Posted June 12, 2016 ..... and we have finalized tomorrow's Update of the Albia Roads Map of Indy. Any geography changes and deed addition requests time stamped AFTER 00:30 UTC (GMT) on Sunday June 12, 2016 will be added in our next update. Wurm is waiting.... and Happy 10th Anniversary! Cheers! Hughmongus Co-administrator Albia Roads Map of Indy Share this post Link to post Share on other sites
Posted June 12, 2016 Update 2016-06-12 (June 12, 2016) Hello again fellow Wurmians. It's time again for another update to the Albia Roads Map. We've added 3 more potential mission locales which you can find in the 2nd post in this topic. Below are the updates to the map for this week . . . - small change to the roads at the NE corner of Grizzlam Desert Bay Hill Canal / Darkenstone Canal Area - Added guard towers and the guard calling ranges - Roads modified around the Bay Hill Canal area - Mausoleum of Water and Running Charge mission locales added - Bridge crossing at Darkenstone Canal added Upper Inner Sea - East of Darkenstone Canal - Bridges added along the upper section of Inner Sea east of Darkenstone Canal - Geography adjusted to show small lake and canal - Roads added south of Bay View Highway North East Coast - Roads modified and added additional sections along the coastline - peat area mapped - Guard towers and calling ranges added - Adjusted geography of the coastline. North East Prairies - Added roads to the west of the prairies - Modified n-s road beside the steppe area to reflect upgrades - Added guard towers and calling ranges to the west of the prairies - Added a tar patch west of the prairies Colossus Lake Highway - Added a small section of roads north of the west end of the highway - Added secluded guard towers discovered "in the bush" Black Dog Island - Added Fist of Seafarer mission locale - Added the calling range indicators for the guard towers - Added the Island's name Adjoining Server direction indicators - Added indicators for the East and West side of Indy, with a warning for the west side arrows that Chaos is a PvP server. Finally removed disbanded deeds and added those submitted by Mayoral requests posted to the Indy Community Map forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy 2 Share this post Link to post Share on other sites
Posted June 12, 2016 Can I request you add the download link to your update posts or a footer? Nice job 1 Share this post Link to post Share on other sites
Posted June 22, 2016 (edited) On 2016-06-12 at 0:10 PM, Kelody said: Can I request you add the download link to your update posts or a footer? Nice job .... good idea .... We would be happy to duplicate the download link at the foot of our bi-weekly updates message. It will be implemented with our next update. Cheers! Hughmongus Co-administrator Albia Roads Map of Indy Edited June 22, 2016 by HughMongus grammer check Share this post Link to post Share on other sites
Posted June 26, 2016 ..... and we have finalized tomorrow's Update of the Albia Roads Map of Indy. Any geography changes and deed addition requests time stamped AFTER 00:30 UTC (GMT) on Sunday June 26, 2016 will be added in our next update. Wurm is waiting.... (so are the rift monsters... bring lots of cotton)...! Cheers! Hughmongus Co-administrator Albia Roads Map of Indy Share this post Link to post Share on other sites
Posted June 26, 2016 (edited) Update 2016-06-26 (June 26, 2016) Greetings folks! Another 2 weeks has passed and we have another set of updates for the Roads Map. West Central Area - Updated roads - Corrected geography - Added a guard tower and calling range indicator North West of Kinoss Bay - Minor updating of the roads - Added a guard tower and calling range indicator Peninsula West of Freedom Market (aka Halcyon Peninsula) - completed road mapping in this area - corrected the geography - mapped the clay patches in the area - updated and added guard tower locations - added calling range indicators for guard towers Removed disbanded deeds and added deeds as per requests in the forums Wurm is waiting . . . . Skyefox and Hughmongus Cartographers of Indy Edited November 25, 2018 by skyefox 1 Share this post Link to post Share on other sites
