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Corraxx

[4.00 FIXED] - VertexBuffer already bound

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Spoiler

Congratulations, you found a bug in the test client: <VertexBuffer already bound>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Corrax.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 4
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = false
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1024:768:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = false
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
lightmap_min_size = 1
loadInventoryStartup = true
local_list_in_event = true
lod = 2
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 0
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 3
reflection_texture_size = 2
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 4
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = true
show_old_quickbar = true
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 2
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 4
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 1
use_antialiasing = 1
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\Main\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 8 worker threads
Using LWJGL display 1024:768:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (10.18.13.5850)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 980/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 358.50
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_vertex_shader_viewport_index
    GL_AMD_vertex_shader_layer
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_fragment_shader_interlock
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_post_depth_coverage
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_locations
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_sparse_texture2
    GL_ARB_sparse_texture_clamp
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_minmax
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_post_depth_coverage
    GL_EXT_provoking_vertex
    GL_EXT_raster_multisample
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_sparse_texture2
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_filter_minmax
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_conservative_raster
    GL_NV_conservative_raster_dilate
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_fill_rectangle
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_coverage_to_color
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_fragment_shader_interlock
    GL_NV_framebuffer_mixed_samples
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_geometry_shader_passthrough
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_path_rendering_shared_edge
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_sample_locations
    GL_NV_sample_mask_override_coverage
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_fp16_vector
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NV_viewport_array2
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

GLSL version: 4.50 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL defines (4.5): #define USE_CLIP_DISTANCE 1
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Experimental direct buffer cleaner init successful
Loading window positions from C:\Users\USERNAME\wurm\players\Corrax\windows_1024x768.txt
Loading props file C:\Users\USERNAME\wurm\players\Corrax\windows_1024x768.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\_Event.2016-05.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\_Friends.2016-05.txt
Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\Alliance.2016-05.txt
Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\CA_HELP.2016-05.txt
Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\GL-Freedom.2016-05.txt
Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\Freedom.2016-05.txt
Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\Trade.2016-05.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\Main\autorun.txt
Starting update of login splash image...
Saving window positions to C:\Users\USERNAME\wurm\players\Corrax\windows_1024x768.txt
Saving props file C:\Users\USERNAME\wurm\players\Corrax\windows_1024x768.txt
Loading window positions from C:\Users\USERNAME\wurm\players\Corrax\windows_1920x1028.txt
Loading props file C:\Users\USERNAME\wurm\players\Corrax\windows_1920x1028.txt
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Missing texture data requested: graphics.jar:texture/moons/moon1.png
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Water reflection offscreen size 1024x1024
Game loop broken due to exception
java.io.IOException: An existing connection was forcibly closed by the remote host
    at sun.nio.ch.SocketDispatcher.read0(Native Method)
    at sun.nio.ch.SocketDispatcher.read(Unknown Source)
    at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
    at sun.nio.ch.IOUtil.read(Unknown Source)
    at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
    at class.WO64dABs39.XwhlvVTrl(SourceFile:561)
    at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:251)
    at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:7480)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301)
    at java.lang.Thread.run(Unknown Source)
Startup Phase - Disconnected, trying to reconnect...
Disabling Nagles
Disabling Nagles
Login successful
Writing to C:\Users\USERNAME\wurm\players\Corrax\logs\_Skills.2016-05.txt
Execution aborted at connection 2, iteration 43350
java.lang.RuntimeException: No OpenGL context found in the current thread.
    at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
    at org.lwjgl.opengl.GL15.glBindBuffer(GL15.java:78)
    at class.TG1RzQl2vr.mMV5oPkCW(SourceFile:384)
    at class.TG1RzQl2vr.iHOS3zg1KL(SourceFile:599)
    at class.gOAkaRjpy6.FZOk5L6Gfy(SourceFile:420)
    at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:510)
    at class.BIZPFqyW8o.FZOk5L6Gfy(SourceFile:333)
    at class.eUu5QE3a7s.FZOk5L6Gfy(SourceFile:322)
    at class.IXQhZSXfrD.FZOk5L6Gfy(SourceFile:102)
    at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173)
    at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183)
    at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173)
    at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183)
    at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173)
    at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183)
    at class.IXQhZSXfrD.FZOk5L6Gfy(SourceFile:102)
    at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173)
    at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183)
    at class.IXQhZSXfrD.FZOk5L6Gfy(SourceFile:102)
    at class.r1mACVJbw.FZOk5L6Gfy(SourceFile:402)
    at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173)
    at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183)
    at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173)
    at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:195)
    at class.dMve92WOc5.run(SourceFile:86)
    at java.lang.Thread.run(Unknown Source)
Run time  10m, local time Wed May 25 10:41:23 AST 2016
Destroying game window
====== FAILED ASSERT ======
com.wurmonline.client.iHOS3zg1KL: VertexBuffer already bound
    at com.wurmonline.client.iHOS3zg1KL.mMV5oPkCW(SourceFile:63)
    at com.wurmonline.client.iHOS3zg1KL.FZOk5L6Gfy(SourceFile:37)
    at class.TG1RzQl2vr.FZOk5L6Gfy(SourceFile:196)
    at class.gOAkaRjpy6.iHOS3zg1KL(SourceFile:636)
    at class.jbBMGNT7CW.FZOk5L6Gfy(SourceFile:1106)
    at class.xr1PEhaeK.XwhlvVTrl(SourceFile:539)
    at class.zH8QowS8qz.XwhlvVTrl(SourceFile:1242)
    at class.zH8QowS8qz.mMV5oPkCW(SourceFile:971)
    at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:12497)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301)
    at java.lang.Thread.run(Unknown Source)

 

Got this a couple of times in the last hour, each time accessing large crates in a cave. VertexBuffer already bound.

 

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Got the same!

