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nicedreams

Next Huge Update - Complete Fighting Revamp and Chaos Reset Please

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Suggestion for the next HUGE update (sorry for posting about animal taming, that was dumb (honestly)).

 

Complete over haul and new fighting/combat system.  Once this is done then a reset to Chaos would be perfect.  Start with new combat system and new PvP at the same time.

 

Hell...why not merge Epic at the same time too.

 

Hoping this would be a Spring update. :)

 

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????
what do you mean "new combat system" you didn't really provide any suggestion at all
-1

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no. get off the lawn with that chaos reset.

u shouldve seen the most recent thread where about 99% of the people were against it!

new server yes, server reset no.

 

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4 minutes ago, Arium said:

no. get off the lawn with that chaos reset.

u shouldve seen the most recent thread where about 99% of the people were against it!

new server yes, server reset no.

 

 

I think you mean everyone not in MR or on the other side of the border from Chaos was for it. 

 

EDIT: Which now that MR is gone pretty much everyone on chaos is for it.

Edited by Rasu

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"Change stuff!"

"okay how?"

"CHANGE STUFF!"

 

Can you provide some info on this major combat change you propose?

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9 minutes ago, Zekezor said:

"Change stuff!"

"okay how?"

"CHANGE STUFF!"

 

Can you provide some info on this major combat change you propose?

 

How about some mount and blade type combat system.  I would say do something like other MMO's like WoW, GW2, Archage, BlackDesert but I don't think the game engine can accomplish that.  Something other than stand there and wait and it's all based on someone's skills in a skill book meaning you never have a chance if you have lower text based skill.

 

Take this free-look mode and make it target a body based on where you are pointing instead of where you clicked on the fighting paper doll.

Or upgrade free-look mode to do a lot more with right/left clicking.  I like playing FPS shooters because I feel like I am in total control of my character.  I like the free-look mode, but have to keep getting in and out of that mode to work with bags.

Be nice to force you into free-look mode when in combat so you have to actually be doing something to target and look at the person or animal you are fighting.  I've been hunting where you hunt an animal, then look around because your bored waiting to kill the thing.  I've even went to the the bathroom a few times while fighting because I know I'm going to win the combat because of my level vs the other.  *yawn*

Go to a rift and the only excitement is when you are taking huge hits of damage and have to run away not to die.

 

Edited by nicedreams

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18 minutes ago, nicedreams said:

 

How about some mount and blade type combat system.  I would say do something like other MMO's like WoW, GW2, Archage, BlackDesert but I don't think the game engine can accomplish that.  Something other than stand there and wait and it's all based on someone's skills in a skill book meaning you never have a chance if you have lower text based skill.

Mount and blade type is nothing even remotely close to the other types you listed.

 

Do you want twitch gameplay like mount and blade involving activating blocking/attacking in various directions etc aswell as physical collisions...

Or do you want to select a target for auto attack with activatable abilities (WoW, GW2, Archage, etc)?

 

Just FYI wurm already has the basic premise of WoW based combat in the sense that you select a target and then your special actions are focused on it aswell as auto attack.

Wurm differs from WoW in the sense that it doesnt got a large array of activatable abilities in a hotbar and instead you got special moves and options in the fight window.

Wurms special moves are heavily underdeveloped comparable to other mmos. wurm largely relies on auto attack and ocational bashes. Also Wurm got huge activation timers to the diffrense of other games that instead has long cooldowns of individual abilities and minor cooldowns between diffrent abilities.

Wurm got statuettes to start channeling spells instead of merely a button click like WoW.

Wurm could literally be turned into 1st person WoW by making auto attacks weaker and make special attacks the main focus of combat. It's all about tweaking timers, stamina usage and outputs of suceeding the special moves.

Making spells draggable to a hotbar (toolbelt) could probably be done aswell with a bit of tweaking but is also very much available as keybinds already (but thats a messy solution). However spells cost a fortune so combat related spells would have to be tweaked in favor cost if you truly want WoW gameplay with caster classes etc.


But once again, M&B combat and WoW combat is absolutely 100% unrelated to eachother.

 

If it's WoW you can without question rebalance all abilities and combat into WoW-style.

 

Twitch type combat is a bit more iffy becouse the servers have quite awfull latency and thus twitch based combat is highly undesirable from a technical standpoint since twitch gameplay+lag is awfull.

Select-target mmos like WoW and wurm works quite well with lag though. especially when special abilities gets triggered when the server catches up. Wurm has activation timers though that are rather long so it doesnt work quite as well in its current state.

 

So can you be more precise in what you actually desire?

like details.

Edited by Zekezor

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What he means zeke is that pretty much any change is for the better.

 

Lol idc if its dora the explorer combat.

###### it would be such improvement.

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Just now, Makarus said:

What he means zeke is that pretty much any change is for the better.

 

Lol idc if its dora the explorer combat.

