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Sindusk

[RELEASED] (Server) SkillGainControl

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The focus of this mod is to remove the soft cap on Characteristic skills after 31 with the new skill gain system of Wurm Unlimited. Here is essentially what it does:

Quote

--- Before Mod ---
[19:03:40] Body strength increased by 0.0004 to 30.9911
[19:04:43] Body strength increased by 0.000057 to 31.100058

--- With Mod [set to 5.0] ---
[19:10:23] Body strength increased by 0.0012 to 30.9912
[19:11:21] Body strength increased by 0.0012 to 31.1012

--- With Mod [set to 2.0] ---
[19:14:53] Body strength increased by 0.0031 to 30.9931
[19:15:36] Body strength increased by 0.0031 to 31.1031

I will possibly expand this to give even greater control over skillgains, allowing you to implement your own soft or even hard caps on skills. For now, this is limited to characteristics.

 

Settings:

#Amount to divide characteristic skills by. Higher values will result in lower skill gain ticks.
characteristicDivider = 5.0f
#If true, will print debug messages and log heavily.
debug=false

For use with Ago's Server Modloader.

Download (Google Drive)

Edited by Sindusk
  • Like 3

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oh now found ths mode, it sounds good

is it working with the actual server version?

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So its no longer a cap at 31 and just progressively goes up like it should now?

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1 hour ago, akaedis said:

So its no longer a cap at 31 and just progressively goes up like it should now?

Yes this is correct. That's exactly what it does.

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Would you mind terribly doing a tutorial on how to get this to work? I tried a few times with the server mod loader in the server directory and your mod inside that mod folder, and the properties both in and out of that folder, and I can't get it to work at all. 

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Wait so without this mod, leveling your characteristic skills past 31 is impossible? or just terribly slow?

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@DrakedgeYour folder structure should look like the following: 3NntqHJ.png

 

@RonBuanThe characteristics are "soft capped" at 31, reducing to 1/10 of their normal rate after you hit that threshold (terribly slow). This mod disables that threshold and allows you to keep a static rate throughout the whole duration of leveling. If you're a programmer, the method demonstrated can be used and reworked to modify how skillgain is done in many ways, much like how Desolation is currently doing in their server.

Edited by Sindusk

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So if I wanted to say provide a slight boost to the default characteristics gain but nothing significant should I consider a value of 6-8?

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On 1/31/2017 at 7:49 PM, LifesaverM said:

So if I wanted to say provide a slight boost to the default characteristics gain but nothing significant should I consider a value of 6-8?

The way I read it is the higher the # the slower the gain. He is using a divider so its like 10/5=2gain but 10/2=5gain (just an example)

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Yes seems like it's taking the default skill gain that you'd normally get and reducing it by the multiplier, so the higher the number, the smaller the skill gain. Setting it to 10 would be pointless as that is the default without this mod.

Edited by solmark

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I'm still not sure I understand how this works. If I were to set it to "1" then would characteristics skill gains be as fast as for other skills?

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