Posted July 10, 2016 And the final update for this week will be this "Add to Map Request" received via one of our volunteer Surveyors who was doing prep work for an update survey in Mist Lake area. She put me in touch with the Mayor of The White Sands at 59x by 27y who has requested they be added. Below is the PM log to make a proper document of the request Logging started 2016-07-09 [11:19:08] <Hughmongus> i am one of the Co-Administrators of the Albia Roads Map of indy... one our survey volunteers says you want your deed added to map? [11:19:23] <Vasco> yea [11:19:52] <Hughmongus> did she give you the forum link...? [11:20:16] <Vasco> yea its just that i dont use forums [11:22:27] <Hughmongus> but as I have a PM record here, if you are the Mayor??? [11:22:43] <Vasco> yea i am mayor [11:22:56] <Hughmongus> and the name of your village please sir? [11:23:05] <Vasco> kixilex and ilija [11:23:17] <Vasco> i also asked them both should we be on map [11:23:22] <Vasco> they said yes [11:23:30] <Hughmongus> village name plaese sir? [11:23:46] <Vasco> [20:24:19] This is within the village of The White Sands. [11:24:03] <Hughmongus> and thank you very much.... [11:24:12] <Vasco> thank you aswell! [11:25:07] <Hughmongus> i will copy and past your request to the forum from this chat... [11:25:28] <Hughmongus> so you are the White Sands on Mist Lake then? down in SE corner? [11:25:36] <Vasco> yea [11:26:09] <Vasco> exacty on that sand patch on your map [11:26:14] <Vasco> we also expanded alot in water [11:26:29] <Hughmongus> just talked to Skyefox and she is happy with this PM conversation record [11:26:48] <Vasco> okay [11:28:31] <Hughmongus> have a good day and thank you for your time and trouble [11:28:46] <Vasco> thanks, you too sir .... and this closes update request for the July 10th, update of the Albia Roads Map of Indy, as of July 10th, 2016 @ 00:01 GMT (UTC). Wurm is waiting..... Cheers! Hughmongus Co-Administrator of the Albia Roads Map of Indy Share this post Link to post Share on other sites
Posted July 10, 2016 (edited) Update Issued at 2016-07-10@ 12:00pm GMT (UTC) Greetings fellow Wurmians, Here are the changes made in the latest updated version of the Albia Roads Map of Indy! Update 2016-07-10 (July 10, 2016) Whisper Lake (14x, 35y; L11) - Updated the roads - Corrected the position of 1 guard tower and added calling range indicators for it and 1 other Northeast of Western Deserts (17x, 31y; H11, H12) - Updated the roads - Mapped a new desert area and adjusted the existing - Added a guard tower Northeast Inner Sea Area (20x, 28y; J12) - Updated the roads - Added an area of steppe - Added calling range indicators for two guard towers in the area Western Deserts (9x, 32y; H10) - Added the new canal (under construction) that will connect the Western Sea with the Inner Sea (via Whisper Lake and Stony Lake) Stony Lake North (16x, 35y; L11) - Added (possible) mission locale Strength Rules (spirit gate) Stony Lake South (17x, 37y; L11) - Minor update to roads - Added guard tower calling range indicators West Coast Hwy (15x, 46y; O11) - Removed guard tower icon - no tower there any longer Northwest Kinoss Bay (13x, 50y; P11) - Added clay area and corrected desert area and geography - Added a guard tower and calling range indicator West Central Kinoss Bay (12x, 53y; Q10) - Inserted updated guard tower icon and added the calling range indicator Kinoss Bay Peninsula (11x, 56y; R10/S10 ) - Updated the roads - Removed one guard tower icon - no tower there any longer Southwest Inner Sea (24x, 14y; N14) - Updated area roads - Updated guard tower locations and added the calling range indicators Made and added the symbol for the Mission Objective called a "Pylon" to the Legend. South East Indy (62x, 52y) - Corrected the symbol for the "Momento Of One" to the new Pylon symbol. Finally removed disbanded deeds and added those submitted by Mayoral requests posted to the old Indy Comm Map forum (closed and lock on July 5th, 2016) and the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy Edited November 25, 2018 by skyefox 1 Share this post Link to post Share on other sites
