Sindusk

Wyvern Reborn

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Wyvern is the longest-running active server in all of Wurm Unlimited. For roughly 11 months, from October 2015 to September 2016, Wyvern topped the server list with the highest consistent player base. With over 10,000 characters logged in the database and nearly 1,000 deeds placed (with an initial cost and upkeep), it is very likely that more players have played on Wyvern than any other server to date. Today, the server runs with the most ambitious mods yet, offering one of the richest content-heavy experiences in all of Wurm Unlimited.

 

This instance of the server is born out of the discontinuation of Jonneh and Graham's original Wyvern server, started in October of 2015. One year later, the server has been shut down and the files released into the hands of the public. We are taking the torch and relaunching the Wyvern server from a new location in Canada. We want to continue developing the close community around Wyvern and providing a stable and healthy server well into the future. Our goal is to focus on pushing the boundaries of what's possible in Wurm Unlimited, living on the cutting edge of modding to give the richest and most content-heavy experience possible.

Current Mod List

Subject to changing over time, this is the current collection of visceral (as in you will see it affect your gameplay) mods currently used on the server:

  • Better Digging - Drops sand/dirt on the ground instead of placing it in the inventory, allows dredging to ships, and uses dirt on the ground when leveling/flattening.
  • Bigger Houses - Allows players to create larger houses. It is currently configured to allow up to 2x the size of houses compared to vanilla settings.
  • Bounty - Creatures will drop coin or items based on their combat strength when slain.
    • Champion Loot - Champion creatures will drop interesting and unique items.
    • Moon Metal Blessings - Uniques, when slain, will bless the world with 20 random veins of Adamantine or Glimmersteel.
  • Bulk Transfer Limits - Items can now be transferred from one bulk container to another without being limited by your carrying capacity.
  • Combat Log Improvements (Info) - Combat log has been improved dramatically to include color and gradients.
  • Combat Rebalance (Info) - Weapons and armour have been re-balanced to introduce new combat meta.
  • Craftable Pauldrons - Adds craftin recipes so players can craft the pauldrons originally available from Rifts in Wurm Online.
  • Crop Mod - Prevents withering of crops.
  • Damage Modifier Re-Scaled (Info) - Damage modifiers, or the amount of DMG an item takes when used, has a new formula on our server.
    • When above 90 quality, items begin to quickly taper down in damage modifier, taking less and less damage per use.
    • This encourages and promotes high-end crafts above 90 quality without making the painstaking effort pointless because it takes more time to improve it than to use it.
  • Harvest Helper - Displays the current season, and what can be harvested.
  • Indoor Bridges - Bridges may be constructed inside buildings/structures. Note: This feature is highly untested and likely very unstable.
  • Kingdom Offices (Info) - Players can use Creature Tokens to bid for kingdom offices normally reserved for PvP kingdoms, such as Information Minister and Royal Priest.
    • Creature tokens are obtained by slaying aggressive creatures, one per kill.
    • The tokens can then be crafted into kingdom tokens that allow you to place a bid for a specific office.
    • Whoever places the highest bid for an office obtains the office until someone else outbids them again.
  • Kingdom Stuff - Adds all Kingdom wagons, banners, and flags as craftable items.
  • Meditation Changes - Meditation no longer requires you to move 10 tiles away, and the "You fail to relax" message has been removed.
  • Religion Overhaul (Info) - Religion as a system has been improved and enhanced dramatically.
    • Maximum faith is increased to 200. As a side effect, sermons have been disabled and prayer faith gains re-scaled.
    • All Rite spells have been reworked to suit the smaller playerbase of Wurm Unlimited instead of Wurm Online.
    • Combat Logging for spells has been significantly improved.
  • Skill Gain Control - Removes the level 31 "soft cap" for characteristics.
  • Spell Mod - Removal of priest restrictions.
  • Starter Gear - Starter gear has been improved, giving new players a jump start.
  • Surface Mining Mod - Adds the Azbantium Fist enchant for Magranon priests. This enchant increases the chance of successfully lowering rock layer when surface mining.
  • Timer Fixes - Actions normally unaffected by the server timer increases are now affected (i.e. Channeling, Alchemy, Sacrificing, and more).
  • Treasure Chest Overhaul (Info) - Treasure chest loot has been completely overhauled, including lighter items to make it less painful to carry the loot home and fantastic chests with exceptional rewards.
  • Upkeep Changes (Info) - Old and abandoned deeds are cleared out by increasing the upkeep over time the longer the mayor has been inactive.

New creatures added to Wyvern Reborn:

  • Worgs - Spawn in grass and steppe.
  • Sol Demons - Spawn in sand and mycelium.
  • Reaper - Spawns after slaying non-dragon unique creatures. Drops the valuable Affinity Orb.
  • Spectral Drake - Spawns after slaying a unique dragon or hatchling. Drops the coveted Enchant Orb and Spectral Hide.
  • Rob Zombie - Our friendly neighborhood zombie who roams the graveyard outside of the Bone Altar. Acts like a normal merchant.
  • Lilith - Located just south of Stronghold, this is intended as the most challenging creature in the game. Attempt it if you dare.


