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Xallo

Battlecamps Conquering and Global Messages

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You can currently conquer a Battlecamp in relative safety by minimizing the number of Death Tab messages that comes up.

 

With the way that Battlecamps work, if you stop your conquering action every minute and restart the action, you can neutralize the camp before your enemy realizes it, which severely reduces the amount of time the enemy have to respond (from 10 minutes, to 5).

 

A suggested fix is sending out a message after the first 5-10 seconds, and then at one minute intervals as it is now.

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[20:55:59] Fortification Unicorn One is being conquered.
[20:56:59] Fortification Unicorn One is being conquered.
[20:57:59] Fortification Unicorn One is being conquered.
[20:58:59] Fortification Unicorn One is being conquered.
[20:59:59] Fortification Unicorn One is being conquered.
[20:59:59] Nussenknack neutralizes fortification Unicorn One.
[21:01:10] Fortification Unicorn One is being conquered.
[21:02:10] Fortification Unicorn One is being conquered.
[21:03:10] Fortification Unicorn One is being conquered.
[21:04:10] Fortification Unicorn One is being conquered.
[21:05:10] Fortification Unicorn One is being conquered.
[21:05:10] Nussenknack conquers fortification Unicorn One.

 

[21:45:59] Fortification Unicorn One is being conquered.
[21:46:59] Fortification Unicorn One is being conquered.
[21:47:59] Fortification Unicorn One is being conquered.
[21:48:59] Fortification Unicorn One is being conquered.
[21:49:59] Fortification Unicorn One is being conquered.
[21:50:17] Doctorchaos neutralizes fortification Unicorn One.
[21:51:42] Fortification Unicorn One is being conquered.
[21:52:42] Fortification Unicorn One is being conquered.
[21:53:42] Fortification Unicorn One is being conquered.
[21:54:42] Fortification Unicorn One is being conquered.
[22:05:57] Doctorchaos conquers fortification Unicorn One.

 

So is that part of the bug as well? Being interrupted without having to start over?
 

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doctorchaos stopped the cap for the battlerank timer to reset.

 

and this is how it looks when someone does it

 

031019c96d.jpg

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12 hours ago, JakeRivers said:

[20:55:59] Fortification Unicorn One is being conquered.
[20:56:59] Fortification Unicorn One is being conquered.
[20:57:59] Fortification Unicorn One is being conquered.
[20:58:59] Fortification Unicorn One is being conquered.
[20:59:59] Fortification Unicorn One is being conquered.
[20:59:59] Nussenknack neutralizes fortification Unicorn One.
[21:01:10] Fortification Unicorn One is being conquered.
[21:02:10] Fortification Unicorn One is being conquered.
[21:03:10] Fortification Unicorn One is being conquered.
[21:04:10] Fortification Unicorn One is being conquered.
[21:05:10] Fortification Unicorn One is being conquered.
[21:05:10] Nussenknack conquers fortification Unicorn One.

 

[21:45:59] Fortification Unicorn One is being conquered.
[21:46:59] Fortification Unicorn One is being conquered.
[21:47:59] Fortification Unicorn One is being conquered.
[21:48:59] Fortification Unicorn One is being conquered.
[21:49:59] Fortification Unicorn One is being conquered.
[21:50:17] Doctorchaos neutralizes fortification Unicorn One.
[21:51:42] Fortification Unicorn One is being conquered.
[21:52:42] Fortification Unicorn One is being conquered.
[21:53:42] Fortification Unicorn One is being conquered.
[21:54:42] Fortification Unicorn One is being conquered.
[22:05:57] Doctorchaos conquers fortification Unicorn One.

 

So is that part of the bug as well? Being interrupted without having to start over?
 

 

 

No, the bug to not display messages came about when it was changed so that your progress on the timer was saved. This change was made a few months ago, doesn't work for towers though only battlecamps.

 

If someone abuses the bug you won't see "[21:52:42] Fortification Unicorn One is being conquered." you would just see "[21:50:17] Doctorchaos neutralizes fortification Unicorn One." and "[22:05:57] Doctorchaos conquers fortification Unicorn One."

 

you would only see the conquered message if they messed up when abusing it. Dingov's picture is on point.

Edited by Propheteer

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Yeah I see how that is now, that the reason battlecamp guards don't spawn during the neutralization/conquering phase?

 

You would think it should be the same as a tower

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