Posted October 28, 2016 (edited) Delete post please. Edited October 28, 2016 by RandomHero Share this post Link to post Share on other sites
Posted October 28, 2016 I am not blaming. I am just saying most of the time what seems like a harmless thing for PVE seems to have major consequences on PVP. and I did not say that it did I asked if it did. Share this post Link to post Share on other sites
Posted October 28, 2016 Well now we have to go to rifts and make something to reset the mailing limit. I really do think the Devs want people to leave the game, maybe they can only handle 5 angry customers at a time instead of 100 ;p PLEASE for the love of a god get rid of the mailing limit, some of us cant be bothered with rifts cos of idiots that drag mobs into you instead of away from you. 3 Share this post Link to post Share on other sites
Posted October 28, 2016 I personally don't travel much as I am "directionally challenged" I get real life anxiety when i get lost, so i don't like to travel unless i have company. Share this post Link to post Share on other sites
Posted October 28, 2016 You don't have to go to the rift to obtain the items, you can always buy the raw materials or the finished runes from other players. The aim of this is to balance the ease of mailing without making it TOO easy, mail fees were dropped, and now a crafting element replaces it. Share this post Link to post Share on other sites
Posted October 29, 2016 (edited) 21 hours ago, Retrograde said: You don't have to go to the rift to obtain the items, you can always buy the raw materials or the finished runes from other players. The aim of this is to balance the ease of mailing without making it TOO easy, mail fees were dropped, and now a crafting element replaces it. lame seriously don't want mailing to be too easy? oh wait, no more mail fees? Edited October 29, 2016 by JakeRivers 1 Share this post Link to post Share on other sites
Posted October 29, 2016 21 hours ago, Retrograde said: You don't have to go to the rift to obtain the items, you can always buy the raw materials or the finished runes from other players. The aim of this is to balance the ease of mailing without making it TOO easy, mail fees were dropped, and now a crafting element replaces it. Please. This endless tedium and forced annoying actions are not good for the game. The friend of this game's creator made over a billion dollars creating a game that was just fun to play, AFTER this game was started. This game has less and less players. Not everyone has all day to play. The theory that tedium and long actions are great is only good for a small handful of players. And even they are getting less and less. Stop nerfing please. Take away stuff that just wastes time. The grind is bad enough. 2 Share this post Link to post Share on other sites
Posted October 30, 2016 17 hours ago, LorraineJ said: Please. This endless tedium and forced annoying actions are not good for the game. The friend of this game's creator made over a billion dollars creating a game that was just fun to play, AFTER this game was started. This game has less and less players. Not everyone has all day to play. The theory that tedium and long actions are great is only good for a small handful of players. And even they are getting less and less. Stop nerfing please. Take away stuff that just wastes time. The grind is bad enough. This is where WU shines. And the same concept of mods and custom servers is what makes minecraft great. So lets see what happens. Share this post Link to post Share on other sites
Posted October 30, 2016 This all really hinges on how much rift material each rune takes. If runes require too much material then its going to end up with rift drama (and REALLY angry priests). If they require too little material then they're not going to be worth selling and folks will just stockpile them. Thin line CC, thin line. Share this post Link to post Share on other sites
Posted November 5, 2016 Bump! You might think you are adressing the issue, but you are not. 1 Share this post Link to post Share on other sites
Posted November 5, 2016 At least expand the amount of time to 20 or 50, will give more free room to the players seeing how that new rune system will play. 2 Share this post Link to post Share on other sites
Posted November 5, 2016 +1 - dont even need it on pvp tbh 1 Share this post Link to post Share on other sites
Posted November 5, 2016 Here I thought the game was only going to get better with Rolf out of the way, sheesh. 1 Share this post Link to post Share on other sites
Posted November 5, 2016 But are you guys still tuned? I tuned out when it was anounced that I would need to go to an event, to craft a rune, to RESET the counter for ONE item. And I wonder if Runes will also have a mailing counter on them. 4 Share this post Link to post Share on other sites
Posted November 5, 2016 6 minutes ago, Rathgar said: But are you guys still tuned? I tuned out when it was anounced that I would need to go to an event, to craft a rune, to RESET the counter for ONE item. And I wonder if Runes will also have a mailing counter on them. It's ok Rath, just make 9 runes to reset your armour, than 1-2 more for your weapon/s, than you have time to look forward in the future and repeat the same thing for your tools, or just travel/sail over to some 'local' imper on the other server if there's nobody on your server working at the same time(zone) when you're online. A simple 'bless' spell with maybe a ton of difficulty.. could have solved that with so much more finesse, around the lore of mailing spirits that obviously corrupt items after a few travels 1 Share this post Link to post Share on other sites