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New items added to Wyvern Reborn:

  • Affinity Orb - Consume to gain a random affinity. Purchased for 4 gold at Merchant_Wyvern in Stronghold, or dropped by a Reaper after slaying a unique non-dragon.
  • Creature Token - All creatures will drop one of these tokens. Their use is to be determined.
  • Depth Drill - Allows players to drill into tile corners to find the dirt depth. It can also find ores buried in the rocks nearby. Craft, using shaft + iron ribbon to start. Finish with 2x wooden handle and 1x small nails. (Same as original Wyvern recipe) Uses Fine Carpentry.
  • Disintegration Rod - This will remove 1000 hits from any vein, or destroy it outright if it has less than that. Sold for 5 silver at Merchant_Wyvern in Stronghold. (Suggested by Genocide and Uriah)
  • Enchant Orb - Consume the orb to transfer the enchant to an item of your choice. Drops with 80-120 power enchant from a Spectral Drake after slaying a unique dragon or hatchling.
  • Spectral Hide - Dropped by Spectral Drakes, this will be used to upgrade armour in the future.
  • Tablet of Friyan - Designed as a replacement for sermons, these tablets appear throughout the world when uniques are slain. Reading one will grant faith.

Decorative item additions. All of the following can be dyed:

  • Human Corpse (Decoration) - A human corpse, but as a decoration! Obtain: Craft, using leather + leather to start. Add 3 leather to complete. Uses Leatherworking skill.
  • Skeleton (Decoration) - A skeleton corpse, placed as a decoration. Obtain: Craft, using a butchering knife + human corpse (the decoration above). Uses butchering skill.
  • Copper Coin Pile (Decoration) - A pile of coins, placed as a decoration. Obtain: Craft, using copper coin + copper coin to start. Finish with 3 more copper coins. Uses miscellaneous items skill.

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Some minor server tweaks and bugfixes:

  • Armour Limit Fixes - The armour limit system (archery/casting bonus & penalty) has been fixed to make it far less buggy. It now shows the proper value and the values are adjusted slightly for many armour types.
  • Bank Balance - You can now check your bank balance through an action on your body.
  • CA HELP Default - New players will join CA HELP by default, instead of having to turn it on in profile options.
  • Drakehide & Dragonscale Distribution - Players who do not meet minimum requirements will no longer "leech" drake hide or dragon scales when in local of a slaying. These requirements are: 65 Fighting OR 30 Body Strength OR 30 Body Control OR Priesthood of any faith.
  • Examine Creature Spell Effects - Allows you to examine a creature to see spell effects, such as Excel, Truehit, or even negative effects like Phantasm.
  • Libila Enabled - Libila is now an enabled god on the PvE server. You can convert through the Huge Bone Altar in Stronghold.
  • Loadable Items - Mailboxes, Trash Heaps, and Bell Towers can now all be loaded into vehicles and transported.
  • Steam Duplicate Authentication Fix - Should resolve the Steam Duplicate Authentication error. It will simply say "failed to connect, try to reconnect." Upon clicking the button, it should connect successfully.
  • Stronghold Teleport - Allows all players to teleport to the starter town through an action on their body. By default takes 4-10 minutes, with the timer reduced by increasing the Mind Speed and Soul Depth characteristics.
  • Trader Immunity - This is done to prevent an exploit that can ruin the economy and allow players to gain unreasonable amount of fighting skill.
  • Treasure Chests Improved - Treasure chests will not spawn locked. The contents have been significantly improved so every chest is now worth opening. We have also added a fantastic treasure chest!
  • Unique Spawn Rate - The chance to spawn a new unique now starts 3 days after the last unique, rather than the default 14. They will also now spawn 5x more frequently when the timer is up. This also improves chances for two or more uniques to spawn simultaneously.

Server Rules
  • Intentional Griefing will not be tolerated.
  • Macros are expressly forbidden. Being caught macroing with solid evidence will result in the skill being reduced, reset, or your character being banned. Our definition of "Macro" is when the game is being impacted when the player is not there. Using mods that do multiple actions is fine. Something that automatically does those actions is not. You must be present and playing for it not to be considered a macro.
  • Be respectful - we wont be removing anything, except seriously offensive or pornographic material. Feel free to express yourself, but common sense is key.
  • Client modifications are allowed. I personally encourage the use of client mods that make life easier, such as LiveMap and All of Bdew's Client Modifications. Any client mods which negatively impact other players are advised against and will be dealt on a case-by-case basis. Flyhacks, speedhacks, and similar are forbidden.
Future Goals & Plans
Wyvern Reborn Roadmap (Trello)
  • Focus on Community Ideas - The server is heavily driven by community feedback and suggestions. Take a look at our Implemented Ideas forum section to see just how much we have implemented already according to community suggestions. We also actively take feedback on recent implementations and future plans through our Feedback forum section.
  • Wurm Unlocked - We want to enable features generally not enabled in other servers. For our server, we are actively trying to enable every feature of Wurm into our PvE setting and make it work. Libila is available on our server, as well as all 3 white light gods. Epic creatures spawn naturally throughout our world. Adamantine and Glimmersteel veins are sowed throughout the map through unique slayings. We want everyone to experience the full spectrum of Wurm without locking things behind barriers like PvP and Epic settings.
  • New Content - Since we are lowering the barriers of access to original Wurm content, our focus lies heavily in creating new and unique content for the players to enjoy. As we move further along in the server development, we care creating more items and creatures than are available on any other server. This provides a unique experience where players can quickly get what is normally considered rare, then focus on unlocking content that is far more difficult to obtain, unavailable on any other Wurm Unlimited server.
Edited by Sindusk

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+1 to this, already more functional and better than what it used to be, action timers fix is a very nice and welcome touch.

