Posted November 20, 2016 (edited) Hello, i have a problem regarding the start of an adventure server with a custom map. I copied the adventure server with a custom name. In there i placed my new map, rebuild the db and chaned the spawnlocation aswell as the position of the 3 towns (Hearth, Winkshir and Litocania) in the zones db. Now i have the problem, that the towns still have the position of their old map. Has anyone got an idea how to physically change the position of these towns? Thanks in advance! Edited November 20, 2016 by Marxell Share this post Link to post Share on other sites
Posted November 20, 2016 My guess is the rebuild is actually building those zones, as your using the adventure directory as a template. Use the creative directory as a template and it should fix your issue. Share this post Link to post Share on other sites
Posted November 20, 2016 mhm, i see. But the starter towns in the adventure mode would save a lot of time, as i wouldnt have to "create" them myself. Thank you Share this post Link to post Share on other sites
Posted November 20, 2016 16 minutes ago, Marxell said: mhm, i see. But the starter towns in the adventure mode would save a lot of time, as i wouldnt have to "create" them myself. Thank you There isn't a way to change the position of towns created on another map and have it be usable/look the same, topology variation from one map to another makes it impossible. Share this post Link to post Share on other sites
Posted November 20, 2016 If you're talking about the actual deeds...just disband them and remake them. If you're talking about the notations on the ingame map, they are located on the client side, not the server. They can be removed or moved. Share this post Link to post Share on other sites
Posted November 21, 2016 20 hours ago, ausimus said: There isn't a way to change the position of towns created on another map and have it be usable/look the same, topology variation from one map to another makes it impossible. mhm, i see... The villages on the picture i showed above actually exist on the shown location. Resulting in the one village beeing under water :/ Share this post Link to post Share on other sites
Posted November 21, 2016 Go there with GM and disband them...the rest will decay away with time. Share this post Link to post Share on other sites
Posted November 22, 2016 Thats a good idea that way i only have to "build" one village thanks man Share this post Link to post Share on other sites