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NoahKirchner

Tile Model Glitch

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Since I've been playing wurm initially, the ground infront of me has always looked like this (http://imgur.com/a/YRmp8 ), the entire time I walk the two tiles infront of me look like the intended texture and then everything else is a buggy mess. After messing around with all of the graphics options I figured that it was just normal and everyone had to deal with it. Then I watched a few youtube videos on wurm while playing, and realized that it's not intentional. I went back into my settings, and remembered that I'd turned off GLSL shading because it made my character model bug out (http://imgur.com/a/Q6WzX ). When I turned GLSL shading back on, however, the ground infront of me problem was fixed (http://imgur.com/a/yxRVO) but now my character was a buggy mess.

 

Is this something that can be fixed or just a problem that I'll have to endure without GLSL shading?

 

PS. Sorry if this was in the wrong place, but I figure this has to do with the texturing of a model so I put it here.

 

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It seems that you have the same problem I had: your game does not use your graphics card. I have posted here the instructions on how to get it work.

 

 

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1 hour ago, Kadmint said:

It seems that you have the same problem I had: your game does not use your graphics card. I have posted here the instructions on how to get it work.

 

Yes, the problems we have are the same but I'm using an intel graphics card and I don't have any of the options that the thing you posted said to do. I've dug through my control panels for both my computer in general and my graphics properties and I can't seem to find anything even related to your instructions. Thank you for the help though.

 

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Ah, sorry to hear that. Hope you will find something useful eventually, you at least can identify what causes the problem now.

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23 minutes ago, Kadmint said:

Ah, sorry to hear that. Hope you will find something useful eventually, you at least can identify what causes the problem now.

Well it seems that if I enable GLSL shading then my graphics card recognizes it as 3D? Maybe it'd be easier to try to fix the stretched player models part if that's possible.. Well, internet diving I go, wish me luck :P.

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Despite multiple attempts I can't seem to fix the problem. I did however figure out that if I turn on GLSL shading (which gives me the weird models), and then turn off VBO I get the same tile glitch effect, so they're somehow related. Beyond that, I'm completely lost and would appreciate any more help :P.

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Unstable client is currently using the new graphics renderer, if it's fixed the Intel tile rendering/GLSL character model problem this is excellent news thank you NoahKirchner.

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