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Budzilla403

WurmUnlimited or WurmOnline?

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So I've been playing WU recently and have around 200 hours in it, but the most recent server "Zenath" that everyone has moved to, has a ridiculously high skill gain, at 8x skill and 3x crafting timers I find it to be way too fast. I  am not interested in a server where everyone has 70+ in a majority of their skills within a couple weeks to a month, making your character not feel as "valuable".


What I was wondering was, should I move over to WO instead? I am interested in PvP as well, so are we able to freely travel between the different servers, ie. travel between Xanadu & Chaos? Anyways, I hope to get some feedback and will possibly see you guys around!

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Travel between Xan and Chaos is entirely possible, encouraged and free to do at a moment's notice. Just sail to the server's edge and cross.

You can swim, as well. Train your lungs.

 

Skill gain on WO is slow, much slower. 1/8th the speed of that server.

There is an established, thriving community on WO. The servers are more garunteed to be there on your next log in.

 

It all depends on what you're after, I enjoy playing on both WU and WO, and maintain a presence in numerous places.

 

Give it a shot, you may just like it.

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For me, Hands down WO. I love the community, mostly it's filled with helpful people that have been around for a long time. Having a level playing field where the time people have put into WO shows and is respected. Fair enough we dont get to choose how it all is run, but it is a pretty good standard. For me it's the real thing and in saying that and how frustrated I get with how things are run, it's the way wurm should be. Yes things take a long time, but who's in a rush, yeah?

 

Even with the doom and gloom of people saying the game is dying, it will always be here, I can't really say that for many WU servers and that's risky for me. WO is huge, many servers and server types all linked and a weird wurm type of way. History on these servers makes for some real interesting adventures and it's amazing what you can find, especially on older servers.

 

I just want to add, I have nothing against WU in any way. It's great people have a choice between the 2.

 

Anyway, that's my opinion :)

Edited by Milosanx
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Alright thanks guys. One more questions;

 

If I were to join Xanadu, would I even be able to contribute? I feel as though most of the players will already be fairly high level in their skills and that I will be too far behind to actually contribute to a village. Or are you guys seeing a decent amount of new players keeping things fresh?

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You won't get the same experience in a WU server as you will on WO. The community feel is different the longevity of game play is different and more sense of accomplishment. Don't get me wrong WU has its place for many players but the real MMO place is in WO.

 

Yes you can travel across borders. Epic is the only cluster separated. 

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39 minutes ago, Budzilla403 said:

would I even be able to contribute?

 

There is always low-skilled labor to do, especially if you're in a village with many players... digging, planks, bricks, etc.

 

That being said, if you want slow skill gain in a game that has been around for over 10 years... don't really expect to be on a level ground with old players :P

 

 

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With the way skills work it gets progressively slower so you can catch up pretty quickly and be just as useful as the next guy.  Now if you are wanting to compete with the older players in he crafting market then yes that might be a hard thing to do as they have a huge advantage but there are markets that any skills set can compete. 

 

If you plan on making your own deed then it does not really matter much you can go at whatever pace you want. 

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1 hour ago, Budzilla403 said:

Alright thanks guys. One more questions;

 

If I were to join Xanadu, would I even be able to contribute? I feel as though most of the players will already be fairly high level in their skills and that I will be too far behind to actually contribute to a village. Or are you guys seeing a decent amount of new players keeping things fresh?

 

Player influx on WO isn't as high as it once was so most communities value new members all the more.

 

If you pick a small skillset and specialise odds are someone will need it.

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13 hours ago, Makarus said:

It all depends on what you're after, I enjoy playing on both WU and WO, and maintain a presence in numerous places.

 

Same for me in playing both versions of Wurm. So Budzilla if you want a dramatically slower pace of accomplishing anything and raising your skill levels you will certainly notice the difference in Wurm Online in comparison. Since you would just be starting out in WO there is no cost to play either, unless you want to be able to raise your skill and characteristic levels over 20.00 and by that time you should know whether you want to continue playing that version or not.

