Posted October 4, 2016 I never knew you, but thanks for the game! Best of luck in your future projects. 1 Share this post Link to post Share on other sites
Posted October 4, 2016 Thanks for a great game Rolf. And whatever you do.... just keep on Wurming! 1 Share this post Link to post Share on other sites
Posted October 5, 2016 Thanks for Wurm Rolf... now get us some more kids to play with! 1 Share this post Link to post Share on other sites
Posted October 5, 2016 Rolf, we've talked rarely but I was always impressed with your dedication to your playerbase. Especially considering how irate we can be when something goes wrong. There is no other game like Wurm. I've played just about every attempt. You created something unique. Your patience and dedication brought WO through to this date, and I commend you on this achievement. Get out there and enjoy your life a bit. Thank you for Wurm, thank you for seeing this through, and lastly thank you for the smooth transfer to a dedicated team. Thank you for the years of enjoyment had, and the years to come. - Makarus. P.s. I do miss the bouncy old logo. P.p.s. to the new team: You got dis. 2 Share this post Link to post Share on other sites
Posted October 5, 2016 8 hours ago, Sila said: even rolf seems to quit wurm They/we always come back! 4 Share this post Link to post Share on other sites
Posted October 5, 2016 (edited) 36 minutes ago, Makarus said: They/we always come back! Yup! Edited October 5, 2016 by magdegreen 1 Share this post Link to post Share on other sites
Posted October 5, 2016 Thanks for all your time well spent Rolf. @Budda"Now you got the juice" 1 Share this post Link to post Share on other sites
Posted October 5, 2016 Jump in to unity and have some fun if you are looking to stay in gaming and have some fun in C# you will have hours of fun. If you do dab with unity look up some great asset store software. Unistorm, MC morph, and Gaia very well done and worth a purchase to have fun and build something amazing with. Not sure why every time a dev team get together they want to make there own from scratch and it takes them a long time to ever get to the point where already made for sale software is. I see this to often whats wrong with buying other peoples software that just write great software. All that aside what ever you do Rolf have fun in it. We only go around once on the wheel of life so might as well have fun. 13 years on a single project is a long time so hope what you do next is more fun than you had on WO. 1 Share this post Link to post Share on other sites
Posted October 5, 2016 Rolf, Tremendously grateful for the time you spent with us. I think time is the most important gift someone can offer another. Thirteen years is a terribly long time. I hope your next endeavor is fruitful and rewarding. Budda and Devs, The Rift is amazing. Looking forward to what the future holds. 1 Share this post Link to post Share on other sites
Posted October 5, 2016 So...Wurm online is now Budhas Wurm unlimited server? Sad to see you go Rolf, hopping you pay LOTS of attention to Wurm and her direction. Ahh hell, I'm trying to be diplomatic but to hell with it. If I wanted to be playing WU, I'd be playing that. Please don't step back until you have actual staff. No offence to existing volunteer staff, but I'd like a longevity plan that doesn't rely on free labour. 1 Share this post Link to post Share on other sites
Posted October 5, 2016 2 minutes ago, Greyfox said: So...Wurm online is now Budhas Wurm unlimited server? Sad to see you go Rolf, hopping you pay LOTS of attention to Wurm and her direction. Ahh hell, I'm trying to be diplomatic but to hell with it. If I wanted to be playing WU, I'd be playing that. Please don't step back until you have actual staff. No offence to existing volunteer staff, but I'd like a longevity plan that doesn't rely on free labour. We currently have several paid staff members Budda is a fulltime contracted member, as am I. Taufiqkh, Keenan, Alectrys, Enki, Daryl are also all contracted for various duties 4 Share this post Link to post Share on other sites
Posted October 5, 2016 Aha, so you work full time with coordinating Community Relations? Would be great to hear how your work as such is developing. On a full time, I bet lots can be achived! I suggest a topic for Buddas future plans for developement and a topic for Retros future plans for Community relations! 1 Share this post Link to post Share on other sites
Posted October 5, 2016 24 minutes ago, Cecci said: I suggest a topic for Buddas future plans for developement and a topic for Retros future plans for Community relations! as stated earlier in this thread and in another thread we will be discussing future development in a later post some time this week 2 Share this post Link to post Share on other sites
Posted October 5, 2016 Glad that Wurm is automated enough that you can step back and relax. That's what having businesses is about and you've put plenty of time in to get to this point. Don't be a stranger though, it was great seeing you ingame on GV and Ele and on here so I hope you stay involved. Good luck man. "Long Live Wurm!" 2 Share this post Link to post Share on other sites
Posted October 5, 2016 Yes I saw that, I just suggest separate topics for development and for the work on community relations. 1 Share this post Link to post Share on other sites
Posted October 5, 2016 1 minute ago, Cecci said: Yes I saw that, I just suggest separate topics for development and for the work on community relations. Patch notes, social media, weekly news, that's the work on CR, its already there! 1 Share this post Link to post Share on other sites
Posted October 5, 2016 But I just joined! Good luck Rolf. And hail Hydra. Share this post Link to post Share on other sites
Posted October 5, 2016 Good luck with everything, Rolf. This is truly a unique game and I believe you have left it in the hands of people that really know the essence of what wurm is. I'm sure Budda and the team will bring us more and more content. Pleas keep us informed from time to time what you are up too. Share this post Link to post Share on other sites
Posted October 5, 2016 Thanks everyone! As Retro points out I'm still around! Cheers 17 Share this post Link to post Share on other sites
Posted October 5, 2016 (edited) Yes i have saying this for years...getting help from voluntering people...u might ask for help as well from graphic design artists and people that can give good advice about how to get more subscribers to WO. Edited October 5, 2016 by sandokhan Share this post Link to post Share on other sites
Posted October 5, 2016 (edited) So it is indeed a sabatical - of sorts. Thank you for a unique game - it regularly makes me mad, angry and frustrated also, but then I am guessing that might well be (almost) completely as planned by it's creator (no mountaintops possible without deep valleys inbetween etc ). I wish you well in your future endeavours, may they make your life richer (not in the meaning of more golds and silvers - though those are also easy to have on the side of course!). Don't get lost (I can think of examples of that) - but then I don't really expect that to happen, seeing how you have handled the 'take-over' here (while still keeping an eye out in the background) - that doesn't speak of wild runarounds Curious to see where Wurm will be going from here on - good luck to all involved! Edited October 5, 2016 by Kianga Share this post Link to post Share on other sites
Posted October 5, 2016 (edited) I'm generally very pleased with how the current team is working out, especially in terms of communication. One thing I'm very curious about, though: Wurm is a lot of things to a lot of people. It's a kingdom-based medieval PvP game, it's a crafting game, it's a sandbox, it's an exploration and survival(ish) game... it means a lot of different things to different people, and of course sometimes those interests can conflict, as different players want different things. This undoubtedly applies to developers as well. So, now that Budda is essentially at the helm, I'd really like to know what he envisions Wurm as being. The late 2016 development roadmap is nice, but I mean bigger-picture design goals and philosophy behind what Wurm should be and what its strengths and weaknesses are, and general development direction. Edited October 5, 2016 by Ostentatio 1 Share this post Link to post Share on other sites
Posted October 5, 2016 Thank you Rolf for your creation. I've enjoyed playing WO and will continue to do so. Good luck on your future learning in new projects. Share this post Link to post Share on other sites