Posted December 1, 2016 So after observing foraging/bot skill gains and chatting with more knowledgeable folks, it seems that if you forage for something on a tile and the timer runs completely but finds nothing, you get no skill. I propose that if the timer runs the full time you get a chance at a normal skill tick, just as if you were finding items. I really dislike having to forage all or bot all, I'd like to forage_veg or bot_spices for example, and only look for the items I need/want rather then spending time cleaning out my inventory of low ql items/junk. Right now the system points you to simply using a vacuum cleaner approach if you want to get skill out of foraging/botanizing. The change I propose will allow folks to look for the items they want and continue to gain skill even if there are none of the "specific" items on the tile they are searching. This will not affect tiles that are barren as it is now. Just a small qol feature. Share this post Link to post Share on other sites
Posted December 1, 2016 that sounds like a reasonable idea, considering that we know get skill level based ql items. Share this post Link to post Share on other sites
Posted December 1, 2016 You already get specificĀ searches at 25? andĀ i am 70 botanizingĀ if i go looking for woads for paint, i can get over 100 an hour using Bot_resources,same goes for herbs on a grass tile and as you level you can get 1,2,3 and 4 attempts per grass tile as long as that grass tile has long grass growing. Share this post Link to post Share on other sites
Posted December 1, 2016 -1 skill is already easymode i imagine this would only come with decreased gains Share this post Link to post Share on other sites