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Talor

Conquest PVP - 100x skill gain, 10x action timers - Heavily modded including overhauled priest system and rebalanced armour types

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Server is live - IP:23.250.24.114, Port: 3784

Teamspeak: 92.222.176.65:8500

 

Conquest is a Wurm Unlimited PVP server with 100x skill gain and 10x action timers. There are three new kingdoms that anyone can join: The Stormcrows, Rohan & Bomani.

 

MootRed has made a series of videos introducing players to the features of the Conquest server and the different kingdoms. Watch this if you don't want to read my wall-of-text. :)

 

Features

  • Three new kingdom-locked gods with handpicked spell lists and passives (No vyn/mag/fo/lib)
  • New champion and king mechanics
  • Combat bonuses for each kingdom's favoured weapon type (+2 CR)
  • Rebalanced armour types (increased damage reduction for chain/leather, and no face/eye shots)
  • Smaller dirtwalls (dirt slopes capped at 100) and maximum of 3 spirit templars per deed
  • No special moves
  • Local range reduced to 40, and removed ability to archer outside local
  • Faster animal breeding
  • Body characteristics capped at 50
  • Meditation path level capped at 6 (so no hate bonus or shield of the gone)
  • Skillgain mod (faster fight skill and characteristic gains)

 

Other small changes/bugfixes/mods

  • No priest restrictions (and no prayer timers)
  • Disabled conquering of guard towers (bash/build guard towers for territorial expansion)
  • Trolls may no longer be dominated
  • Longspear changed to one handed weapon (Steel spear is still two handed)
  • Build pillar/temple/pylon/etc. missions removed from Valrei mission lists
  • Bartenders and Traders can no longer be killed
  • Scorpion movement speed increased
  • Crop mod (crops grow faster and won't turn to weeds)
  • Prospecting mod
  • Action timers mod
  • Better digging mod
  • Chance for Fenn followers to get a low ql gem when planting sprouts
  • No fatigue limit
  • No town portal / karma home ability
  • Reduced cost to found deeds and reduced upkeep
  • Treasure chests enabled
  • No artifacts

 

Hill Tribes: The Stormcrows

The Stormcrows are wild, lawless tribes living in the dense forested hills of the north. They are fierce ground fighters and only see horses as a means to get to the battle, if they use them at all. The people of the hill tribes worship Fenn, a bloodthirsty forest god. The favoured weapons of the hill tribes are axes.

 

Fenn Religion Guide

The main religious action of Fenn is planting sprouts. If a member of the hill tribes plants a sprout, they automatically become a follower of Fenn. If they are already a priest of Fenn, planting sprouts can give rewards of money and favour. The secondary religious action of Fenn is sacrificing animals. For a follower of Fenn to become a priest, they must sacrifice an animal at an altar.


Riverlanders: Rohan

The kingdom of Rohan is home to noble knights and industrious merchants, positioned in the bountiful riverlands. They are proficient sailors, fishermen and traders. These talents have made them rich, and they look down on less wealthy kingdoms. The riverlanders worship Lennus, an ambitious water god. The favoured weapons of the riverland kingdoms are swords.

 

Lennus Religion Guide

The main religious action of Lennus is fishing. If a member of a riverland kingdom catches a fish, they automatically become a follower of Lennus. If they are already a priest of Lennus, catching fish can give rewards of money and favour. The secondary religious action of Lennus is sailing. For a follower of Lennus to become a priest, they must embark on a boat as passenger.


The Old Kingdom: Bomani

Bomani is an ancient kingdom in the once-fertile southern deserts. Their current, shrunken territories are a shadow of their former glory. They see scorpions as a holy animal and sometimes ride them into battle. They worship Sabek, an archaic mountain god. The favoured weapons of the old kingdom are spears and knives.

 

Sabek Religion Guide

The main religious action of Sabek is cutting down trees. If a member of an old kingdom cuts down a tree, they automatically become a follower of Sabek. If they are already a priest of Sabek, cutting down trees can give rewards of money and favour. The secondary religious action of Sabek is breeding animals. For a follower of Sabek to become a priest, they must breed some animals.

 

Champions

To become a champion, a priest must remain at their god's holy site for 15 minutes. A message appears in the Deaths tab showing everyone on the server that they are champing up.