 

Congratulations, you found a bug in the test client: <VertexBuffer already bound>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:

Preparing to enable console logging.
Now logging to C:\Games\Wurm\console.Alyeska.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
collada_animations = 4
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1920:1080:32:-1:false:true
enable_contribution_culling = true
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 15
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 15
fov_horizontal = 80
fps_limit = 120
fps_limit_background = 15
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
lightmap_min_size = 1
loadInventoryStartup = true
local_list_in_event = true
lod = 2
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = false
max_texture_size = 3
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 3
reflection_texture_size = 2
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 4
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 2
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 0
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 4
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Games\Wurm\configs\Nora\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Translating legacy key PLUS to ADD
Word filter loaded: 23
Starting global job manager with 8 worker threads
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.4752)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 970M/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 347.52
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_vertex_shader_viewport_index
    GL_AMD_vertex_shader_layer
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_NV_internalformat_sample_query
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_query_buffer_object
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_post_depth_coverage
    GL_EXT_provoking_vertex
    GL_EXT_raster_multisample
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_formatted
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_sparse_texture2
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_filter_minmax
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_equation_advanced_coherent
    GL_NV_blend_square
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_conservative_raster
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_fill_rectangle
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_coverage_to_color
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_fragment_shader_interlock
    GL_NV_framebuffer_mixed_samples
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_geometry_shader_passthrough
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_path_rendering_shared_edge
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_sample_locations
    GL_NV_sample_mask_override_coverage
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_atomic_fp16_vector
    GL_NV_shader_atomic_int64
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NV_viewport_array2
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

GLSL version: 4.50 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 124 (124)
GLSL defines (4.5): #define USE_CLIP_DISTANCE 1
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (15). Texture Size: 512
Initializing font texture for SansSerif (15, italic). Texture Size: 128
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Experimental direct buffer cleaner init successful
Loading window positions from C:\Games\Wurm\players\Alyeska\windows_1920x1080.txt
Loading props file C:\Games\Wurm\players\Alyeska\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Games\Wurm\players\Alyeska\logs\_Event.2016-05.txt
Disabling Nagles
Writing to C:\Games\Wurm\players\Alyeska\logs\_Friends.2016-05.txt
Writing to C:\Games\Wurm\players\Alyeska\logs\Alliance.2016-05.txt
Login successful
Executing C:\Games\Wurm\configs\Nora\autorun.txt
Starting update of login splash image...
Saving window positions to C:\Games\Wurm\players\Alyeska\windows_1920x1080.txt
Saving props file C:\Games\Wurm\players\Alyeska\windows_1920x1080.txt
Loading window positions from C:\Games\Wurm\players\Alyeska\windows_1920x1018.txt
Loading props file C:\Games\Wurm\players\Alyeska\windows_1920x1018.txt
Initializing font texture for SansSerif (12). Texture Size: 128
Writing to C:\Games\Wurm\players\Alyeska\logs\Village.2016-05.txt
Writing to C:\Games\Wurm\players\Alyeska\logs\Freedom.2016-05.txt
Writing to C:\Games\Wurm\players\Alyeska\logs\Trade.2016-05.txt
Finished loading new login splash image!
No mapping found for hair7
Water reflection offscreen size 1024x1024
Writing to C:\Games\Wurm\players\Alyeska\logs\_Skills.2016-05.txt
Writing to C:\Games\Wurm\players\Alyeska\logs\PM__Simyaci.2016-05.txt
Initializing font texture for SansSerif (15, bold). Texture Size: 256
Execution aborted at connection 1, iteration 16538
Run time  7m, local time Wed May 25 15:25:29 CDT 2016
Destroying game window
java.lang.RuntimeException: No OpenGL context found in the current thread.
    at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
    at org.lwjgl.opengl.GL15.glBindBuffer(GL15.java:78)
    at class.TG1RzQl2vr.mMV5oPkCW(SourceFile:384)
    at class.TG1RzQl2vr.iHOS3zg1KL(SourceFile:599)
    at class.gOAkaRjpy6.FZOk5L6Gfy(SourceFile:420)
    at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:510)
    at class.BIZPFqyW8o.FZOk5L6Gfy(SourceFile:333)
    at class.Y78TWTYDf.FZOk5L6Gfy(SourceFile:295)
    at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173)
    at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183)
    at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173)
    at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:195)
    at class.dMve92WOc5.run(SourceFile:86)
    at java.lang.Thread.run(Unknown Source)
====== FAILED ASSERT ======
com.wurmonline.client.iHOS3zg1KL: VertexBuffer already bound
    at com.wurmonline.client.iHOS3zg1KL.mMV5oPkCW(SourceFile:63)
    at com.wurmonline.client.iHOS3zg1KL.FZOk5L6Gfy(SourceFile:37)
    at class.TG1RzQl2vr.FZOk5L6Gfy(SourceFile:196)
    at class.gOAkaRjpy6.iHOS3zg1KL(SourceFile:636)
    at class.jbBMGNT7CW.FZOk5L6Gfy(SourceFile:1106)
    at class.xr1PEhaeK.XwhlvVTrl(SourceFile:539)
    at class.zH8QowS8qz.XwhlvVTrl(SourceFile:1242)
    at class.zH8QowS8qz.mMV5oPkCW(SourceFile:971)
    at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:12497)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301)
    at java.lang.Thread.run(Unknown Source)

 

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Same, though a bit more detail on the vertexbuffer perhaps. For me, it happened just after I had turned to south and having all textures disappear (just sky left) for a bit, then getting textures on and off again, then getting it all back but at FPS 0-2 (Nvidea, not used to that one having trouble...). Turned away from it to the west, fps still 0-4, took few steps and crashed with 'you found a bug, post it'.

 

Spoiler

Congratulations, you found a bug in the test client: <VertexBuffer glMapBuffer call failed: 1285>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:

Preparing to enable console logging.
Now logging to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\console.Cinghri.log

=== Wurm options ===
animation_playback_self = 1
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
collada_animations = 1
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:false:0:1680:1050:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 12
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 110
fps_limit = 45
fps_limit_background = 15
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 6
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = false
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = true
high_res_binoculars = true
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
lightmap_min_size = 1
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 3
model_loader_thread_priority = 2
model_loading_threads = 0
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 20
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 0
sound_al_gain = 10
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 8
sound_music_level = 5
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = false
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = false
sound_play_work = true
stipple_enabled = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = false
terrain_res = 0
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 1
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = false
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = false
water_detail = 0

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\configs\Verylow-Sound-1680x1050\keybindings.txt
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 2 worker threads
Using LWJGL display 1680:1050:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nv4_disp (6.14.13.3182)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GT 630/PCIe/SSE2
OpenGL version: 4.4.0
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_query_buffer_object
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_debug
    GL_KTX_buffer_region
    GL_NV_bindless_multi_draw_indirect
    GL_NV_blend_equation_advanced
    GL_NV_blend_square
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_ES1_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_ARB_sparse_texture
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