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It is running great for me here in Europe also(No lag), and the server already have a CM (Myself) and a GM (Loaded), and of course two active Admin's (Sindusk and Riojax) :)

 

I hope we'll see some nice suggestions for new ideas/changes regarding added mods, and new mods.

 

I have heard stories about Stronghold will be getting an overhaul also in the future ;) 

 

Kudos to Sindusk and Riojax for making it possible to play on Wyvern again. 

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I was sorry to hear that Wyvern went down so it's really nice to see it reborn. Well done everyone.

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On 10/12/2016 at 8:56 PM, Sindusk said:

Improvements to server stability and safety. Automated backups & restarts (weekly or so). Database maintenance, faster decay times for abandoned buildings and garbage on the groun

 

Sad they never maintained the database, as their was around 150,000 coins alone in the item database

 

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8 hours ago, enoofu said:

Sad they never maintained the database, as their was around 150,000 coins alone in the item database

I would never dare delete the coins! I renamed hundreds of coins to have (Sindusk) on them, and my hard work would be ruined!

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3 hours ago, Sindusk said:

I would never dare delete the coins! I renamed hundreds of coins to have (Sindusk) on them, and my hard work would be ruined!

i dont think iv ever seen one with that on it. 

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LI72VdA.png


  • Traders are now immortal to prevent a trader exploit.
  • New players should now enter CA HELP by default.
  • Fix for the Steam Duplicate Authentication bug.
  • New treasure chests on the PvE server should no longer spawn with locks.
  • Inactive players (have not logged in for 30+ days) now have increased upkeep on their deed. This should assist in removal of abandoned deeds. More context below




New Upkeep System

The new upkeep system is put in place in order to clear out deeds which have been existing far past their welcome point. Due to the overfunded economy of the server, players have left deeds behind with months, and sometimes years, of upkeep remaining. This is an issue that has plagued the server since the start, and this new system was designed specifically to disband deeds that have been abandoned for extended periods of time.

How it works

  • Players will see no change if they have logged in within the past 30 days. The system only affects players who have not logged in for over 30 days. If you have logged in during that time period, your upkeep will remain normal, and unchanged.
  • For deeds owned by players inactive for over 30 days, they will begin to see an increase in upkeep by the degree of 3% per day, stacking indefinitely. This means players who are inactive for:
    • 30 days: increased to 190% of normal upkeep.
    • 45 days: increased to 235% of normal upkeep
    • 90 days: increased to 370% of normal upkeep.
    • 150 days: increased to 550% of normal upkeep.
  • There are two charts below, showing the increase in upkeep over time, and showing an example of a deed with high amounts of money being disbanded faster as the player is inactive.


Example Chart: Comparing the new upkeep values for 3 common upkeep amounts.
i3CfO29.png
Example chart: 50 silver in coffers, 3 silver per month upkeep. Disbands in 158 days, instead of having 34.6 silver remaining in coffers.
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Thank you to Genocide for creating our Patch Notes banner.

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Sindusk,

Congratulations on resurrecting the Wyvern server. I had played there for quite a while in the past and remember that you had a lot of ideas stated on improving the server economy and other aspects. Now your opportunity arises and I hope it turns out well for all involved.

 

As for the increased upkeep per not logging on for various intervals of time. It seems a good system but I think you would be better off just disbanding deeds if a player had not logged in for 90 days. 90 days is 3 months and if a player had not logged on for that period of time I think it would indicate that they were no longer interested in playing on it. The shorter interval upkeep increases at 30 and 60 days would then seem ok in connection with that.

 

Anyway, I checked in again and made a deed since I had some silver left over. We shall see how it goes and the 30 day upkeep increase will at least make sure I have logged in during that interval of time. Much more frequently for now since it is once again enjoyable to be working on creating a new deed.

 

Happy Trails

=Ayes=

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Hi Ayes,

 

We had a lot of good discussion in GL-Freedom before I implemented the new upkeep system, discussing the pros and cons to certain solutions. Simply disbanding deeds after X amount of time was a common suggestion in those discussions, but counterpoints were brought up that really made me think twice about doing that. I myself have taken breaks from Wurm for 3+ months. Imagine if I took a break 4-5 months ago after getting fed up with the previous owners' negligence towards the server's problems. I would come back today to new management in the hopes that the server would now be run properly, only to see that my deed has disbanded and people have started moving into the location I once owned.

