skyefox

Albia Roads Map Of Indy

196 posts in this topic

Update Issued at 2017-07-09 @ 04:09 GMT (UTC)

 

Greeting fellow Wurmians, 

 

After two and half years as Keeper of the Indy Community Map, Archead had been promoted to Wurm's Public Relations Department and he has stepped down as Keeper of the Map.  Our congrats on the promotion and best wishes to him in his new position.

 

So once again the torch has been passed. As of July 5th, 2016 the Albia Roads Map of Indy has taken over from the retiring Indy Community Map.

 

To view or download the Latest Version of Albia Roads Map of Indy please go to...
https://drive.google.com/file/d/0B5evRFXJXhXONkktVjE4MUJaYjA/view?pref=2&pli=1

 

We are hosting it on Google Drives, which lets you "zoom in" right there on line, as well as downloading it if you wish to use a picture viewer to enjoy it in Hi-Rez.

 

Adding Villages or Submitting Road Changes...

 

If you want anything to be added, post your request in here, with the X-Y map coordinates, and if possible a little image to show exactly where you want it to be placed. (You can use an image host such as imgur.)

 

Only a Mayor can make a request to have their deed put on the map and it has to made here in this forum.

 

So all you hermits out there, your secret location is safe!  BTW, we do NOT reveal any "off Map" places we come across during our road and geography surveys or add them to the map.

 

BTW ... If a Mayor wants their deed removed, send me (Skyefox) a private forum message and I will remove it.

 

Finally, a big thank you to those who have helped with the old Indy Map in the past, including Darkmalice, Mystecore, Mammadarkness, Maximusi, Huserx, Wraithglow and of course Archaed.  A special thanks to Maximusi for hosting the old Map download site for the past few years.
  
Indy is a lovely world with a great road system awaiting tourists.

 

We hope this makes your travels and adventures safer and more enjoyable.

 

Best wishes!


Skyefox  and Hughmongus
Co-leaders of the Albia Consortium
Co-Administrators of The Albia Roads Map of Indy

 

New Features and further information about how the Albia Roads Map of Indy was created.

 

Back in October of 2012 we started work on the Albia Roads Map of Indy.   Initially we did it as a private resource, when we found it was easy to get disoriented or lost using the old Indy map, when we were out exploring.

 

The map was created from a compilation of the original Community map by DarkMalice, Project FRAM data from the early years of Wurm, Rolf's map dumps and actual travelling of the roads by Hughmongus and myself.  It took Hugh a year in his spare time to intergrate all the geography data.  Then we started tile counting the roads and highways  in October of 2013 with the North East Praires and north coast.

 

Any road that can be travelled on by foot or horse and cart is on the map. When we encounter roads that were behind locked gates/gatehouses we indicate what roads we can see.

 

Where we were permitted access to map a settlement's roads, Gates and Gatehouses are indicated by a pixel gap in the road or side road.

 

Where time allows, we are constanting updating the terrain and adjusting the coastlines, though in Wurm the landscape can change very quickly, so don't be surprised if some of it isn't exactly right. Thus, We do not guarantee accuracy due to the ever changing nature of a sandbox world.

 

You will notice a few extra items on our map as well as some changes to icons, such as the new Tar icon, a smaller version of the Guard Tower and Mailbox icon's.

 

The new Markers for Shrines, Temples, Obelisks and Pillars that were added in May of 2016 with more to come.  The hollow Orange outline boxes surrounding the Guard Tower icons indicate the calling range for the guards - get the mob inside the boxed area and guards will respond to your call of "help" in Local Chat. Towers without the orange box we do not have an accurate position for yet, so only the GT icon is placed in an approximate location.

 

The legend on the top left has all the information.

 

Enjoy!


