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alexinmichigan

Suggestions by Alexinmichigan, Vol. #1

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User who may read this -

 

I have a lot of game thoughts, and suggestions, and will be putting them into volumes. Please +1 this as a whole, or each individual idea that you like. I want the community as a whole to discuss these ideas together. Also, I want to see the approved features to be included and integrated into Wurm Unlimited no matter what. Also, to +1 a certain suggestion, put the +1 with the corresponding letter next to it. Thank you.

 

A. The ability to level and flatten down cave walls, ceilings, and floors without there being any chunks that stand out and make it less good looking.

B. The ability for priests to have spells that can buff animals, like horse speeds, or wolf/dog damage, to make war animals a bigger part in the game.

C. The ability to create a macro that auto crafts things, so we don't have to hit that annoying button ten times. ^_^ Especially with arrows...

D. Make coins gained from botanizing and other actions during moments of inspiration a lot more to get more use.

E. Establish the ability to have an actual "sneak" instead of hide feature, so that we can actually have viable almost-invis rouges.

F. Allow us to turn the inside of caves into walled structures with floors and roofs instead of wide open, and raw, so we can have underground secure bases...

G. Saddles would be 10/10 nice, would make the game a bit more harder but more... Well, realistic. (This ones getting no support, I bet you...)

 

That wraps up this volume, I may add to it, all the way to Z. If any of the above listed suggestions are features, please converse with me either in game on Zenath or through my Discord, alexinmichigan. Thank you guys for being such a great community!

Edited by alexinmichigan
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A. The ability to level and flatten down cave walls, ceilings, and floors without there being any chunks that stand out and make it less good looking.

lower graphics setting in cave to lowest

B. The ability for priests to have spells that can buff animals, like horse speeds, or wolf/dog damage, to make war animals a bigger part in the game.

-1 they should be de-nerfed and level up more than they do now

C. The ability to create a macro that auto crafts things, so we don't have to hit that annoying button ten times. ^_^ Especially with arrows...

-1 you can in wu use macros but auto create is too much imo, why play then?

D. Make coins gained from botanizing and other actions during moments of inspiration a lot more to get more use.

-1 in wo theres rmt, in wu maybe, depending on server setup

E. Establish the ability to have an actual "sneak" instead of hide feature, so that we can actually have viable almost-invis rouges.

+1 its pretty useless right now

F. Allow us to turn the inside of caves into walled structures with floors and roofs instead of wide open, and raw, so we can have underground secure bases...

you can build underground already, not exactly like you say, but underground dwellings are possible

G. Saddles would be 10/10 nice, would make the game a bit more harder but more... Well, realistic. (This ones getting no support, I bet you...)

dont understand. saddles already exist.

 

Edited by Griffith
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I miss my aggro breeding.

 

They arent as useful anymore.

 

+1 saddles.

 

 

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8 hours ago, alexinmichigan said:

User who may read this -

 

I have a lot of game thoughts, and suggestions, and will be putting them into volumes. Please +1 this as a whole, or each individual idea that you like. I want the community as a whole to discuss these ideas together. Also, I want to see the approved features to be included and integrated into Wurm Unlimited no matter what. Also, to +1 a certain suggestion, put the +1 with the corresponding letter next to it. Thank you.

 

A. The ability to level and flatten down cave walls, ceilings, and floors without there being any chunks that stand out and make it less good looking.

B. The ability for priests to have spells that can buff animals, like horse speeds, or wolf/dog damage, to make war animals a bigger part in the game.

C. The ability to create a macro that auto crafts things, so we don't have to hit that annoying button ten times. ^_^ Especially with arrows...

D. Make coins gained from botanizing and other actions during moments of inspiration a lot more to get more use.

E. Establish the ability to have an actual "sneak" instead of hide feature, so that we can actually have viable almost-invis rouges.

F. Allow us to turn the inside of caves into walled structures with floors and roofs instead of wide open, and raw, so we can have underground secure bases...

G. Saddles would be 10/10 nice, would make the game a bit more harder but more... Well, realistic. (This ones getting no support, I bet you...)

 

That wraps up this volume, I may add to it, all the way to Z. If any of the above listed suggestions are features, please converse with me either in game on Zenath or through my Discord, alexinmichigan. Thank you guys for being such a great community!

 

a -1 already possible from settings / or by reinforcing wall/floors
b -1 no
c -1 NO
d -1 NO
e -1 um.. no / current mechanic according to wiki http://www.wurmpedia.com/index.php/Stealth
f -1 mines are not actual 3D tunnels, you can already kind of.. make a fortress with the new mechanic for building structures underground
g saddles(for horses) exist already, QL and WOA cast boost their speed

 

 

 

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13 hours ago, alexinmichigan said:

A. The ability to level and flatten down cave walls, ceilings, and floors without there being any chunks that stand out and make it less good looking.

As said turn down cave detail in settings

B. The ability for priests to have spells that can buff animals, like horse speeds, or wolf/dog damage, to make war animals a bigger part in the game.

You can already make your horse faster casting frantic charge, pets can already be super powerful depending on the type.

C. The ability to create a macro that auto crafts things, so we don't have to hit that annoying button ten times. ^_^ Especially with arrows...

Again as said, why play at all if you aren't playing? WO macroing is forbidden and WU you can do as you please.

D. Make coins gained from botanizing and other actions during moments of inspiration a lot more to get more use.

The amount given already is a nice perk and doesn't need adjusting

E. Establish the ability to have an actual "sneak" instead of hide feature, so that we can actually have viable almost-invis rouges.

This is kind of in already since you can move in stealth, I don't think it needs to be made OP

F. Allow us to turn the inside of caves into walled structures with floors and roofs instead of wide open, and raw, so we can have underground secure bases...

Cave houses are already a thing

G. Saddles would be 10/10 nice, would make the game a bit more harder but more... Well, realistic. (This ones getting no support, I bet you...)

I don't even...

 

 

Is this a troll thread?

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Well, looks like I got some mostly negative support...

...

Its all good though. Also, what is RMT? Sorry, just wanted to know.

Also, what I meant by, "A lot more" on D is that the coins can be worth more. Had a useless rare five copper coin. It also feels good when you make kindling get a moment of inspiration then fail to make the kindling, warms the heart.

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