Sindusk

[WU] Datamining

191 posts in this topic

Has anyone looked at the crops?

 

I was curious where the new veggies fall in difficulty.

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7 minutes ago, Saicotic said:

Has anyone looked at the crops?

 

I was curious where the new veggies fall in difficulty.

don't even need to look at WU for that, its all in the cooking manual released alongside the update.

https://docs.google.com/document/d/1PhEhJkjNy-jl3_L5mdaQRVzyfdS7MfAt8_iNwSaHYYE/edit#heading=h.82htjbm91eal

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Apologies if this was covered before.

Does "age" of the horse (mature, aged, venerable etc) affect the speed or carrying strength of the animal?

I was told by one person that venerable horses might be slower/weaker than Aged but by another that it was not true.

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Is there some detailed info on improving imbues? How's the difference between hammer with 10 and 100 for example AS imbue?

 

Also I wanna know if multiple imbues works on single tools. For example WS, BS and AS imbues on a hammer or LW and carpentry on mallet?

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Posted (edited)

cant seem to figure out how strong the royal robes and crown are, i have a set of 90ql rare seyrll and dont know if 98ql robes and crown are stronger or not

Edited by Zaramoth

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On 5/3/2017 at 3:33 AM, Brash_Endeavors said:

Apologies if this was covered before.

Does "age" of the horse (mature, aged, venerable etc) affect the speed or carrying strength of the animal?

I was told by one person that venerable horses might be slower/weaker than Aged but by another that it was not true.
 

 

yes age increases animals stats so it would be stronger at ven (this is why ven animals are harder to kill)

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On 6/12/2017 at 8:26 PM, Zaramoth said:

cant seem to figure out how strong the royal robes and crown are, i have a set of 90ql rare seyrll and dont know if 98ql robes and crown are stronger or not

They function as dragonscale.

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Posted (edited)

Heard that saddles on hitched horses does not boost speed as much as when we ride on the horse. Is that true?

 

Also, we know that bardings slow down horses when we ride on them.

How's about horses with bardings, hitched to the cart/wagon? Couse tested it lately, and I do not see any big difference when 4 horses hitched to the wagon got bardings or not (barding were bronze, so rather heavy version).

Do not know if that matters, but it was tested on rare wagon.

Edited by Wilczan

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Is it possible to find out whether the deed animal ratio is a "binary" on-off-at-15 -- ie, diseases and miscarriages increase if the number drops even one below below 15 and it does not matter whether you are one over the limit or 100 over the limit?

Or is the effect more likely and pronounced the farther you go from 15, and a higher number than 15 may even reduce normal diseases further?

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Thanks Sindusk for this thread and the work you do to uncover the secrets of the game.

 

I have a question for ya. How exactly does the tempering action work while smithing? I know it seems that the action gains WoA and CoC from the item that you are imping rather than from the water. But what determines the success of the action? Is it the ql of the water, or the ql of the item or is it the ql of the container that the water is in?

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Posted (edited)

48 minutes ago, McGarnicle said:

Thanks Sindusk for this thread and the work you do to uncover the secrets of the game.

 

I have a question for ya. How exactly does the tempering action work while smithing? I know it seems that the action gains WoA and CoC from the item that you are imping rather than from the water. But what determines the success of the action? Is it the ql of the water, or the ql of the item or is it the ql of the container that the water is in?

It uses the tool to imp itself when tempering so if you temper 90ql item then it'd work the same as using 90ql pelt or whatever

Edited by Oblivionnreaver

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On 8/11/2017 at 0:46 AM, Brash_Endeavors said:

Is it possible to find out whether the deed animal ratio is a "binary" on-off-at-15 -- ie, diseases and miscarriages increase if the number drops even one below below 15 and it does not matter whether you are one over the limit or 100 over the limit?

Or is the effect more likely and pronounced the farther you go from 15, and a higher number than 15 may even reduce normal diseases further?

 

Just checked and it appears to be binary, with a default of 15 for PvE and 5 for PvP. Being above ratio also triples each creature's chance of packing enchanted grass, which I didn't know.

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Anyone ever do any research for what ql meditation rug is optimal vs skill? 

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Posted (edited)

1 hour ago, Ayluin said:

Anyone ever do any research for what ql meditation rug is optimal vs skill? 

 

So far since 45 meditation skill a regular meditation 1ql rug has done best for me.  I get the biggest ticks that way and I'm over 50 skill now.

 

Be nice if verified, but putting it out there for you if no updated post.

Edited by nicedreams
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Curious as to the statistics for artifacts. What is the strength of the enchantments on the Hammer of Magranon, Sword of Magranon, and Scale of Libila, and do they have any other special features? The wiki says the Hammer grants bonuses to Magranon's followers, and the Scale has a higher parry rate, but is that true?

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