 

One could argue that it was my fault for not maintaining the deed, and that's a valid point. If you don't maintain your deed, then why should you be able to keep it? Well the reason here is that the server was left in a sorry state, and I don't want to open it back up again with "hey, all your deeds are gone, come back and join us!" By simply accelerating the decay exponentially by time on deeds, it gives the old players time to have a moment and say "hmmm... I wonder how Wyvern is doing..." without losing everything in one fell swoop.

 

Sure, this solution isn't perfect. It will take time to really take effect and clear out what it's intended to. I'm in this for the long haul - I want a strong, stable, and developed server a month from now... a year from now. I could focus on today, but that's just asking for the trouble to catch up later. By automating this process and making it function as a core system of the server, GM interaction is no longer necessary in order to clear out deeds. That's not to say that we haven't cleared out deeds by hand - we have removed 4 which have been long abandoned (one for over 180 days, actually). However, by removing GM interaction we stifle GM bias. Our stance is to be involved in player affairs as little as possible, and instead focus on making modifications to the server to solve problems from the macro-level.

 

I hope this makes sense. While I'm very experienced on the technical side of things, I'm still new to server administration. I look mainly to the community to voice their concerns and do my best to find the proper solution for each situation.

Edited by Sindusk

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3 hours ago, Sindusk said:

I hope this makes sense. While I'm very experienced on the technical side of things, I'm still new to server administration. I look mainly to the community to voice their concerns and do my best to find the proper solution for each situation.

 

You made some good points here on why to give previous players plenty of time to return while their deeds and items remain waiting for them. Things I hadn't considered really but in this particular situation of the server being shut down and now resurrected it seems a well considered approach.

 

=Ayes=

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Well done Sindusk! Having Wyvern back and better then ever is a credit to the whole WU community. I'll be following your progress :)

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The new upkeep mod is doing a stellar job of ridding the map of abandoned deeds recently. Out of over 885 deeds, 14 have disbanded over the past few days as a result of the upkeep change.

UPOXtRI.png

 

Coming this weekend should be voting rewards, and possibly an improvement to our bounty system to give champion mobs a loot table!

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  • Added Harvest Helper. This shows what is in season on the server.
  • Added Move to Center based on this request. This is the first step in my plan to cure OCD for all Wyvern Reborn users.
  • White Light and Black Light have been added to Stronghold.
    • This means Libila is now available to PvE players.
  • Bounty formula has been reworked. Mobs will now offer more money on average than before, and more mobs will drop coins.
  • Bounty now inserts the coins directly into your inventory. You no longer need to loot the corpse.
    • Note that creatures spawned before this implementation will still actually have coins on their corpse. You will be rewarded the new money to inventory AND be able to loot the corpse.
    • This is not a bug, just a step in the transition. This means you can get "double" bounty from some previously existing monsters.
  • Dark Messenger now works on the PvE server.
  • You can now build indoor bridges.
    • This feature is almost completely untested and will likely be buggy and/or nonfunctional in some cases. Please report any weirdness in the technical help forum. It will be developed more in the future.

 

DoubleXPWeekend.png
This weekend only, we're running a double exp event. The skill rates have been increased from 3x to 6x. Hope you all enjoy it while it lasts!

Edited by Sindusk

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  • Bounty System has been improved:
    • Champion monsters now have a loot table:
      • 100% chance to drop a random tool. These tools are very unique.
      • 75% chance to drop a glimmersteel or adamantine lump.
      • 10% chance to drop a random mask.
      • 1% chance to drop a rare bone. If a rare bone drops, there is a 1% chance that bone will turn supreme.
    • Coins are now directly inserted into the player's bank account instead of inventory.
    • More expansions to our Bounty system will come in the future to make hunting trips even more exciting.
  • Worgs can now spawn naturally throughout the world.
    • This is our first venture into spawning new mobs. The worg is our "beta test" mob for this system.
    • The spawn rate was set moderately high, in order to test the system. It will be reduced during the week if it becomes annoying.
  • The double exp weekend has ended. More events like this will be run in the future.

Thank you to Anyone/Cyberhusky for this patch banner!

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2 hours ago, Sindusk said:

xxPtJUb.png

 

Thank you to Anyone/Cyberhusky for this patch banner!

Cyber did the VD artwork on Epic and I think possibly a few other art banners etc as well. He does some mighty fine art work doesn't he? (Now if only he learns how to swing a sword - grin - just kidding).

 

 

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  • Added WalkerInTheVoid's meditation mod based on this suggestion from Ricepirate.
    • Meditation no longer requires you to move 10 tiles away for the next meditation.
    • You will no longer receive the message "You fail to relax." - you will always succeed.
  • Sol Demons have been added to the ranks of monsters invading Wyvern. Beware.
  • The Altar of Three and Huge Bone Altar no longer restrict building within 20 tiles. This was done for Sturmwolf who is still busy reconstructing Stronghold. Contact him if you want to help or need some work!
  • Removed the "Announcer" mod. This is what caused "X has logged in" messages to appear for everyone in the server. This is a buff to stealthy/secret players and massive nerf to those with large ego's.
  • Mycelium should now spread properly... maybe. I don't know. It was hard to test. Like watching paint dry but it's purple and grassy.
  • Mailboxes and Bell Towers can now be loaded to fulfill this suggestion by Genocide.
  • New uniques now have a chance to spawn 3 days after the last. The default setting was 14 days after the last spawned unique.

