Posted April 17, 2016 (edited) Update Issued at 2023-05-21 @ 18:00 GMT (UTC) Greeting fellow Wurmians, After two and half years as Keeper of the Indy Community Map, Archead had been promoted to Wurm's Public Relations Department and he has stepped down as Keeper of the Map. Our congrats on the promotion and best wishes to him in his new position. So once again the torch has been passed. As of July 5th, 2016 the Albia Roads Map of Indy has taken over from the retiring Indy Community Map. To view or download the Latest Version of Albia Roads Map of Indy please go to... https://drive.google.com/file/d/1kHuvWv-8Sha5nsRgow9LSLrNxwYbHFpL/ We are hosting it on Google Drives, which lets you "zoom in" right there on line, as well as downloading it if you wish to use a picture viewer to enjoy it in Hi-Rez. Adding Villages or Submitting Road Changes... If you want anything to be added, post your request in here, with the X-Y map coordinates, and if possible a little image to show exactly where you want it to be placed. (You can use an image host such as imgur.) Only a Mayor can make a request to have their deed put on the map and it has to made here in this forum. So all you hermits out there, your secret location is safe! BTW, we do NOT reveal any "off Map" places we come across during our road and geography surveys or add them to the map. BTW ... If a Mayor wants their deed removed, send me (Skyefox) a private forum message and I will remove it. Although we make every effort add what is submitted.. how much information we can display in a given area is sometimes is restricted due to font size limitations, amount of local roads a name would obstruct or we may be aware of lots of new deeds in an area and adding a road or feature name may not be possible as it would prevent adding those new deeds when they apply to be on the map. So there are times when we will say No to a submission and if we say No, it is Final and we will not enter into debate on our decision. Finally, a big thank you to those who have helped with the old Indy Map in the past, including Darkmalice, Mystecore, Mammadarkness, Maximusi, Huserx, Wraithglow and of course Archaed. A special thanks to Maximusi for hosting the old Map download site for the past few years. Indy is a lovely world with a great road system awaiting tourists. We hope this makes your travels and adventures safer and more enjoyable. Best wishes! Skyefox and Hughmongus Co-leaders of the Albia Consortium Co-Administrators of The Albia Roads Map of Indy New Features and further information about how the Albia Roads Map of Indy was created. Back in October of 2012 we started work on the Albia Roads Map of Indy. Initially we did it as a private resource, when we found it was easy to get disoriented or lost using the old Indy map, when we were out exploring. The map was created from a compilation of the original Community map by DarkMalice, Project FRAM data from the early years of Wurm, Rolf's map dumps and actual travelling of the roads by Hughmongus and myself. It took Hugh a year in his spare time to intergrate all the geography data. Then we started tile counting the roads and highways in October of 2013 with the North East Praires and north coast. Any road that can be travelled on by foot or horse and cart is on the map. When we encounter roads that were behind locked gates/gatehouses we indicate what roads we can see. Where we were permitted access to map a settlement's roads, Gates and Gatehouses are indicated by a pixel gap in the road or side road. Where time allows, we are constanting updating the terrain and adjusting the coastlines, though in Wurm the landscape can change very quickly, so don't be surprised if some of it isn't exactly right. Thus, We do not guarantee accuracy due to the ever changing nature of a sandbox world. You will notice a few extra items on our map as well as some changes to icons, such as the new Tar icon, a smaller version of the Guard Tower and Mailbox icon's. The