually have graphics cards at all..

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I also wonder, would it be possible to use it for database/game server ?

Servers don't usually have graphics cards at all..

At least not with 3D support ... mine are all 1MB VGA on-board.

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