Thank you to Anyone/Cyberhusky for the banner!

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  • This is the largest (and boldest) patch ever for Wyvern Reborn. Things may go wrong.
  • Added Xyp's Craftable Pauldrons. The difficulty of all of them are moderately higher than default, so don't expect it to be easy.
  • Added Nekoexmachina's Bulk Storage Transfer Limits.
  • Added Schmoi's Surface Mining Mod:
    • Only the Azbantium Fist enchantment is enabled. It is added to Magranon as a new spell/enchant.
    • The Azbantium Fist enchant increases the chance of successfully reducing the rock layer while surface mining.
  • All aggressive creatures now drop a creature token. These currently have no use. It is recommended to collect and store them for the future.
  • When a unique is slain, 20 random moon metal veins (Adamantine or Glimmersteel) will be spawned in the world. They will only spawn on tiles where the ground is 100 dirts above sea level.
  • Dragons and hatchlings will no longer give scale/hide to non-combatants. These are players in local who do not meet one of the following conditions:
    • 65 Fighting OR 30 Body Strength OR 30 Body Control OR Priesthood.
  • Dragons and hatchlings now drop two chunks of scale/hide on their corpse.
  • Goblins now drop a random lump of metal 20-80ql.
  • Bug Fixes:
    • Attempted fix for sprouts dying shortly after planting.
    • Bug where White Light priests could not cast spells on Libila followers/priests and vice-versa has been fixed.
    • The reaper should no longer say that the attack area is too crowded when fighting him as a group.
    • Enchants on the tools that drop from champions should now have slightly higher average casts.
    • The huge altars/lights should no longer prevent resizing or deeding near Stronghold. - I epic failed and this modification has been disabled for server stability.

Thank you to Anyone/Cyberhusky for the banner!

 

P.S. There will be a double dragon slaying event held on Saturday, 3PM EST. If interested in joining, please see the thread on our forums here.

Edited by Sindusk

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  • New Items:
    • Depth Drill - Returning from the original Wyvern server, this item will allow you to determine the depth of dirt from a tile corner.
      • It can discover ores near where you use it, up to a distance of (prospecting + mining)^0.38 (rounded down) tiles away.
      • Certain ores can only be discovered with high enough prospecting; Slate/Marble at 40, Silver/Gold at 50, Adamantine at 70, and Glimmersteel at 80.
      • Obtain: Craft, using shaft + iron ribbon to start. Finish with 2x wooden handle and 1x small nails. (Same as original Wyvern recipe) Uses Fine Carpentry.
    • Disintegration Rod - Meant for destruction of cave walls & veins. (Credit to Genocide & Uriah)
      • This will remove 1000 hits from any vein, or destroy it outright if it has less than that.
      • Obtain: Sold for 5 silver at Merchant_Wyvern in Stronghold.
    • Human Corpse (Decoration) - A human corpse, but as a decoration! Obtain: Craft, using leather + leather to start. Add 3 leather to complete. Uses Leatherworking skill.
    • Skeleton (Decoration) - A skeleton corpse, placed as a decoration. Obtain: Craft, using a butchering knife + human corpse (the decoration above). Uses butchering skill.
    • Copper Coin Pile (Decoration) - A pile of coins, placed as a decoration. Obtain: Craft, using copper coin + copper coin to start. Finish with 3 more copper coins. Uses miscellaneous items skill.
  • As a note, all decorations listed above can be colored with dye. Experiment a little!
  • Players can now teleport to Stronghold through an action on their body or hand. Just right-click your body/hand and use "Stronghold Teleport"
    • The teleport process can take anywhere from 4-10 minutes.
    • The timer is reduced by increasing Mind Speed and Soul Depth.
    • If you move or go into combat during the process, it will be cancelled.
  • A new merchant, Rob Zombie, now roams the graveyard near the Black Light.
  • Enchant Orbs are now fixed and the enchants that are transferred from them will now properly save.
  • Affinity Orbs have been reduced in price to 4 gold.
  • Leather can now be combined.
  • Treasure chests loot has been improved significantly.
    • No longer will you find a newly-spawned chest with just leather/cotton/iron/wemp.
    • There is now a fantastic version of treasure chests which can spawn. These will always have an Affinity Orb.
    • More to come!
  • You can now check bank balance by right-clicking your hand as well.
  • Uniques now have a 5x higher chance to spawn when the timer triggers. This also improves the chances at having 2 or more uniques spawn at the same time.
  • Spectral drakes now drop some extra scale or hide, depending on what they spawned from.
  • Game Masters have improved capabilities.

606LnH5.jpg

Thank you to Anyone/Cyberhusky for the banner!

 

P.S. The main post has been updated with better information! Check it out!

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Smaller patch than usual this week, despite being delayed one day late. Reason being is a lot of backend work was done to improve my own ability to create more content, as well as work towards "larger" systems not yet revealed (like invasions).

