Posted April 17, 2016 (edited) Update Issued at 2021-01-10 @ 15:00 GMT (UTC) Greeting fellow Wurmians, After two and half years as Keeper of the Indy Community Map, Archead had been promoted to Wurm's Public Relations Department and he has stepped down as Keeper of the Map. Our congrats on the promotion and best wishes to him in his new position. So once again the torch has been passed. As of July 5th, 2016 the Albia Roads Map of Indy has taken over from the retiring Indy Community Map. To view or download the Latest Version of Albia Roads Map of Indy please go to... https://drive.google.com/file/d/1EbliOmfbWcK1zhD4t4iYU-Dc18eEr7ZB/ We are hosting it on Google Drives, which lets you "zoom in" right there on line, as well as downloading it if you wish to use a picture viewer to enjoy it in Hi-Rez. Adding Villages or Submitting Road Changes... If you want anything to be added, post your request in here, with the X-Y map coordinates, and if possible a little image to show exactly where you want it to be placed. (You can use an image host such as imgur.) Only a Mayor can make a request to have their deed put on the map and it has to made here in this forum. So all you hermits out there, your secret location is safe! BTW, we do NOT reveal any "off Map" places we come across during our road and geography surveys or add them to the map. BTW ... If a Mayor wants their deed removed, send me (Skyefox) a private forum message and I will remove it. Although we make every effort add what is submitted.. how much information we can display in a given area is sometimes is restricted due to font size limitations, amount of local roads a name would obstruct or we may be aware of lots of new deeds in an area and adding a road or feature name may not be possible as it would prevent adding those new deeds when they apply to be on the map. So there are times when we will say No to a submission and if we say No, it is Final and we will not enter into debate on our decision. Finally, a big thank you to those who have helped with the old Indy Map in the past, including Darkmalice, Mystecore, Mammadarkness, Maximusi, Huserx, Wraithglow and of course Archaed. A special thanks to Maximusi for hosting the old Map download site for the past few years. Indy is a lovely world with a great road system awaiting tourists. We hope this makes your travels and adventures safer and more enjoyable. Best wishes! Skyefox and Hughmongus Co-leaders of the Albia Consortium Co-Administrators of The Albia Roads Map of Indy New Features and further information about how the Albia Roads Map of Indy was created. Back in October of 2012 we started work on the Albia Roads Map of Indy. Initially we did it as a private resource, when we found it was easy to get disoriented or lost using the old Indy map, when we were out exploring. The map was created from a compilation of the original Community map by DarkMalice, Project FRAM data from the early years of Wurm, Rolf's map dumps and actual travelling of the roads by Hughmongus and myself. It took Hugh a year in his spare time to intergrate all the geography data. Then we started tile counting the roads and highways in October of 2013 with the North East Praires and north coast. Any road that can be travelled on by foot or horse and cart is on the map. When we encounter roads that were behind locked gates/gatehouses we