Posted May 16, 2020 (edited) 12 hours ago, Batta said: Yes, reliably. We have tested it both directions. Now you know my next question has to be to make sure you're running the same Discord Relay here and not from elsewhere. And Specifically the CA Help channel(s). Nevermind the Freedom Channels, Trade Channels or otherwise but specifically CA Help. Edited May 16, 2020 by Zera Share this post Link to post Share on other sites
Posted May 17, 2020 On 5/15/2020 at 9:54 PM, Zera said: Now you know my next question has to be to make sure you're running the same Discord Relay here and not from elsewhere. ...There's more than one Discord Relay mod? Here is the first line of mine: Quote classname=org.nyxcode.wurm.discordrelay.DiscordRelay Does that give any info that might say whether mine is the same as the one here? Sorry, I don't really know how to tell. Share this post Link to post Share on other sites
Posted May 18, 2020 5 hours ago, Batta said: ...There's more than one Discord Relay mod? Here is the first line of mine: Does that give any info that might say whether mine is the same as the one here? Sorry, I don't really know how to tell. One can never be too certain. Had to be certain after the TimedPay vs Vote Reward confusion a few days ago. Yes, that's this Discord Relay. Still doesn't exactly explain why apparently your CA Help channel will display in both directions without problems, but apparently no one else's will. Share this post Link to post Share on other sites
Posted May 18, 2020 34 minutes ago, Zera said: Still doesn't exactly explain why apparently your CA Help channel will display in both directions without problems, but apparently no one else's will. It's not "no one else's will" though. I've played on lots of servers where it is also working fine. Share this post Link to post Share on other sites
Posted May 18, 2020 (edited) 18 minutes ago, Batta said: It's not "no one else's will" though. I've played on lots of servers where it is also working fine. Okay, well Mine isn't for some unknown reason and neither is @Ayluin apparently. And you still haven't specifically clarified if yes "CA Help" works both directions. Since that is the ONLY channel that doesn't appear to go both directions: Ingame > Discord ✅ Discord > Ingame ❌ And yes, I'm 100% certain it's not a conflict of mods.. No "Conflict of mods" would prevent only 1 channel from not sending data in both directions, nor occur when it's the only active mod either. xD Edited May 18, 2020 by Zera Share this post Link to post Share on other sites
Posted May 18, 2020 10 hours ago, Zera said: And you still haven't specifically clarified if yes "CA Help" works both directions. See previous responses above. 😉 Share this post Link to post Share on other sites
Posted May 18, 2020 Well I guess Im glad it magically seems to work 100% in both directions for you and apparently a lot of other servers, and those of us who dont have 2 way CAHelp are just screwed on the matter. Share this post Link to post Share on other sites
Posted May 18, 2020 17 hours ago, Zera said: No "Conflict of mods" would prevent only 1 channel from not sending data in both directions, of course a mod conflict can do that, I am not saying it is but that is 100% possible.... There are a lot of factors in this, it's not the kind of thing you just download and plop in a folder and forget about. Share this post Link to post Share on other sites
Posted May 19, 2020 1 hour ago, Cuddles said: of course a mod conflict can do that, I am not saying it is but that is 100% possible.... There are a lot of factors in this, it's not the kind of thing you just download and plop in a folder and forget about. Considering that only CAHelp is affected in this way and no other channel the only other mod I could think that in anyway would cause something like this to occur would be ServerTweaks as that's the only mod I have that effects chat directly. #When true, will put players into CA HELP by default, instaed of requiring it to be turned on through profile. # Note: This method might not work all the time! # If you want a sure-fire way to enable it always, set PAWINDOW to true by default in your wurmplayers.db caHelpDefault=true Although considering that this is also one of Sin's other mods and likely another well-used mod for servers, I have my doubts that it would be the cause of the problem in any way. What do I know though? Share this post Link to post Share on other sites
Posted May 19, 2020 11 hours ago, Zera said: Well I guess Im glad it magically seems to work 100% in both directions for you and apparently a lot of other servers, and those of us who dont have 2 way CAHelp are just screwed on the matter. I don't think it's magically working for me, just that it's working as intended, and as it is for most people. You're likely not "just screwed on the matter" -- just need to find out what's affecting it, and my input was intended to help you out by clarifying that the source of the problem isn't the mod itself. It's most likely an interaction with another mod, unless you have been editing the game code in ways that might make mod responses unpredictable. Share this post Link to post Share on other sites
