Posted May 19, 2016 5 hours ago, Wurmhole said: When a rift is closed, several piles of ash appear and QL 99. Those are the creatures you didn't killed, they vanished (you shut down their connection after all) and turn to ash. 2 Share this post Link to post Share on other sites
Posted May 19, 2016 Donnie Darko gang... final wave is waiting for victims. I'm in, making gear at my camp up top, now that imping has been fixed. Share this post Link to post Share on other sites
Posted May 20, 2016 Forge and loom at the new rift. Picked up a couple gold achievements that are specific to rifts. Nice to see they exist Saving up a bunch of reward gear to add to spreadsheet in the future. Share this post Link to post Share on other sites
Posted May 20, 2016 More info on Rift mechanics: Hitched horses (Wagon and cart) get attacked! Not sure if devs intended this or not. Led horses also get attacked, but that I believe is intended. Rift beasts seem to agro everything but the horse you are mounted on. Share this post Link to post Share on other sites
Posted May 20, 2016 50 minutes ago, Wurmhole said: More info on Rift mechanics: Hitched horses (Wagon and cart) get attacked! Not sure if devs intended this or not. Led horses also get attacked, but that I believe is intended. Rift beasts seem to agro everything but the horse you are mounted on. rift creatures ignoring horses that are mounted might be a bug we're probably supposed to use horses with the rift trait to prevent rift creatures from attacking them Share this post Link to post Share on other sites
Posted May 20, 2016 Just now, Worksock said: rift creatures ignoring horses that are mounted might be a bug we're probably supposed to use horses with the rift trait to prevent rift creatures from attacking them or thats the purpose... so enemies can come and engage, horses get killed, then its a fight on ground how most people like from the old days before horses, right? everyone cries game was better before all these fast horses.... that makes it sorta like it, right? now they cant run. Share this post Link to post Share on other sites
Posted May 20, 2016 1 hour ago, Worksock said: rift creatures ignoring horses that are mounted might be a bug we're probably supposed to use horses with the rift trait to prevent rift creatures from attacking them rift trait? did I miss something? Share this post Link to post Share on other sites
Posted May 20, 2016 Just now, Thorakkanath said: rift trait? did I miss something? "It bears the mark of the rift." been in the WU code for a couple of months now Share this post Link to post Share on other sites
Posted May 21, 2016 11 hours ago, Thorakkanath said: rift trait? did I miss something? Is there a AH requirement to see this trait? Share this post Link to post Share on other sites
Posted May 21, 2016 13 hours ago, Worksock said: "It bears the mark of the rift." been in the WU code for a couple of months now That is the kingdom mark, not a trait. Share this post Link to post Share on other sites
Posted May 22, 2016 21 hours ago, Jaz said: That is the kingdom mark, not a trait. Noep. else if (x == 27) { Traits.treatDescs[x] = "It bears the mark of the rift."; Also you need Skill>X+20 to see traits, so it should be visible at 47 Share this post Link to post Share on other sites
Posted May 23, 2016 On 5/18/2016 at 9:12 PM, Gumbo said: That new deluxe butcher was the likely cause of your HD meltdown, soooo powerful. You are missed, Gumbo ~ we need to talk! And nothing of your creation would cause such a meltdown. ;-) Share this post Link to post Share on other sites