Posted November 22, 2016 Bugfix: ‘Take’ action has been fixed and no longer is limited to Mind Logic. Bugfix: Horses can once again be tamed using mixed grass. Bugfix: Creatures will no longer dropped cooked meat so that their butchered product can be placed in an FSB. Bugfix: Fixed the issue with negative quality foraged items. Lowered quality variance for gathering and farming to be closer to actual skill. (calculation is ql = skill + ((100 – skill) * (power / 500)) where power is a roll influenced by skill and difficulty of action from -100 to 100. Changed the effect of the Libila Seryll rune as it had the same as the Magranon Seryll. 2 Share this post Link to post Share on other sites
Posted November 22, 2016 Hello I been painting for quite some time i have botanizing skill in the 60's, before the changes of today out of 100 woads i picked i used to get several 70ql.,80qland 90ql woads along with 1-60 ql i just picked 100 now and got nothing below 60 and only two out of 100 were on 70ql. i used to use high ql ones above my skills to combine to make 70ql-80ql mats for dyes and used to use lower ql ones also for mats , it seems my painting will be very one dimensional and limited now as i cannot get any ql other then my skill ? 1 Share this post Link to post Share on other sites
Posted November 24, 2016 The area needed a small boost, but this was overkill. Might be worth looking into again and tweaking a bit further. Share this post Link to post Share on other sites