GLSL version: 4.40 NVIDIA via Cg compiler
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 124 (124)
GLSL defines (4.4): #define USE_CLIP_DISTANCE 1
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Increasing image buffer to 16777216
Startup Phase - Initializing..
Initializing font texture for SansSerif (12). Texture Size: 512
Initializing font texture for SansSerif (12, italic). Texture Size: 128
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Experimental direct buffer cleaner init successful
Loading window positions from D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\windows_1680x1024.txt
Loading props file D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\windows_1680x1024.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\_Event.2016-05.txt
Disabling Nagles
WARNING: add on missing window 23315152657121299
WARNING: add on missing window 23315152657121299
WARNING: add on missing window 23315152657121299
WARNING: add on missing window 23315152657121299
WARNING: add on missing window 23315152657121299
WARNING: add on missing window 23315152657121299
WARNING: add on missing window 23315152657121299
WARNING: add on missing window 23315152657121299
Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\Alliance.2016-05.txt
mei 26, 2016 2:25:35 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set attitude of creature 45537407533312 because it doesn't exist
House 16602481296900 doesn't exist!
Login successful
Executing D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\configs\Verylow-Sound-1680x1050\autorun.txt
Starting update of login splash image...
Initializing font texture for SansSerif (11). Texture Size: 128
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\GL-Freedom.2016-05.txt
Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\Trade.2016-05.txt
WARNING: update on missing window 3034058598647298
WARNING: update on missing window 3034058632201730
WARNING: update on missing window 3034058648978946
WARNING: update on missing window 3034058665756162
WARNING: update on missing window 3034058682533378
WARNING: update on missing window 3034058699310594
WARNING: update on missing window 3034058716087810
WARNING: update on missing window 3034058732865026
WARNING: update on missing window 3034058749642242
WARNING: update on missing window 3034058766419458
Queue render class.gOAkaRjpy6@1721083: Out of memory (1285)
Exception in thread "ConsoleTraceListener" java.lang.OutOfMemoryError: unable to create new native thread
    at java.lang.Thread.start0(Native Method)
    at java.lang.Thread.start(Unknown Source)
    at sun.awt.AWTAutoShutdown.activateBlockerThread(Unknown Source)
    at sun.awt.AWTAutoShutdown.notifyThreadBusy(Unknown Source)
    at java.awt.EventQueue$5.run(Unknown Source)
    at java.awt.EventQueue$5.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.awt.EventQueue.initDispatchThread(Unknown Source)
    at java.awt.EventQueue.postEventPrivate(Unknown Source)
    at java.awt.EventQueue.postEvent(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at javax.swing.SwingUtilities.invokeLater(Unknown Source)
    at com.sun.deploy.uitoolkit.impl.awt.ui.SwingConsoleWindow$27.execute(Unknown Source)
    at com.sun.javaws.ui.JavawsSysRun.delegate(Unknown Source)
    at com.sun.deploy.util.DeploySysRun.execute(Unknown Source)
    at com.sun.deploy.uitoolkit.impl.awt.ui.SwingConsoleWindow.invokeLater(Unknown Source)
    at com.sun.deploy.uitoolkit.impl.awt.ui.SwingConsoleWindow.append(Unknown Source)
    at com.sun.deploy.uitoolkit.ui.ConsoleTraceListener$ConsoleWriterThread.run(Unknown Source)
Execution aborted at connection 1, iteration 4721
Run time  8m, local time Thu May 26 14:34:06 CEST 2016
Destroying game window
====== FAILED ASSERT ======
com.wurmonline.client.iHOS3zg1KL: VertexBuffer glMapBuffer call failed: 1285
    at com.wurmonline.client.iHOS3zg1KL.mMV5oPkCW(SourceFile:63)
    at class.TG1RzQl2vr.FZOk5L6Gfy(SourceFile:472)
    at class.OedBfK7Dih.FZOk5L6Gfy(SourceFile:298)
    at class.cwdLOlLwC.mMV5oPkCW(SourceFile:4567)
    at class.n17TQIcCTI.yuix3IabUz(SourceFile:844)
    at class.zH8QowS8qz.FZOk5L6Gfy(SourceFile:698)
    at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:12473)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301)
    at java.lang.Thread.run(Unknown Source)

 

And again when trying to open settlement-info (through rightclicking in and on inventory)

Spoiler

Congratulations, you found a bug in the test client: <VertexBuffer glMapBuffer call failed: 1285>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:

Preparing to enable console logging.
Now logging to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\console.Cinghri.log

=== Wurm options ===
animation_playback_self = 1
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
collada_animations = 1
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:false:0:1680:1050:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 12
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 110
fps_limit = 45
fps_limit_background = 15
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 6
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = false
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = true
high_res_binoculars = true
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
lightmap_min_size = 1
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 3
model_loader_thread_priority = 2
model_loading_threads = 0
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shadow_mapsize = 1
shift_drag_default = 20
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 0
sound_al_gain = 10
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 8
sound_music_level = 5
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = false
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = false
sound_play_work = true
stipple_enabled = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = false
terrain_res = 0
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 1
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = false
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = false
water_detail = 0

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\configs\Verylow-Sound-1680x1050\keybindings.txt
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 2 worker threads
Using LWJGL display 1680:1050:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nv4_disp (6.14.13.3182)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GT 630/PCIe/SSE2
OpenGL version: 4.4.0
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_query_buffer_object
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_debug
    GL_KTX_buffer_region
    GL_NV_bindless_multi_draw_indirect
    GL_NV_blend_equation_advanced
    GL_NV_blend_square
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_ES1_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_ARB_sparse_texture
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

