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Ausimus

Calysto [PVE] [4096x4096] [Custom Map] [Highly Modded]

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Filter: Calysto

 

Hosted in the Eastern US

300x skill 100x action

45-50 Hits per rock tile

0.1 Glimmer 0.1 Ada

12 Hr Backups

100k creatures 50% Hostile

New players spawn with a 99ql Spy Glass, Small Barrel, 50ql Hammer.

 

Current Mods

More Chests (Currently 512)

Chest Claim

 

More Chest Items (

Scale Red

Dragon Eggs (Random Dragon)

Sleep Powder

Rods of transmutation

Tomes (all but key to heavens) Supreme auxdata 7+)

 

Stable master

Announcer

Better dig

Big Container BAE

Bounty mod (10x bounty on all creatures)

Bulk Transport

Creature Age Mod

Creature Mod (newer Version)

crop mod (30 min per tick no weeds +10 yield)

Meditate mod (no cool, downs no level cap, < 1 second meditation timer)

moon metal mining mod

move mod

no fatigue

prospect mod

sacrifice mod (50 percent rare item = rare bone, supreme item = supreme bone)

skill mod

spell mod (no priest restrictions no prayer cool down)

timer fix

 

Map Dump

IUBqNcs.jpg

 

Live Map

http://calysto.ml

 

I probably forgot something so ill just add it when i remember it.

 

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4 minutes ago, Eyesgood said:

Good luck with your WU project!

join my server so i can tell you the same :)

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Server should be back up and running now.

Edited by ausimus

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Bump, Join today, Drop a deed and get 2 HoTA Statues of your choice. Put in a support ticket after you drop a deed.

 

Also edited original post with Live Map

Edited by ausimus

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Update August 02,

Removed 30 min cooldown on Genesis.

Lowered chest count to 512. Current chests will continue to exist until they are looted or decay. No more chests will spawn until current count drops below 512.

Moved White Light to the center of the map. It's now 20ish tiles north of the central spawn deed.

 

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Update August 08,

Updated Server to 1.1.1.1.

Updated Move Mod to latest version.

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Update August 16,

Eggs in chests are hatching,  Map currently has 22 Dragons/Dragon Hatching(s).

A player with 90 Body Strength (easily obtainable on this server) can easily 1v1 any of them with scale armor and an 80+ql GlimmerSteel medium maul with LT.

 

Patch Notes:

Lowered speed of large cart down some as it was too fast and made horse gear and traited horses pointless.

Edited by ausimus

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Patch Notes August 17,

 

Removed cool-down on Enchanted Grass.

 

Changed Path of Love Refresh cool-down to one hour due to the fact that you only have a 50% chance of receiving a refresh from sacing an item with rarity (sacrifice mod).

 

Added New Portal Mod.

Edited by ausimus

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Patch Notes/Update August 24,

Added Bulk Items Separated mod

Added Add Kingdom Stuff Mod (PMK/other kingdom wagons, flags)

Added Craftable Pauldrons mod

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Patch notes September, 02

 

Increased Tornado AOE damage distance to be 10 tiles around the player instead of 1 (shape is circular not square).

Increased Dirt given from dirt spell to 100 and changed favor cost to 10, did not modify the terraforming event.

 

Added Craft More Things Mod.

 

Added new forums http://calysto.ausimus.tk/forums/ .

Edited by ausimus
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6 minutes ago, cmiddlebrook said:

What's the bulk transport mod you have on this server?

 

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Today had some downtime, installed an ssd on the server and did some other changes.


Server is now Freedom and no longer Epic. I did this for a couple reasons, 1, ub3r paranoia that end of scenario terraforming events have/will be fixed. You can now imp scale and drake with leather, and all spells even Lib are able to be cast by any priest, you cannot cast Rite of Death on freedom servers. Skillgain was increased to 300x to compensate for difference in Freedom versus Epic.

Increased Horse speed as well as Hell Horse to be much faster.

Carry Weight was increased exponentially as well as overburden speed loss kg amount.

Added granite wand to merchants at the central start deed they cost 5s and have 127 charges.

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Honestly, this is my ideal server. It is wurm in creative mode. The map is by far the most gorgeous and practical map ive seen. The only thing missing is an incredible volcano!

 

89336910d3c2418988c76fcc43f9ac65.png

 

 

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Played here a bit yesterday, the map indeed looks awesome, very nice balance between flat areas and very high mountains. The settings/mods are awesome for a non-grindy server :P

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Server will be down for a couple of hours while some hardware is upgraded (Processor and Motherboard).

 

Edit: server is back up and running, website will be back shortly after I restore databases.

Edited by ausimus
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Update Sep. 11,

 

Modified Stable Master mod. You can now mail and drop animal tokens.

Added Hitch Limit mod. You may now hitch any age Hell Horse. The Stable Master NPC is no longer needed, just lead the creature to exchange it.

Edited by ausimus

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Will you consider:

  1. changing the weight of the animal token to 10kg?
  2. Adding Mod to Center Mod: (
    1. )Move To Center 
    2. Adds 2 entries under Move menu that allow moving items to the center or corner of a tile
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Not too sure if this is a bug or not:

 

But when you use granite wand on a transmuted it only gives the ql of the original tile.

 

See here start at 1:30:

 

 

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That is not a bug only on this server. I've enountered it on 2 other servers. So it must be wurm specific.

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It is in WO as well - known issue. Same with using a far walker twig on a transmuted vein tile - doesn't work.

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On 9/14/2016 at 5:59 PM, MootRed said:

Not too sure if this is a bug or not:

 

But when you use granite wand on a transmuted it only gives the ql of the original tile.

 

See here start at 1:30:

 

 

Yea that is normal, the granite wand doesn't take into consideration that its a transmutated vain.

 

On 9/14/2016 at 3:55 PM, MootRed said:

Will you consider:

  1. changing the weight of the animal token to 10kg?
  2. Adding Mod to Center Mod: (
    1. )Move To Center 
    2. Adds 2 entries under Move menu that allow moving items to the center or corner of a tile


I'll add this mod as well as make the change to the token in the next update.

Edited by ausimus

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