Posted January 14, 2017 Players looking like they are not standing on house floors is still an issue. The player sees himself as standing above the floor, other players do not. Sinking into the floors. The screenshot is from a house inside a cave. Share this post Link to post Share on other sites
Posted February 2, 2017 Unexpected crash while setting up login The error was: <Could not start SteamApi Shutting down (Steam is not Running)> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you. Contents of temporary launch log: Time is Thu Feb 02 14:45:30 EST 2017 Running client version === System information === Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_60 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 2 ====== CLIENT CRASH ====== Unexpected crash while setting up login java.lang.Throwable: Could not start SteamApi Shutting down (Steam is not Running) at com.wurmonline.client.launcherfx.WurmMain.start(WurmMain.java:174) at com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$163(Unknown Source) at com.sun.javafx.application.PlatformImpl.lambda$runAndWait$176(Unknown Source) at com.sun.javafx.application.PlatformImpl.lambda$null$174(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.application.PlatformImpl.lambda$runLater$175(Unknown Source) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(Unknown Source) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$149(Unknown Source) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted February 2, 2017 46 minutes ago, athamoboy said: Unexpected crash while setting up login The error was: <Could not start SteamApi Shutting down (Steam is not Running)> ... (Steam is not Running) That is not a bug, 1 Share this post Link to post Share on other sites
Posted March 2, 2017 (edited) Throwing this out here for other admins who might want to add their own fix to this bug. It seems to be an undocumented feature that you can ban IP ranges (yeah, we had the misfortune of having to do this for the first time). Either way, if you ban 192.168.1.* and someone unfortunate enough to have an IP address of a length that makes the following trip: Players.getIpBanned() ... else if (lBip.ipaddress.substring(0, dots).equals(ip.substring(0, dots))) ... ...well, the consequence is that the user cannot log in. A fix could for instance look something like (it even looks prettier): Players.getIpBanned() ... else if (ip.startsWith(lBip.ipaddress.substring(0, dots))) ... Edited March 2, 2017 by Friya Share this post Link to post Share on other sites
Posted March 6, 2017 Recent bug ive came across... Standing within GM Created 'Fog Layer' Focus Zones for extended periods of time leads to a server disconnect, I retested this with numerous scenarios... narrowing it down to the Fog causing the DC.... by creating a small Fog focus zone and going afk in it, I get DC'd usually every 15-20 minutes... standing outside that Fog Focus Zone.. I can stay in for un-measurable amounts of time... I don't EVER get disconnect problems... but as soon as I afk in a Fog layer... DC'd every time. Share this post Link to post Share on other sites
Posted March 10, 2017 (edited) A player was hunting spiders with his tamed troll. The spider got no damage and now the troll is death this is since the last patch. Eject add: it seems the bug is not in the spiders its in the trolls, now the player was attacking another troll, but the troll deals no damage Edited March 10, 2017 by Eject Share this post Link to post Share on other sites
Posted March 10, 2017 When "Show item material suffix" is not checked, meat type is not shown, either in inventory or fsb. it just shows as "meat" Share this post Link to post Share on other sites
Posted March 10, 2017 On 1/14/2017 at 3:53 PM, Jukken said: Players looking like they are not standing on house floors is still an issue. The player sees himself as standing above the floor, other players do not. Sinking into the floors. The screenshot is from a house inside a cave. This is a known and low-priority issue. Share this post Link to post Share on other sites
Posted March 12, 2017 please fix the troll and bear bug i had to not allow players hunting trolls and bears because bugusing (fs) this is very important Eject Share this post Link to post Share on other sites
Posted March 12, 2017 20 minutes ago, Eject said: please fix the troll and bear bug i had to not allow players hunting trolls and bears because bugusing (fs) this is very important Eject There is no bug for most of us. Are you using pingperfect too? Share this post Link to post Share on other sites
Posted March 12, 2017 nope, and i know there are other serveradmins too with the same problem since the last patch Share this post Link to post Share on other sites
Posted March 19, 2017 fixed our server by turning off the combat feature enhancement. On 3/12/2017 at 11:54 AM, Eject said: please fix the troll and bear bug i had to not allow players hunting trolls and bears because bugusing (fs) this is very important Eject Fixed our server by turning off the combat feature enhancement. Share this post Link to post Share on other sites
Posted March 21, 2017 (edited) yeah, we found it out too, but the bug is still here Edited March 21, 2017 by Eject Share this post Link to post Share on other sites
Posted March 21, 2017 (edited) next one a player figured out, if you have a house with a bridge down to the ground from any floor above.....if you ride up with a large cart and the horses have horseshoes, so the cart falls down, if they have no horseshoes, the cart keep on the second floor in the house. he testet it with switching horses from two carts, one cart the horses have horseshoes, the other cart with horses without horseshoes. Eject Edited March 21, 2017 by Eject Share this post Link to post Share on other sites