GLSL version: 4.40 NVIDIA via Cg compiler
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 124 (124)
GLSL defines (4.4): #define USE_CLIP_DISTANCE 1
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Increasing image buffer to 16777216
Startup Phase - Initializing..
Initializing font texture for SansSerif (12). Texture Size: 512
Initializing font texture for SansSerif (12, italic). Texture Size: 128
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Experimental direct buffer cleaner init successful
Loading window positions from D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\windows_1680x1024.txt
Loading props file D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\windows_1680x1024.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\_Event.2016-05.txt
Disabling Nagles
WARNING: add on missing window 23315152657121299
WARNING: add on missing window 23315152657121299
WARNING: add on missing window 23315152657121299
WARNING: add on missing window 23315152657121299
WARNING: add on missing window 23315152657121299
WARNING: add on missing window 23315152657121299
WARNING: add on missing window 23315152657121299
WARNING: add on missing window 23315152657121299
Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\Alliance.2016-05.txt
mei 26, 2016 3:15:38 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set attitude of creature 45537407533312 because it doesn't exist
Login successful
Executing D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\configs\Verylow-Sound-1680x1050\autorun.txt
Starting update of login splash image...
Finished loading new login splash image!
Initializing font texture for SansSerif (11). Texture Size: 128
Initializing font texture for SansSerif (12). Texture Size: 128
Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\Freedom.2016-05.txt
Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\Trade.2016-05.txt
Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\GL-Freedom.2016-05.txt
WARNING: update on missing window 3034084586554882
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free_look_mode_sensitivity now has value 9
Saving props file D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\configs\Verylow-Sound-1680x1050\gamesettings.txt
Keybindings saved.
Writing to D:\Games\_Online_Games\Wurm_Totaal\Wurm-the-Game\players\Cinghri\logs\_Skills.2016-05.txt
Can't add effect to 1616822000420354 because it doesn't exist.
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Queue render class.gOAkaRjpy6@33c062: Out of memory (1285)
Exception in thread "ConsoleTraceListener" java.lang.OutOfMemoryError: unable to create new native thread
    at java.lang.Thread.start0(Native Method)
    at java.lang.Thread.start(Unknown Source)
    at sun.awt.AWTAutoShutdown.activateBlockerThread(Unknown Source)
    at sun.awt.AWTAutoShutdown.notifyThreadBusy(Unknown Source)
    at java.awt.EventQueue$5.run(Unknown Source)
    at java.awt.EventQueue$5.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.awt.EventQueue.initDispatchThread(Unknown Source)
    at java.awt.EventQueue.postEventPrivate(Unknown Source)
    at java.awt.EventQueue.postEvent(Unknown Source)
    at java.awt.EventQueue.invokeLater(Unknown Source)
    at javax.swing.SwingUtilities.invokeLater(Unknown Source)
    at com.sun.deploy.uitoolkit.impl.awt.ui.SwingConsoleWindow$27.execute(Unknown Source)
    at com.sun.javaws.ui.JavawsSysRun.delegate(Unknown Source)
    at com.sun.deploy.util.DeploySysRun.execute(Unknown Source)
    at com.sun.deploy.uitoolkit.impl.awt.ui.SwingConsoleWindow.invokeLater(Unknown Source)
    at com.sun.deploy.uitoolkit.impl.awt.ui.SwingConsoleWindow.append(Unknown Source)
    at com.sun.deploy.uitoolkit.ui.ConsoleTraceListener$ConsoleWriterThread.run(Unknown Source)
Execution aborted at connection 1, iteration 19506
Run time  31m, local time Thu May 26 15:46:55 CEST 2016
Destroying game window
====== FAILED ASSERT ======
com.wurmonline.client.iHOS3zg1KL: VertexBuffer glMapBuffer call failed: 1285
    at com.wurmonline.client.iHOS3zg1KL.mMV5oPkCW(SourceFile:63)
    at class.TG1RzQl2vr.FZOk5L6Gfy(SourceFile:472)
    at class.OedBfK7Dih.FZOk5L6Gfy(SourceFile:298)
    at class.cwdLOlLwC.mMV5oPkCW(SourceFile:4567)
    at class.n17TQIcCTI.yuix3IabUz(SourceFile:844)
    at class.zH8QowS8qz.FZOk5L6Gfy(SourceFile:698)
    at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:12473)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301)
    at java.lang.Thread.run(Unknown Source)

 

 

 

Edited by Kianga

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happened standing  still in a mine making support beams. No camera move just pushing Create.

 

Had a fast DC / reconnect about 30 mins before

 

Same Vertex  error, error log lost in copy/paste sorry :S

 

end of console log:

Spoiler

Destroying game window
java.lang.RuntimeException: No OpenGL context found in the current thread.
    at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
    at org.lwjgl.opengl.GL15.glBindBuffer(GL15.java:78)
    at class.TG1RzQl2vr.mMV5oPkCW(SourceFile:384)
    at class.TG1RzQl2vr.iHOS3zg1KL(SourceFile:599)
    at class.gOAkaRjpy6.FZOk5L6Gfy(SourceFile:420)
    at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:510)
    at class.UQa1EivPQ3.FZOk5L6Gfy(SourceFile:1182)
    at class.CyBUrRMIOw.FZOk5L6Gfy(SourceFile:400)
    at class.CyBUrRMIOw.FZOk5L6Gfy(SourceFile:298)
    at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173)
    at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:195)
    at class.dMve92WOc5.run(SourceFile:86)
    at java.lang.Thread.run(Thread.java:745)
====== FAILED ASSERT ======
com.wurmonline.client.iHOS3zg1KL: VertexBuffer already bound
    at com.wurmonline.client.iHOS3zg1KL.mMV5oPkCW(SourceFile:63)
    at com.wurmonline.client.iHOS3zg1KL.FZOk5L6Gfy(SourceFile:37)
    at class.TG1RzQl2vr.FZOk5L6Gfy(SourceFile:196)
    at class.gOAkaRjpy6.iHOS3zg1KL(SourceFile:636)
    at class.jbBMGNT7CW.FZOk5L6Gfy(SourceFile:1106)
    at class.xr1PEhaeK.XwhlvVTrl(SourceFile:539)
    at class.zH8QowS8qz.XwhlvVTrl(SourceFile:1242)
    at class.zH8QowS8qz.mMV5oPkCW(SourceFile:971)
    at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:12497)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301)
    at java.lang.Thread.run(Thread.java:745)
Exiting Wurm after Assertion Failure
Time is Thu May 26 16:49:51 CEST 2016
Performing final cleanup after playing  1h 30m
Saving props file /home/USERNAME/wurm/players/Jaz/playerdata.txt
Saving props file /home/USERNAME/wurm/configs/high/gamesettings.txt
Saving props file /home/USERNAME/wurm/players/Jaz/stats.txt
Dumped skills to /home/USERNAME/wurm/players/Jaz/dumps/skills.20160526.1649.txt
Saving window positions to /home/USERNAME/wurm/players/Jaz/windows_1875x1176.txt
Saving props file /home/USERNAME/wurm/players/Jaz/windows_1875x1176.txt
Destroying game window
Shutting down OpenAL subsystem.
WOM Loader exited.
Collada Model Loader exited.
WOM Loader exited.
Job executor 0 terminating
Job executor 1 terminating
Job executor 2 terminating
Job executor 3 terminating
Running garbage collector...
Fast Clock Workaround Thread exited.
Running finalization...
Goodbye.
Exit.
WARNING: OpenAL was already stopped.

 

 

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had the same happen to me a little while back when trying to open a bigger number of bsbs/crates in my house. which has another problem but theres another thread for that already.