new Markers for Shrines, Temples, Obelisks and Pillars that were added in May of 2016 with more to come. The hollow Orange outline boxes surrounding the Guard Tower icons indicate the calling range for the guards - get the mob inside the boxed area and guards will respond to your call of "help" in Local Chat. Towers without the orange box we do not have an accurate position for yet, so only the GT icon is placed in an approximate location. The legend on the top left has all the information. Enjoy! Skyefox Co-Administrator of The Albia Roads Map of Indy Co-Leader of the Albia Consortium Mayor Albia Estates, Indy Edited May 22 by skyefox May 21, 2023 map update 30 Share this post Link to post Share on other sites
Posted April 17, 2016 (edited) Deed Locations and Mission Ritual Locations Updated: 2023-05-21 @ 18:00 GMT (UTC) Every deed on the Albia Roads Map with its name and x-y co-ordinates are listed below in the hidden Spoiler Area: Spoiler A Akhenaten – 12x 50y Albia Bay View - 25x 44y Albia Crystal - 50x 39y Albia Estates – 19x 35y Albia Fjord – 23x 13y Albia Gardens - 26x 45y Albia Haven's Port - 46x 49y Albia Heights – 31x 36y Albia Island Retreat – 24x 37y Albia Marina – 30x 38y Albia Ocean View - 10x 60y Athas - 50x 09y Athas Farm Annex 50x 9y Atrestos – 36x 37y Avocano Mines – 42x 52y B Balmoral Harbor - 24x 44y Bela Areo - 51x 11y Bela Stellamant - 52x 10y Berrisville – 32x 21y Blackmoor - 62x 60y Buffalo Bayou - 43x 56y Bywater Delving - 34x 15y C Castel Gandolfo - 45x 5y Celestial Market - 28x 10y Charm’s Nest – 13x 28y Chelaria - 36x 59y Chojin Island West Docks 0 9x 60y Clayworth - 44x 15y CLUB Market - 44x 48y Cornersville - 38x 43y Crystal View Strand - 50x 36y D Dobra - 32x 41y Draaimolen - 35x 35y Dragon Climbers Base Camp - 32x 33y Dragonfoot – 30x 32y Dragon’s Fang – 33x 34y E Elska Heima - 10x 12y F Fir Retreat - 39x 45y Foggy Valley – 37x 32y Fort Buda – 50x 07y Fort Jerris - 52x 47y Foundry Of The Gods - 15x 09y Free Bears – 40x 61y Freedom Harbor – 36x 38y Freedom Market – 32x 38y G Golden Pearls Vineyard - 47x 24y Grand Steppe Wildlife Preserve – 47x 28y Greenwood - 26x 27y Greytown - 49x 54y Gurubears Climb - 30x 47y H Havensfield - 47x 50.5y Havens Landing – 48x 49y Havilah – 21x 24y Holmside – 22x 29y House of Pain – 62x 41y I Iceland – 48x 8y Indigo Forest – 30x 13y Insanity Pond - 22x 15y J Jackal’s Perch – 24x 58y K Kodiak Hiseout - 52x 19y Krotharin - 12x 58y L Laetitia - 05x 59y Lebowski Square - 35x 27y Leo - 5x 61y Liberty – 31x 38y Liberty Metal Works – 28x 38y Liberty Port – 29x 38y Lindsay's Last Resort - 51x 42y Little Harbor Preserve - 33x, 28y Llama City - 30x 12y Lorath – 40x 29y Lorelei - 16x, 09y Lothlorien Meadows – 49x 14y Lucretia's Animal Sanctuary - 38x 33y Lyric Beach - 28x 31y M Marseille - 06x 59y Montrose - 23x 33y Moon Rabbit – 45x 55y Moonlight Marina – 40x 60y Moonshine Valley – 9x 22y Mountain Hollow Station - 11x 27y Mountain Retreat - 35x 45y Mountainside Of The Gods - 13x 21y Mountaintop Of The Gods - 13x 18y Mouse Hole Memorial – 8x 33y Muspellsheimr – 8x 55y N New Eden – 60x 5y New Festival Cove - 30x 44y Nightmare - 33x 49y Nivellen - 40x 55y Nomad Market - 52x 55y Nord - 24x 05y Northern Crater - 58x 34y Nostalgia - 25x 11y Nysa - 45x 33y O Oak Harbour – 52x 38y Oakvale – 13x 27y Orcale - 62x 50y Overlook - 16x 16y P Paleshade - 29x 61y Paul - 05x 60y PCG Freedom Village – 52x 14y Peak View - 45x 51y Pest Harbour – 36x 20y Policy Bro's Shipping Co - 49x 41y Port Monito - 23x 61y Port of Saint John - 25x 43y Port of Valyrian - 35x 22y Port Onody – 38x 37y Port Onody Farm – 38x 36y Q Quail Cove - 64x 62y Quail Landing - 57x 58y Quincy Mines – 33x 23y R Raider Nation – 25x 27y Ravendream - 34x 45y Ring Of Honor - 19x 07y Rockcliff Museum - 29x 32y Rohan – 29x 34y Rosewood - 24x 06y S Salty Coast - 43x 6y Sandie World – 36x 36y Sandstone Cove - 39x 45y Scarlet Horizon – 15x 60y Seahaven Valley - 19x 32y Selena - 04x 60y Selkirk - 26x 43y Shadowhold Harbor - 5x 