Posted July 10, 2016 (edited) Hello Could you please add Krotharin to your map? its located on 58Y 12X http://imgur.com/H9zt5EL Edited July 10, 2016 by Arize 1 Share this post Link to post Share on other sites
Posted July 17, 2016 Could I please have Barony of Bones added to the map @ 12/Rish, dead centers of the Sandy Sea. Every one that lives there calls it the Sandy Sea btw, not sure if things like that are added. 1 Share this post Link to post Share on other sites
Posted July 20, 2016 It might be a complicated addition, but is it possible to add ingame map coordinates next to the x/y currently used? Share this post Link to post Share on other sites
Posted July 21, 2016 7 hours ago, Kelody said: It might be a complicated addition, but is it possible to add ingame map coordinates next to the x/y currently used? Gud'afternoon Kelody, July 21th, 2016 We did discuss this and test it awhile ago. It turned out to they were not workable without a secondary set of grid lines, which turned out to be really messy. So as the current grid system has been in use since the original community map was conceived, we shall stick with it. Given how clutter the current map is, we have to say Sorry and decline this suggestion. Wurm is waiting..... Hughmongus Co-Administrator, Albia Roads Map of Indy Share this post Link to post Share on other sites
Posted July 21, 2016 On 7/17/2016 at 9:32 PM, Bonegetter said: Could I please have Barony of Bones added to the map @ 12/Rish, dead centers of the Sandy Sea. Every one that lives there calls it the Sandy Sea btw, not sure if things like that are added. Thanks for the information on the name of you rlocal desert and yes, we like to add the names of local areas to the map where ever possible. This information and your deed will appear in the next map update. Skyefox Mayor: Albia Estates Co-Administrator, Albia Roads Map of Indy Share this post Link to post Share on other sites
Posted July 24, 2016 ..... and we have finalized tomorrow's Update of the Albia Roads Map of Indy. Any geography changes and deed addition requests time stamped AFTER 00:30 UTC (GMT) on Sunday July 24, 2016 will be added in our next update. Wurm is waiting.... and Happy 10th Anniversary! Cheers! Hughmongus Co-administrator Albia Roads Map of Indy Share this post Link to post Share on other sites
Posted July 24, 2016 (edited) Update Issued at 2016-07-24@ 12:00pm GMT (UTC) Greetings fellow Wurmians, Here are the changes made in the latest updated version of the Albia Roads Map of Indy! Update 2016-07-24 (July 24, 2016) Kinoss Cave Canal and West Coast Hwy South (14x, 46y; O11) - Minor update to roads - Added tar patch Kinoss Bay West Peninsula (10x, 56y; R10) - Added a road extension along the west coast north of the Muspellsheimr Kastali tunnel - Minor adjustments to roads inland - Removed the deed Iron Heaven from the map as a thorough exploration of the area where it was positioned on the map found no evidence of the deed Kinoss Cave Canal North (21x, 44y; O13) - Updated the roads Bay Hill Canal East (26x, 19y; G14) - Added a coast road Elysian Bay (51x, 59y; S22) - Corrected the description for the Charge of Many, it is accessible from the south side Eastern Sea (62x, 52y; Q25) - Corrected the icon for the Memento of One (it is a pylon) Mist Lake - Added guard towers and calling range indicators Kinoss Bay South East (18x, 54y; R12) - Added the local name for the desert area (Sandy Sea) South East and East Coast Indy - Added approximate locations of guard towers South of FM Cave Canal - Added road modifications between Dobra and Devonshire Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy Edited November 25, 2018 by skyefox 1 Share this post Link to post Share on other sites