 

log:

Spoiler

Congratulations, you found a bug in the test client: <VertexBuffer already bound>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Arium.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = false
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1920:1080:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = false
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 25
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 75
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
lightmap_min_size = 1
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 0
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 2
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = true
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = false
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 1
sound_buzzlevel = 2
sound_cache_enabled = false
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = false
sound_play_buzz = false
sound_play_combat = true
sound_play_door = false
sound_play_emotes = false
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = false
sound_play_work = false
stipple_enabled = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = false
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 0
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = false
use_anisotropic_filtering = 2
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 0

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PLUS to ADD
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key PAGE_UP to PRIOR
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 1920:1080:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (10.18.13.6143)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 460/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 361.43
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_blend_equation_advanced
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NV_shader_thread_group
    GL_KHR_blend_equation_advanced
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:0
OpenGL depth format: 24:0

GLSL version: 4.50 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL defines (4.5): #define USE_CLIP_DISTANCE 1
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Increasing image buffer to 16777216
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Experimental direct buffer cleaner init successful
Loading window positions from C:\Users\USERNAME\wurm\players\Arium\windows_1920x1080.txt
Loading props file C:\Users\USERNAME\wurm\players\Arium\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Arium\logs\_Event.2016-05.txt
Disabling Nagles
WARNING: add on missing window 32696357663997971
WARNING: add on missing window 32696357663997971
WARNING: add on missing window 32696357663997971
WARNING: add on missing window 32696357663997971
WARNING: add on missing window 32696357663997971
WARNING: add on missing window 32696357663997971
WARNING: add on missing window 32696357663997971
WARNING: add on missing window 32696357663997971
WARNING: add on missing window 32696357663997971
Writing to C:\Users\USERNAME\wurm\players\Arium\logs\_Friends.2016-05.txt
Writing to C:\Users\USERNAME\wurm\players\Arium\logs\Alliance.2016-05.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Mai 25, 2016 3:50:45 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNUNG: Can't set attitude of creature 63860073562368 because it doesn't exist
Writing to C:\Users\USERNAME\wurm\players\Arium\logs\Village.2016-05.txt
Finished loading new login splash image!
Initializing font texture for SansSerif (12). Texture Size: 128
Saving window positions to C:\Users\USERNAME\wurm\players\Arium\windows_1920x1080.txt
Saving props file C:\Users\USERNAME\wurm\players\Arium\windows_1920x1080.txt
Loading window positions from C:\Users\USERNAME\wurm\players\Arium\windows_1920x1018.txt
Loading props file C:\Users\USERNAME\wurm\players\Arium\windows_1920x1018.txt
Writing to C:\Users\USERNAME\wurm\players\Arium\logs\_Combat.2016-05.txt
Mai 25, 2016 4:04:21 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNUNG: Can't set damage of creature 4950664937472769 because it doesn't exist
Can't delete creature 4950664937472769 because it doesn't exist
Game loop broken due to exception
java.io.IOException: Eine vorhandene Verbindung wurde vom Remotehost geschlossen
    at sun.nio.ch.SocketDispatcher.read0(Native Method)
    at sun.nio.ch.SocketDispatcher.read(Unknown Source)
    at sun.nio.ch.IOUtil.readIntoNativeBuffer(Unknown Source)
    at sun.nio.ch.IOUtil.read(Unknown Source)
    at sun.nio.ch.SocketChannelImpl.read(Unknown Source)
    at class.WO64dABs39.XwhlvVTrl(SourceFile:561)
    at class.bQecKPCrYb.FZOk5L6Gfy(SourceFile:251)
    at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:7480)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301)
    at java.lang.Thread.run(Unknown Source)
Startup Phase - Disconnected, trying to reconnect...
Disabling Nagles
Disabling Nagles
Mai 25, 2016 4:06:50 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNUNG: Can't set attitude of creature 63860073562368 because it doesn't exist
House 81899070423812 doesn't exist!
Login successful
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Initializing font texture for Monospaced (11). Texture Size: 128
Writing to C:\Users\USERNAME\wurm\players\Arium\logs\_Skills.2016-05.txt

remove effect spam:

Spoiler

Can't remove effect from 1661556433617666 because it doesn't exist.
Can't remove effect from 1661556433617666 because it doesn't exist.
Can't remove effect from 1661558866313986 because it doesn't exist.
Can't remove effect from 1661558866313986 because it doesn't exist.
Can't remove effect from 1105312333431554 because it doesn't exist.
Can't remove effect from 1105312333431554 because it doesn't exist.
Can't remove effect from 1312417585824514 because it doesn't exist.
Can't remove effect from 1312417585824514 because it doesn't exist.
Can't remove effect from 1228004550247170 because it doesn't exist.
Can't remove effect from 1228004550247170 because it doesn't exist.
Can't remove effect from 1167949700268802 because it doesn't exist.
Can't remove effect from 1167949700268802 because it doesn't exist.
Can't remove effect from 1331548410348290 because it doesn't exist.
Can't remove effect from 1331548410348290 because it doesn't exist.
Can't remove effect from 2217541057381122 because it doesn't exist.
Can't remove effect from 2217541057381122 because it doesn't exist.
Can't remove effect from 1160179886326530 because it doesn't exist.
Can't remove effect from 1160179886326530 because it doesn't exist.
Can't remove effect from 1103643436647170 because it doesn't exist.
Can't remove effect from 1103643436647170 because it doesn't exist.
Can't remove effect from 1346872853660418 because it doesn't exist.
Can't remove effect from 1346872853660418 because it doesn't exist.
Can't remove effect from 257046746235650 because it doesn't exist.
Can't remove effect from 257046746235650 because it doesn't exist.
Can't remove effect from 1137155774612226 because it doesn't exist.
Can't remove effect from 1137155774612226 because it doesn't exist.
Can't remove effect from 1346872669111042 because it doesn't exist.
Can't remove effect from 1346872669111042 because it doesn't exist.
Can't remove effect from 2267052416959234 because it doesn't exist.
Can't remove effect from 2267052416959234 because it doesn't exist.
Can't remove effect from 1103700848280322 because it doesn't exist.
Can't remove effect from 1103700848280322 because it doesn't exist.
Can't remove effect from 1575658362766082 because it doesn't exist.
Can't remove effect from 1575658362766082 because it doesn't exist.
Can't remove effect from 1122025913451266 because it doesn't exist.
Can't remove effect from 1122025913451266 because it doesn't exist.
Can't remove effect from 1346872971100930 because it doesn't exist.
Can't remove effect from 1346872971100930 because it doesn't exist.
Can't remove effect from 1346872719442690 because it doesn't exist.
Can't remove effect from 1346872719442690 because it doesn't exist.
Can't remove effect from 1346872685888258 because it doesn't exist.
Can't remove effect from 1346872685888258 because it doesn't exist.
Can't remove effect from 1346872803328770 because it doesn't exist.
Can't remove effect from 1346872803328770 because it doesn't exist.
Can't remove effect from 1160179366232834 because it doesn't exist.
Can't remove effect from 1160179366232834 because it doesn't exist.
Can't remove effect from 1203725771211522 because it doesn't exist.
Can't remove effect from 1203725771211522 because it doesn't exist.
Can't remove effect from 1203724814910210 because it doesn't exist.
Can't remove effect from 1203724814910210 because it doesn't exist.
Can't remove effect from 1331547890254594 because it doesn't exist.
Can't remove effect from 1331547890254594 because it doesn't exist.
Can't remove effect from 107574468805890 because it doesn't exist.
Can't remove effect from 107574468805890 because it doesn't exist.
Can't remove effect from 1189194001023746 because it doesn't exist.
Can't remove effect from 1189194001023746 because it doesn't exist.
Can't remove effect from 674225761288962 because it doesn't exist.
Can't remove effect from 674225761288962 because it doesn't exist.
Can't remove effect from 1137150892442370 because it doesn't exist.
Can't remove effect from 1137150892442370 because it doesn't exist.
Can't remove effect from 1137151697748738 because it doesn't exist.
Can't remove effect from 1137151697748738 because it doesn't exist.
Can't remove effect from 1189193967469314 because it doesn't exist.
Can't remove effect from 1189193967469314 because it doesn't exist.
Can't remove effect from 1160179869549314 because it doesn't exist.
Can't remove effect from 1160179869549314 because it doesn't exist.
Can't remove effect from 1160180121207554 because it doesn't exist.
Can't remove effect from 1160180121207554 because it doesn't exist.
Can't remove effect from 1160180154761986 because it doesn't exist.
Can't remove effect from 1160180154761986 because it doesn't exist.
Can't remove effect from 1160179617891074 because it doesn't exist.
Can't remove effect from 1160179617891074 because it doesn't exist.
Can't remove effect from 1203725167231746 because it doesn't exist.
Can't remove effect from 1203725167231746 because it doesn't exist.
Can't remove effect from 1203725569884930 because it doesn't exist.
Can't remove effect from 1203725569884930 because it doesn't exist.
Can't remove effect from 1103699556434690 because it doesn't exist.
Can't remove effect from 1103699556434690 because it doesn't exist.
Can't remove effect from 107574150038786 because it doesn't exist.
Can't remove effect from 107574150038786 because it doesn't exist.
Can't remove effect from 107574888236290 because it doesn't exist.
Can't remove effect from 107574888236290 because it doesn't exist.
Can't remove effect from 1122026785866498 because it doesn't exist.
Can't remove effect from 1122026785866498 because it doesn't exist.
Can't remove effect from 1122025611461378 because it doesn't exist.
Can't remove effect from 1122025611461378 because it doesn't exist.