indicate what roads we can see. Where we were permitted access to map a settlement's roads, Gates and Gatehouses are indicated by a pixel gap in the road or side road. Where time allows, we are constanting updating the terrain and adjusting the coastlines, though in Wurm the landscape can change very quickly, so don't be surprised if some of it isn't exactly right. Thus, We do not guarantee accuracy due to the ever changing nature of a sandbox world. You will notice a few extra items on our map as well as some changes to icons, such as the new Tar icon, a smaller version of the Guard Tower and Mailbox icon's. The new Markers for Shrines, Temples, Obelisks and Pillars that were added in May of 2016 with more to come. The hollow Orange outline boxes surrounding the Guard Tower icons indicate the calling range for the guards - get the mob inside the boxed area and guards will respond to your call of "help" in Local Chat. Towers without the orange box we do not have an accurate position for yet, so only the GT icon is placed in an approximate location. The legend on the top left has all the information. Enjoy! Skyefox Co-Administrator of The Albia Roads Map of Indy Co-Leader of the Albia Consortium Mayor Albia Estates, Indy Edited January 10 by skyefox January 10, 2021 map update 28 Share this post Link to post Share on other sites
Posted April 17, 2016 (edited) Deed Locations and Mission Ritual Locations Updated: 2020-12-27 @ 16:00 GMT (UTC) Every deed on the Albia Roads Map with its name and x-y co-ordinates are listed below in the hidden Spoiler Area: Spoiler A Akhenaten – 12x 50y Albia Bay View - 25x 44y Albia Crystal - 50x 39y Albia Estates – 19x 35y Albia Fjord – 23x 13y Albia Heights – 31x 36y Albia Island Retreat – 24x 37y Albia Marina – 30x 38y Albia Ocean View - 10x 60y Altal Coast - 14x 35y Ancient Forest - 43x 63y Archeon - 13x 12y Ash Hideout - 20x 12y Aska - 58x 30y Astrix - 45x 56y Athas - 50x 09y Athas Farm Annex 50x 9y Athas North 50x 8y Atlantica Was Found - 36x 35y Atrestos – 36x 37y Avanlea – 35x 55y Avocano Mines – 42x 52y B Balmoral Harbor - 24x 44y Bela Areo - 51x 11y Berrisville – 32x 21y Biberburg – 17x 54y Blackmoor - 62x 60y Bountiful - 21x 43y Buffalo Bayou - 43x 56y Bywater Delving - 34x 15y C Calico Harbor - 45x 30y Caritas - 11x 47y Castel Gandolfo - 45x 5y Castle Anthrax – 10x 60y Celestial Market - 28x 10y Chaos Glade – 50x 19y Charm’s Nest – 13x 28y Chelaria - 36x 59y Chojin Island West Docks 0 9x 60y Chojin Market - 9x 61y CLUB Market - 44x 48y Cornersville - 38x 43y Crystal View Strand - 50x 36y D Dark Ashes – 52x 57y Darknor - 35x 03y Decption – 21x 60y Devils Shadow – 56x 41y Dobra - 32x 41y Dog Head Homestead – 19x 52y Draaimolen - 35x 35y Dragon Climbers Base Camp - 32x 33y Dragon Fang Market - 37x 34y Dragonfoot – 30x 32y Dragon’s Fang – 33x 34y Dragon’s Point – 20x 14y E Edmonton – 32x 15y Endor – 62x 26y Ethereal Dawn – 34x 14y F Feralwind Village - 4x 60y Foggy Valley – 37x 32y Forest of Fo - 8x 20y Fort Buda – 50x 7y Fort Riley – 56x 33y Fo's Forge - 10x 19y Free Bears – 40x 61y Freedom Docks - 32x 40y Freedom Harbor – 36x 38y Freedom Market – 32x 38y G Galahad - 33x 24y Galati Port - 34x 39y Golden Pearls Vineyard - 47x 24y Grand Steppe Wildlife Preserve – 47x 28y Greenwood - 26x 27y Greytown - 49x 54y H Halcyon – 27x 38y Harmony Lake – 39x 27y Haven In The Hills - 30x 45y