Posted July 25, 2016 (edited) Awesome Map! Now I can do horse rides to visit other villages without fear get lost. When have a new update, I would like see my village on the map. Its located on 35y 14x and called Altal Coast (you probably already know where is) but i am just remember. Continue always the good job of Albia Roads. See you on Alliance! Edited July 25, 2016 by Alterbridge 1 Share this post Link to post Share on other sites
Posted July 27, 2016 (edited) I'd like to hereby put in a request for a name change: Rather than being known as "Inner Sea", "North Inner Sea", or "North-East Inner Sea", I'd request that the south and western parts be known as "Tigger River", and the north and eastern parts be known as "Eeyore River" Feel free to remap the size of the island over time as it's growing every day; to include the new bridge between Holmestrand and Newbie Island; and to include the newly placed (currently underwater, but not for long) land-bridge and eventual bridge(s) heading south. You may even place my deed on the map. If the size of the island isn't up to snuff to warrant a name change, please offer up some parameters, so I know what to work towards. Edited July 27, 2016 by Dairuka 2 Share this post Link to post Share on other sites
Posted July 30, 2016 On 7/27/2016 at 2:06 AM, Dairuka said: I'd like to hereby put in a request for a name change: Rather than being known as "Inner Sea", "North Inner Sea", or "North-East Inner Sea", I'd request that the south and western parts be known as "Tigger River", and the north and eastern parts be known as "Eeyore River" We have discussed your suggestion but rivers tend to be much smaller bodies of water (to our way of thinking), something like the one to your east that leads to Sevens Bay, or Oak River on the east coast ( 62x, 47y-49y) however, if you want to give those areas names using Bay, Cove, Sound (for example: Tigger Bay - west part, Eeyore Cove - North part and maybe Piglet Sound - for the south area or whatever you choose) that would work very well. Also, if you can, make sure your neighbours are okay with the new names; we don't want to have any arguments over place names Your deeds will be added with the next update and when we can get over that way we'll add in new bridges and any other changes we find. Skyefox, Mayor Albia Estates Co-administrator Albia Roads Map of Indy PS you might want to get a current version of the Indy map 1 Share this post Link to post Share on other sites
Posted July 31, 2016 (edited) 19 hours ago, skyefox said: Also, if you can, make sure your neighbours are okay with the new names; we don't want to have any arguments over place names Your deeds will be added with the next update and when we can get over that way we'll add in new bridges and any other changes we find. Skyefox, Mayor Albia Estates Co-administrator Albia Roads Map of Indy PS you might want to get a current version of the Indy map To date, the only people living in along the shoreline in the region is myself, Niki, Williamwierd, Berris and Sorrow. All of whom I'll ask about what they think in the future. As for the difference between cove, and river - perhaps I jumped the gun a bit soon, but expect things to change in the future. Regarding other deeds: Hillside, Busan, Angel's Coast, Pickle Island, The Lone Wolf, Seven's Bay and Withimund are all either inactive, abandoned or lone gone. Miniroll only logs on maybe once every six months to build something for two weeks before going entirely inactive. For the most part, the name change is for simplicity's sake. It's tiring having to tell people North Inner Sea, only to have them get lost around Blackdog. Edited July 31, 2016 by Dairuka 1 Share this post Link to post Share on other sites
