Posted October 23, 2016 I have found cows and sheep constantly moving while milking, shearing and breeding them and I find it very annoying. So suggestion is that make animals stop moving when interacting with them. 3 Share this post Link to post Share on other sites
Posted October 23, 2016 or using a rope and keybinds +rope/bucket/scissors on belt Share this post Link to post Share on other sites
Posted October 23, 2016 (edited) And when you have over 20 cows and sheep in pen, you want to rope each one of them at the time? I find it a bit inconvinient. EDIT: Also, those are the two animals that I know that wander constantly. No other animals do that. So would be great to have equal movement activity amongst all animals. Edited October 23, 2016 by Kadmint 1 Share this post Link to post Share on other sites
Posted October 23, 2016 (edited) That's why you have keybinds: bind q lead bind e milk bind r shear rope 4 animals, do your thing, release them, move to next 4 with a halter rope problem is that animals walk away from players.. and you lose track of which you've milked/sheared.. and have to 2-3-4x check most of them.. edit: ----- +1 I guess... but any mechanic have something annoying.. else it's boring to just rotate and click once the keybind.. gets really easy to just pack 6 animals in 2x2 pen and just rotate and shear, move to the next 2x2 pen and so on.. until you run out of pens or get tired to shear/milk Edited October 23, 2016 by Finnn Share this post Link to post Share on other sites
Posted October 23, 2016 Just now, Finnn said: That's why you have keybinds: bind q lead bind e milk bind r shear rope 4 animals, do your thing, release them, move to next 4 with a halter rope problem is that animals walk away from players.. and you lose track of which you've milked/sheared.. and have to 2-3-4x check most of them.. So the problem does exist whether you have the keybinds or not. Share this post Link to post Share on other sites
Posted October 23, 2016 Build a 2 tile pen with 2 gates to breed them in. They won't move then when breeding. I use 1 gate, but 2 will let you pass completely through the pen depending on how you design it. Mine are against a wall so just 1 gate, but still a 1x2 tile pen. Share this post Link to post Share on other sites
Posted October 23, 2016 (edited) 12 minutes ago, nicedreams said: Build a 2 tile pen with 2 gates to breed them in. They won't move then when breeding. I use 1 gate, but 2 will let you pass completely through the pen depending on how you design it. Mine are against a wall so just 1 gate, but still a 1x2 tile pen. I know this and have done it on my own deed, but as I live on a someone else's deed nowadays, I am not able to build such penned area. Edited October 23, 2016 by Kadmint Share this post Link to post Share on other sites
Posted October 23, 2016 2 minutes ago, nicedreams said: Build a 2 tile pen with 2 gates to breed them in. They won't move then when breeding. I use 1 gate, but 2 will let you pass completely through the pen depending on how you design it. Mine are against a wall so just 1 gate, but still a 1x2 tile pen. That's what I've been using for horses 1x2 with 2 horses, no diseases ever... and rarely things get packed .. but ofc.. there's packed tiles from time to time as animals are ANIMALS Share this post Link to post Share on other sites
Posted October 23, 2016 hitting so many keys over and over like you're this guy so you can milk or whatever no just having the animal stop moving is fine ok +1 2 Share this post Link to post Share on other sites
Posted October 23, 2016 It's already so time-consuming. Having to lead and unlead just adds to the tedium. 1 Share this post Link to post Share on other sites
Posted October 24, 2016 +1 i tihnk its a small quality of life update. 1 Share this post Link to post Share on other sites
Posted October 24, 2016 Technically while milking, one already has them... in the hand. Kidding aside, aye very much for this as a very small and nice QoL improvement. The roaming feature was implemented as an immersive QoL to begin with, preventing overgrazing and death. 1 Share this post Link to post Share on other sites
Posted October 24, 2016 +1 to animals focusing on the player while they are interacting. Otherwise, regular roam for reasons mentioned by Klaa. 1 Share this post Link to post Share on other sites