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Marxell

Starter Towns in a custom adventure map

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Hello,

 

i have a problem regarding the start of an adventure server with a custom map.

 

I copied the adventure server with a custom name.

 

In there i placed my new map, rebuild the db and chaned the spawnlocation aswell as the position of the 3 towns (Hearth, Winkshir and Litocania) in the zones db.

 

Now i have the problem, that the towns still have the position of their old map.

 

Has anyone got an idea how to physically change the position of these towns?

 

TEst.jpg

 

 

Thanks in advance!

Edited by Marxell

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My guess is the rebuild is actually building those zones, as your using the adventure directory as a template.

 

Use the creative directory as a template and it should fix your issue.

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mhm, i see.

 

But the starter towns in the adventure mode would save a lot of time, as i wouldnt have to "create" them myself.

 

Thank you ;)

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16 minutes ago, Marxell said:

mhm, i see.

 

But the starter towns in the adventure mode would save a lot of time, as i wouldnt have to "create" them myself.

 

Thank you ;)

There isn't a way to change the position of towns created on another map and have it be usable/look the same, topology variation from one map to another makes it impossible.

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If you're talking about the actual deeds...just disband them and remake them.

If you're talking about the notations on the ingame map, they are located on the client side, not the server. They can be removed or moved.

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20 hours ago, ausimus said:

There isn't a way to change the position of towns created on another map and have it be usable/look the same, topology variation from one map to another makes it impossible.

 

mhm, i see... The villages on the picture i showed above actually exist on the shown location. Resulting in the one village beeing under water :/

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Go there with GM and disband them...the rest will decay away with time.

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Thats a good idea ;) that way i only have to "build" one village ;) thanks man :)

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