Posted November 5, 2016 Out of curiosity, how many have actually hit this mailing limit? I mail a lot of my tools around for impings, and have yet to hit it. Or is it more "this is a bad mechanic because of the possibilities" Share this post Link to post Share on other sites
Posted November 5, 2016 2 hours ago, Sunstrike said: Out of curiosity, how many have actually hit this mailing limit? I mail a lot of my tools around for impings, and have yet to hit it. Or is it more "this is a bad mechanic because of the possibilities" Don't forget that each imp/blessing uses up two mailings, one out to the crafter/priest and one back to you. 1 Share this post Link to post Share on other sites
Posted November 5, 2016 +1 remove it, but make it so that items cant be mailed with enemy's in local, or outside a cave in local. 2 Share this post Link to post Share on other sites
Posted November 5, 2016 ^ simple pvp fix. remove the limit. Share this post Link to post Share on other sites
Posted November 5, 2016 I have 4 or 5 ropetools that have hit the limit. I first hit the limit well over a year ago on the first one. Nothing has been changed yet and now we have a rune. Should I pop the champagne or just drop it in the ocean? Looking like ocean to me. 2 Share this post Link to post Share on other sites
Posted November 5, 2016 On 10/28/2016 at 7:19 PM, Retrograde said: The aim of this is to balance the ease of mailing without making it TOO easy, mail fees were dropped, and now a crafting element replaces it. Wurm Online will never be "too easy", so to attempt to justify preventing less onerous methods being instituted to eliminate totally the mailing restriction on items on that basis is in fact the easier alternative. I mean that also there is no need to "replace" something that has been reduced (the mailing fee) with another restriction once the former restriction of a mailing restriction has been removed. Then it just becomes an obfuscation that in fact the restriction is just being maintained under another guise. Unwise. =Ayes= 4 Share this post Link to post Share on other sites
Posted November 5, 2016 (edited) Such total lack of respect for us players as human beeings when fee is first dropped to ease mailing and then they slam something like the runes in our faces. And did you for a second ponder exactly how this will hit new players? Think before for one times sake! Give a reason for having limitations on a freaking mail service in the first place! How hard is it to put on a stamp and drop an item in a mailbox in rl? Some realism on this matter would not hurt! Edited November 5, 2016 by Cecci Added tantrum 2 Share this post Link to post Share on other sites
Posted November 8, 2016 (edited) i recently learned of this mess and lets be honest... the rethinking of mailing fee was good (when selling a 20 or 30c item having mail fee almost double the price sucked big time) but this added limit seriously cripple us all on the long run: aside the unable to mail for enchant/imps, even new items making will get customers more warry of buying stuff. as for those thinking of 'can just remake new stuff' well...good luck remaking a rare for example. or a drake outfit. so no limit on rares and above? and expensive items?then why have limits in the first place? while the runes might be a solution, the fact they need rift materials is already going to be a big pain...if you want to limit sending and need to 'rune up' to get the items mailable then remove the mailing fee completly and replace it with the runes, but be sure its not too hard to make said runes or else you can kiss the mailing system goodbye... other option would be to just forget the runes and limit completly. third option i think might be worth a shot...: remove the limit. but can use either a rune or coin to pay for the mail. make the runes easy to make so they are a bit like stamp at the post office: you either got one premade or got to pay coin to have them apply one. so long as you apply a fresh stamp the letter is sent personaly i got a dislike for the rune idea as it is cause it feels like much of the time it will be for the crafter to re-rune the item...needing them to stock up huge piles of runes just for this...and when you send hours crafting items you dont want to add a few hours just to mail them out... this is why we got mailboxes in the first place: to deliver the smaller things for us while we can work on something else. or sleep after uncountable hours spent working... ps: other idea. use rune to 'charge up' the mailbox with 'stamps' instead of item (items can be send all the time but mailbox needs charge, or coin) so someone mailing a lot can precharge it, but dont need to charge all items 1 by 1...also might make abbandoned mailboxes in the wild more intresting if someone left one charged...or push for having personal mail at home in deed and not borrow the nearby town's one...thus making more casting jobs for priests Edited November 8, 2016 by Ekib 1 Share this post Link to post Share on other sites
Posted November 8, 2016 On 2016-11-05 at 1:11 PM, Sunstrike said: Out of curiosity, how many have actually hit this mailing limit? I mail a lot of my tools around for impings, and have yet to hit it. Or is it more "this is a bad mechanic because of the possibilities" Dump the shitact or I'll slap you in public 3 Share this post Link to post Share on other sites