Posted August 6, 2016 ..... and we have finalized tomorrow's Update of the Albia Roads Map of Indy. Any geography changes and deed addition requests time stamped AFTER 15:00 UTC (GMT) on Saturday August 06, 2016 will be added in our next update. Wurm is waiting.... Cheers! Hughmongus Co-administrator Albia Roads Map of Indy Share this post Link to post Share on other sites
Posted August 6, 2016 On 47x 19y I would like to add deed Ashby. 1 Share this post Link to post Share on other sites
Posted August 7, 2016 Hi. Could you fix the position of Dobra village, it has been moved a little more to the north, it is at 41y, 32/33x now. Thanks. 1 Share this post Link to post Share on other sites
Posted August 7, 2016 (edited) Update 2016-08-07 18:50pm GMT (UTC) (August 7, 2016) South West Inner Sea (19x, 39y; M12) - Minor road changes - Added a guard tower and calling range marker North West Crystal Lake (37x, 36y; M18) - Updated roads - Updated guard tower locations - Added 2 mission locale obelisks - Corrected the geography; added the new canal and the existing clay patch Inner Sea North of Dragon Fang (28x, 33y and north; I,J16) - Updated the coastline - Updated the roads - Updated guard tower locations and removed non-existant ones South East Inner Sea (30x, 44y / 30x, 30y; O16) - Corrected the coastline - Removed 2 incorrect guard towers icons South Inner Sea (24x, 43y; N14) - Updated area roads - Updated the coastline - Updated guard tower locations Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy Edited November 25, 2018 by skyefox 1 Share this post Link to post Share on other sites
Posted August 12, 2016 On 17.4.2016 at 3:24 PM, HughMongus said: Deed Locations and Mission Ritual Locations Updated 2016-08-06 @ 15:00 GMT (UTC) Every deed on the Albia Road Map with its name and x-y co-ordinates are listed below in the Hidden Area: Reveal hidden contents A A Horror Film – 33x 36y A Strange Place – 60x 16y Akhenaten – 12x 50y Albia Bay View - 25x 44y Albia Crystal - 50x 39y Albia Estates – 19x 35y Albia Fjord – 23x 13y Albia Gardens - 28x 44y Albia Heights – 31x 36y Albia Island Retreat – 24x 37y Albia Marina – 30x 38y Albia Ocean View - 10x 60y Altal Coast - 14x 35y Amber's Bay - 46x 59y Ancient Forest - 43x 63y Arcane Laboratories – 52x 10y Arwic Port – 33x 14y Atlantica Was Found - 36x 35y Atrestos – 36x 37y Avanlea – 35x 55y Avocano Mines – 42x 52y B Barony of Bones - 18x 54y Bearshark Overlook – 42x 54y Bearshark Point – 42x 54y Berrisville – 32x 21y Bhreacain Croft – 14x 60y Biberburg – 17x 54y Birchwood Keep - 53x,34y Blackmoor - 62x 62y Bloodmoon Bay – 14x 47y Bonnie Doon – 18x 53y Brendenburg Castle – 26x 27y Buckeye Canal State Park – 45x 57y C Castel Gandolfo - 45x 5y Castle Anthrax – 10x 60y Catspaw Keep – 29x 12y Celtic Highlands – 16x 35y Challisland – 62x 5y Chaos Glade – 50x 19y Charm’s Nest – 13x 28y Chelaria - 36x 59y Cherub Rock - 17x 14y Cherub Dock - 18x 14y Chuck Norris lives here – 63x 30y Cliff Side – 43x 6y Cliffs of Tyger Bay – 44x 58y Corner Haven – 28x 41y Cornucopia – 35x 25y Costa Del Sol - 32x 62y Crazytown – 32x 7y Creek Heights – 32x 56y Crystal City – 51x 41y Crystal Overlook – 42x 45y Crystal Pastures – 40x 31y D Dark Ashes – 52x 57y Dark Heart – 51x 45y Dark Reckoning – 49x 51y Dark Runes – 51x 52y Dark Thoughts – 57x 57y Darkenstone - 52x 56y Darkenstone Canal – 29x 17y Decption – 21x 60y Devils Shadow – 56x 41y Diggu Borgir - 37x 18y Dixie Land - 36x 57y Dobra - 32x 42y Dog Head Homestead – 19x 52y Dragon Fang Market - 37x 34y Dragon’s Fang – 33x 34y Dragon’s Point – 20x 14y Dragonfoot – 30x 32y Dun Bhreacain – 13x 61y E Edmonton – 32x 15y El Rancho Lago – 14x 12y Elm Street - 18x 37y Elysian Heights – 48x 61y Endangered Lemming Habitat – 48x 34y Endler’s Farm – 42x 15y Endor – 62x 26y Enzilo – 18x 53y Eriador - 56x 28y Erin Go Bragh – 61x 18y Ethereal Dawn – 34x 14y Exodus Haven – 46x 53y F Fafnir - 44x 31y Farhaven – 21x 62y Festival Cove – 31x 44y Foggy Valley – 37x 32y Forest Port – 34x 15y Fort Buda – 50x 7y Fort Riley – 56x 33y Free Bears – 40x 61y Free Bears Shipyard And Market Place – 39x 62y Freedom Docks – 32x 40y Freedom Harbor – 36x 38y Freedom Market – 32x 38y