Posted September 25, 2016 Im on pristine and this issue began end of august just before last 2 rifts I have toshiba laptop satellite 4gb windows vista ati mobility 3650 512mb video card, all drivers and java is up to date. Nothing has been added or changed in any way I load game and start to play with 20-28fpsbut every few minutes when i move or run game on my end freezes up and my fps drop to 0 for 3 seconds before it catches up which can make exploring or fighting dangerous as world around me moves normally., its not an internet issue and run fine on other computers HELP PLEASE game is increasingly unplayable i also sometimes crash soon as i move and horses and other people are now outlines in a THICK Blue outline that shows static outline of npc Share this post Link to post Share on other sites
Posted September 26, 2016 Please post a copy of your console lot which can be found in your Wurm directory with a title like console.playername. Share this post Link to post Share on other sites
Posted September 27, 2016 here it is Time is Tue Sep 27 12:33:12 EDT 2016 Running client version 3.99ze === System information === Executing from C:\Program Files (x86)\Java\jre1.8.0_101\ Operating system: Windows Vista (arch: x86, version: 6.0) Java version: 1.8.0_101 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.101-b13 (Oracle Corporation) [Java HotSpot(TM) Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Gazmo Loading config default Loading props file F:\GamesPart2\Wurm\configs\default\gamesettings.txt Executing F:\GamesPart2\Wurm\configs\default\keybindings.txt Loading props file F:\GamesPart2\Wurm\players\Gazmo\password.txt >>> LoginFrame queue entry exiting. Loading config new Loading props file F:\GamesPart2\Wurm\configs\new\gamesettings.txt Executing F:\GamesPart2\Wurm\configs\new\keybindings.txt Saving props file F:\GamesPart2\Wurm\configs\new\gamesettings.txt Keybindings saved. Saving props file F:\GamesPart2\Wurm\players\Gazmo\password.txt Saving props file F:\GamesPart2\Wurm\configs\new\gamesettings.txt Keybindings saved. Loaded pack sound.jar (r1) Loaded pack pmk.jar (Unknown) Loaded pack graphics.jar (r2809) Options up-to-date! Loading props file F:\GamesPart2\Wurm\players\Gazmo\playerdata.txt Loading props file F:\GamesPart2\Wurm\players\Gazmo\stats.txt Preparing to enable console logging. Now logging to F:\GamesPart2\Wurm\console.Gazmo.log === Wurm options === animation_playback_self = 1 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 1 censor_chat = true collada_animations = 1 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 12 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 0 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 1 mega_texture_size = 2 model_loader_thread_priority = 2 model_loading_threads = 1 mount_rotation = true multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 1 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 7 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 7 sound_music_level = 0 sound_play_PMAlert = true sound_play_ambients = false sound_play_buzz = false sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 2 submit_client_data = 1 terrain_bump = true terrain_res = 0 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 1 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 2 use_antialiasing = 1 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = false use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 0 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing F:\GamesPart2\Wurm\configs\new\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting job manager with 2 worker threads >>> Launch queue entry exiting. Using LWJGL display 1024:768:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx64 (null) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI Mobility Radeon HD 3650 OpenGL version: 3.3.11672 Compatibility Profile Context OpenGL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 3.30 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (12). Texture Size: 512 Initializing font texture for SansSerif (12, italic). Texture Size: 128 Loading window positions from F:\GamesPart2\Wurm\players\Gazmo\windows_1024x768.txt Loading props file F:\GamesPart2\Wurm\players\Gazmo\windows_1024x768.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to F:\GamesPart2\Wurm\players\Gazmo\logs\_Event.2016-09.txt Disabling Nagles Writing to F:\GamesPart2\Wurm\players\Gazmo\logs\_Friends.2016-09.txt Writing to F:\GamesPart2\Wurm\players\Gazmo\logs\Alliance.2016-09.txt Writing to F:\GamesPart2\Wurm\players\Gazmo\logs\Village.2016-09.txt Writing to F:\GamesPart2\Wurm\players\Gazmo\logs\CA_HELP.2016-09.txt Writing to F:\GamesPart2\Wurm\players\Gazmo\logs\GL-Freedom.2016-09.txt Writing to F:\GamesPart2\Wurm\players\Gazmo\logs\Freedom.2016-09.txt Writing to F:\GamesPart2\Wurm\players\Gazmo\logs\Trade.2016-09.txt Login successful Executing F:\GamesPart2\Wurm\configs\new\autorun.txt Starting update of login splash image... Resized terrain FBOs to 256 Finished loading new login splash image! Initializing font texture for SansSerif (11). Texture Size: 128 Initializing font texture for SansSerif (12). Texture Size: 128 Saving window positions to F:\GamesPart2\Wurm\players\Gazmo\windows_1024x768.txt Saving props file F:\GamesPart2\Wurm\players\Gazmo\windows_1024x768.txt Loading window positions from F:\GamesPart2\Wurm\players\Gazmo\windows_1280x750.txt Loading props file F:\GamesPart2\Wurm\players\Gazmo\windows_1280x750.txt Initializing font texture for SansSerif (12, bold). Texture Size: 128 Writing to F:\GamesPart2\Wurm\players\Gazmo\logs\_Combat.2016-09.txt Saving window positions to F:\GamesPart2\Wurm\players\Gazmo\windows_1280x750.txt Saving