Posted May 20, 2016 It looks like 1.0.0.6 build had some classes related to a future mod api. Look in common.jar com.wurmunlimited.mods package. Doesn't seem much at the moment, it seems to scan for mods and load them and provide some kind of a minimal configuration system. It's not actually referenced anywhere from client or server code, so it doesn't actually run, but it's there. 2 Share this post Link to post Share on other sites
Posted May 22, 2016 Interesting. it looks like it will have a properties file that lets you set mods enabled or not. It will search the mods folder for mods, check if they are enabled, and loads the classes. It looks like the classes are loaded by file name of the jar file though which would mean not packaging multiple classes into single jars... Just theory crafting what they seem to be doing is letting you add your own classes directly to the server. I am not seeing anything thus far that lets us change what the server already has though. Share this post Link to post Share on other sites