raidsoft

Zenath - The Beginning [PvP & PvE]

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The Beginning

Mission

Our mission is to create a fast, reliable, and stable wurm unlimited server that all players can enjoy. We pride ourselves in finding solutions to problems quickly and utilizing a 'hands-on' approach to server management, PVP situations are not included, of course. Our primary goal is fast response, whether it be for crashes, in game tickets, bugs or toxic players, response will be prompt. No more absent administration. Our secondary intention is to create a enjoyable server for players of most play types. Utilizing mods, we are able to reduce the mundane tasks usually associated with wurm. And our final goal is to make something unique.

 

What we have to offer

Currently we have one PVE server well as a linked PVP server. The PVE server launched September 7, 2016. Read on the server configuration Here or check out the quick look below. The PVP server launched September 29, 2016 and you can read on the server configuration Here. The server is hosted on a dedicated box in Montreal, Canada, providing ample uplink to both Europe and USA which gives the most even playing field between the US and EU in terms of ping.

 

Quick look for the Reign of Man PVE server:

Spoiler

 

http://maps.zenath.net/pve/

 

8x Skill rate 5x Action rate

 

Mods enabled:

Better Digging

Bounty Mod

Creature aging mod (longer prime life)

Crop Mod (crops never die)

HarvestHelper

InbreedWarning

Meditate Mod

MoveToCenter

Sacrifice Mod (Chance to get bone on rare sacrifice)

Salve Mod

Server Packs (Custom Ingame Map + more)

Spell Mod

Surface Mining Fix

Timer Fix

Upkeep Costs

 

 

 

Quick look At the PVP server:

Spoiler

 

 

8x Skill rate 5x Action rate with most epic settings minus the skill curve enabled.

 

Mods enabled:

Better Digging

Bounty Mod

Creature aging mod (longer prime life)

Crop Mod (crops never die)

HarvestHelper 

InbreedWarning

Meditate Mod

MoveToCenter

Sacrifice Mod (Chance to get bone on rare sacrifice)

Salve Mod

Server Packs (Custom Ingame Map + more)

Spell Mod

Surface Mining Fix

Timer Fix

Upkeep Costs

 

 

Zenath’s PvP Kingdom System

Spoiler

Zenath’s Kingdom System

A Kingdom Core represents the right to one set of ruler titles and accompanying offices. If you acquire a kingdom core and you manage to hold on to it for 14 days then you can choose to found a new kingdom (PMK) or you can have the Cobra/Lady/Stone spawned (provided there is no current ruler for that kingdom). A kingdom can only hold one set of these titles at the same time.


The Basics

  • There can be at most 4 Kingdom Cores in the world at any point.
  • Initially, these Kingdom Cores are distributed to the default kingdoms (Freedom Isles being the fourth).
  • All Kingdom Cores can be tracked in and out of game. [1]
  • Kingdom Cores returned to the common pool can be purchased through a 2-day auction.[2]

 

Owning and storing a Kingdom Core

  • The Kingdom Core is an immovable but loadable item that is required to be kept on the token tile of your designated deed.[3]
  • Should the Kingdom Core be lost (through a raid, traitors/spies/thieves, does not matter) you have 14 days to reclaim it before losing ownership.
  • You are allowed to change the home deed of a Kingdom Core once every thirty days.[4]


Stealing a Kingdom Core

  • Anyone out to steal a Kingdom Core needs to follow the same storage rules as the owner during the 14 days wait. If it is not properly stored[5], they lose the right to the Kingdom Core and it will be returned to the original owner.
  • If you steal a Kingdom Core and manage to hold on to it for the 14 days, you will be granted the right to found a PMK or spawn one of the default kingdom electors [6]. If you choose not to, you will forfeit the Kingdom Core, placing it in the pool to be purchased.


Consequences of losing a Kingdom Core

  • If you are a PMK and lost the Kingdom Core and have been unable to get it back during the 14 day reclaim period, GM’s will force disband all deeds that are part of the PMK. [7]
  • Unlike a PMK, default kingdoms (HOTS/JK/MR) will NOT be disbanded if their Kingdom Core is stolen. Instead, they will only lose rulership and title rights. They will still remain a kingdom.
  • If your lost Kingdom Core have been returned to the common pool (no one else wanted it) then you are allowed to participate in the auction for it, getting a short time extension before any action to rulership is taken.


Notes:
As some parts of this is going to be managed through GM interaction, small reasonable concessions can be made because of real life getting in the way. If this is abused, the penalties will likely hurt, but is decided on a case by case basis. The things requiring GM interaction may also have a slight delay if real life gets in the way, so we ask for your patience there.