Posted April 17, 2017 (edited) if you check for emails in the spirit castle, the sorting of the list by name dont work this is very bad if you get 100s of mails because a event and can sort out the sendings Eject Edited April 17, 2017 by Eject Share this post Link to post Share on other sites
Posted May 28, 2017 (edited) One of my players gave two catfishs in a FSB (ql 46 weight 10-12 kg) Than he dragged it back into the inventory and both fishs got a weight of 25Kg each, he was also able to filet the whole 50kg. Eject Edited May 28, 2017 by Eject Share this post Link to post Share on other sites
Posted June 3, 2017 Currently, several players with Animal Husbandry skill over 50 (even over 70) are facing the similar problem. It was noticed that animals (horses and buffalo only) die without any reasons (healthy and fat). Miscarriages happen very often and sometimes lead to death of the mother, again without any visible reasons, all animals are with good reserves of fat, they are not venerable and groomed well. In other words, we see the high animal mortality not only with the pregnant animals. It's not related with the server reboots. Wurm Unlimited: Dedicated Server - v. 1.3.5.5 Vanilla - No mods Share this post Link to post Share on other sites
Posted July 11, 2017 Quote Skillgain for anything that produces liquid has been scaled by the amount of liquid created. This doesn't seem to be the case for lye: 45kg : Natural substances increased by 0.0065 to 20.5503 5kg : Natural substances increased by 0.0065 to 20.5568 Share this post Link to post Share on other sites
Posted July 11, 2017 On 6/3/2017 at 9:10 AM, Boyar said: Currently, several players with Animal Husbandry skill over 50 (even over 70) are facing the similar problem. It was noticed that animals (horses and buffalo only) die without any reasons (healthy and fat). Miscarriages happen very often and sometimes lead to death of the mother, again without any visible reasons, all animals are with good reserves of fat, they are not venerable and groomed well. In other words, we see the high animal mortality not only with the pregnant animals. It's not related with the server reboots. Wurm Unlimited: Dedicated Server - v. 1.3.5.5 Vanilla - No mods If off deed misscaraiges happen quite often, are you breeding on deed? Share this post Link to post Share on other sites
Posted July 11, 2017 @Boyartaking pregnant horses off deed is ill advised. The reason for this limitation has to do with Wurm's long battle with trying to limit how many animals players keep. The animal limiting mechanics of WO transferred over into WU. Keep you deed-animal-ratio above 15 and make sure no more then 2 animals can end up on the same tile (basicly one pregnant mother per a tile). Now if your seeing high death rates of healthy males and nonpregnant females off deed that does sound wrong. Share this post Link to post Share on other sites
Posted August 7, 2017 That's strange but on multi-monitor setups I experience launcher slowdowns on startup. What's interesting, on the very same machine, after unplugging additional screens, application runs without any issues. I've tried on two PCs. Can provide you with more data in case you won't be able to reproduce that. Share this post Link to post Share on other sites
Posted September 12, 2017 Not sure if this is a bug or intended? I still can't figure out how to remove the skill recovery multiplier. Share this post Link to post Share on other sites
Posted September 27, 2017 (edited) Meditation formula is incorrect. joedobo was kind enough to retrieve and give a brief explanation of the formula behind meditation skill gain. I would like to point out that a portion of that formula is causing a bug in the actual value returned when a skill gain is given. The code (and explanation from Joedobo) is as follows: Quote from Cults.meditate() power = meditation.skillCheck(difficulty2, rug, 0.0, !increaseSkill, counter / 3.0f * (1.0f + rug.getRarity() * 0.1f)); Code deciphered: meditation.skillCheck(task difficulty, used rug item, bonus which is 0 here, actually do a skill gain?, how big should the skill gain be if the tick is applied) The portion that is bugged is the "how big should skill gain be". Specifically: counter / 3.0f * (1.0f + rug.getRarity() * 0.1f) My testing in WU seems to show that the skill gain is 1/10th of what it should be (although, my data set is limited as I only have 1 set of old logs in WO to compare against). As an example, at level 20 meditation, if a successful skill gain tick in WO would be 0.10000 the corresponding skill gain tick in WU is showing up as 0.010000 I'm not sure if that's because of a misplaced 0.1f or a misplaced parenthesis or a missing multiplier, but whatever the case, I hope the resolution would be easy for those who are in the know of what the formula "should" be. Many thanks for your time Edited September 27, 2017 by Aariez Share this post Link to post Share on other sites
Posted September 27, 2017 On 5/28/2017 at 5:57 AM, Eject said: One of my players gave two catfishs in a FSB (ql 46 weight 10-12 kg) Than he dragged it back into the inventory and both fishs got a weight of 25Kg each, he was also able to filet the whole 50kg. Eject This is a known issue with one of the mods that deals with bulk storage. No fix that I know of yet Share this post Link to post Share on other sites
Posted October 10, 2017 (edited) We are having a problem with the latest client. When a cave opening is in view of the character the Client Freezes (Linux) or crashes (Windows) If the cave opening has a door then it is fine until the door is opened. I have tried with unpatched Client and with the latest Client ModLoader patch. I have also tried running the Server unpatched and issue still occurs. Edited October 10, 2017 by Jayren additional details Share this post Link to post Share on other sites