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Ulviirala

So, why exactly does it take a flat 30 sec to repair a flat 10 damage?

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Yesterday, a friend of mine asked me if it was normal in WU, to imp a house wall without using up the plank. After talking a little back and forth, we suspected that the action timer is so fast, that the code never goes into the conditional statement where it consumes the plank. Because it only consumes the plank a little into the action (and moving, which interrupts the action, makes you lose the plank).

 

Then it hit me.

 

Why exactly does it take 30 seconds to repair most house walls and fences, and roofs, floors, and staircases? Some wooden fences repair up to 40 damage, stone house walls repair in a time dependent on maybe Masonry but still only 10 damage flat.

 

And why is it 10 damage flat?

 

And why does improving most of these take 30 seconds flat?

 

And should it be like that?

 

The only reasons I can think of is to annoy people including newbies artificially keep people busy playing the game, annoy people fencing off large areas which they'll do anyway, try and make people less likely to build larger and more houses off-deed which they'll do anyway if they really want. There can't be any logical and proper reason otherwise, can there? If there is, I'll eat a firetruck.

 

PS: And why can we still not add most walls and fences to the crafting window using the keybind ADD_TO_CRAFTING_WINDOW? It's been a couple of years when some were made to work with it, maybe they're done with the coffee break now? *starts shi#posting again* :P

 

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10 minutes ago, Ulviirala said:

And why is it 10 damage flat?

And why does improving most of these take 30 seconds flat?

And should it be like that?

 

No, it shouldn't be like that. The why of it doesn't concern me as much as changing it to something more reasonable. Even making it skill dependent so that higher skill would significantly shorten these timers while repairing more damage in the process.

 

The only thing that seems not extremely bad to me is the way high masonry skill will reduce the timer for repairing house walls. Yet yea, you still only repair 10 damage per brick.

 

All these repair timers should have a 15 second maximum and be reduced by skill level from there.

 

=Ayes=

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Stone house walls repair much much faster when last I did it~ 8s. No idea why wooden walls are so stinking slow.

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7 minutes ago, Pingpong said:

Stone house walls repair much much faster when last I did it~ 8s.

Ha, ha, ha. Slowpoke!

 

=Ayes=

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Removing nails and planks does take a long time IRL and it is kind of difficult since the nails never want to cooperate.

However, I assume they set it up like this so that it is kind of a disincentive to building lots of things you'll have to repair or they just never did the math and thought it out to make it make sense.

I doubt there is a reason for the 30:10 ratio you mention, they most likely just put in some numbers and didn't really think about it. This is always why games get "balanced" later.

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Isn't it for pvp purposes? So it's a bit harder to just insta-repair all the damage when a raiding party is hitting your deed?

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14 minutes ago, Hailene said:

Isn't it for pvp purposes? So it's a bit harder to just insta-repair all the damage when a raiding party is hitting your deed?

 

Possibly but when you think about people on PVE servers having to take 30min or an hour out of their day to repair their fence-line or buildings, it seems kind of ridiculous.

I think I am being too coddled by the admin ebony wand since I can just manage the item and set the dmg to 0. Hopefully I can return to playing normally when I am finished building the story in my server...

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7 minutes ago, Retrograde said:

I'll raise this with the dev team

Hope ya keep in mind about raiding/sieging when ya do.

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The issue with making repairs easier is we could end up with enclosures back in the game again.

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7 minutes ago, Zekezor said:

Hope ya keep in mind about raiding/sieging when ya do.

 

well

 

houses repair like 4x as fast

 

so its like yea, either need to raise houses or lower fences.

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10 minutes ago, Propheteer said:

 

well

 

houses repair like 4x as fast

 

so its like yea, either need to raise houses or lower fences.

afaik this is just wooden houses, don't you all use stone?

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24 minutes ago, Retrograde said:

afaik this is just wooden houses, don't you all use stone?

 

Keep in mind a free player and potential premium players perspective, they can only use wood. Longer repairs is less incentive to play for these people.

This should be the target audience, as more customers = more revenue. PVP players should not be priority #1 but rather should be given access to a test environment server for feedback on things in the works.