Skyefox

Co-Administrator of The Albia Roads Map of Indy
CA Indy and Co-Leader of the Albia Consortium

Mayor Albia Estates, Indy

Edited by skyefox
Newest updated map July 9, 2017
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Deed Locations and Mission Ritual Locations       Updated: 2017-07-09 @ 04:15 GMT (UTC)

 

Every deed on the Albia Roads Map with its name and x-y co-ordinates are listed below in the hidden Spoiler Area:

 

Spoiler

 A
 A Strange Place – 60x 16y
 Akhenaten – 12x 50y
 Albia Bay View - 25x 44y
 Albia Crystal - 50x 39y
 Albia Estates – 19x 35y
 Albia Fjord – 23x 13y
 Albia Heights – 31x 36y
 Albia Island Retreat – 24x 37y
 Albia Marina – 30x 38y
 Albia Ocean View - 10x 60y
 Altal Coast - 14x 35y
 Ancient Forest - 43x 63y
 Arcane Laboratories – 52x 10y
 Archeron - 13x, 11y
 Arwic Port – 33x 14y
 Atlantica Was Found - 36x 35y
 Atrestos – 36x 37y
 Avanlea – 35x 55y
 Avocano Mines – 42x 52y


 B
 Bearshark Overlook – 42x 54y
 Berrisville – 32x 21y
 Bhreacain Croft – 14x 60y
 Biberburg – 17x 54y
 Blackmoor - 62x 60y
 Bloodmoon Bay – 14x 47y
 Brendenburg Castle – 26x 27y
 

 C
 Castel Gandolfo - 45x 5y
 Castle Anthrax – 10x 60y
 Catspaw Keep – 29x 12y
 Celtic Highlands – 16x 35y
 Challisland – 62x 5y
 Chaos Glade – 50x 19y
 Charm’s Nest – 13x 28y
 Chelaria - 36x 59y
 Cherub Rock - 17x 14y
 Cherub Dock - 18x 14y
 Chuck Norris lives here – 63x 30y
 Cliff Side – 43x 6y
 Cliffs of Tyger Bay – 44x 58y
 Cornucopia – 35x 25y
 Costa Del Sol - 32x 62y

 Crafters Community - 43x 55y
 Creek Heights – 32x 55y
 Crystal City – 51x 41y

 Crystal Lake Gardens And Terraces - 42x 53y
 Crystal View Strand - 50x 36y

 

 D
 Dark Ashes – 52x 57y
 Dark Heart – 51x 45y
 Darknor - 35x 03y
 Decption – 21x 60y
 Devils Shadow – 56x 41y
 Dixie Land - 36x 57y
 Dobra - 32x 41y
 Dog Head Homestead – 19x 52y
 Dragon Fang Market - 37x 34y
 Dragon’s Fang – 33x 34y
 Dragon’s Point – 20x 14y
 Dragonfoot – 30x 32y

 


 E
 Edmonton – 32x 15y
 El Rancho Lago – 14x 12y
 Elm Street - 18x 37y
 Endler’s Farm – 42x 15y
 Endor – 62x 26y
 Enzilo – 18x 53y
 Eriador - 56x 28y
 Erin Go Bragh – 61x 18y
 Ethereal Dawn – 34x 14y
 Exodus Haven – 46x 53y

 


 F
 Festival Cove – 31x 44y
 Foggy Valley – 37x 32y
 Forest Port – 34x 15y
 Fort Buda – 50x 7y
 Fort Riley – 56x 33y

 Fortress Of Death - 42x 54y
 Free Bears – 40x 61y
 Free Bears Shipyard And Market Place – 39x 62y
 Freedom Docks – 32x 40y
 Freedom Harbor – 36x 38y
 Freedom Market – 32x 38y
 Frontier – 22x 50y

 


 G
 Garden of Shadows – 56x 9y
 Ghost Town – 28x 11y
 Gideon’s Shire – 49x 16y
 Grand Steppe Wildlife Preserve – 47x 28y
 Greenwood - 26x 27y
 Groveville – 25x 30y

 


 H
 Halcyon – 27x 38y
 Harmony Lake – 39x 27y
 Havenstead – 49x 18y
 Havilah – 21x 24y
 Heavenly Kingdom – 12x 8y
 Hell’s Forge – 39x 33y
 Hell’s Harbor – 40x 34y
 Hermit’s Heaven – 42x 19y
 Hermit’s Heaven Zoo – 41x 19y
 Hill Gate – 18x 48y
 Hill Side – 29x 34y
 Hill Top Paradise – 53x 30y
 Himmelspforte – 40x 49y
 Holmside – 22x 29y
 House of Lords – 63x 41y
 House of Pain – 62x 41y

 