Frontier – 22x 50y G Galazia Akti – 38x 42y Garden of Shadows – 56x 9y Ghost Town – 28x 11y Gideon’s Shire – 49x 16y Grand Steppe Wildlife Preserve – 47x 28y Greenwood - 26x 27y Groveville – 25x 30y H Halcyon – 27x 38y Halcyon Interchange – 27x 38y Harmony Lake – 39x 27y Haven - 42x 27y Havenstead – 49x 18y Havilah – 21x 24y Heartland Farms – 45x 25y Heavenly Kingdom – 12x 8y Hell’s Forge – 39x 33y Hell’s Harbor – 40x 34y Hermit’s Heaven – 42x 19y Hermit’s Heaven Zoo – 41x 19y Hill Gate – 18x 48y Hill Side – 29x 34y Hill Top Paradise – 53x 30y Himmelspforte – 40x 49y Historic Vash Naroom – 52x 13y Holmside – 22x 29y House of Lords – 63x 41y House of Pain – 62x 41y I Iceland – 48x 8y Im Back – 63x 61y Indigo Forest – 30x 13y Inner Sea Sanctuary – 27x 36y Insane Lighting Magic – 22x 15y Insanity Hills – 23x 17y Insanity Hills South Harbour – 24x 18y Insanity Port - 23x 13y Insanity Valleys – 23x 18y Iron Heaven – 10x 55y Ironforge - 45x 47y Ironwolf Keep – 26x 29y Isenthalpic Tangerines – 34x 54y Island of Bones – 35x 58y J Jackal’s Perch – 24x 58y Jardin D’ours – 40x 60y K Kalayaan – 17x 37y Kincan – 21x 45y Kinoss Docks - 14x 49y Kodiak Hiseout - 52x 19y Krondor – 52x 59y Krotharin - 12x 58y Kurak’s Revenge – 58x 27y Kusumvar – 50x 12y L Lakewind – 52x 12y Lambeau Field – 25x 30y Lantea – 45x 12y Lava Hills – 34x 38y Liberty – 31x 38y Liberty Farms – 30x 39y Liberty Metal Works – 28x 38y Liberty Port – 29x 38y Lighthaven - 25x 60y Llama City - 30x 12y Llama Ranch - 30x 12y Lone Pine - 21x 42y Lorath – 40x 29y Lothlorien Meadows – 49x 14y Lower Liberty – 30x 38y Lunda – 41x 30y M Magix Mountain – 30x 26y Magranon Bacon – 47x 34y Mahna Mahna – 58x 43y Malchisville - 48x 19y Malign Marina - 62 50y Mine All Mine – 46x 5y Misty Peaks - 57x 58y Mittelaltersheim – 33x 14y Molte Volte - 43x 10y Moon Rabbit – 45x 55y Moonlight Marina – 40x 60y Moonshine Valley – 9x 22y Mount Dread – 59x 36y Mouse Hole Memorial – 8x 33y Muspellsheimr – 8x 55y Mystic Woods and Gardens – 31x 14y N N Indy Academy - 49x 16y Nature Valley Port – 57x 27y Nature Valley Ranch – 55x 32y Neubie Island - 33x 18y New Eden – 60x 5y New Europa – 24x 8y New Forgotten – 41x 32y Night Haunter – 12x 35y Nightmare - 33x 49y Nippy Shores – 23x 46y Nolife – 5x 61y Nolife Market - 6x 61y Norrljus – 38x 18y North Rockport - 23x 33y Northern Light – 37x 9y Nostalgia – 54x 11y O Oak Harbour – 52x 38y Oakvale – 13x 27y Oracle Sound – 49x 52y Ortera’s Sanctuary – 20x 33y P Parris Island – 62x 12y PCG Freedom Village – 52x 14y Pest Harbour – 36x 20y Phoenicaea - 34x 18y Pickle – 33x 22y Point Eremite – 41x 59y POP the Magic Dragon – 36x 33y Port Kincan – 22x 46y Port Merevalin – 7x 8y Port Minoc – 21x 43y Port Monito – 23x 61y Port of Jackal’s Perch – 24x 62y Port Onody – 38x 37y Port Onody Farm – 38x 36y Poxville Farms - 27x 29y Preatorian Guards – 64x 62y Psychotic Order – 52x 29y Q Qualinost - 44x 51y Quiet Hill – 52x 20y Quincy Mines – 33x 23y R Raider Nation – 25x 27y Ravenstone – 48x 13y Red Mountain Trade Port – 46x 58y Refuge – 13x 10y Reginae In Caelum – 37x 60y Revival - 26x 8y Rhibohut - 31x 57y Ring of Honor - 59x 59y Rockport - 23x 34y Rohan – 29x 34y Romae Resurgens - 58x 18y Rome – 32x 14y Roussas – 59x 28y Rufflehome – 32x 22y S Salodurum – 38x 47y Sand Castle - 39x 34y Sandie World – 36x 36y Sandy Shoal Estates – 17x 50y Scarlet Horizon – 15x 60y Scarlet Horizons – 15x 59y Scarlets Horizon – 16x 60y Sevens Bay – 35x 17y Shadow Realm – 27x 45y Sherwood – 31x 30y Silent Hill – 56x 20y Silvanost - 43x 51y Silvermink Ranch - 43x 52y Silverwing Sanctuary – 10x 20y Simcity - 16x 47y Sky Shrine – 56x 26y Solstice – 20x 45y South Bayshore – 26x 22y Southpark - 48x 16y Soylent Green – 33x 47y Springton – 38x 33y Steep Area – 33x 40y Stone Creek - 20x 11y Stone Mountain - 5y 32x Stone Rose – 10x 16y Storm’s End – 43x 33y Stormies Gardens - 28x 31y Sunset Cove – 12x 25y Sunstone Seaport – 12x 46y Sutherland Shire – 27x 32y Syhl Market - 5x 61y Syhl Owns This Island Ok Thx Bye - 5x 