  • Added Nekoexmachina's Kingdom Stuff mod.
    • All kingdom-based banners, flags, and wagons can now be crafted here on our Freedom server.
    • The difficulty to create kingdom items is moderately higher than the standard version.
    • Creating a kingdom wagon requires 50 Fine Carpentry at minimum instead of the standard 40.
  • Treasure chest loot has been overhauled.
    • New treasure chests will spawn with all new types of loot. Three tiers are rare (60%), supreme (30%), and fantastic (10%).
    • The loot inside is heavily randomized and scaled heavily based on the rarity of the container.
    • Old chests will not be retroactively updated. Clearing out old chests is required for new ones to spawn. Please keep this in mind.
    • Thank you Ricepirate for designing and writing this system. All compliments (and complaints) about this system are to be directed his way.
  • There is now an information tab next to global chat. It has the links to the server information, forums, etc. It is labelled "Server" - this may be used more in the future.
  • Starter gear has been improved. Starting tools for new characters are now all 30 quality.
  • Spectral Drakes and Reapers are now slightly stronger.
  • Bison can now be mounted and ridden. They require 27 body control to ride.
  • Sol Demon's now spawn half as frequently.
  • Logs can now be combined.
  • Enchant power from tools dropped by champion mobs increased from 0-100 to 30-130. These are now potentially the highest casted tools.
  • Rarity chance on tools dropped from champions has been reduced very slightly.
  • Natural favor gain has been improved significantly. It now begins to speed up and scale at later faiths. The new rate is based on your faith & channeling skills.
  • Enchant Orb enchant power minimum has been increased by 10. That means normal Spectral Drakes will give 90-120 power and champion Spectral Drakes will give 100-120 power.
  • The Mind Stealer enchant has been removed as a possible drop for Enchant Orbs.
  • There is now an Area History message for moon metal vein spawns after slaying a unique. This only happens if it is near a village, and will display the village it's closest to.
  • Rod of Transmutation has been increased in price from 50 silver to 2 gold. It may be reduced back down in the future when I figure out how to change it in the way I want to.
  • CM's and above have been given a handy tool to assist with running events. We will be testing it in the upcoming slaying.
  • Bug Fixes:
    • Valrei Map movements should no longer be broadcast to twitter (hopefully).
    • Fixed Enchant Orbs from casting Human's Demise instead of the intended spell.
    • Newly spawned Glimmersteel and Adamantine veins will no longer display the incorrect QL. The currently existing veins are all 99QL. Enjoy the free utmost!

New Challenger
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She can be found south of Stronghold, safely secured behind fences. Visit if you dare.

Thank you to Anyone/Cyberhusky for the banner!

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Originally I was only going to do the religious side of things. Then I realized how ironic it was that the next patch would include kingdom titles too. So I did both at the same time. Welcome to the era of church and state.
This is the most ambitious content patch to date, and I expect we'll encounter a few errors over the next few days. I did my best to test what I could, but a vast majority requires a playerbase to test with. To stay up to date if things go wrong, please join our Discord channel.

