Posted October 21, 2016 No idea if the idea is out there or possible. Idea is to have a mod where GM can spawn mobs and set their loot as well as their hit points. Also would be nice to be able to set boundaries for the mobs to keep them roaming in an area without having to build fences. Also set gate restrictions where mobs cant pass through them. Share this post Link to post Share on other sites
Posted October 21, 2016 The only creatures that can pass through a gate is a troll, goblin or lava fiend. But to prevent this just add a lock to the gate. Adding a gatelock stops all creatures from passing through. GMs can spawn in any mob using the summon command with their ebonywands. They can even summon in uniques. There is no way yet, to my knowledge, for a Gm to trap a unique.. or a creature without fences. But if you are doing this with a GM then you can make and destroy fences very easily and quickly suing your wand. Changing loot and hitpoints of creatures would need to be a mod. Share this post Link to post Share on other sites
Posted October 29, 2016 (edited) You can manually give any creature any item by activating the item right clicking the creature and selecting the Give command (as a GM) or by throwing the item at it while in combat (as any player). The item will then be found on said creature when it dies but you couldn't make all of one creature type drop said item unless you manually did this for everyone but could work for special occasions. Edited October 29, 2016 by Tylb Share this post Link to post Share on other sites
Posted November 6, 2016 On 21.10.2016 at 7:57 PM, Iberis said: The only creatures that can pass through a gate is a troll, goblin or lava fiend. But to prevent this just add a lock to the gate. Adding a gatelock stops all creatures from passing through. there some other creatures they are destroying a lot of walls in a short time i believe Share this post Link to post Share on other sites