Posted June 19, 2016 (edited) Version 1.0.1 - TM TysonCodes released this on May 12 Just a quick one-line bug-fix to Webba's original mod. The only other changes were adding the Ant build system I'm familiar with to make releasing easier for me. Update: Fixed ZIP file to contain properties file. Whoops! Thanks for catching this ozmods. https://github.com/TysonCodes/BiggerHousesMod/releases/tag/1.0.1-TM Please see thread chain for updates and issues: Edited June 19, 2016 by razoreqx 2 Share this post Link to post Share on other sites
Posted June 20, 2016 Ive been using this mod for sometime, it works great, i highly recommend this one. 1 Share this post Link to post Share on other sites
Posted June 30, 2016 Any more info on this? What's the Ant build system for example? I would love this as I am trying to build something on my own server that exceeds the build limits. The problem is that I don't want something that makes it easier to build the structure once planned, just to enlarge the planning stage. Share this post Link to post Share on other sites
Posted July 1, 2016 Ant is a development tool that automates the building of the mod. It's got nothing to do with building houses in Wurm. Share this post Link to post Share on other sites
Posted July 9, 2016 Ok thanks It is a bit confusing when little or no info is given about what the mod does or how it work in the game. I presume it allows a multiple of the existing limits based on Carpentry skill. So instead of being able to make a house only taking up 6 tiles at a certain skill level, you can make one 12 tiles at the same skill level for example. Or have you removed the upper limit completely so we can build a house that encompasses the entire map. Share this post Link to post Share on other sites
Posted July 13, 2016 Could this mod be adjusted so that buildings built with it can be modified. It is awesome to be able to build huge structures but they cannot be changed once built with this mod. Thanks. 1 Share this post Link to post Share on other sites
Posted July 13, 2016 TysonCodes needs to update it. Share this post Link to post Share on other sites