Posted November 22, 2016 Bugfix: ‘Take’ action has been fixed and no longer is limited to Mind Logic. Bugfix: Horses can once again be tamed using mixed grass. Bugfix: Creatures will no longer dropped cooked meat so that their butchered product can be placed in an FSB. Bugfix: Fixed the issue with negative quality foraged items. Lowered quality variance for gathering and farming to be closer to actual skill. (calculation is ql = skill + ((100 – skill) * (power / 500)) where power is a roll influenced by skill and difficulty of action from -100 to 100. Changed the effect of the Libila Seryll rune as it had the same as the Magranon Seryll. Share this post Link to post Share on other sites
Posted November 22, 2016 Hello I been painting for quite some time i have botanizing skill in the 60's, before the changes of today out of 100 woads i picked i used to get several 70ql.,80qland 90ql woads along with 1-60 ql i just picked 100 now and got nothing below 60 and only two out of 100 were on 70ql. i used to use high ql ones above my skills to combine to make 70ql-80ql mats for dyes and used to use lower ql ones also for mats , it seems my painting will be very one dimensional and limited now as i cannot get any ql other then my skill ? Share this post Link to post Share on other sites
Posted November 24, 2016 The area needed a small boost, but this was overkill. Might be worth looking into again and tweaking a bit further. Share this post Link to post Share on other sites