44y Shepard's Rest - 13x 13y Silent Hill – 56x 20y Sinuous Straits - 13x 32y Skinwalker Ranch - 38x 57y Sky Shrine – 56x 26y Springton – 38x 33y St Alphonso's Pancake Breakfast 62x 38y Steep Area – 33x 40y Stormies Gardens - 28x 31y Sweetwater Vista - 46x 49y Syhl Market - 6x 60y T Tan Bottom – 33x 57y The Happy Cave Bug – 32x 36y The Hazy Cottage - 60x 44y The Howl – 32x 39y The Keep – 32x 34y The Valyrian Estates - 44x 51y Thule - 27x 29y Tomorrowland - 27x 57y Tranquility Bay - 28x 59y Treehuggers Eden - 60x 23y Tumbler Ridge - 20x 40y Turtle Bay - 17x 28y U V Valley of the Gods – 15x 18y Valyrian Steel - 38x 25y Villmanstrand – 53x 16y Valyria Farms - 44x 51y W Weeping Angels – 41x 32y Western Oasis - 10x 32y Wicked Wench - 29x 5y Wilburh's Folly - 34x 17y Wolpertinger Bay - 20x 34y Wolpertinger Ranch - 19x 33y X Xanadu - 27x 6y Xoloni - 19x 58y Y Z Zorako's Mission Ritual Locations Updated: 2023-05-21 @ 18:00 GMT (UTC) In the Hidden Part below is a list of the Mission Ritual Locations that were added to the Albia Roads Map of Indy in response to a suggestion from our late friend Zorako with the release of Albia Roads Map of Indy Update of May 29th, 2016. As a tribute to our veteran friend and a most generous Wurmian, who passed in March of 2018, this list is now named Zorako's Mission Ritual Locations. To add a Shrine, Obelisk, Pillar, Pylon, Temple or Gate you discover in your travels.... Please post to this forum its Name (as seen on mouse over), it's Albia Map X - Y location and what type it is. IF you can please grab a screenie from our map of a 5x5 grid around what you have found, using a Paint program mark an "X" where you found it. Then please insert that image into your forum message as it would really help us to place it properly on the map. A special thanks "AnotherNoob" for his assistance in helping us to get the improvement up and running. He provided us with an initial 11 locations of the where some of these can be found. Spoiler Backbone of Dreams, pillar, 63x 37y ( at east end of East Plains Coast Tunnel) Backbone of Summer, pillar, 43x 05y Cat Remeberance, shire, 48x 14y, (Lothorian Meadows Canal, mid Colossus Lake) Charge of Dreams, obelisk, 38x 47y, (in Salodurum, SW side Crystal Lake) Charge of Many, obelisk, 51x 59y, (at Krondor in SE Elysian Bay) Charge of Valrei, obelisk, 26x 37y (west of Maple Lane, on north part of Halcyon Peninsula) Cherrys Challenge, obelisk, 06x, 61y, (east side of Isle of Syhl, in SW corner of Indy) Demon Sacrarium, shrine, 60x, 4y (north east corner of Flamgra'in Island) Door To Troll, pylon, 45x, 50y (above the NE part of the Elysian-Crystal Canal) Enlightened Reliquary, shrine, 60x, 4y (north east corner of Flamgra'in Island) Fist of Soul, obelisk, 38x, 37y (east of Freedom Harbour, NW Crystal Lake) Foundation of Shame, pillar, 10x, 60y (in mine) (in mine on NE side of Chojin Island) Gate To Square, pylon, 46x, 50y (above the NE part of the Elysian-Crystal Canal) Highs Long House, shrine, 09x, 60y, (NW side of Chojin Island) Highs Needle, obelisk, 30x, 13y (SE Samling Fjord, slightly inland) Hopes Barrow, shrine, 63x, 60y (NE side of Hermit Island) Hopes Victorial, pylon, 62x, 43y (on east coast, south of House of Lords) Inbetween Hand, temple, 58x, 48y (East side of Indy, SW side of Devil's Horn Mountain) (note: this one is just Question Mark Bag as the Dev's have not yet installed the model of the Temple) Island Spear, obelisk, 06x, 61y, (east side of Isle of Syhl, in SW corner of Indy) Jump Memento, pylon, 47x, 44y (east side of Maple Island's east channel) Lamentation Walls, temple, 61x, 44y (south end of the desert that is south of House of Pain) Long Home of Wisdom, shrine, 51x, 60y, (south of Krondor) Low Vault, shrine, 60x, 4y (north east corner of Flamgra'in Island) Luck Passage, pylon, 38x, 27y (north west end of Harmony Lake) Mantra Of Island, obelisk, 32x, 08y (located east of the Ultimaris Hwy) Mantra of Song, obelisk, 08x, 55y, (SW Indy, in ocean off of