[1] In game tracking will be hard to miss due to the red beam following Kingdom Cores around.
[2] Public bids on Zenath forums, you can be an anonymous bidder but if you are, you must disclose your identity to a GM before placing a bid.
[3] Not storing the Kingdom Core properly will cause you to forfeit your right to that Kingdom Core (within reason).
[4] A GM must be online and present during this interaction. A ticket should be created or it could result in the Kingdom Core being left on the previous deed until a GM moves it. You have the choice to move it yourself and after 14 days, it will become the home deed, if you do this, beware that if someone steal it at the new home on the 13th day, they would only have to defend it for one more day to “win it”.
[5] Moving the core from A to B is okay, but during the 14 day period it must have been stored on a deed token. Whether this is determined to be the case or not is at GM’s discretion.
[6] Lady of the Lake for Jenn-Kellon, Cobra King for Horde of the Summoned or Stone of the Sword for Mol Rehan. The elector will then make whomever talks to it first the ruler of the kingdom.
[7] We will try and do this when someone is online from the "victim" PMK so they have the chance to re-deed. Your deeds are free to leave the PMK during the 14 day reclaim period to avoid the forced disband of individual deeds. If another Kingdom Core is available in the common pool, you are allowed to purchase it to replace the lost one.

 

So... Are you in?

 

Join the official Discord

Check out our website

Take a peek at the PVE map

Edited by raidsoft

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1 hour ago, Moonpoppy said:

Will the PvP server have hota and missions?

Yes! The PVP map will be design specifically for HOTA in mind AND we will be adding our own special twist on HOTA to give it a bit more push for participation. Specifics are not decided, but they are looking good so far. Missions will also be enabled. We hope to modify them as well.

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Will be nice to have a managed PvP Server open again. Can't wait.

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On 8/30/2016 at 3:22 PM, Touchmee said:

Will be nice to have a managed PvP Server open again. Can't wait.

Definitely one of the primary forces behind starting the server.

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Anyone who is debating this server, join us on Discord!

 

The link can be found on the website :)

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On 9/1/2016 at 5:34 AM, Sindusk said:

I would be interested in helping with server development.

Sure! Just hit me up on discord, will eventually have a area for stuff we are looking for on the forums.

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By Chance what side of the map will we be able to sale from to pvp when it opens?

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41 minutes ago, zentil said:

By Chance what side of the map will we be able to sale from to pvp when it opens?

 

Yeah thats what I want to know too

Edited by Rhianna

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It will be connected to the east but the wurm plotting system should work which means you can leave at any side.

 

PvP Kingdom placement will be as follows: JK in the NW, MR in the NE, BL in the SE and Freedom in the SW.

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Anyone who's gonna roll with JK on the pvp server contact Blinksy/Lovelace/Valo for info. We're going to make a village soon.

Edited by emoticondnd

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Border Patrol has set a merchant at the starter area.
It is stocked with tools at 30-50 QL.
We'll stock up with more 50+ ql tools in the next 24 hours.
Also taking orders for tools.
Weapons/shields are coming soon.
PM Blinksy or Keeperofdeath for custom orders.

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Fun server so far with a decent population. Looking forward to the pvp side of things in a couple weeks once the pvp server opens.

 

Come check it out.

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decent server so far, 1 week old and 2nd most popular

 

when pvp opens on 29th I suspect it will be the only legitimate pvp server since wyvern pvp has died

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you didnt see the server i am on then, ohhhhhh boooooooi

 

either way is only the "second most popular" server cause its putting 100% on the actual playercount lmao

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On 19/09/2016 at 0:41 AM, Quicktor said:

you didnt see the server i am on then, ohhhhhh boooooooi

 

either way is only the "second most popular" server cause its putting 100% on the actual playercount lmao

 

https://wurm-unlimited.com/servers/players/

 

Well its now the most populated server and even without the "actual player count", it's still the most populated server. That said and done... It's not a competition its just fun. 

 

I've played on this server from the start, I helped advertise as I know Wurm players are always looking for a good home and honestly... I don't think you will be disappointed with this server!

 

The skill gain is perfect, not to fast but not to slow. The PvE map is really well made, the height limits, spawns and shape/layout are great. The community is also very decent and the PvP server is released soon!

 

If you are tempting a new server, PvE or PvP I would recommend!

Edited by Moonpoppy

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PvP Server released in just over a week! 

 

If you're interested then get involved as you have a week of grinding before hand :D

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Do you have the mod that removes priest penalties?  Sorry I don't know the official name of it so I don't know if it's included on your list or not.

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Yes we have the mod that removes priest restrictions active on the server.

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PEE VEE PEE ERMAGERD 

 

afaik this is the only pvp server on WU right now with actual living players on it, gratz

 

+1 recommend

Edited by MightySheep

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