###### it would be such improvement.

saying "make stuff diffrent" isnt gonna make devs change things... thats my point...

And if you ask for a massive rehaul of everything aswell as a reset then at the very least the person suggesting it should have atleast some form of plan about what should be changed, no?

 

"Devs make the meditation stuff better". "Make crafting better". "Make pvp better". "Make pve better". "Make terraforming better". etc etc.

thats great suggestions which im sure will heavily influence devs, right?

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Gooooooosssssfrabbbaaaahhhhhh

 

I want to see combat o  the level of tera or bdo. Then I would pvp.

 

I would pvp 12+hr per day if it was free aim, limb crippling and all that crazy detail twitch combat.

As it is, hunting is a odd side effect of exploring the map, forced waiting periods basically.

 

 

Why not a system that merges our current with some new details.

Actually shifting stance, with fluid variables based on your stances.

If attacking uppomid headshot, you're either swinging high horizontal, or doing the retard overhead chop. Thusly, you is exposed to attack.

 

Thats one idea, but ###### man. The inverse is also true. If we are too specific, discouragement. "Cant do that ###### with this engine might as well not touch it."

 

I always leave room for the discussion to follow. Dumping loads on first encounter is a great way to not get a follow up.

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You are ranting on some ###### based on someone's opinion that you do not respect.

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15 minutes ago, Makarus said:

I want to see combat o  the level of tera or bdo.

if it was free aim, limb crippling and all that crazy detail twitch combat.

 

 

Why not a system that merges our current with some new details.

Actually shifting stance, with fluid variables based on your stances.

If attacking uppomid headshot, you're either swinging high horizontal, or doing the retard overhead chop. Thusly, you is exposed to attack.

See now thats a suggestion and a small but simple start to get devs an idea of whats desired in terms of changes.

 

6 minutes ago, nicedreams said:

You are ranting on some ###### based on someone's opinion that you do not respect.

 

Actually no, I fully agree that the combat system needs a revamp and have suggested it multiple times in the past with various possible changes.

I just wanted to see what your ideas for it was. Which appears to be basicly nonexcistant except "do stuff".

 

But yea, we all know the system is ###### and devs are aware that we dont like it all too much.

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i like wurms combat, pve could be livened up a bit, like dragons spawn fire breath and you need to move away, make it unleash 2 x 2 fire pillars you must move away from quickly, fire clouds you must move from, make it unleash waves of fire with gaps to walk through as they come towards you, idk, get more moving done with more situational awarness and less stood still waiting to hit

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11 hours ago, Arium said:

no. get off the lawn with that chaos reset.

u shouldve seen the most recent thread where about 99% of the people were against it!

new server yes, server reset no.

 

 

ok

 

lmao

 

 

 

didnt know 20/102 or 19.61% = 99%

 

actually the no option for any thread relating to a merge or reset has never been more than 37%

Edited by Propheteer

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Any sort of 'new combat system' has to take into account two major things, imo:

 

1. Ping  - It can't be too heavily reliant on twitch combat, because of a single central server with ping varying from 50ms to 400ms

2. Skills - Wurm is a game basically built around your skill levels, so it still needs to take into account skills to the point where e.g. a FS25 account will 99% of the time lose to a FS90 account, despite whoever is controlling each

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read the above by me, more interaction in combat [PVE NOT PVP, pvp has it kinda] could be good, but nothing like a combat overhaul.

Wurm is very unique with it's combat which really shines in PVP...Pve on the otherhand...

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19 minutes ago, Budda said:

Any sort of 'new combat system' has to take into account two major things, imo:

 

1. Ping  - It can't be too heavily reliant on twitch combat, because of a single central server with ping varying from 50ms to 400ms

2. Skills - Wurm is a game basically built around your skill levels, so it still needs to take into account skills to the point where e.g. a FS25 account will 99% of the time lose to a FS90 account, despite whoever is controlling each

 

Exactly... Wurm isn't one of those games that can hog numerous servers and resources spread world-wide. Granted it would be kinda nice personally if Wurm combat was more along the lines of a fp-shooter.

 

Though, I cringe at the thought of the kind of rampant cheating that would occur then, and that's just going off what one sees in AAA title shooters with armies of devs and staff. Not even getting into my current bias coming off the latest pvp scandals in Wurm, or the years in general with the more notorious cases.

 

Now I can think of games, granted these are mostly single player, which did -okay- jobs of hiding the numbers and dice rolls while still having the appearance of being twitch-fighting. In particular Elder Scrolls: Oblivion

 

Far as resets and merges go...

 

 

Edited by Klaa

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5 hours ago, Budda said:

Any sort of 'new combat system' has to take into account two major things, imo:

 

1. Ping  - It can't be too heavily reliant on twitch combat, because of a single central server with ping varying from 50ms to 400ms

2. Skills - Wurm is a game basically built around your skill levels, so it still needs to take into account skills to the point where e.g. a FS25 account will 99% of the time lose to a FS90 account, despite whoever is controlling each

 

I just don't know if it's a limit of the game engine or if anything can really be changed.  Of course the only combat I can think of for Wurm is fast paced like GuildWars2 which is a lot of fun and not based on computer generated skills.