  • Religion Overhaul
    • Maximum faith has been increased to 200.
    • Prayer faith gains have been re-scaled. See the details below for more information.
    • Prayers per day is now unlimited. The 20 minutes between prayers is still required, but you are no longer limited to 5 prays per day.
    • Sermons have been disabled entirely.
    • New Item: Tablet of Friyan. Rewards faith when read. These are created in the world when uniques die.
  • Combat log for spells has been significantly improved.
    • Note: This process was extremely time consuming and difficult. It will be improved over time and there's more adjustments to make.
    • Offensive spells now show in the combat log instead of the event window.
      • Successful offense spells show in green for the caster, and orange for the defender, with color strength based on the cast power.
      • Most fizzled offense spells will display a teal failure message to the caster and defender, with color strength based on the cast power.
      • When a spell is resisted, it shows up in purple to both parties. Again, power of cast dictates the color strength.
    • Added messages for some combat spells that had none for either the caster or victim. They previously just had effects without any message whatsoever unless they did damage.
    • Healing spells also show in the combat window instead of the event window.
    • Targets of healing spells now get a message toast saying they've been healed, and who did it. Healers will finally get the recognition they deserve!
  • Kingdom Offices are now available to be bid for using Creature Tokens.
    • There are kingdom offices to fill. Each one has a crafted version of the Creature Token that can be consumed to bid towards it.
    • The crafted version is created by using a metal (iron etc.) hammer on a Creature Token. These are very difficult to craft, and will destroy the Creature Token if you fail creation.
    • You require at minimum 10 tokens bid in order to obtain the office.
    • You will need to bid to the point where you have 2% higher than the current owner of the office in order to "overtake" them and steal the office.
    • Every day players will lose 10% of their total tokens bid towards each office. You will lose at minimum 1 token if you have a bid going.
    • To use a token, right-click the token and use the "Add to bid" action.
      • Disinformation Minister (Information Minister) - Allows you to see when other players with an office are online. Uses Information Token (crafted using Nature skill).
      • Court Trixter (Court Magus) - Gives you double favor regeneration. It does not work in standard WU but I fixed the mechanic so it does function properly on our server. Uses Mage Token (crafted using Religion skill).
      • Earl Warmonger (Earl Marshal) - Ability to see when kingdom towers are under attack. Currently useless in our PvE environment. Uses Warmonger Token (crafted using Aggressive Fighting skill).
      • Court Rustfriend (Court Smith) - Gives you a higher chance of creating items with smithing. Uses Smithing Token (crafted using Smithing skill).
      • Royal Jest (Court Jester) - A joke of an office meant to be ridiculed for eternity. It is useless, just like the skill I chose for the token. Uses Jester Token (crafted using Puppeteering skill).
      • Economic Catastrophe (Chief of Economy) - Allows you to see the current kingdom economics, including King's Gold and money at traders. Uses Economic Token (crafted using Mind Logic characteristic).
      • Abbot (Royal Priest) - Reduces favor cost of all spells by 1/2. Uses Priest Token (crafted using Channeling skill).
      • Royal Page (Royal Lover) - No use in-game, but I will like whoever is in this office more. That counts for something, right? Uses Lover Token (crafted using Soul Strength characteristic).
      • Royal Bully (Royal Avenger) - Gives +2CR bonus when fighting. Uses Avenger Token (crafted using Fighting skill).
      • Royal Poisoner (Royal Cook) - Allows creation of higher quality meals. Uses Cook Token (crafted using Cooking skill).
      • Royal Bragger (Royal Herald) - Can post messages in Area History. Uses Herald Token (crafted using Papyrusmaking skill).
  • Rite spells have been changed to support the smaller playerbase of Wurm Unlimited instead thousands of Wurm Online players.
    • Important Note: These changes are not permanent. I cannot test these alone, so I'm putting them live. If adjustments need to be made because of an abuse case or otherwise, it will be made.
    • Deity Favor: For those who do not know, "Deity Favor" is increased by 1 every time a religious follower prays. That's what I am referring to when I say "Deity Favor." Current deity favor estimates (changes frequently):
      • Fo: 255,000
      • Magranon: 88,000
      • Vynora: 62,000
      • Libila: 800
    • Holy Crop (Fo)
      • Deity favor required to unlock down from 100,000 to 20,000.
      • Deity favor cost up from 1000 to 20,000.
      • Gives every bred creature a 1/5 chance to remove a random negative trait. Basically a mass genesis with a 1/5 chance of succeeding on each individual creature.
    • Rite of Death (Libila)
      • Deity favor required to unlock down from 100,000 to 1,000.
    • Rite of Spring (Vynora)
      • Deity favor required to unlock down from (some arbitrary number) to 20,000.
      • Required players in local down from (some arbitrary number) to 5.
      • Deity favor cost down from (some arbitrary number) to 10,000.
    • Ritual of the Sun (Magranon)
      • Deity favor required to unlock down from 100,000 to 20,000.
      • Deity favor cost up from 1000 to 20,000.
      • Now gives 99 nutrition to online followers instead of 50.
      • Note: I will likely be making another addition to this rite in the near future.

  • Reapers and Spectral Drakes now spawn in a random area of the world, instead of directly on the corpse of the slain unique. Their strength has been moderately reduced to compensate.
  • Fatigue has been disabled. Your fatigue value will still increase/decrease, but you will not become unable to perform actions when you run out.
  • Kingdom wagon speed reduced slightly.
  • Fixed the White & Black Lights preventing deeds from being placed or resized near Stronghold.

Old Faith Gains
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New Faith Gains
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Example Combat Logs
cOzBTw5.pngbfifQJc.png
GpyyUUZ.pngnPu0rpv.png
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Comprehensive List of Spells Updated to New Combat Log
Bolded spells are Karma spells.
Italicized spells are the ones I added custom messages to. There previously were none.

  • Cure Light
  • Cure Medium
  • Cure Serious
  • Disease
  • Drain Health
  • Drain Stamina
  • Fireball
  • Fire Heart
  • Heal
  • Incinerate
  • Karma Bolt
  • Karma Missile
  • Karma Slow
  • Lightning - Slight complications.
  • Light of Fo
  • Pain Rain
  • Rotting Gut
  • Scorn of Libila
  • Smite
  • Worm Brains

Fun Fact: During my development of the new combat log, I found an interesting tidbit about being able to actually increase the wound size on a reborn enemy (like a zombie or skeleton). A Fo priest using Cure Light, Cure Medium, or Cure Serious on a reborn enemy's wound actually damages the enemy. Furthermore, casting "Heal" on a revived enemy kills them outright!

Thank you to Anyone/Cyberhusky for the banner!