 I
 Iceland – 48x 8y
 Im Back – 63x 61y
 Indigo Forest – 30x 13y
 Inner Sea Sanctuary – 27x 36y
 Insanity Hills – 23x 17y
 Iron Heaven – 10x 55y
 Ironforge - 45x 47y
 Ironwolf Keep – 26x 29y
 Isenthalpic Tangerines – 34x 54y
 Island of Bones – 35x 58y


 J
 Jackal’s Perch – 24x 58y
 Jardin D’ours – 40x 60y

 


 K
 Kalayaan – 17x 37y

 Karin - 22x 30y
 Kincan – 21x 45y
 Kinoss Docks - 14x 49y
 Kodiak Hiseout - 52x 19y
 Krondor – 52x 59y
 Krotharin - 12x 58y
 Kurak’s Revenge – 58x 27y
 Kusumvar – 50x 12y

 


 L
 Lambeau Field – 25x 30y
 Land Of Doom - 10x 60y
 Lantea – 45x 12y
 Lava Hills – 34x 38y
 Liberty – 31x 38y
 Liberty Farms – 30x 39y
 Liberty Metal Works – 28x 38y
 Liberty Port – 29x 38y

 Little Harbor Preserve - 33x, 28y
 Llama City - 30x 12y
 Lone Pine - 21x 42y
 Lorath – 40x 29y
 Lothlorien Meadows – 49x 14y
 Lower Liberty – 30x 38y
 Lunda – 41x 30y

 


 M
 Magix Mountain – 30x 26y
 Mahna Mahna – 58x 43y

 Mihr Valoel - 57x 17y
 Mine All Mine – 46x 5y
 Misty Peaks - 57x 58y
 Mittelaltersheim – 33x 14y
 Moon Rabbit – 45x 55y
 Moonlight Marina – 40x 60y
 Moonshine Valley – 9x 22y
 Mount Dread – 59x 36y
 Mouse Hole Memorial – 8x 33y
 Muspellsheimr – 8x 55y
 Mystic Woods and Gardens – 31x 14y

 


 N  
 Nature Valley Port – 57x 27y
 Nature Valley Ranch – 55x 32y
 New Eden – 60x 5y
 New Europa – 24x 8y
 New Forgotten – 41x 32y

 New Hope - 61x 51y
 Night Haunter – 12x 35y
 Nightmare - 33x 49y
 Nippy Shores – 23x 46y
 Nolife – 5x 61y
 Nolife Market - 6x 61y
 Norrljus – 38x 18y
 Northern Light – 37x 9y

 


 O
 Oak Harbour – 52x 38y
 Oakvale – 13x 27y

 Orcale - 62x 50y
 Oracle Sound – 49x 52y
 Ortera’s Sanctuary – 20x 33y

 


 P
 Parris Island – 62x 12y
 PCG Freedom Village – 52x 14y

Pearlnorth  - 45x 56y
 Pest Harbour – 36x 20y
 Phoenicaea - 34x 18y
 Port Kincan – 22x 46y
 Port Monito – 23x 61y
 Port of Jackal’s Perch – 24x 62y
 Port Onody – 38x 37y
 Port Onody Farm – 38x 36y
 Poxville Farms - 27x 29y
 Preatorian Guards – 64x 62y
 Project Alpha - 10x 45y
 Psychotic Order – 52x 29y

 


 Q
 Qualinost - 44x 51y
 Quiet Hill – 52x 20y
 Quincy Mines – 33x 23y

 


 R  

 Raider Nation – 25x 27y

 Ravenwood - 47x, 16y
 Refuge – 13x 10y
 Reginae In Caelum – 37x 60y
 Revival - 26x 8y
 Rhibohut - 31x 57y

 Ring Of Honor - 19x 07y
 Rohan – 29x 34y
 Rome – 32x 14y
 Roussas – 59x 28y
 Rufflehome – 32x 22y

 


 S
 Salodurum – 38x 47y
 Sand Castle - 39x 34y
 Sandie World – 36x 36y
 Sandy Shoal Estates – 17x 50y
 Scarlet Horizon – 15x 60y
 Scarlet Horizons – 15x 59y