Saving window positions to C:\Users\USERNAME\wurm\players\Arium\windows_1920x1018.txt
Saving props file C:\Users\USERNAME\wurm\players\Arium\windows_1920x1018.txt
Loading window positions from C:\Users\USERNAME\wurm\players\Arium\windows_944x1002.txt
Loading props file C:\Users\USERNAME\wurm\players\Arium\windows_944x1002.txt
No mapping found for hair6
No mapping found for hair6
WARNING: Fake did not exist for class.vp5Ih9ug8A@511980b3

add effect spam:

Spoiler

Can't add effect to 1661556433617666 because it doesn't exist.
Can't add effect to 1661558866313986 because it doesn't exist.
Can't add effect to 1105312333431554 because it doesn't exist.
Can't add effect to 1312417585824514 because it doesn't exist.
Can't add effect to 1228004550247170 because it doesn't exist.
Can't add effect to 1167949700268802 because it doesn't exist.
Can't add effect to 1331548410348290 because it doesn't exist.
Can't add effect to 2217541057381122 because it doesn't exist.
Can't add effect to 1160179886326530 because it doesn't exist.
Can't add effect to 1103643436647170 because it doesn't exist.
Can't add effect to 1137155774612226 because it doesn't exist.
Can't add effect to 1346872669111042 because it doesn't exist.
Can't add effect to 2267052416959234 because it doesn't exist.
Can't add effect to 1103700848280322 because it doesn't exist.
Can't add effect to 1575658362766082 because it doesn't exist.
Can't add effect to 1122025913451266 because it doesn't exist.
Can't add effect to 1346872971100930 because it doesn't exist.
Can't add effect to 1160179366232834 because it doesn't exist.
Can't add effect to 1203725771211522 because it doesn't exist.
Can't add effect to 1203724814910210 because it doesn't exist.
Can't add effect to 1331547890254594 because it doesn't exist.
Can't add effect to 107574468805890 because it doesn't exist.
Can't add effect to 1189194001023746 because it doesn't exist.
Can't add effect to 674225761288962 because it doesn't exist.
Can't add effect to 1137150892442370 because it doesn't exist.
Can't add effect to 1137151697748738 because it doesn't exist.
Can't add effect to 1189193967469314 because it doesn't exist.
Can't add effect to 1160179869549314 because it doesn't exist.
Can't add effect to 1160180121207554 because it doesn't exist.
Can't add effect to 1160180154761986 because it doesn't exist.
Can't add effect to 1160179617891074 because it doesn't exist.
Can't add effect to 1203725167231746 because it doesn't exist.
Can't add effect to 1203725569884930 because it doesn't exist.
Can't add effect to 1103699556434690 because it doesn't exist.
Can't add effect to 107574150038786 because it doesn't exist.
Can't add effect to 107574888236290 because it doesn't exist.
Can't add effect to 1122026785866498 because it doesn't exist.
Can't add effect to 1122025611461378 because it doesn't exist.

remove effect spam:

