Posted September 8, 2016 +1 on wider entrances (With a limit of 2 connected entrances) +1 on the Tunnel_Forward Both of these would make it easier to tunnel out passable boat Tunnels for bigger ships. Share this post Link to post Share on other sites
Posted September 8, 2016 +1 for 2-3 tile wide entrances. More than that and I can imagine people would soon be creating "floating" mountains. Share this post Link to post Share on other sites
Posted September 8, 2016 (edited) 2 tile wide is an easier check, code wise. to create a new tunnel you would just need to check for a 2-wide tunnel adjacent. checking for a tunnel 3 tiles wide is a little more tricky. Edited September 8, 2016 by Lizabtte grammar, spelling, and logic. Share this post Link to post Share on other sites
Posted September 9, 2016 On 5/7/2016 at 0:06 AM, Fraeya said: With the addition of cave dwellings I'd love to have larger cave entrances and even be able to put doors on greater than 90 slopes. 2 or 3 tile wide cave entrances would be great! +1 Share this post Link to post Share on other sites
Posted September 10, 2016 (edited) +1 I've always wanted 'picture window's in mines, and 'skylights' in mines. Skylights would also function as traps in a way, although this would probably be the argument as to not implement them =( +1000 Edited September 10, 2016 by Sullen Share this post Link to post Share on other sites