 Sevens Bay – 35x 17y
 Shadow Realm – 27x 45y
 Shamflam Harbour -- 27x 39y
 Sherwood – 31x 30y
 Silent Hill – 56x 20y
 Silvanost - 43x 51y
 Silvermink Ranch - 43x 52y
 Silverwing Sanctuary – 10x 20y
 Sky Shrine – 56x 26y
 Solstice – 20x 45y
 Soylent Green – 33x 47y
 Springton – 38x 33y
 Steep Area – 33x 40y
 Stone Creek - 20x 11y
 Stone Mountain - 5y 32x
 Stone Rose – 10x 16y
 Storm’s End – 43x 33y
 Stormies Gardens - 28x 31y
 Sunset Cove – 12x 25y
 Sutherland Shire – 27x 32y
 Syhl Market - 5x 61y
 Syhl Owns This Island Ok Thx Bye - 5x 59y

 


 T
 Tackenberg – 53x 19y
 Tan Bottom – 33x 57y
 Territoire Nolife – 6x 60y
 The Black Hole - 23x 23y
 The Dog House – 44x 61y
 The Happy Cave Bug – 32x 36y
 The Howl – 32x 39y
 The Keep – 32x 34y
 The Overlook – 34x 17y
 Three Bears – 34x 38y
 Three Hollows Heights – 39x 45y
 To The Sleeping Hellhound - 27x 50y
 Totebo – 40x 30y
 Trinity Stronghold – 19x 51y
 Twin Angel Peaks – 55x 46y

 


 U  
 Unified Republic of the Red Star – 52x 53y

 


 V
 Valley of the Gods – 15x 18y
 Valrei's Forest - 12x 45y
 Viking Heaven – 38x 57y
 Villmanstrand – 53x 16y


 W

 Warwickshire - 18x, 34y
 Weed Control – 27x 37y
 Weeping Angels – 41x 32y
 West Hillpeace Estate – 25x 13y
  Western Oasis - 10x 32y
 Wilburh's Folly - 34x 17y
 Willits - 50x 37y
 Willow Point Trading – 36x 60y
 Wolpertinger Ranch - 19x 34y


 X
 Xanadu 27x 6y

 


 Y
 Yggdrasil – 27x 39y
 Yoitsu Medow – 35x 39y


 Z
 Zak’s Shipyard – 17x 49y
 Zanzibar Land – 31x 47y

 


Mission Ritual Locations      Updated: 2017-07-09 @ 04:15 GMT (UTC)

 

In the Hidden Part below is a list of the Mission Ritual Locations that were added to the Albia Roads Map of Indy in response to a suggestion from Zorako with the release of Albia Roads Map of Indy Update of May 29th, 2016.

 

To add a Shrine, Obelisk, Pillar, Pylon, Temple or Gate you discover in your travels....

 

Please post to this forum its Name (as seen on mouse over), it's Albia Map X - Y location and what type it is.  IF you can please grab a screenie from our map of a 5x5 grid around what you have found, using a Paint program mark an "X" where you found it.  Then please insert that image into your forum message as it would really help us to place it properly on the map.

 

A special thanks "AnotherNoob" for his assistance in helping us to get the improvement up and running.  He provided us with an initial 11 locations of the where some of these can be found.

 

Spoiler

Cat Remeberance, shire, 48x 14y,

    (Lothorian Meadows Canal, mid Colossus Lake)

 

Charge of Dreams, obelisk, 38x 47y,

    (in Salodurum, SW side Crystal Lake)

 

Charge of Many, obelisk, 51x 59y,
     (at Krondor in SE Elysian Bay)

 

Cherrys Challenge, obelisk, 06x, 61y,
   (east side of Isle of Syhl, in SW corner of Indy)


Fist of Soul, obelisk, 38x, 37y
    (east of Freedom Harbour, NW Crystal Lake)

 

Foundation of Shame, pillar, 10x, 60y (in mine)
    (in mine on NE side of Stubborn Island)

 

Highs Long House, shrine, 09x, 60y,
    (NW side of Stubborn Island)

 

Hopes Barrow, shrine, 63x, 60y
   (NE side of Hermit Island)

 

Inbetween Hand, temple, 58x, 48y
   (East side of Indy, SW side of Devil's Horn Mountain)
   (note: this one is just Question Mark Bag as the
    Dev's have not yet installed the model of the Temple)

 

Island Spear, obelisk, 06x, 61y,

   (east side of Isle of Syhl, in SW corner of Indy)

 

Jump Memento, pylon, 47x, 44y
    (east side of Maple Island's east channel)