59y T Tackenberg – 53x 19y Tan Bottom – 33x 57y Territoire Nolife – 6x 60y The Darkest Place - 43x 29y The Dog House – 44x 61y The Happy Cave Bug – 32x 36y The Howl – 32x 39y The Keep – 32x 34y The Northern Outpost - 30x 16y The Overlook – 34x 17y Three Bears – 34x 38y Three Hollows Heights – 39x 45y Three Lanterns – 55x 9y Timberwolf Hills – 52x 17y To The Sleeping Hellhound - 27x 50y Totebo – 40x 30y Tranquility Glade – 34x 25y Trinity Stronghold – 19x 51y Tropical – 51x 13y Turtle Paradice - 31x 63y Twin Angel Peaks – 55x 46y U Underworld – 32x 10y Unified Republic of the Red Star – 52x 53y V Valley of the Gods – 15x 18y Valrei's Forest - 12x 45y Viking Heaven – 37x 58y Villmanstrand – 53x 16y W Weed Control – 27x 37y Weeping Angels – 41x 32y West Hillpeace Estate – 25x 13y West Indy Warehousing and Boat Works - 5x 42y Western Oasis - 10x 32y Wilburh's Folly - 34x 17y Willow Point Trading – 36x 60y Willowpeak Landing – 61x 4y Witchfold Croft - 49x 13y Wolfsden – 62x 23y Wolpertinger Ranch - 19x 34y X Xanadu 27x 6y Y Yggdrasil – 27x 39y Yoitsu Medow – 35x 39y Z Zak’s Shipyard – 17x 49y Zanzibar Land – 31x 47y Mission Ritual Locations Updated: 2016-08-06 @ 15:00 UTC In the Hidden Part below is a list of the Mission Ritual Locations that were added to the Albia Roads Map of Indy in response to a suggestion from Zorako with the release of Albia Roads Map of Indy Update of May 29th, 2016. To add a Shrine, Obelisk, Pillar, Pylon, Temple or Gate you discover in your travels.... Please post to this forum its Name (as seen on mouse over), it's Albia Map X - Y location and what type it is. IF you can please grab a screenie from our map of a 5x5 grid around what you have found, using a Paint program mark an "X" where you found it. Then please insert that image into your forum message as it would really help us to place it properly on the map. A special thanks "AnotherNoob" for his assistance in helping us to get the improvement up and running. He provided us with an initial 11 locations of the where some of these can be found. Reveal hidden contents Charge of Many, obelisk, 51x 59y, (at Krondor in SE Elysian Bay) Fist of Soul, obelisk, 38x, 37y (east of Freedom Harbour, NW Crystal Lake) Foundation of Shame, pillar, 10x, 60y (in mine) (in mine on NE side of Stubborn Island) Highs Long House, shrine, 09x, 60y, (NW side of Stubborn Island) Island Spear, unkn, ??x, ??y, cherry's challenge, summer testimonial: SW island (still trying to find this one) Long home of Wisdom, shrine, 51x, 60y, (south of Krondor) Mantra of Song, obelisk, ??x, ??y, ( is near Xallo and Aly's place ) Many Fist, obelisk, 17x,48y, (NW of Kinoss Cave Canal west end exit) Momento Of One, pylon, 62x, 52y, (SE coast, south of Malign Marina) Obelisk of Sleep, obelisk, 17x, 48y, (NW of Kinoss Cave Canal west end exit) Passage To Roundabout, temple, ??x, ??Y, (NW of Kinoss Cave Canal west end exit) Square Fist, obelisk, 37x,37y (east of Freedom Harbour, NW Crystal Lake) Squares Sanctum, shrine, 18x, 49y, (east of Kinoss Cave Canal west end exit) Symbol of Strength; pillar, 56x 55y, (in mine) east side of Steppe east side of Elysian Bay, near the guard tower in the steppe) Testimonial of Tongue, obelisk, 23x, 13y, (SE side of Samling Fjord, NE of Insanity Hills) Wake to Mantra, (...) not yet located... Wurm is Waiting! See you on line. Hughmongus and Skyefox Co-Adminsitrators - The Albia Roads Map of Indy Hello my friends. i live to stubborn island and i want to my deed in map. Location is 11x60y and name is Land of Doom and i be mayor and emperor and dictator XD 1 Share this post Link to post Share on other sites
Posted August 21, 2016 ..... and we have finalized tomorrow's Update of the Albia Roads Map of Indy. Any geography changes and deed addition requests time stamped AFTER 00:01 UTC (GMT) on Sunday August 21, 2016 will be added in our next update. Wurm is waiting.... Cheers! Hughmongus Co-administrator Albia Roads Map of Indy Share this post Link to post Share on other sites