Spoiler

Can't remove effect from 1661556433617666 because it doesn't exist.
Can't remove effect from 1661556433617666 because it doesn't exist.
Can't remove effect from 1661558866313986 because it doesn't exist.
Can't remove effect from 1661558866313986 because it doesn't exist.
Can't remove effect from 1105312333431554 because it doesn't exist.
Can't remove effect from 1105312333431554 because it doesn't exist.
Can't remove effect from 1312417585824514 because it doesn't exist.
Can't remove effect from 1312417585824514 because it doesn't exist.
Can't remove effect from 1228004550247170 because it doesn't exist.
Can't remove effect from 1228004550247170 because it doesn't exist.
Can't remove effect from 1167949700268802 because it doesn't exist.
Can't remove effect from 1167949700268802 because it doesn't exist.
Can't remove effect from 1331548410348290 because it doesn't exist.
Can't remove effect from 1331548410348290 because it doesn't exist.
Can't remove effect from 2217541057381122 because it doesn't exist.
Can't remove effect from 2217541057381122 because it doesn't exist.
Can't remove effect from 1160179886326530 because it doesn't exist.
Can't remove effect from 1160179886326530 because it doesn't exist.
Can't remove effect from 1103643436647170 because it doesn't exist.
Can't remove effect from 1103643436647170 because it doesn't exist.
Can't remove effect from 1137155774612226 because it doesn't exist.
Can't remove effect from 1137155774612226 because it doesn't exist.
Can't remove effect from 1346872669111042 because it doesn't exist.
Can't remove effect from 1346872669111042 because it doesn't exist.
Can't remove effect from 2267052416959234 because it doesn't exist.
Can't remove effect from 2267052416959234 because it doesn't exist.
Can't remove effect from 1103700848280322 because it doesn't exist.
Can't remove effect from 1103700848280322 because it doesn't exist.
Can't remove effect from 1575658362766082 because it doesn't exist.
Can't remove effect from 1575658362766082 because it doesn't exist.
Can't remove effect from 1122025913451266 because it doesn't exist.
Can't remove effect from 1122025913451266 because it doesn't exist.
Can't remove effect from 1346872971100930 because it doesn't exist.
Can't remove effect from 1346872971100930 because it doesn't exist.
Can't remove effect from 1160179366232834 because it doesn't exist.
Can't remove effect from 1160179366232834 because it doesn't exist.
Can't remove effect from 1203725771211522 because it doesn't exist.
Can't remove effect from 1203725771211522 because it doesn't exist.
Can't remove effect from 1203724814910210 because it doesn't exist.
Can't remove effect from 1203724814910210 because it doesn't exist.
Can't remove effect from 1331547890254594 because it doesn't exist.
Can't remove effect from 1331547890254594 because it doesn't exist.
Can't remove effect from 107574468805890 because it doesn't exist.
Can't remove effect from 107574468805890 because it doesn't exist.
Can't remove effect from 1189194001023746 because it doesn't exist.
Can't remove effect from 1189194001023746 because it doesn't exist.
Can't remove effect from 674225761288962 because it doesn't exist.
Can't remove effect from 674225761288962 because it doesn't exist.
Can't remove effect from 1137150892442370 because it doesn't exist.
Can't remove effect from 1137150892442370 because it doesn't exist.
Can't remove effect from 1137151697748738 because it doesn't exist.
Can't remove effect from 1137151697748738 because it doesn't exist.
Can't remove effect from 1189193967469314 because it doesn't exist.
Can't remove effect from 1189193967469314 because it doesn't exist.
Can't remove effect from 1160179869549314 because it doesn't exist.
Can't remove effect from 1160179869549314 because it doesn't exist.
Can't remove effect from 1160180121207554 because it doesn't exist.
Can't remove effect from 1160180121207554 because it doesn't exist.
Can't remove effect from 1160180154761986 because it doesn't exist.
Can't remove effect from 1160180154761986 because it doesn't exist.
Can't remove effect from 1160179617891074 because it doesn't exist.
Can't remove effect from 1160179617891074 because it doesn't exist.
Can't remove effect from 1203725167231746 because it doesn't exist.
Can't remove effect from 1203725167231746 because it doesn't exist.
Can't remove effect from 1203725569884930 because it doesn't exist.
Can't remove effect from 1203725569884930 because it doesn't exist.
Can't remove effect from 1103699556434690 because it doesn't exist.
Can't remove effect from 1103699556434690 because it doesn't exist.
Can't remove effect from 107574150038786 because it doesn't exist.
Can't remove effect from 107574150038786 because it doesn't exist.
Can't remove effect from 107574888236290 because it doesn't exist.
Can't remove effect from 107574888236290 because it doesn't exist.
Can't remove effect from 1122026785866498 because it doesn't exist.
Can't remove effect from 1122026785866498 because it doesn't exist.
Can't remove effect from 1122025611461378 because it doesn't exist.
Can't remove effect from 1122025611461378 because it doesn't exist.


Dumped skills to C:\Users\USERNAME\wurm\players\Arium\dumps\skills.20160525.2023.txt
Mai 25, 2016 8:57:13 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNUNG: Cannot play animation for 65951236870 because it doesn't exist.
WARNING: Fake did not exist for class.vp5Ih9ug8A@2262bdae
WARNING: Fake did not exist for class.vp5Ih9ug8A@3069c89f
WARNING: Fake did not exist for class.vp5Ih9ug8A@31b886a2
WARNING: Fake did not exist for class.vp5Ih9ug8A@2a454170
WARNING: Fake did not exist for class.vp5Ih9ug8A@77d134b3
WARNING: Fake did not exist for class.vp5Ih9ug8A@4c75fddb
Mai 25, 2016 9:28:52 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNUNG: Cannot play animation for 143109653254 because it doesn't exist.

add effect spam

Spoiler

Can't add effect to 1661556433617666 because it doesn't exist.
Can't add effect to 1661558866313986 because it doesn't exist.
Can't add effect to 1105312333431554 because it doesn't exist.
Can't add effect to 1312417585824514 because it doesn't exist.
Can't add effect to 1228004550247170 because it doesn't exist.
Can't add effect to 1167949700268802 because it doesn't exist.
Can't add effect to 1331548410348290 because it doesn't exist.
Can't add effect to 2217541057381122 because it doesn't exist.
Can't add effect to 1160179886326530 because it doesn't exist.
Can't add effect to 1103643436647170 because it doesn't exist.
Can't add effect to 1137155774612226 because it doesn't exist.
Can't add effect to 2267052416959234 because it doesn't exist.
Can't add effect to 1103700848280322 because it doesn't exist.
Can't add effect to 1160179366232834 because it doesn't exist.
Can't add effect to 1203725771211522 because it doesn't exist.
Can't add effect to 1203724814910210 because it doesn't exist.
Can't add effect to 1331547890254594 because it doesn't exist.
Can't add effect to 107574468805890 because it doesn't exist.
Can't add effect to 1189194001023746 because it doesn't exist.
Can't add effect to 674225761288962 because it doesn't exist.
Can't add effect to 1137150892442370 because it doesn't exist.
Can't add effect to 1137151697748738 because it doesn't exist.
Can't add effect to 1189193967469314 because it doesn't exist.
Can't add effect to 1160179869549314 because it doesn't exist.
Can't add effect to 1160180121207554 because it doesn't exist.
Can't add effect to 1160180154761986 because it doesn't exist.
Can't add effect to 1160179617891074 because it doesn't exist.
Can't add effect to 1203725167231746 because it doesn't exist.
Can't add effect to 1203725569884930 because it doesn't exist.
Can't add effect to 1103699556434690 because it doesn't exist.
Can't add effect to 107574150038786 because it doesn't exist.
Can't add effect to 107574888236290 because it doesn't exist.
Can't add effect to 1122026785866498 because it doesn't exist.
Can't add effect to 1122025611461378 because it doesn't exist.


