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Psalamon

Getting a crash issue...

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heres the little message the game gives me when i check thew crash thingy... always similar messages at least in the part that msvcr100.dll is always culprit .. have reinstalled c runtime stuff..

 


 

Spoiler

 

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    jp2launcher.exe
  Application Version:    11.101.2.13
  Application Timestamp:    576a480a
  Fault Module Name:    MSVCR100.dll
  Fault Module Version:    10.0.40219.1
  Fault Module Timestamp:    4d5f0c22
  Exception Code:    c0000005
  Exception Offset:    000160d7
  OS Version:    6.1.7601.2.1.0.256.1
  Locale ID:    4105
  Additional Information 1:    5204
  Additional Information 2:    52046ef62358114b428a034e02ccad67
  Additional Information 3:    7b2e
  Additional Information 4:    7b2e1e3700e25c3bc8f0b455e09cd73a

Read our privacy statement online:
  http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
  C:\Windows\system32\en-US\erofflps.txt
 


 

 

and heres my log when this message happened..


 

Spoiler

 

Time is Fri Sep 23 06:19:54 PDT 2016
Running client version 3.99ze

=== System information ===
Executing from C:\Program Files (x86)\Java\jre1.8.0_101\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.8.0_101 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.101-b13 (Oracle Corporation) [Java HotSpot(TM) Client VM]
Available CPUs: 2

Sep 23, 2016 6:19:54 AM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
>>> Main thread exiting.
Loading character psalamon
Loading config cam
Loading props file C:\Users\USERNAME\wurm\configs\cam\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\cam\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\psalamon\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\psalamon\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\cam\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (Unknown)
Loaded pack graphics.jar (r2809)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\psalamon\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\psalamon\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.psalamon.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = false
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = true
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1920:1080:32:60:true:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 3
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 12
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 12
fov_horizontal = 80
fps_limit = 30
fps_limit_background = 15
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 4
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = true
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = true
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 3
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = true
render_sun_glare = true
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 4
shift_drag_default = 1
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 2
sound_al_gain = 12
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = true
sound_engine = 2
sound_footstepslevel = 12
sound_music_level = 1
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 4
submit_client_data = 1
terrain_bump = false
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 3
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 1
use_antialiasing = 1
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\cam\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 2 worker threads
>>> Launch queue entry exiting.
java.lang.NullPointerException
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
    at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
    at java.awt.Toolkit.getEventQueue(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at sun.awt.windows.WToolkit.displayChanged(Unknown Source)
    at sun.awt.windows.WToolkit.eventLoop(Native Method)
    at sun.awt.windows.WToolkit.run(Unknown Source)
    at java.lang.Thread.run(Unknown Source)
Using LWJGL display 1920:1080:32:60 (true)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: aticfx64 (null)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: AMD Radeon HD 6450
OpenGL version: 4.5.13417 Compatibility Profile Context 15.301.1901.0
OpenGL extensions:
    GL_AMDX_debug_output
    GL_AMDX_vertex_shader_tessellator
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_stencil_export
    GL_AMD_shader_trace
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_tessellator
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control

GLSL version: 4.40
GLSL max vertex uniforms: 4096 (16384)
GLSL max fragment uniforms: 4096 (16384)
GLSL max varyings: 128 (128)
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Increasing image buffer to 16777216
Startup Phase - Setting up..
Initializing font texture for SansSerif (12). Texture Size: 512
Initializing font texture for SansSerif (12, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\psalamon\windows_1920x1080.txt
Loading props file C:\Users\USERNAME\wurm\players\psalamon\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\psalamon\logs\_Event.2016-09-23.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\psalamon\logs\_Friends.2016-09-23.txt
Writing to C:\Users\USERNAME\wurm\players\psalamon\logs\Alliance.2016-09-23.txt
Sep 23, 2016 6:20:12 AM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set attitude of creature 94978856452352 because it doesn't exist
Writing to C:\Users\USERNAME\wurm\players\psalamon\logs\CA_HELP.2016-09-23.txt
Writing to C:\Users\USERNAME\wurm\players\psalamon\logs\GL-Freedom.2016-09-23.txt
Writing to C:\Users\USERNAME\wurm\players\psalamon\logs\Freedom.2016-09-23.txt
Writing to C:\Users\USERNAME\wurm\players\psalamon\logs\Trade.2016-09-23.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\cam\autorun.txt
Starting update of login splash image...
Resized terrain FBOs to 512
Finished loading new login splash image!
Now using reflection FBO (512)
Initializing font texture for SansSerif (12). Texture Size: 128
Initializing font texture for SansSerif (24, bold). Texture Size: 256
Writing to C:\Users\USERNAME\wurm\players\psalamon\logs\_Skills.2016-09-23.txt

 

i guess i posted said mishap[ i the wrong place last time but did a serch on the dll and came up with no other issues that seemed like mine and their fixes.. oh this laways happens when i do an action.. i can walk around doing nothing seems like forever but as soon a si do something the timer to meltdown starts ticking. thanks for any help..