Edited by Sindusk

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Our new Kingdom Title bidding system has started a bit of a competitive spirit throughout the server. Players are fighting to get to the top and obtain the offices they want. Come join the fun. :)

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  • Damage Modifier Re-Scaling
    • Re-scaled the amount of DMG recieved by items when used.
    • See the details below for a chart showing some of the differences and an example case.
    • Items in the quality range of 90-100 are going to be the most affected, taking far less damage than previously, especially closer to 100.
    • Damage modifier from material remains the same:
      • Note: These values are not changed, and exist in default Wurm.
      • Oakenwood: -20% damage.
      • Steel: -20% damage.
      • Glimmersteel: -40% damage.
      • Adamantine: -60% damage.
    • Thank you to my friend Piddagoras, the mathematician who created the formula.
    • This change only affects items that can be repaired/improved. This means while it will affect a hammer, it will not affect a pelt/whetstone.
  • Inactive Taxes
    • Players inactive for over 2 months now have their bank accounts taxed daily.
    • Inactive players will lose 1% of their total currency above 1 gold. For example, if someone has 5 gold banked, they will lose (5-1)*0.01 money, or 4 silver.
    • There is a hard minimum of 1 silver taxed daily per player.
    • Players with less than 1 gold in their bank are exempt entirely from this system.
    • The system will not allow a player to go lower than 1 gold. If it would be lower, it sets the bank account money to 1 gold exactly.
    • Taxed money will be banked in the King's Coffers. The coffers directly feed our Bounty mod and trader restocking.
  • Combat Logging Enhancements
    • Misses are colored brown.
    • When your target parries, the message will be yellow.
    • When you parry, the message will be tealish-green.
    • When your attack glances, the message will be gray.
    • When an attack glances off you, the message will be light blue.
    • When an enemy blocks, the message will be purple-magenta.
    • When you successfully block, the message will be gold-green.
    • Successful enemy attacks are now a gradient of red based on the damage dealt.
    • Successful attacks performed are now a gradient of green based on damage dealt.
  • Combat Changes
    • Weapons
      • Critical strikes have been enabled against all enemies, not just players.
      • Scythe base damage increased from 9 to 10.
      • Scythe base speed improved from 5 seconds to 4.5 seconds.
      • Halberd base damage increased from 9 to 10.5.
      • Steel Spear base damage increased from 9 to 10.
      • Two Handed Sword base damage increased from 9 to 10.5.
      • Steel Staff base damage increased from 8 to 9.
      • Long Spear base damage increased from 8 to 9.5.
      • Large Axe base damage increased from 6.5 to 7.
      • Sickle base damage increased from 6 to 6.5.
      • Longsword base damage increased from 5.5 to 6.
      • Longsword base speed improved from 4 seconds to 3.75 seconds.
      • Large Maul base speed improved from 6 seconds to 5.75 seconds.
    • Armour
      • Dragonscale now scales to 72.5% damage reduction down from 75.0%.
      • Plate now scales to 65% damage reduction down from 70%. This causes the following changes:
        • Adamantine Plate now scales to 70% damage reduction, down from 75%.
        • Glimmersteel and Seryll Plate now scales to 75% damage reduction, down from 80%.
      • Plate leggings and breast plates now reduce speed by 8% each instead of 9% each.
  • Miscellaneous Changes
    • When a player overtakes a kingdom office, it is announced in the Server chat.
    • New Adamantine and Glimmersteel veins will now have 400-1000 ore instead of 100-300.
    • Dragons now scale in size when they have a condition such as champion.
    • You can now examine spell casts on creatures like you can on items. Here's a few examples:
      • Truehit has been cast on it, so it has combat vision and aiming. [28]
      • Phantasms has been cast on it, so it has weird illusions. [50]
      • This works on all creatures and players, enemy or ally. Simply "Examine" the target and it will display after their description.
    • Armour casting/archery limit factor changes:
      • Drake Hide has been increased from -30% to +15%.
      • Dragonscale has been increased from -30% to 0%.
      • Plate has been increased from -30% to -15%.
      • Chain has been increased from -15% to 0%.
  • Bug Fixes
    • For some reason fishing hooks took 30% reduced damage by default WU mechanics... I have "fixed" this with the new Damage Modifier system... I guess.
    • Fixed a bug where the buffs for armour limits & bonuses would overlap when changing armour.

Damage Modifier Changes

Here are some graphs created by my friend Piddagoras (the mathematician who created the formulas).
The first is the new formula and old formula graphed on the same chart, so you can see the difference:
http://www.wolframalpha.com/input/?i=plot+((1-(x%2F100)%5E5)%2B4*(x%2F100)%5E5)%2F(tan((x%2F100)*(1-(x%2F100)%5E5)%2Bpi%2F2*(x%2F100)%5E6)),+and+100%2Fx+where+0%3Cx%3C100
The second is the difference of the two overlays graphed, so you can see what changed, by how much, and when.
http://www.wolframalpha.com/input/?i=plot+(((1-(x%2F100)%5E5)%2B4*(x%2F100)%5E5)%2F(tan((x%2F100)*(1-(x%2F100)%5E5)%2Bpi%2F2*(x%2F100)%5E6))-100%2Fx)%2F(100%2Fx)+where+0%3Cx%3C100
The old "multiplier" and damage per use compared to the new one:
XsH5Z3i.png
Some carving knives used to create 50 items each, different QL's and materials:
f5IJKOd.png

Combat Log Updates
A few screenshots of the new combat logging:
LzLQ9PD.png
njpOa8C.pnghbCGRyr.png

Thank you to Anyone/Cyberhusky for the banner!

Thank you to Nappy for talking through the designs with me.

Edited by Sindusk

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