Posted May 19, 2020 (edited) Tested it myself in real-time on Lyra, it does not work. Confirmation that it worked was based on someone in discord reading the discord message and saying they saw that and it was interpreted as working as intended. No disrespect intended by testing it myself, just had to see it to believe it. Unfortunately the person who replied wasn't understanding what you were saying about the message apparently. Nice looking server though. This was from Sin back in March. It doesn't work. He was aware. So unless someone is going to take over DIscordRelay and update it to the current JDA version and fix the bugs, best off just using a general help channel with bdew's mod or just understanding that the CA Help window does not sync as it is written for release. It isn't just you, and I don't think there's any version of it public that works as intended because of the way CA Help works and checks for a user being on the server being able to see the CA Help window. It could be adjusted, but taking over this mod would be a bit of work to update @Zera Edited May 19, 2020 by Ayluin Share this post Link to post Share on other sites
Posted May 19, 2020 (edited) 42 minutes ago, Ayluin said: Tested it myself in real-time on Lyra, it does not work. Confirmation that it worked was based on someone in discord reading the discord message and saying they saw that and it was interpreted as working as intended. No disrespect intended by testing it myself, just had to see it to believe it. We did multiple tests both ways, just deleted what we didn't have any use for. Not sure why it didn't work for you? We had 3 players test it both ways. However, I guess it's unimportant in the big scheme of things. I was just trying to be helpful to Zera, to help in tracking down the source of the problem. If you say the problem is in the mod itself, I'm not inclined to argue. Just trying to help. Edited May 19, 2020 by Batta Share this post Link to post Share on other sites
Posted May 19, 2020 41 minutes ago, Ayluin said: Tested it myself in real-time on Lyra, it does not work. Confirmation that it worked was based on someone in discord reading the discord message and saying they saw that and it was interpreted as working as intended. No disrespect intended by testing it myself, just had to see it to believe it. Unfortunately the person who replied wasn't understanding what you were saying about the message apparently. Nice looking server though. This was from Sin back in March. It doesn't work. He was aware. So unless someone is going to take over DIscordRelay and update it to the current JDA version and fix the bugs, best off just using a general help channel with bdew's mod or just understanding that the CA Help window does not sync as it is written for release. It isn't just you, and I don't think there's any version of it public that works as intended because of the way CA Help works and checks for a user being on the server being able to see the CA Help window. It could be adjusted, but taking over this mod would be a bit of work to update @Zera Thank you for that @Ayluin, it's nice to know I'm not completely crazy and am just not "out of luck" when it doesn't work despite having nothing else going on. Which apparently is hard for some folks to believe when you tell them that too. It's always a case of "Something else is wrong" as a way of making it your fault somehow. Not my first rodeo with incompatible software and it won't be my last. I'm not a newbie when it comes to mods, plugins and what-ever else you wanna call game-modifying alterations. I'm well aware of what can and cannot possibly be a cause. If the thing still don't work when it's the only thing there is.. Something tells me there's something wrong with that thing specifically. Considering there is nothing else that could possibly interfere with it. It is awfully interesting though that you went to Lyria to test for yourself and couldn't reproduce the insistent "It's working" statements previously made. Maybe the mod just simply doesn't like you or I directly since it works specifically for everyone else but the moment we try to get it to send to in-game there's nothing. I can't begin to explain that one at all... Not logically anyway. xD Share this post Link to post Share on other sites
Posted May 19, 2020 (edited) 29 minutes ago, Zera said: the insistent "It's working" statements Just attempting to help you track down the source of the issue. I was clarifying that it's working for US, wasn't trying to say it's working for you. But I'll stop now that others are positive it is the mod's fault. Edited May 19, 2020 by Batta Share this post Link to post Share on other sites
Posted May 19, 2020 just logged on Genesis, which is Ayluin's server and it worked fine. Share this post Link to post Share on other sites
Posted May 19, 2020 28 minutes ago, Cuddles said: just logged on Genesis, which is Ayluin's server and it worked fine. That's because he's using a modified version of the mod, not the original version you find here on the forum thread. Messages using the original version have Discord names that look like this: <@Coldie> instead of <Coldie> (Dis) 1 Share this post Link to post Share on other sites
