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Smeagain Information Gathering

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Here is a glimpse of our future:  People try out different names/IDs on WU, become gods and then review spell lists, untill the ultimate spell list combo is found.  Then they create the character in WO and are off on the path to godhood.  Might even get a bit of help from others to reach it, giving us the ultimate priest.

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Four Gods for the old players under the sky,

Seven Player Gods for the mad nolifers in their halls of stone,

Nine more for newbs doomed to die,

One Ultimate God for the Dark Lord on his dark throne.

One God to rule them all. One God to find them,

One God to bring them all and in the darkness bind them.

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8 hours ago, Wurmhole said:

Here is a glimpse of our future:  People try out different names/IDs on WU, become gods and then review spell lists, untill the ultimate spell list combo is found.  Then they create the character in WO and are off on the path to godhood.  Might even get a bit of help from others to reach it, giving us the ultimate priest.

 

You don't need to try out different names. The god attributes and spell lists are seeded by Valrei entity ID, which is sequential. We already know what the next god will be, for example, unless the developers change how they're generated prior to that happening.

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10 hours ago, zigozag said:

Four Gods for the old players under the sky,

Seven Player Gods for the mad nolifers in their halls of stone,

Nine more for newbs doomed to die,

One Ultimate God for the Dark Lord on his dark throne.

One God to rule them all. One God to find them,

One God to bring them all and in the darkness bind them.

Um.. Zig.. I think one of your trolls have hit you hard:rolleyes:

 

14 hours ago, Wurmhole said:

Here is a glimpse of our future:  People try out different names/IDs on WU, become gods and then review spell lists, untill the ultimate spell list combo is found.  Then they create the character in WO and are off on the path to godhood.  Might even get a bit of help from others to reach it, giving us the ultimate priest.

wait for a patch to rng ids and spells;

that might be what zigo had in mind.. rngesus's nerf to this predictability:blink:

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I don't think your Wurm ID has anything to do with your name, really, so using the character's Wurm ID as a seed for creating new player gods in WO should be fine, since players have no way of knowing their characters' Wurm IDs, I think.

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WTS Smegain Spell List, passive and sac item info. 

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after seeing the list i will be the best smeagain priest on wurm ever

Edited by Mclovin
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uguys

 

still unconfirmed wu info, but since no one wants to post

 

Spoiler

25% dmg bonus, res stone, lava immunity, butcher humans, food fills more, 25% skillgain to fighting skills, coin/wood sac affinity, can mine

Bless
Break Altar
Cure medium
Dispel
Dragon's demise
Flaming Aura
Fungus
Fungus Trap
Genesis
Heal
Hell strength
Ice Pillar
Light of Fo
Locate Soul
Morning Fog
Nolocate
Oakshell
Refresh
Reveal Settlements
Ritual of the Sun
Shard of Ice
Smite
Strongwall
Tangle Weave
Tornado
Vessel
Vynora's demise
Vynora's hand
Weakness
Web Armour
Zombie infestation

 

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you forgot friend of nature

genesis
excel
zombify

Edited by Mclovin

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21 minutes ago, Etherdrifter said:

So...  Saccs wood, gets favor?

 

As in shafts = mana?

 

no, it will use the same as an existing

 

so yoyos

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Wow Gary way to ruin it for those that wanted to discover it the hard way! 

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1 hour ago, Propheteer said:

 

no, it will use the same as an existing

 

so yoyos

 

Technically you'd get double favor from shafts too, as does Vynora.

 

... It would just be a really dumb thing to do.

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Thanks Mr Gary.  That is some list.  I bet there are already several well on the way to God's with this list.  Have fun guys.  Who said there was no pvp fix incoming.....

 

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RIP Fo Priests?  Vyn is really the only survivor of the old gang I think.

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the moment i see a god with coc and nimbleness with a better sacable i switch :P

 

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The funny part is that at some point between Paaweelr and Smeagain becoming demigods (edit: or was it even before that, can't remember) the code was changed so instead of being a BL god, Smeagain is a WL god instead.

Very small and innocuous change, yet so devastating. A lot of people were waiting to have a badass BL priest and I failed them.

Edited by Lothak

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10 hours ago, MrGARY said:

uguys

 

still unconfirmed wu info, but since no one wants to post

 

  Reveal hidden contents


25% dmg bonus, res stone, lava immunity, butcher humans, food fills more, 25% skillgain to fighting skills, coin/wood sac affinity, can mine

Bless
Break Altar
Cure medium
Dispel
Dragon's demise
Flaming Aura
Fungus
Fungus Trap
Genesis
Heal
Hell strength
Ice Pillar
Light of Fo
Locate Soul
Morning Fog
Nolocate
Oakshell
Refresh
Reveal Settlements
Ritual of the Sun
Shard of Ice
Smite
Strongwall
Tangle Weave
Tornado
Vessel
Vynora's demise
Vynora's hand
Weakness
Web Armour
Zombie infestation

 

Can confirm

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2 minutes ago, Lothak said:

Can confirm

 

when I say unconfirmed, I mean not confirmed in wo, it's just wu info

 

if the wu version is right, and I haven't bothered to test, but Sme would be neutral god not wl or bl, like nahjo/paaw they use positive alignment but both wl/bl priests can cast on them

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Just now, MrGARY said:

when I say unconfirmed, I mean not confirmed in wo, it's just wu info

 

if the wu version is right, and I haven't bothered to test, but Sme would be neutral god not wl or bl, like nahjo/paaw they use positive alignment but both wl/bl priests can cast on them

wu info or not, complete spell lists and passive bonuses in wo had been succesfully preditected before. At least for Paaweelr.

And I was just wondering how those neutral deities actually work since I haven't really done any testing or read that part of the code.

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