 

You mentioned Xanadu. It is the most populated server so if you like socializing it may be a good choice especially joining a Village there. Look under that forum section and at top is a Recruitment thread. Aniceset seems to have a very active Village (The Amish Estates) and is very welcoming to new players, or old ones even. The server is a laggy one though and I was glad to be off of it to return to my long time deed on Deliverance. Plenty of servers to choose from too in WO, although all have the same slow advancement pace to them.

 

=Ayes=

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I think that one of the biggest differences between WU and WO is that, in WO everything is eventually worth real money. Items, virtual labour, even skills. Naturally you will find the worst in some individuals, because money. Greed, corruption, distrust, and everything else money entails, you will occasionally find.

 

On most servers in WU, coins aren't worth anything, because you don't buy it with real money, and that brings a whole different mentality to the people who play the game.

 

Edited by Ulviirala
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Cheers everyone. I ended up joining the Amish Estates and am absolutely loving it so far. The community seems much more inviting than WU, and it's nice to know my time and efforts are actually worth something IRL. Also am enjoying the slower grind. Makes it that much more satisfying when you start to reach higher levels. Also I'm not sure if it's juts my location, but I have no issues with lag. As soon as I click, the action gets done.

Edited by Budzilla403
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I believe the value of Wurm players lies in their creations, not their skills.

 

There's nothing impressive about grinding a skill to 90+ in Wurm Online. It's a massive waste of time that only serves as a giant roadblock and turnoff for new players.

 

Compare Wurm Online to Minecraft. Why is Minecraft so successful while Wurm Online still struggles after years of being live? The soul crushing skill grind is the major reason. 

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I play both, well atm more WO than Wu but I still log in from time to time in WU. What I didnt like in WU: With faster actions and less control over cheating and comes it, that people just for example mine the whole mountain along from their deed to yours in about a night or a day because its fast done and  they make it afk. So if you have a deed its possible that people make more damage faster. I had it happen that people from deed fast away just made a lot of tunnels in a very short amount of time, so I had to protect my mines a lot more. 

Newbies often start with higher skills, which is nice but they also can cause more damage. So sometimes you have a person that doesnt know it better than dig your perimeter into deep holes and build a fast decaying shack in your perimeter, because the newbie doesnt know anything about the game but can do everything right from the start.

And there was nothing like road protection which resulted in planted deeds that blocked whole areas, or made some directions not able to travel because they closed everything up. Deeds are often free, so people make alts and deed like crazy just to block places. All that except the road destroying can happen in WO to, but because everything gets slower (mining), is more expensive (deeds) its not sooo usual. Also if deeds cost ingame money and you have a trader in WU (depends on the server if thats possible) you can milk this trader so that you have no ingame money problems anymore... and this results in for example people deeding every nice vain they found somewhere .. . So in WU you often have a lot of deeds but not many or nearly no people online.

If you have a urgent problem like beeing stuck somewhere, it can happen that you have to wait days for support.

If you like travelling, well in WU you have mostly small single server and you explore this server in a short amount of time (faster movement, often able to ride horses and drive carts from day one) and then, there is just nothing more. Deeds stay often long term because they are cheap or free and people dont let them decay even if they quit the server, so not much changes anymore... you can get bored very fast because its just this one server. This was what me really brought back to WO... more server, more people, more change.

Edited by Sirene

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On ‎25‎/‎09‎/‎2016 at 7:36 AM, Scribble said:

I believe the value of Wurm players lies in their creations, not their skills.

 

There's nothing impressive about grinding a skill to 90+ in Wurm Online. It's a massive waste of time that only serves as a giant roadblock and turnoff for new players.

 

Compare Wurm Online to Minecraft. Why is Minecraft so successful while Wurm Online still struggles after years of being live? The soul crushing skill grind is the major reason. 

Different games for different people *shrug*

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