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If your machine is 64 bit, be sure you have 64 bit java installed and wurm is using that java and not the 32 bit if you have both.

 

Here is a good explanation as to how to assure wurm is using the 64 bit java:  http://forum.wurmonline.com/index.php?/topic/138547-how-to-make-wurm-use-64bit-java-stops-crashing-in-most-cases/

 

Another thing to check is that you have the latest graphics drivers from the manufacturer's site, not the windows versions.

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hmmm.. none of those helped. and never had these problems b4 have happily played wurmsince 2015 right from installation. heres the newest crash thingy...signature..


 

Spoiler

 

roblem signature:
  Problem Event Name:    APPCRASH
  Application Name:    jp2launcher.exe
  Application Version:    11.101.2.13
  Application Timestamp:    576a4ebc
  Fault Module Name:    ltc_game64-116096.dll
  Fault Module Version:    1.0.0.1
  Fault Module Timestamp:    57cf505f
  Exception Code:    c00000fd
  Exception Offset:    000000000000319b
  OS Version:    6.1.7601.2.1.0.256.1
  Locale ID:    4105
  Additional Information 1:    f2e9
  Additional Information 2:    f2e9dcee77aa816ddc709a9dcb0b7256
  Additional Information 3:    724c
  Additional Information 4:    724ca504a436f0ef8210c88119d18a3d

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maybe we can get to the bottom of this b4 another of my toons runs out of premium...cause i dont pay for something cant play.. but any help would be greatly appreciated. and i hear you devs copmplaining about people not coming forward with data well here i am ready to provide anything you need and one response with run of the mill (sorry alectrys in know you are trying to help)

but obviously this is not a problem on my end as i said i have played wurm happily for a year now never a hiccup until this last week.. this last major update

 

so lets recap...

 

My drivers are all up  to date,,   check

my java is 64 bit for earlier mentioned config..     check

both unstable and stable client cause said crashes  check

both c++ and directx have been removed and reisntalled and again repaired   check

i have configured with shaders or whatever that makle the water look good to be turned off   check

 

i dont know what else to do besides what i have done.... i havent written java in 20 years so that is out of the question but please tell what i can do on my end to provide you with what data you need to fix this for me and others who cant play..its not like this game is taxing.. my system plays the witcher 3 wild huint, fallout 4 and grand theft auto 5 without even a hiccup..so please....

 

and just in case someone bothered to read this these crashes are now occuring at all moments and are not limited to action based events.

Edited by Psalamon

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The reason I suggested 64 bit java is that when Wurm is using the 64 bit version, the log would show something like this:  Jvm version: 25.31-b07 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]

 

Your log above is showing this:  Jvm version: 25.101-b13 (Oracle Corporation) [Java HotSpot(TM) Client VM]

 

(Ignore the version number, I grabbed an old log.)

 

So while you may have 64 bit on your machine, wurm may be using the 32 bit.

 

If you have 32 bit on your machine, you can try removing it leaving only the 64 bit to see if Wurm stops crashing.  Then if needed, you can reinstall the 32 bit version as well.  Or you can try forcing wurm to use the 64 bit.  

 

Others have found that uninstalling 32 and just having 64 bit worked for them.  Let me know how that works (post a new console log if you crash again to be sure it's showing 64-Bit Server VM.

 

 

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i am sorry i guess.. i explained wwrong the first message is based on 32 bit usage but then the second message i put came after using the 64 bit forcved method you described and i am still crashing.. i thought that was clear in my second message...

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23 hours ago, Psalamon said:

i am sorry i guess.. i explained wwrong the first message is based on 32 bit usage but then the second message i put came after using the 64 bit forcved method you described and i am still crashing.. i thought that was clear in my second message...

 

Please use 64 bit java and log into the game.  When you crash, please go to your console log and post it here in full so that all the details are included.  Once your console log with the crash is posted, I'll see if I can get you some technical help.  They will need to see the full log.

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