 

Long home of Wisdom, shrine, 51x, 60y,
    (south of Krondor)

 

Mantra of Song, obelisk, 08x, 55y,

    (SW Indy, in ocean off of Muspellsheimr)

 

Mantra of Spirit, obelisk, 61x, 07y,
    (S side Flamgra'in Island, Gated)

 

Many Fist, obelisk, 17x,48y,
    (NW of Kinoss Cave Canal west end exit)

 

Momento Of One, pylon, 62x, 52y,
    (SE coast, south of Oak River)

 

Needle Of Despair, obelisk, 47x, 44y
    (east side of Maple Island's east channel)

 

Needle of Enlightened, obelisk, 13x, 52y,
    (slightly north of Hidden Bay canal)

 

Needle of Many, obelisk, 51x, 19y,
    (NW of Kodiak Hiseout)

 

Obelisk of Sleep, obelisk, 17x, 48y,
    (NW of Kinoss Cave Canal west end exit)

 

Passage To Roundabout, pylon, 16x, 48y,
    (NW of Kinoss Cave Canal west end exit)

 

Passsage To Island, pylon, 52x, 58y,
    (east side of Elysian Bay, North of Krondor)

 

Run To Fool, spirit gate, 33x, 48y,
    (in Soylent Green, gated)

 

Sacrarium Of Despair, shrine, 34x 37y

   (east of Freedom Market on FM East Hwy, north side of Hwy near Guard Twr)

 

Sanctum of Mantra, shrine.  13x, 12y,
    (on island, south end of Lago El Rancho)

 

Shard Mirror, spirit gate, 61x, 51y,
    (just off the ESE Coast of Indy, in deed of New Hope)

 

Sleeps Stand, obelisk, 34x, 40y

    (south of east side entrance to FM Cave Canal)

 

Songs Reliquary, shrine, 52x, 58y,
    (east side Elysian Bay, North of Krondor)


Songs Spear, obelisk, 26x, 27y
    (east side of Black Dog Island)

 

Spear of Dreams, obelisk,  25x, 56y,

    (in tundra to the NW of Tranquility Bay)


Square Fist, obelisk, 37x,37y
    (east of Freedom Harbour, NW Crystal Lake)

 

Squares Sanctum, shrine, 18x, 49y,
    (east of Kinoss Cave Canal west end exit)

 

Summer Testimonial, obelisk, 06x, 61y

   (east side of Isle of Syhl, in SW corner of Indy)


Strengths Mausoleum, shine, 58x, 47y
   (East side of Indy, SW side of Devil's Horn Mountain)

 

Symbol of Strength; pillar, 56x 55y,
  (in mine) east side of SE Steppe on east side of Elysian Bay,
   on SW side of Smocza Gora, SE of Guard Tower).

 

Testimonial of Cat, obelisk, 32x, 61y

  (north side of Eminence Island)

 

Testimonial of Tongue, obelisk, 23x, 13y,
   (SE side of Samling Fjord, NE of Insanity Hills)

 

Valrei Fist, obelisk, 47x, 44y,
    (east side of Maple Island's east channel)

 

Valrei Testimental, obelisk, 38x,42y,dsa

    (west side Crystal lake, south of FM Cave Canal)

 

Vault Of Law, shrine, 46x, 58y

    (SW corner Elysian Bay)

 

Wake to Mantra, spirit gate, 11x, 56y,
    (SW side Kinoss Bay, inland and SE of Sunstone Seaport)


Winters Stand, obelisk, 42x, 34y
    (north Crystal Lake)

 


Wurm is Waiting!  See you on line.

 

Hughmongus and Skyefox

Co-Administrators - The Albia Roads Map of Indy

Edited by HughMongus
2017-07-09 map info update
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Very nice map, easier to guess where you are at and get where you are going. Great job.

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12 minutes ago, skyefox said:

Greeting fellow Wurmians,

 

After 3 1/2 years of travelling around Indy and with nearly 90% of the server's roads mapped, Hughmongus and myself are happy to provide the link to the Albia Roads Map of Indy.  