 

Mainly a rant because all I've been doing is trying to level my skills to be valuable in Chaos so I can do something more exciting instead of stand in front of a forge.  Right now I go to Chaos and it's all about Build this and Build that (which is fine for the team and no complaints), but I can do that in Xan or Deli or anywhere else too.  I want to fight something besides an AI (or lack of).

 

So after raising a lot of weapon skills I just started getting very bored of the entire combat system from lack of things to do while fighting/hunting for hours and days on end and the same repetition.  Wish I only had to raise one weapon skill instead of 5 past at least 80 skill level to be effective.  And with this MR hack thing going down (I'm not with MR and don't care about them) I'm even more discouraged like is someone going to be trying to hack my account or trick me into something just to get an advantage in a video game and go after the alliance I'm with?  Seems like they taking the entire fun out of the game when you do things outside the game to win.

 

It's honestly gone to a point where I force myself to play Wurm in hopes to get to a good skill level to do something more fun.  I've sat in front of my computer hunting not even paying attention most of the time.  I post my skills and always am told it's not good or high enough to be effective in Chaos so honestly don't want to try to get there anymore.  Chaos was the end-game for me I was aiming for, but now my end game is not playing anymore.

 

I'm going super A.D.D. on Wurm and need a break then and I'm turning this into a rant, sorry.  I'll be gone on a break or gone for good.  See you guys.

 

My ultimate dream is to have Wurm Online and Ultima Online merge. :)  This would be the best game ever to existed.  I even did good in PvP in UO with low skills.  Get some buff rings and some base skills and start fighting in a week.  Send a dragon after your arse.

-Corp Por-    -Corp Por-

 

Wurm is a great game depending on what you like to do and I will keep recommending Wurm to anyone that likes MMOs.

Edited by nicedreams

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Nicedreams I've played UO I've played M&B I've played pretty much every game that has pvp and I can tell you wurm pvp is not understood very well until you fully experience it. Its not perfect but it actually is a pretty good system that needs tweaks and BALANCE for newer players and 

equipment and some weapon dmg (mainly caused by true strike).

 

There will never be full fps style combat in wurm not unless they wipe what they have and start over. But a lot of the code gives you advantages for things like flanking and footing and there are many things you can do for things like CR not only skill based. In a game like wurm there would be way to many problems with latency that this sort of turn based current system is the best mix because of it, or else no one except for euro would be the top pvpers. My ping was 16 in UO and it pretty much was good luck killing me because of that when i transferred to other servers and I was on even playing field with 100ish ping it was like in was playing a different game. 

 

As for the reset. A reset does absolutely nothing the top group actually will have even more of a benefit because the very first day they will just be out killing people trying to settle. Without stopping pvp for 2 months minimum to let people set up there's no way. What they can do though is tweak the code and make things like land grabbing easier in unoccupied lands. Make guard towers decay or become neutral if there is a lack of current kingdoms presence. Change things like HOTA to spawn randomly. Add in other reasons to roam the lands of chaos. A map reset does nothing for these actual issues. Fixes to the combat system some tweaks could be made but in reality the biggest issues can be corrected by things like DR being given to all med paths in an incremental fashion this way the newest player on the server can start working on med path and work towards getting some added DR. 

 

This map can reset itself just need the right changes in place. There is to much fear of losing good armor like drake and scale for weaker groups and reality is plate( the only viable option for non drake wearing groups) are literally sitting ducks in an open field fight. That's one of the reasons why no one other then a dominant group will fight without one. Is it possible to get kills with a non dominant group sure but the losses will severely outweigh the wins. Moral is another factor in all this. Takes you a very long time to make an established self dependable deed so you don't have to worry about waking up to 30 people raiding you during your non prime time and that sometimes burns people out. The bigger problems with chaos and even epic are the issues causing things to be extremely hard to do even conquer guard towers for a small new group is to hard at times.  This could be solved the further away towers are from your capital the weaker they are when being conquered. Now some thought will have to be put in where to place your capital and that would be a focus of territory control and not controlling the whole map just because you happen to have 500000 towers in your kingdom name. 

 

 

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people play wurm because they like it, i can't fathom all the people wanting a new 'INTERACTIVE COMBAT SYSTEM' when the one right now is 100% ok because it's actual player decisions and actions that are 80% of a fight but all the armchair 'we know how things work' marshals think it's dogshit when they've never been on chaos or epic or something

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Was selfish of me for stating a Chaos reset.  With all the talk about one, thought maybe get on an even playing field meaning I would be part of the groundwork for new PvP adventures.  Currently Chaos is pretty much built and everyone is set on what to do.  I'm with a new Chaos alliance and they are good people though.

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