Muspellsheimr) Mantra of Spirit, obelisk, 61x, 07y, (S side Flamgra'in Island, Gated) Many Fist, obelisk, 17x, 48y, (NW of Kinoss Cave Canal west end exit) Mausoleum of Shard, shrine, 35x, 07y (at the southern exit of the Nysa Road Tunnel) Mirror to Oracle, 18x, 52y, (East Kinoss Bay, north of the Sandy Sea) Momento Of One, pylon, 62x, 52y, (SE coast, south of Oak River) Mystery To Running, gate, 35x, 07y (at the southern exit of the Nysa Road Tunnel) Needle Of Despair, obelisk, 47x, 44y (east side of Maple Island's east channel) Needle of Enlightened, obelisk, 13x, 52y, (slightly north of Hidden Bay canal) Needle of Many, obelisk, 51x, 19y, (NW of Kodiak Hiseout) Needle of Spirit, obelisk, 51x, 48y (West of Oak Harbour, east side of Crystal Lake) Obelisk of Sleep, obelisk, 17x, 48y, (NW of Kinoss Cave Canal west end exit) Obelisk of Fool, obelisk, 7x, 29y (on the coast on the west side of The Western Wall) Oracles Memento, pylon, 45x, 50y (above the NE part of the Elysian-Crystal Canal) Passage To Roundabout, pylon, 16x, 48y, (NW of Kinoss Cave Canal west end exit) Passsage To Island, pylon, 52x, 58y, (east side of Elysian Bay, North of Krondor) Reliquary Of Fool, shrine, 42x, 05y (north coast, north of Cliff Side) Remembrance of Winter, shrine, 33x 18y (NE part of the Inner Sea, on an Island NE of Magic Mtn) Remembrance of Zorako (formerly Sacrarium Of Despair), shrine, 34x 37y (east of Freedom Market on FM East Hwy, north side of Hwy near Guard Twr) Run To Fool, spirit gate, 33x, 48y, (on Great South Mtn Road, south of the Jct with West Coast Hwy) Run To Valrei, spirit gate, 11x, 21y (SE of Moss patch) Runnings Stand, obelisk, 28x, 59y (south coast at the top of Tranquility Bay) Sanctum of Mantra, shrine. 13x, 12y, (on island, south end of Lago El Rancho) Shard Mirror, spirit gate, 61x, 51y, (just off the ESE Coast of Indy, in deed of New Hope) Shame Shield, pylon, 34x, 39y (just beyond the FM Cave Canal east on the north shore) Shames Rememberance, 17x, 07y (west of the Europa Canal on the north coast shore) Shrine of Innocent, shrine, 58x, 28y (south of south end of Mist Lake) Shrine of Tongue, shrine, 54x, 31y (NW of Nature Valley Ranch) Sleeps Stand, obelisk, 34x, 40y (south of east side entrance to FM Cave Canal) Sleeps Mausoleum, shrine, 14x, 16y (inland from west end of Samling Fjord) Songs Reliquary, shrine, 52x, 58y, (east side Elysian Bay, North of Krondor) Songs Spear, obelisk, 26x, 27y (east side of Black Dog Island) Sorrow Pillar, pillar, 46x, 43y (five tiles into the mine on east side of Maple Island) Spear of Dreams, obelisk, 25x, 56y, (in tundra to the NW of Tranquility Bay) Spear Of Inbetween, obelisk, 32x, 08y (located east of the Ultimaris Hwy) Spear of Summer, obelisk, 32x, 08y (located east of the Ultimaris Hwy) Square Fist, obelisk, 37x,37y (east of Freedom Harbour, NW Crystal Lake) Squares Sanctum, shrine, 18x, 49y, (east of Kinoss Cave Canal west end exit) Summer Testimonial, obelisk, 06x, 61y (east side of Isle of Syhl, in SW corner of Indy) Summers Long Home, shrine, 26x 27y (central Black Dog Island) Strength's Route - gate, 16x, 35y (NW of Kalayaan, west side of highway) Strength's Mausoleum, shine, 58x, 47y (East side of Indy, SW side of Devil's Horn Mountain) Symbol of Strength; pillar, 56x 55y, (in mine) east side of SE Steppe on east side of Elysian Bay, on SW side of Smocza Gora, SE of Guard Tower). Testimonial of Cat, obelisk, 32x, 61y (north side of Eminence Island) Testimonial of Mantra, obelisk, 40x, 33y (north coast of Crystal Lake) Testimonial of Tongue, obelisk, 23x, 13y, (SE side of Samling Fjord, NE of Insanity Hills) Testimonial of Water, obelisk, 25x, 12y, (mid Samling Fjord, on the bridge to Timeless Island) Tongues Testimonial, obelisk, 46x, 05y, (NE of Castel Gandolfo on the north coast) Trail To Ascendant, gate, 28x, 59y, (South coast at the top of Tranquility Bay) Trail To Mantra, spirit gate, 47x, 09y (SE area of the North East Prairies) Valrei Fist, obelisk, 47x, 44y, (east