Posted September 13, 2016 +1 to alchemy solution and keep the gods away from this... can we have a nice clean alchemy defying the god's existence and creating a simple fire(meant light source)? maybe make a QL20ish like glow(brightness) for lamps between ql10-20, and above that QL to take the ql of the lamp instead.. just like regular lamps, *and to make it more interesting.. maybe define the color of the lamps with an ingredient while making the fuel with the usual dye ingredients herbs/animal parts/ore.. QL of the fuel could add a multiplier for ql50/70/90(1.5/2/3) and the lower ql simply work for 2-4 IRL weeks for every 10ql, fuel could boost the lamp's life/lower decay starting from 50% for ql10, and working on some stepping from there for the higher ql and significantly lower decay for the lamps fueled with 'premium' ql50/70/90 fuel. Behold the magical lamps fueled with GAS, with 1‰ fog spider's water! Share this post Link to post Share on other sites
Posted September 13, 2016 +1 to any solution that makes this happen! Share this post Link to post Share on other sites
Posted September 14, 2016 Oil barrel + tower guards. Radius dependent on ql of guard tower 2 Share this post Link to post Share on other sites
Posted September 22, 2016 On 9/14/2016 at 0:50 AM, topkos said: Oil barrel + tower guards. Radius dependent on ql of guard tower +1q to that Share this post Link to post Share on other sites
Posted December 21, 2016 On 12/07/2016 at 9:37 AM, zigozag said: Not my idea, but i don't remember who deserves credit on it. Evilreaper. He/she/it came up with Courier when I posted this: Share this post Link to post Share on other sites