Posted November 16, 2016 2 hours ago, Retrograde said: no it isnt and unlikely it's more about tick rate and parry rate that is the indicator, tick size will always be different due to enchantments and other bonuses. Test server should mirror live server on stuff like that, otherwise its not much of a test server for a lot of important areas. Might be nice to get that sorted out for future updates. Share this post Link to post Share on other sites
Posted November 16, 2016 tbh 1-20 shield skill needs an extra special skillgain boost as getting the skill kickstarted with 1.00 everything is the hardest thing a noob will face, and you needed the shield training with a crappy animal in defensive to spam killing you until you get that rng block for that first skill tick and repeat that's just said without having a clue how it will be post-change though, just throwing it out there 8 Share this post Link to post Share on other sites
Posted November 17, 2016 12 hours ago, Retrograde said: no it isnt and unlikely it's more about tick rate and parry rate that is the indicator, tick size will always be different due to enchantments and other bonuses. Yet you ask us to go test it to be excited about the change /boggle Share this post Link to post Share on other sites
Posted December 3, 2016 (edited) you can say what you want, but tried grinding shield skill on several different characters now by hunting and its a pain in the ass... let it be scorps / spiders, let i be trolls you are fighting against, the sheer difference between the time it took BEFORE the change and now is just so high that i dont even know why it was changed tbh. this is another "make the gap bigger" thing, good job :/ Edited December 3, 2016 by Quicktor Share this post Link to post Share on other sites
Posted December 3, 2016 (edited) It's perfection. Game fixed. J/K. It's bad. Pretty idiotic to make it even more tedious. Just boost the skillgains and it's schwifty. Edited December 3, 2016 by permo Share this post Link to post Share on other sites