side of Maple Island's east channel) Valrei Testimental, obelisk, 38x,42y, (west side Crystal lake, south of FM Cave Canal) Vault of Cat, shrine, 52x, 12y, (middle of bridge that is SE of east end of Colossus Lake Cave Canal) Vault of Lamentation, shrine, 23x, 33y (northwest of the northern end of the Elarial boat bridge) Vault Of Law, shrine, 46x, 58y (SW corner Elysian Bay) Vault Of Running, shrine, 08x, 30y (SW side of the Western Wall mountain) Vynoras Charge, obelisk, 47x, 09y (SE area of the North East Prairies) Wake to Mantra, spirit gate, 11x, 56y, (SW side Kinoss Bay, inland and SE of Sunstone Seaport) Winter Barrow, shrine, 54x, 32y, (NW of Nature Valley Ranch) Winters Stand, obelisk, 42x, 34y (north Crystal Lake) Wurm is Waiting! See you on line. Hughmongus and Skyefox Cartographers of Indy since 2013. Co-Creators, Administrators and Publishers since 2016-04, of The Albia Roads Map of Indy, and The Albia Cats Eyes Highways Map of Indy. Edited May 22 by HughMongus 2023-05-21 map info update 4 Share this post Link to post Share on other sites
Posted April 17, 2016 Very nice map, easier to guess where you are at and get where you are going. Great job. 2 Share this post Link to post Share on other sites
Posted April 17, 2016 (edited) 12 minutes ago, skyefox said: Greeting fellow Wurmians, After 3 1/2 years of travelling around Indy and with nearly 90% of the server's roads mapped, Hughmongus and myself are happy to provide the link to the Albia Roads Map of Indy. You can download the map from https://drive.google.com/open?id=0B5evRFXJXhXONkktVjE4MUJaYjA Thank you both so much for all the work you put into this! It will be very helpful and I love the addition of GT range and tar pits! Excellent job! You are both great Wurmians and neighbors! On behalf of myself and the people of our Devonshires - <3 Edited April 17, 2016 by Magykal spelling correction - it's early 1 Share this post Link to post Share on other sites
Posted April 17, 2016 Just now, zorako said: Very nice map, easier to guess where you are at and get where you are going. Great job. Thank you Zorako. It has been a lot fun, exploring the nooks and crannies of Indy and meeting a lot of amazing and friendly fellow Wurmians. Glad you find it useful. Cheers! Hughmongus Albia Marina, Indy 1 Share this post Link to post Share on other sites
Posted April 17, 2016 13 minutes ago, Magykal said: Thank you both so much for all the work you put into this! It will be very helpful and I love the addition of GT range and tar pits! Excellent job! You are both great Wurmians and neighbors! On behalf of myself and the people of our Devonshires - <3 Thank you Magykal, appreciate the kind words. You were a wonderful host whilst we were mapping in your area. Cheers! Hughmongus 1 Share this post Link to post Share on other sites
Posted April 17, 2016 Brilliant work out there you guys! Thank you,make Indie more safe with such things) 1 Share this post Link to post Share on other sites
Posted April 17, 2016 Brilliant work friends! I am very grateful to you for your efforts. 2 Share this post Link to post Share on other sites
Posted April 17, 2016 (edited) I ran into Skyfox over by Collosus lake as he was doing this. He said he was just surveying for a road not building a map for all of Indy's roads!!! This is probably the best thing since sitting. I love you for this and am sure as hell going to be using and abusing it for my travels. Thank you so much! Zachariah Edit: The positioning of my deed "Narclaedra" seems to be a little bit off. My fault really as I was more approximating were it was at when I posted about it in the map thread. Below is really were it is at right in the influence of that guard tower. Spoiler Edited April 17, 2016 by Zachariah Changed of my deed. 2 Share this post Link to post Share on other sites