props file F:\GamesPart2\Wurm\players\Gazmo\windows_1280x750.txt Loading window positions from F:\GamesPart2\Wurm\players\Gazmo\windows_1024x768.txt Loading props file F:\GamesPart2\Wurm\players\Gazmo\windows_1024x768.txt [Experimental] max_texture_size now has value 0 [Experimental] hint_texture_scaling now has value 0 Writing to F:\GamesPart2\Wurm\players\Gazmo\logs\_Local.2016-09.txt Saving window positions to F:\GamesPart2\Wurm\players\Gazmo\windows_1024x768.txt Saving props file F:\GamesPart2\Wurm\players\Gazmo\windows_1024x768.txt No positions file for 1155x768 No position data stored for notification No position data stored for selected No position data stored for personalGoalsWindow No position data stored for event No position data stored for healthbar No position data stored for statusEffect No position data stored for 1123980375231746 No position data stored for skills No position data stored for missions No position data stored for stats No position data stored for friend No position data stored for support No position data stored for 1124289596099842 No position data stored for achievementWindow No position data stored for skillTracker No position data stored for 1124289596099842 No position data stored for quickbar No position data stored for trade No position data stored for spelleffects No position data stored for 1099748169747714 No position data stored for helpbutton No position data stored for chat No position data stored for inventory No position data stored for 149257378073858 No position data stored for fightwindow No position data stored for 3695215381762 No position data stored for target No position data stored for toolbelt No position data stored for missionprogress No position data stored for Character No position data stored for 1143442952424706 No position data stored for 732578847919362 No position data stored for compass No position data stored for menuwindow No position data stored for 1123980375231746 No position data stored for 732578847919362 No position data stored for wikisearch No position data stored for 4934581882114 No position data stored for timers No position data stored for equipment Saving window positions to F:\GamesPart2\Wurm\players\Gazmo\windows_1155x768.txt Saving props file F:\GamesPart2\Wurm\players\Gazmo\windows_1155x768.txt Loading window positions from F:\GamesPart2\Wurm\players\Gazmo\windows_1274x768.txt Loading props file F:\GamesPart2\Wurm\players\Gazmo\windows_1274x768.txt Initializing font texture for SansSerif (24, bold). Texture Size: 256 Writing to F:\GamesPart2\Wurm\players\Gazmo\logs\PM__Ladygodiva.2016-09.txt Saved screenshot to F:\GamesPart2\Wurm\players\Gazmo\screenshots\wurm.20160927.1341.jpg. Saved screenshot to F:\GamesPart2\Wurm\players\Gazmo\screenshots\wurm.20160927.1345.jpg. Saved screenshot to F:\GamesPart2\Wurm\players\Gazmo\screenshots\wurm.20160927.1345_1.jpg. Saved screenshot to F:\GamesPart2\Wurm\players\Gazmo\screenshots\wurm.20160927.1345_2.jpg. Initializing font texture for SansSerif (15, bold). Texture Size: 256 Saved screenshot to F:\GamesPart2\Wurm\players\Gazmo\screenshots\wurm.20160927.1454.jpg. Share this post Link to post Share on other sites
Posted September 27, 2016 I'm not sure if your graphics card can handle the game, but I did find a post with someone with the same card who was given advice to check the minecraft users forum with a similar problem. If you are certain you have the latest drivers for your video card from the manufacturer, you can see if anything in this post helps http://forum.wurmonline.com/index.php?/topic/104346-pixel-format/&do=findComment&comment=1058820 Share this post Link to post Share on other sites
Posted September 28, 2016 well it cant just be my laptop i tried my girlfriends which has a integrated intel card and had same issues Share this post Link to post Share on other sites
Posted September 28, 2016 Integrated cards aren't the best for Wurm. They are only so powerful and integrated Intel's have issues of their own when it comes to Wurm. If there's a static lag in the area that comes every now and then, I would look at environmental factors. The load of the objects, lighting, shadows, etc. in specific areas will affect the FPS. I can use my GTX 970 but at a unique slaying where there are upwards of 50+ or if I go through an area with lots of animated or shiny objects, even I experience lag or a FPS drop on a $1400 modern gaming desktop. Are there any large density areas like this where you are experiencing the lag or is it just happening arbitrarily? If so, I would point out that the integrated chips, the amount of VRAM and RAM, and the multi-tasking you are doing on either computer may play a part in this. I know on my girlfriend's laptop, she has a quad core processor with 6GB RAM with integrated and she still only gets between 15-20 FPS in non-dense areas with all settings on low, shadows disabled. Once we get into a dense area she can drop to 5-10 FPS. The situation only gets worse if she has chrome/firefox open in the background listening to music, etc. Not saying this is the issue or the only issue, just some food for thought. Share this post Link to post Share on other sites
Posted September 28, 2016 well i tried mobility modder and new catalyst software and now i cant even open wurm and play it. i uninstalled mobility modder and catralyst software and still cant open the game now and play it. nothing else was changed and java is up to date Share this post Link to post Share on other sites
Posted October 6, 2016 Could it 32bit java Executing from C:\Program Files (x86)\Java\jre1.8.0_101\ On a 64bit OS Adapter info: aticfx64 (null) 1 Share this post Link to post Share on other sites