Posted October 1, 2016 WOM Model Viewer 1.4 - 16.01.2019 WOM Model Viewer is a very simple viewer of models in WOM format. It should be able to load all Wurm models. I created it to help me with DeedPlanner debugging (as programs like Blender are unable to load Wurm models anymore for obvious reason), but - as it might be useful for someone else - I am publishing it. Download Windows Linux Screenshots 6 Share this post Link to post Share on other sites
Posted October 1, 2016 pretty neat. but it lacks rotation which makes it pretty meh. Spoiler Share this post Link to post Share on other sites
Posted October 1, 2016 15 minutes ago, Zekezor said: pretty neat. but it lacks rotation which makes it pretty meh. Reveal hidden contents Mouse drag rotation added. 2 Share this post Link to post Share on other sites
Posted October 1, 2016 (edited) 1 hour ago, Warlander said: Mouse drag rotation added. not 360 on both axises q_q But thanks for the change Edited October 1, 2016 by Zekezor Share this post Link to post Share on other sites
Posted October 1, 2016 I haven't downloaded this but i have a initial concern after seeing zeke's posts: Viewing models like guard towers could become problematic if you aren't able to do a full 360 or even just move the camera around And viewing small models like potato could be SUPER small and tiny, making it impossible to tell if the model actually loaded or what it looks like. Sooo Zoom? Not sure if its in there already~ Share this post Link to post Share on other sites
Posted October 2, 2016 25 minutes ago, akaedis said: I haven't downloaded this but i have a initial concern after seeing zeke's posts: Viewing models like guard towers could become problematic if you aren't able to do a full 360 or even just move the camera around And viewing small models like potato could be SUPER small and tiny, making it impossible to tell if the model actually loaded or what it looks like. Sooo Zoom? Not sure if its in there already~ Zoom is in, I need to play around with max zoom out and more fluid zoom though. 2 Share this post Link to post Share on other sites
Posted October 2, 2016 Ok, version 1.2 released: Removed most camera limitations After loading model, camera will center on its central point Light follows camera instead of being fixed Fixed loading of models with bounding boxes 3 Share this post Link to post Share on other sites
Posted October 2, 2016 on loading wagon ya still get huge blocks of white Share this post Link to post Share on other sites
Posted October 2, 2016 4 hours ago, Warlander said: Works for me. ill try it know with update Share this post Link to post Share on other sites
Posted October 5, 2016 Version 1.3 released, models with bounding boxes should work properly now. (note to myself - Unity handles shader export in a really weird way when building the project ) Share this post Link to post Share on other sites
Posted October 10, 2016 On 05.10.2016 at 2:19 PM, Warlander said: (note to myself - Unity handles shader export in a really weird way when building the project ) This is why the texture problems? Anyway, thanks, handy utility Share this post Link to post Share on other sites
Posted October 10, 2016 Just now, zigozag said: This is why the texture problems? Anyway, thanks, handy utility From technical point of view, Unity exports bare minimum shader data it needs for the program to run, but offers all shaders when debugging directly in editor - to force Unity to export given shader configuration, you MUST include it as a resource in project (even if it is not used directly like in case of this program). Share this post Link to post Share on other sites
Posted November 1, 2016 warlander is there any way to get it to load another texture file Share this post Link to post Share on other sites
Posted November 1, 2016 3 hours ago, icbash said: warlander is there any way to get it to load another texture file You mean different texture displayed on currently displayed model? Not really, this is out of scope of this program. Share this post Link to post Share on other sites
Posted November 2, 2016 what happens when u load tent or wartent then becuz when i load them i get texture error Share this post Link to post Share on other sites
Posted November 2, 2016 8 minutes ago, icbash said: what happens when u load tent or wartent then becuz when i load them i get texture error Textures with transparency are using texture format which is unsupported by Unity - I would need to write custom importer to support them. (this is what I would like to do when I will have more time) Share this post Link to post Share on other sites
Posted November 2, 2016 so if i make it none transparency it will work sweet Share this post Link to post Share on other sites
Posted March 19, 2017 The dropbox link monster strikes again, the links aren't so linky right now. Share this post Link to post Share on other sites
Posted March 19, 2017 Thanks for noticing, all links updated! Dropbox monster strikes again... Interesting how many things in the internet got broke because of recent changes. Share this post Link to post Share on other sites
Posted January 16, 2019 Version 1.4 released: added support for transparent textures modernized the open file dialog That's most likely the final version of the program except potential bugfixes or minor QoL changes. Share this post Link to post Share on other sites