Posted September 3, 2020 RE: Server Tweaks I'd love to see a companion to addBankCheckAction that gives a line about where your bank is currently located. Quote [11:44:58] You currently have 9 gold, 88 silver, 87 copper and 40 iron on your bank account. [11:44:58] Your bank is currently situated in Sitheil. Share this post Link to post Share on other sites
Posted October 12, 2020 Currently playing around with Spellcraft, and I can't figure out if its worth having multiples of the jewellery enchants or if it just takes the highest value. Anyone able to shed any light on this for me? Share this post Link to post Share on other sites
Posted November 6, 2020 Hi @Sindusk! We've noticed that treasure maps generate well over the max distance set in the properties file. I think I have the solution, could you check on github? 1 Share this post Link to post Share on other sites
Posted January 27, 2021 (edited) I can't use the Starter Gear mod, for some reason when I have it running on the server new players can't connect past the "male or female" option box. I have not messed with the Mirror at all. It's a "Steam could not authenticate the user" error yet already existing players join fine. Also, I confirmed it is this mod that is causing the error because removing it causes everything to work a-okay. My properties file: Quote classname=org.gotti.wurmunlimited.mods.startergear.StarterGear classpath=StarterGear.jar #Format: Item-[internal id]=(templateId),(quality),(amount),(isStarter) # internal id - This is just an internal index for debugging purposes. If your config is incorrect, it will reference this value. # templateId - The ID for the item you want to create. Reference ItemList.java to find the template ID for the items you want. # quality - The quality you want the item to spawn in. Floating point values accepted. # amount - It will give this many of the item to the player. # isStarter - Whether or not it can be improved. When true, item cannot be repaired. When false, acts as if created normally. #After weapons and armour are created, the player attempts to "equip" everything available. weapon-1=swordLong,50.0,1,true weapon-2=shieldMediumWood,20.0,1,true armour-1=leatherGlove,30.0,2,true armour-2=leatherBoot,30.0,2,true armour-3=leatherSleeve,30.0,2,true armour-4=leatherJacket,30.0,1,true armour-5=leatherCap,30.0,1,true armour-6=leatherHose,20.0,1,true armour-7=toolbelt,40.0,1,true armour-8=backPack,10.0,1,true #Recommend keeping the mirror as-is. item-1=handMirror,20.0,1,false item-2=flintSteel,50.0,1,true item-3=bowlPottery,2.0,1,true item-4=rope,10.0,1,true item-5=compass,30.0,1,true item-6=tent,30.0,1,true item-7=deedStake,30.0,1,true item-8=hatchet,30.0,1,true item-9=knifeCarving,30.0,1,true item-10=shovel,30.0,1,true item-11=saw,30.0,1,true item-12=pickAxe,30.0,1,true item-13=rake,30.0,1,true item-14=pendulum,30.0,1,true item-15=skinWater,30.0,1,true item-16=cookedMeat,99,2,false item-17=breadWheat,99,2,false #Some example configs past the defaults: # 1 mallet, 10ql #item-14=hammerWood,30.0,1,true # 5 small iron nails, 10ql #item-15=nailsIronSmall,10.0,5,false #Template ID Reference Paste: # http://pastebin.com/teC3pYsD #If true, will print debug messages and log heavily. debug=true The error it throws after selecting male / female for a new character [launcher settings removed because that's not important. The error persists for all new users] Quote The server denied your connection attempt for the following reason: <Steam could not authenticate the user> If you need help resolving this, please visit the wurm unlimited forums. Contents of console.log: java.library.path: G:\Game Libraries\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs Time is Wed Jan 27 13:48:42 EST 2021 Running client version === System information === Executing from G:\Game Libraries\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_172 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.172-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 6 WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. Loading character CocoAdmin Loading config default Loading props file PlayerFiles\configs\default\gamesettings.txt Executing PlayerFiles\configs\default\keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": F3 Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Keybinds UI: Secondary keybind for "toggle skills": F2 Options up-to-date! Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) >>> Main thread exiting. Changed profile CocoTesting Loading character CocoTesting Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Loading props file PlayerFiles\players\CocoTesting\playerdata.txt Loading props file PlayerFiles\players\CocoTesting\stats.txt Preparing to enable console logging. Now logging to PlayerFiles\console.CocoTesting.log Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 6 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_d47090ec8f5b7bb4\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_d47090ec8f5b7bb4\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_d47090ec8f5b7bb4\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvgbdi.inf_amd64_d47090ec8f5b7bb4\nvldumdx.dll (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1070/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 452.06 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 4096MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Experimental direct buffer cleaner init successful Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from PlayerFiles\players\CocoTesting\windows_1920x1080.txt Loading props file PlayerFiles\players\CocoTesting\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to PlayerFiles\players\CocoTesting\logs\_Event.2021-01.txt Login successful Executing PlayerFiles\configs\default\autorun.txt Initializing font texture for SansSerif (11, bold). Texture Size: 128 Water reflection offscreen size 512x512 No mapping found for hair0 Saving window positions to PlayerFiles\players\CocoTesting\windows_1920x1080.txt Saving props file PlayerFiles\players\CocoTesting\windows_1920x1080.txt Loading window positions from PlayerFiles\players\CocoTesting\windows_1920x1017.txt Loading props file PlayerFiles\players\CocoTesting\windows_1920x1017.txt Initializing font texture for SansSerif (12). Texture Size: 128 Game loop broken due to exception java.io.IOException: An existing connection was forcibly closed by the remote host at sun.nio.ch.SocketDispatcher.read0(Native Method) at sun.nio.ch.SocketDispatcher.read(SocketDispatcher.java:43) at sun.nio.ch.IOUtil.readIntoNativeBuffer(IOUtil.java:223) at sun.nio.ch.IOUtil.read(IOUtil.java:197) at sun.nio.ch.SocketChannelImpl.read(SocketChannelImpl.java:380) at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:564) at com.wurmonline.client.comm.SimpleServerConnectionClass.update(SimpleServerConnectionClass.java:277) at com.wurmonline.client.WurmClientBase.serverUpdate(WurmClientBase.java:1539) at com.wurmonline.client.WurmClientBase.preUpdate(WurmClientBase.java:353) at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:529) at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:325) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:304) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1601) at java.lang.Thread.run(Thread.java:748) Startup Phase - Disconnected, trying to reconnect... java.net.ConnectException: Connection refused: connect at sun.nio.ch.Net.connect0(Native Method) at sun.nio.ch.Net.connect(Net.java:454) at sun.nio.ch.Net.connect(Net.java:446) at sun.nio.ch.SocketChannelImpl.connect(SocketChannelImpl.java:648) at com.wurmonline.communication.SocketConnection.<init>(SocketConnection.java:166) at com.wurmonline.client.comm.SimpleServerConnectionClass$SocketConnection2.<init>(SimpleServerConnectionClass.java:245) at com.wurmonline.client.comm.SimpleServerConnectionClass.disconnectAndConnectTo(SimpleServerConnectionClass.java:342) at com.wurmonline.client.WurmClientBase.performConnection(WurmClientBase.java:816) at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:341) at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:304) at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1601) at java.lang.Thread.run(Thread.java:748) Disabling Nagles Execution aborted at connection 1, iteration 577 Run time 12s, local time Wed Jan 27 13:49:35 EST 2021 Destroying game window ====== CONNECT DENIED ====== Steam could not authenticate the user Edited January 27, 2021 by Coconutsales more info Share this post Link to post Share on other sites
Posted January 28, 2021 I asked this on the other thread and then saw it was outdated. With the spellcraft mod, how do I actually do the configuring, for example changing the maximum faith? When I ask "how" to do it, I mean literally how do I do it? Share this post Link to post Share on other sites
Posted March 1, 2021 @SinduskIs it possible to somehow connect Discord Relay mod with support tickets? I would LOVE to not have to always check in-game to know if there are tickets. Would be so cool if these just went to a GM-only Discord channel. Share this post Link to post Share on other sites
Posted March 22, 2021 (edited) I'm trying to add a personal merchant contract to the starter gear, but it's not working. Does anyone know which code to use for it? Quote item-15=personalMerchantContract,100.0,1,true doesn't work. ----------------- UPDATE: Got it working! For the next guy, the correct code is just merchantContract without the "personal" 🙂 Edited March 22, 2021 by Batta Share this post Link to post Share on other sites
Posted May 22, 2021 Hello Because the Spellcraft system, the enchant grouping is not working at my side, as i see in the properties file, the grouping is enabled, but its not possible to stack eg. webarmor and aosp Eject Share this post Link to post Share on other sites
Posted May 22, 2021 (edited) I saw now, in the spellcraft mod are nw spells (i downloaded now the newest version) Enchantgrouping still dont work at my side there are some new spells: Enchant Group 7 (Custom Jewelry Enchants): Prowess [116], Industry [117], Endurance [118], Acuity [119] where can i find an explanation of this spells? Eject Edited May 22, 2021 by Eject Share this post Link to post Share on other sites