Posted October 5, 2016 I am not sure if this is a bug or not, but I wanted to repair a tall iron fence gate with 60 damage on it, I queued up improvement actions by mistake, and oddly I was able to improve it without repairing first. [09:21:23] QL=58.71774, dam=60.0 [09:44:54] You improve the high iron fence gate a bit. [09:44:57] QL=59.521755, dam=60.0 Share this post Link to post Share on other sites
Posted October 5, 2016 o/ When i wanted to improve a fence or a gate, i always repair it before. I think that could be better to repair first. What ql did you use to improve? Share this post Link to post Share on other sites
Posted October 5, 2016 (edited) 41 ql bricks you would think they would be no good to imp with but the gate with 60 damage allowed the low ql brick to be used and that is why i am sure this is a bug Edited October 5, 2016 by JakeRivers Share this post Link to post Share on other sites
Posted October 5, 2016 Aye, afaik you are supposed to repair before improve. Share this post Link to post Share on other sites
Posted October 5, 2016 You dont need higher level bricks to improve stone, I believe the higher ql bricks just improve more. Share this post Link to post Share on other sites
Posted October 6, 2016 I've added this to the list because I'm not certain what's intended. I've identified a few different improve/repair scenarios that seem inconsistent. Thanks for the report. Share this post Link to post Share on other sites