 

Fenn priests champ up at the 'Fenn Stones', Lennus priests at the 'Pillars of Lennus' and Sabek priests at the 'Scorpions of Sabek'. A priest must have 60 faith to become a champion. Championhood lasts for one week, and there is a cooldown of one week after dechamping before they may become a champion again.

 

They right-click one of the sacred objects at the site and select 'Become Champion'. This starts a 15

minute timer.

 

King of the Stormcrows

Amongst the lawless hill tribes, a weak king does not stay king for long.

 

To become the king of the Stormcrows, you must kill the current king. If more than one player kills the king, the new king is randomly chosen from his killers.

 

Champions may not become king, and if they help to kill the king then it invalidates the kill. If a

king has been logged out for 7 days, any Stormcrow may type '/claimthrone' to become king.

 

King of Rohan

Corruption is rife amongst the court officials of Rohan. A bag of silver is all it takes to purchase their loyalty.

 

To become the king of Rohan, a player types '/purchasethrone'. This will deduct 15 silver from the player's bank.

 

King of Bomani

The great rulers of Bomani command their subjects to build monuments in their honour.

 

To become the king of Bomani, a player must build a colossus. The player who places the final piece becomes the new king.


The Server

Conquest is hosted with Citadel Servers in New York. I will keep the server running indefinitely, provided there are still some people playing on it. GM moderation will be very light-touch, and most in-game issues will be left to groups and players to resolve themselves. I will be happy to help with genuine bugs such as horses getting stuck in walls and that sort of thing, provided there is no active pvp in the area.

 

Credits

Thanks to Awardis for the fancy starter deeds, Danklords for helping with some of the trickier coding, McLovin for the hype trailer video and Deathless for his acting talents.

 

Twitter

The Twitter feed for the server can be viewed at https://twitter.com/WU_Conquest

Edited by Talor
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That's where the naughty people go was my thought :P

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will play, but what size is that map lol? it looks super small if people play on it and like if were talking 30+

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11 minutes ago, Carmichael said:

will play, but what size is that map lol? it looks super small if people play on it and like if were talking 30+

 

It's a 2048x2048 map

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This is the Kingdom Trailer for Rohan & Runihara. A previous prince of Rohan duels the former prince of Runihara after a series of dishonarable insults, the Rohan prince kills the prince of Runihara but the King doesn't respect the duel and goes out to confront the Rohan prince who had just slain his son, with the odds against him the prince pulls out the ancient orb of doom to try and even the fight.

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Sounds fun :)  Although I hope that knives have a bigger combat bonus than swords or axes considering axes are a far better weapon than the other two.

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3 hours ago, Rhianna said:

Sounds fun :)  Although I hope that knives have a bigger combat bonus than swords or axes considering axes are a far better weapon than the other two.

They've been boosted for the faction in video as have spears for that faction.

 

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Really cool concept and ideas, seems like a lot of work went into this. Good luck, keeping a steady population for pvp WU server is not easy. 

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1 minute ago, emoticondnd said:

Any countdown for the opening? I wanna play:D

 

 

I'll open the server on 24th June. I don't have an exact time planned, but it will probably be around lunchtime euro-time.

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Any chance we can get the spell list for each kingdom before hand so we know which one we want to join. Or are they all the same with minor changes only ? Also I don't see a mention of HoTA, safe to assume there isn't one? One other concern was will deed size be capped so people can't just drop 100x100 deeds that serve no purpose other then blocking. Also how will money be gained to drop deeds ?

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1 hour ago, Egard said:

Any chance we can get the spell list for each kingdom before hand so we know which one we want to join. Or are they all the same with minor changes only ? Also I don't see a mention of HoTA, safe to assume there isn't one? One other concern was will deed size be capped so people can't just drop 100x100 deeds that serve no purpose other then blocking. Also how will money be gained to drop deeds ?

 

There is no hota.

 

The way each priest can obtain money is different for each god, and that's detailed in the original post under the 'religious guide' sections.

 

There isn't a deed size cap, but there is a soft limit in that you would need to perform a lot of the main religious actions to get the money to pay the founding cost and upkeep for a large deed. Additionally, with dirtwalls limited to 43 slope and Templars limited to 3, the intention is that undefended blocking deeds will be easier to drain.

 

The spell lists I want people to find out in-game. They are different for each god. 

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Alright fair enough, so the source of money is that religion action thing. Pretty neat concept looking forward to giving it a run tomorrow. 

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Yo what up boys we in this again? Definitely gonna play once my computer gets out of the shop

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