Mai 25, 2016 10:05:56 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNUNG: Cannot play animation for 547910085247234 because it doesn't exist.
WARNING: Fake did not exist for class.vp5Ih9ug8A@511980b3
Initializing font texture for SansSerif (25, bold). Texture Size: 256

remove effect spam:

Spoiler

Can't remove effect from 1661556433617666 because it doesn't exist.
Can't remove effect from 1661556433617666 because it doesn't exist.
Can't remove effect from 1661558866313986 because it doesn't exist.
Can't remove effect from 1661558866313986 because it doesn't exist.
Can't remove effect from 1105312333431554 because it doesn't exist.
Can't remove effect from 1105312333431554 because it doesn't exist.
Can't remove effect from 1312417585824514 because it doesn't exist.
Can't remove effect from 1312417585824514 because it doesn't exist.
Can't remove effect from 1228004550247170 because it doesn't exist.
Can't remove effect from 1228004550247170 because it doesn't exist.
Can't remove effect from 1167949700268802 because it doesn't exist.
Can't remove effect from 1167949700268802 because it doesn't exist.
Can't remove effect from 1331548410348290 because it doesn't exist.
Can't remove effect from 1331548410348290 because it doesn't exist.
Can't remove effect from 2217541057381122 because it doesn't exist.
Can't remove effect from 2217541057381122 because it doesn't exist.
Can't remove effect from 1160179886326530 because it doesn't exist.
Can't remove effect from 1160179886326530 because it doesn't exist.
Can't remove effect from 1103643436647170 because it doesn't exist.
Can't remove effect from 1103643436647170 because it doesn't exist.
Can't remove effect from 1137155774612226 because it doesn't exist.
Can't remove effect from 1137155774612226 because it doesn't exist.
Can't remove effect from 2267052416959234 because it doesn't exist.
Can't remove effect from 2267052416959234 because it doesn't exist.
Can't remove effect from 1103700848280322 because it doesn't exist.
Can't remove effect from 1103700848280322 because it doesn't exist.
Can't remove effect from 1160179366232834 because it doesn't exist.
Can't remove effect from 1160179366232834 because it doesn't exist.
Can't remove effect from 1203725771211522 because it doesn't exist.
Can't remove effect from 1203725771211522 because it doesn't exist.
Can't remove effect from 1203724814910210 because it doesn't exist.
Can't remove effect from 1203724814910210 because it doesn't exist.
Can't remove effect from 1331547890254594 because it doesn't exist.
Can't remove effect from 1331547890254594 because it doesn't exist.
Can't remove effect from 107574468805890 because it doesn't exist.
Can't remove effect from 107574468805890 because it doesn't exist.
Can't remove effect from 1189194001023746 because it doesn't exist.
Can't remove effect from 1189194001023746 because it doesn't exist.
Can't remove effect from 674225761288962 because it doesn't exist.
Can't remove effect from 674225761288962 because it doesn't exist.
Can't remove effect from 1137150892442370 because it doesn't exist.
Can't remove effect from 1137150892442370 because it doesn't exist.
Can't remove effect from 1137151697748738 because it doesn't exist.
Can't remove effect from 1137151697748738 because it doesn't exist.
Can't remove effect from 1189193967469314 because it doesn't exist.
Can't remove effect from 1189193967469314 because it doesn't exist.
Can't remove effect from 1160179869549314 because it doesn't exist.
Can't remove effect from 1160179869549314 because it doesn't exist.
Can't remove effect from 1160180121207554 because it doesn't exist.
Can't remove effect from 1160180121207554 because it doesn't exist.
Can't remove effect from 1160180154761986 because it doesn't exist.
Can't remove effect from 1160180154761986 because it doesn't exist.
Can't remove effect from 1160179617891074 because it doesn't exist.
Can't remove effect from 1160179617891074 because it doesn't exist.
Can't remove effect from 1203725167231746 because it doesn't exist.
Can't remove effect from 1203725167231746 because it doesn't exist.
Can't remove effect from 1203725569884930 because it doesn't exist.
Can't remove effect from 1203725569884930 because it doesn't exist.
Can't remove effect from 1103699556434690 because it doesn't exist.
Can't remove effect from 1103699556434690 because it doesn't exist.
Can't remove effect from 107574150038786 because it doesn't exist.
Can't remove effect from 107574150038786 because it doesn't exist.
Can't remove effect from 107574888236290 because it doesn't exist.
Can't remove effect from 107574888236290 because it doesn't exist.
Can't remove effect from 1122026785866498 because it doesn't exist.
Can't remove effect from 1122026785866498 because it doesn't exist.
Can't remove effect from 1122025611461378 because it doesn't exist.
Can't remove effect from 1122025611461378 because it doesn't exist.


Execution aborted at connection 2, iteration 1273201
java.lang.RuntimeException: No OpenGL context found in the current thread.
    at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
    at org.lwjgl.opengl.GL15.glBindBuffer(GL15.java:78)
    at class.TG1RzQl2vr.mMV5oPkCW(SourceFile:384)
    at class.TG1RzQl2vr.iHOS3zg1KL(SourceFile:599)
    at class.gOAkaRjpy6.FZOk5L6Gfy(SourceFile:420)
    at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:510)
    at class.BIZPFqyW8o.FZOk5L6Gfy(SourceFile:333)
    at class.eUu5QE3a7s.FZOk5L6Gfy(SourceFile:322)
    at class.IXQhZSXfrD.FZOk5L6Gfy(SourceFile:102)
    at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173)
    at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183)
    at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173)
    at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183)
    at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173)
    at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183)
    at class.IXQhZSXfrD.FZOk5L6Gfy(SourceFile:102)
    at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173)
    at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183)
    at class.IXQhZSXfrD.FZOk5L6Gfy(SourceFile:102)
    at class.r1mACVJbw.FZOk5L6Gfy(SourceFile:402)
    at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173)
    at class.h6XrD0QvTP.FZOk5L6Gfy(SourceFile:183)
    at class.BIZPFqyW8o.mMV5oPkCW(SourceFile:173)
    at class.D5NNnlYSW.FZOk5L6Gfy(SourceFile:195)
    at class.dMve92WOc5.run(SourceFile:86)
    at java.lang.Thread.run(Unknown Source)
Run time  7h 35m, local time Wed May 25 23:25:43 CEST 2016
Destroying game window
====== FAILED ASSERT ======
com.wurmonline.client.iHOS3zg1KL: VertexBuffer already bound
    at com.wurmonline.client.iHOS3zg1KL.mMV5oPkCW(SourceFile:63)
    at com.wurmonline.client.iHOS3zg1KL.FZOk5L6Gfy(SourceFile:37)
    at class.TG1RzQl2vr.FZOk5L6Gfy(SourceFile:196)
    at class.gOAkaRjpy6.iHOS3zg1KL(SourceFile:636)
    at class.jbBMGNT7CW.FZOk5L6Gfy(SourceFile:1106)
    at class.xr1PEhaeK.XwhlvVTrl(SourceFile:539)
    at class.zH8QowS8qz.XwhlvVTrl(SourceFile:1242)
    at class.zH8QowS8qz.mMV5oPkCW(SourceFile:971)
    at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:12497)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:36301)
    at java.lang.Thread.run(Unknown Source)

 

i moved the add/remove effect spams into additional spoilers since they blew up the log by a lot and i considered them unnecessary, however i didn't just want to delete them.

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