Posted April 17, 2016 52 minutes ago, Zachariah said: I ran into Skyfox over by Collosus lake as he was doing this. He said he was just surveying for a road not building a map for all of Indy's roads!!! Reveal hidden contents *chuckling* Skyfox as a dude ... that makes me really want to see Hugh as a girl. ;-) 52 minutes ago, Zachariah said: 2 1 Share this post Link to post Share on other sites
Posted April 17, 2016 2 hours ago, Zachariah said: Edit: The positioning of my deed "Narclaedra" seems to be a little bit off. My fault really as I was more approximating were it was at when I posted about it in the map thread. Below is really were it is at right in the influence of that guard tower. (photo removed to save space) Thank you Zachariah, I have made the correction, which will come out on the next edition of The Albia Roads Map of Indy. Cheers! Hughmongus 1 Share this post Link to post Share on other sites
Posted April 17, 2016 Awesome job, nicely done guys, I was wondering when this was going to surface. I think it's been around 2 years since we were chatting about this 2 Share this post Link to post Share on other sites
Posted April 18, 2016 Amazing amount of work - well done 1 Share this post Link to post Share on other sites
Posted April 19, 2016 Thanks for all the hard work you guys put into this! Keep up the great work. 1 Share this post Link to post Share on other sites
Posted April 19, 2016 Thanks for all your encouraging comments. We don't plan to abandon this project any time soon, besides I love exploring new areas of Indy. 1 Share this post Link to post Share on other sites
Posted April 19, 2016 Wow, good job guys. Yea, I remember Skyefox lurking in my local when I was dropping my deed. This map is awesome! 1 Share this post Link to post Share on other sites
Posted April 20, 2016 Do we post deed names to you or to the main map, or to both now? I will likely use yours all the time, since it contains more accurate geographical data now. 2 Share this post Link to post Share on other sites
Posted April 20, 2016 24 minutes ago, Marlon said: Do we post deed names to you or to the main map, or to both now? I will likely use yours all the time, since it contains more accurate geographical data now. As will I. I have already used it plenty of times to get to the howl area and from your map I learned that there is a main road going right past my deed to the howl. 3 Share this post Link to post Share on other sites
Posted April 20, 2016 A lot of work. I wonder how long it will take to become outdated. lol 1 Share this post Link to post Share on other sites
Posted April 20, 2016 Even if it becomes outdated this very minute, it will still be the most accurate for 2 years to come. Besides I live so far east, so remove, don't think much can change unless I change it 2 Share this post Link to post Share on other sites
Posted April 20, 2016 1 minute ago, Marlon said: Even if it becomes outdated this very minute, it will still be the most accurate for 2 years to come. Besides I live so far east, so remove, don't think much can change unless I change it It really just depends on how it is updated. Archaed updates the community map only once a month (not enough if you ask me), so it's usually outdated constantly. lol 2 Share this post Link to post Share on other sites
Posted April 21, 2016 I think it's not an easy task for Archaed. Better processes are needed, I don;t think my deed ever got listed there during 2015 But we should jump in and help, both maps 1 Share this post Link to post Share on other sites
Posted April 21, 2016 3 hours ago, Marlon said: I think it's not an easy task for Archaed. Better processes are needed, I don;t think my deed ever got listed there during 2015 But we should jump in and help, both maps He's busy, no doubt. I asked him how come it falls into disrepair so frequently and he said it's because he only updates it once per month. That's his system he setup I guess. 1 Share this post Link to post Share on other sites
Posted April 22, 2016 I'm not sure how I feel about my island being shown on 18y/33x. Share this post Link to post Share on other sites