 

You can download the map from https://drive.google.com/open?id=0B5evRFXJXhXONkktVjE4MUJaYjA

 

Thank you both so much for all the work you put into this!  It will be very helpful and I love the addition of GT range and tar pits!  Excellent job!  You are both great Wurmians and neighbors!  On behalf of myself and the people of our Devonshires - <3

 

Edited by Magykal
spelling correction - it's early
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Just now, zorako said:

Very nice map, easier to guess where you are at and get where you are going. Great job.

 

Thank you Zorako.  It has been a lot fun, exploring the nooks and crannies of Indy and meeting a lot of amazing and friendly fellow Wurmians.

 

Glad you find it useful.

 

Cheers!

Hughmongus

Albia Marina, Indy

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13 minutes ago, Magykal said:

Thank you both so much for all the work you put into this!  It will be very helpful and I love the addition of GT range and tar pits!  Excellent job!  You are both great Wurmians and neighbors!  On behalf of myself and the people of our Devonshires - <3

 

Thank you Magykal, appreciate the kind words.  You were a wonderful host whilst we were mapping in your area.

 

Cheers!

Hughmongus

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Brilliant work out there you guys! Thank you,make Indie more safe with such things)

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Brilliant work friends! I am very grateful to you for your efforts.

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I ran into Skyfox over by Collosus lake as he was doing this. He said he was just surveying for a road not building a map for all of Indy's roads!!! This is probably the best thing since sitting. I love you for this and am sure as hell going to be using and abusing it for my travels. 

 

Thank you so much!

Zachariah

 

Edit: The positioning of my deed "Narclaedra" seems to be a little bit off. My fault really as I was more approximating were it was at when I posted about it in the map thread. Below is really were it is at right in the influence of that guard tower. 

Spoiler

cwlYmGl.png

 

 

Edited by Zachariah
Changed of my deed.
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52 minutes ago, Zachariah said:

I ran into Skyfox over by Collosus lake as he was doing this. He said he was just surveying for a road not building a map for all of Indy's roads!!! 

  Reveal hidden contents

cwlYmGl.png

*chuckling* Skyfox as a dude ... that makes me really want to see Hugh as a girl. ;-)

52 minutes ago, Zachariah said:

 

 

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*she sorry :P

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2 hours ago, Zachariah said:

Edit: The positioning of my deed "Narclaedra" seems to be a little bit off. My fault really as I was more approximating were it was at when I posted about it in the map thread. Below is really were it is at right in the influence of that guard tower. 

 

(photo removed to save space)

 

Thank you Zachariah, I have made the correction, which will come out on the next edition of The Albia Roads Map of Indy.

 

Cheers!

Hughmongus

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Awesome job, nicely done guys, I was wondering when this was going to surface. I think it's been around 2 years since we were chatting about this :)

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Thanks for all the hard work you guys put into this! Keep up the great work. :)

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Thanks for all your encouraging comments.  We don't plan to abandon this project any time soon, besides I love exploring new areas of Indy.

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Wow, good job guys. Yea, I remember Skyefox lurking in my local when I was dropping my deed. This map is awesome!

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Do we post deed names to you or to the main map, or to both now? I will likely use yours all the time, since it contains more accurate geographical data now.

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24 minutes ago, Marlon said:

Do we post deed names to you or to the main map, or to both now? I will likely use yours all the time, since it contains more accurate geographical data now.

As will I. I have already used it plenty of times to get to the howl area and from your map I learned that there is a main road going right past my deed to the howl. 

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A lot of work.  I wonder how long it will take to become outdated. lol

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Even if it becomes outdated this very minute, it will still be the most accurate for 2 years to come. :)

Besides I live so far east, so remove, don't think much can change unless I change it

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1 minute ago, Marlon said:

Even if it becomes outdated this very minute, it will still be the most accurate for 2 years to come. :)

Besides I live so far east, so remove, don't think much can change unless I change it

It really just depends on how it is updated.  Archaed updates the community map only once a month (not enough if you ask me), so it's usually outdated constantly. lol

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I think it's not an easy task for Archaed. Better processes are needed, I don;t think my deed ever got listed there during 2015 :D

But we should jump in and help, both maps

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3 hours ago, Marlon said:

I think it's not an easy task for Archaed. Better processes are needed, I don;t think my deed ever got listed there during 2015 :D

But we should jump in and help, both maps

He's busy, no doubt.  I asked him how come it falls into disrepair so frequently and he said it's because he only updates it once per month.  That's his system he setup I guess. 

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