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Etherdrifter

Mid-High Level Forestry Extras

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4 new actions:  Heavy Prune and Revitalise that may be used on bushes/trees when a sickle is selected and uproot and graft which may be used on hedges.

 

Heavy prune takes a tree back an entire age group (old (any stage) -> mature (initial stage) for example).  Unlocks at 50 forestry, 1.5x difficulty of a regular prune.  Works on very old, old and mature trees/bushes only.

 

Revitalise takes a withered tree and turns it into a mature one.  Unlocks at 80 forestry, double difficulty of a regular prune.

 

Uproot removes a hedge and returns 5 sprouts of that hedge type +1 for each additional growth stage (so a stage 3 hedge gives 7 sprouts).  Unlocks at 60 forestry, double difficulty of pruning.

 

Graft replaces a hedge's texture with the sprout grafted to it.  For example using a cedar sprout on a lavender hedge makes it look like a growth level 1 cedar hedge.  Unlocks at 70 forestry (or 40 forestry and 40 gardening, a hybrid action!)

 

Really just makes forest upkeep simpler, allows folks to deal with hedges a little easier (while still making it hard to grief), lets folks who want old hedges have them, and makes high level forestry a little more worthwhile (and marketable!).

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I like the idea of forestry getting some love. Not sure about the impacts of these changes, but forestry as a whole seems like a dead skill to me and not worth investing into atm.

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More Forestry options would be nice, especially at high level.

 

However, the biggest problem with Forestry right now is that the difficulty of harvesting increases significantly along with your skill, to the point where getting more skill doesn't do much for you, and eventually can start decreasing the average QL of fruit you harvest. This major problem needs to be addressed.

Edited by Ostentatio

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