Daash

Deliverance Community Map

185 posts in this topic

14 hours ago, Daash said:

started adding light yellow marked roads for the ones i know are protected. Please help me with the info so i can add it as complete as possible.

 

Excellent!

 

The highway on the SE peninsula has been slightly rerouted in the northern section, and is now fully protected, including the bridge in the south. (Highway shown in purple):

 

AmVCcRx.png

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Please add "Beachcastle Cove" at U17:

 

nSIAFII.png

 

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Although i am trying to push the highway around starting at my own deed. I have trouble getting in contact with some people in the area. That and my own active times are also poor at the moment. Still i did do a little bit.

 

The Yellow marks the current places guarded with cateye also my deed potato town is not in the right spot i would really appreciate it if it were moved to the right spot. I also marked a local tar spot because i might as well.

 

I will probably post more if i get around to expanding the highway. Also a big thanks for helping with the map! 

LzS391t.jpg

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Southport O24 needs some updates as a lot has happened since it was added to the map:

 

Southport Tunnel [tunnel] is shown in red below, it is 3 tiles wide and networked with cats eyes and extends from Southport [O24] straight northwards directly onto the East-West Steppe Highway [O22] where it ends at a deed also called "Southport Tunnel" [deed O22] at that highway.

 

Southport is on the highway network and has:

  • Public Wagoner
  • Public Tar Pit
  • Public Clay Pit
  • Market
  • Banking/Token
  • Most Altars
  • Free Beds
  • Large Public Mailbox (Runed 94 cast)

 

R8xhIV7.png

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8 East
Yellow highway down to south `curl` (wolfs den canal) is cats eyed.
Red road marks new highway to Fabled Halls. (3 wide, cats eyes to follow)
lY7BYxe.jpg

Also Macondo has been refounded further north and needs removing from pictured location. 
I should check further south and report in, i'll do a proper scout about when i do in case there's anything missing. (north mystic lake)
thank you very much

Edited by Steveleeb

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the red road in above post is now eyed and activated. Ty

Spoiler

OrcbCL5.jpg

 

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I travelled the east and northeast coast today, and found the following additions/changes to the current map:

 

Missing Settlements:

Reedville (R3)

Seizedur (S3)

User on the coast (U4)

The Shore (V5)

Jellyfish Support Bay (X10)

Dejima (X14)

 

Changes:

"Timber Creek North" is now "Macondo" (V4)

"Misty Moon Terrace" is now "Summer Lakes Harbor" (X9)

 

Thus, the old "Macondo" (V7) is either gone or has a new name now (couldn't check)

 

9VV2KdR.png

 

1VbxRNi.png

 

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Oh, and "Arrr! Piraci!!" is called just "Arrr" now (P3).

 

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17 hours ago, Yaga said:

Missing Settlements:

Thus, the old "Macondo" (V7) is either gone or has a new name now (couldn't check)

Spoiler

9VV2KdR.png

 

 

On 08/11/2017 at 10:45 PM, Steveleeb said:

Also Macondo has been refounded further north and needs removing from pictured location. 


I've been too busy helping Fable these last couple of months, to keep check or report. thank you for the legwork. 

Edited by Steveleeb

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A wagoner has been added to The Royal Oak Port at H5

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