Making these changes in perspective might help WO's current player situation. I know that I certainly don't want to wait around to repair things every day and that is the top complaint from free players is the seemingly needless waiting around for timers to finish. WU doesn't have this problem because we can thankfully set our own timer/action counts.

Edited by Roushi

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56 minutes ago, Roushi said:

 

Keep in mind a free player and potential premium players perspective

A free players house wont decay for a very long time if left alone, so dont worry.

If a fremium players house would start to decay they will notice visually and thus have ample time to do a quick repair of their 3x2 huts etc.

Making offdeed repairs simpler will lessen the need for deeds which is a loss in revenue.

Edited by Zekezor

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10 minutes ago, Zekezor said:

they will notice visually and thus have ample time to do a quick repair

I have a freemium (previously prem'd) in the wilderness of Xanadu with 20 WC and Carpentry, there is absolutely nothing quick about building, improving, and maintaining/repairing a 2x3+1x2 (8 tiles) house + roof. It took more than two whole evenings playing to build and imp to 10 QL. Eventually I just sailed over and imped it to 70+ with my main.

 

Go get a fresh experience, so you know what you're talking about before posting some fading, distant memory of your early days ;) 

 

 

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9 hours ago, Ulviirala said:

I have a freemium (previously prem'd) in the wilderness of Xanadu with 20 WC and Carpentry, there is absolutely nothing quick about building, improving, and maintaining/repairing a 2x3+1x2 (8 tiles) house + roof. It took more than two whole evenings playing to build and imp to 10 QL. Eventually I just sailed over and imped it to 70+ with my main.

 

Go get a fresh experience, so you know what you're talking about before posting some fading, distant memory of your early days ;) 

 

 

You talk about building yet the topic is repairing...?

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11 hours ago, Zekezor said:

You talk about building yet the topic is repairing...?

 

In order to repair, you have to build first.

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3 hours ago, Roushi said:

 

In order to repair, you have to build first.

Yes but if you want to talk about building speeds then thats ANOTHER TOPIC.

this one is about repairing so stick to it.

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4 hours ago, Roushi said:

 

In order to repair, you have to build first.

Just ignore him, trolling idiocy doesn't really deserve any attention.

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On 11/25/2016 at 11:05 AM, Retrograde said:

afaik this is just wooden houses, don't you all use stone?

 

 

it is for stone too (at least when i was repairing an old wardeed a few days ago, havent tested with enemies in local)

Edited by Propheteer

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Stone house wall repair timer is short, wooden house wall repair timer is 30 seconds. Short, compared to the 30 seconds flat anyway for mostly everything else. So I'm not sure what the PvP argument is supposed to be, other than, what if a high quality stone brick repaired damage relative to QL and Masonry skill.

 

Roofs and wooden floors as well, it's a bit silly that it's much faster to destroy and rebuild, than to repair.

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Make all the repairing fast like stone walls, +qol

 

fast stone house repairing is already there and most of a pvp deed will be houses, but if it's really needed, prem 20fs enemy in local? double repair timers, but I doubt it because trebs/catas lined up properly will outpace repairers.  like 5 hits can just instant poof a wall

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9 hours ago, Ulviirala said:

Just ignore him, trolling idiocy doesn't really deserve any attention.

I guess to morons, being philosophical is trolling. Typical dumb world.

 

Repairing is slow, there, is that simple enough of a statement for you? I don't know what kind of jerks insult their own supporters, oh, Trump voters!

Edited by Roushi

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On 11/25/2016 at 11:05 AM, Retrograde said:

afaik this is just wooden houses, don't you all use stone?

 

When the timers get faster on WU (like 10x) the repair without consuming a plank is indeed a problem. Also might want to have someone look into why carving knives have such a huge advantage for breaking into wooden buildings (something we overrode on DesolationV4).

 

I suspect something similar is happening in WU when repairing a weapon/tool that has a low amount of dmg. Gets repaired with no apparent impact on item ql.

 

Oh and on DesolationV4 stone buildings weren't available until Epoch 3 so all players were building with wood.

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