Haven Market Docks - 46x 49y Havensfield - 47x 50.5y Havens Landing – 48x 49y Havilah – 21x 24y Heartsease Vale - 44x 27y Hell’s Forge – 39x 33y Hill Top Paradise – 53x 30y Holmside – 22x 29y House of Pain – 62x 41y I Iceland – 48x 8y Indigo Forest – 30x 13y Inner Sea Sanctuary – 27x 36y Insanity Pond - 22x 15y Iseult -33x 26y Ivywood - 19x 38y J Jackal’s Perch – 24x 58y Jackdaw Junction - 57x 34y K Kat's Point - 44x 47y Kincan – 21x 45y Kodiak Hiseout - 52x 19y Krotharin - 12x 58y L Laetitia - 05x 59y Lantea – 45x 12y Lebowski Square - 35x 27y Liberty – 31x 38y Liberty Metal Works – 28x 38y Liberty Port – 29x 38y Lindsay's Last Resort - 51x 42y Little Harbor Preserve - 33x, 28y Llama City - 30x 12y Lorath – 40x 29y Lothlorien Meadows – 49x 14y Lucretia's Animal Sanctuary - 38x 33y Lyric Beach - 28x 31y M Mahna Mahna – 58x 43y Marseille - 06x 59y Mihr Valoel - 57x 17y Mine All Mine – 46x 5y Misty Peaks - 57x 58y MitteTaltersheim – 33x 14y Monastic Grange - 15x 28y Moon Rabbit – 45x 55y Moonlight Marina – 40x 60y Moonshine Valley – 9x 22y Mount Dred – 59x 36y Mount Numfar - 09x 49y Mountain Hollow Station - 11x 27y Mouse Hole Memorial – 8x 33y Muspellsheimr – 8x 55y Mystic Sands - 13x 32y N Nature Valley Ranch – 55x 32y New Eden – 60x 5y New Festival Cove - 30x 44y Nightmare - 33x 49y Nivellen - 40x 55y Nolife – 5x 61y Nolife Market - 6x 61y Northern Light – 37x 9y Nostalgia - 25x 11y Notalothington - 30x 39y Nysa - 45x 33y O Oak Harbour – 52x 38y Oakvale – 13x 27y Orcale - 62x 50y Oracle Sound – 49x 52y Ortera’s Sanctuary – 20x 33y Overlook - 16x 16y P PCG Freedom Village – 52x 14y Pearlnorth - 42x 35 Pen Bryn - 29x 35y Pest Harbour – 36x 20y Platinum Ranch - 46x 54y Port Kincan – 22x 46y Port Monito - 23x 61y Port of Jackal’s Perch – 24x 62y Port of Saint John - 25x 43y Port Onody – 38x 37y Port Onody Farm – 38x 36y Psychotic Order – 52x 29y Pylea - 13x 48y Q Quincy Mines – 33x 23y R Raider Nation – 25x 27y Ravendream - 34x 45y Refuge – 13x 10y Revival - 26x 08y Ring Of Honor - 19x 07y Rivendell - 08x 19y Rohan – 29x 34y Rome – 32x 14y Rosewood - 24x 06y Rufflehome – 32x 22y S Salty Coast - 43x 6y Sandie World – 36x 36y Sandy Shoal Estates – 17x 50y Sandstone Cove - 39x 45y Scarlet Horizon – 15x 60y Scarlet Horizons – 15x 59y Seareach - 55x 09y Selkirk - 26x 43y Shadowhold Harbor - 5x 44y Sherwood – 31x 30y Silent Hill – 56x 20y Sinuous Straits - 13x 32y Skinwalker Ranch - 38x 57y Sky Shrine – 56x 26y Sleepy Hollow - Springton – 38x 33y St Alphonso's Pancake Breakfast 62x 38y Steep Area – 33x 40y Stone Creek - 20x 11y Stone Rose – 10x 16y Stormies Gardens - 28x 31y Storm’s End – 43x 33y Syhl Market - 5x 61y T Tan Bottom – 33x 57y Territoire Nolife – 6x 60y The Cliffs - 29x 31y The Dwarf Way - 17x 55y The Happy Cave Bug – 32x 36y The Howl – 32x 39y The Keep – 32x 34y The Village of Valyria - 44x 51y Thule - 27x 29y To The Sleeping Hellhound - 27x 50y Tumbler Ridge - 20x 40y Turtle Bay - 17x 28y Twin Angel Peaks – 55x 46y Two Sisters Island - 44x 40y U V Valley of the Gods – 15x 18y Valrei's Forest - 12x 45y Villmanstrand – 53x 16y Valyria Farms - 44x 51y Violet Cove - 23x 07y W Weed Control – 27x 37y Weeping Angels – 41x 32y Western Oasis - 10x 32y Wicked Harbor - 29x 4y Wicked Wench - 29x 5y Wilburh's Folly - 34x 17y Wildeacre - 58x 12y X Xanadu 27x 6y Y Z Zorako's Mission Ritual Locations Updated: 2020-12-27 @ 16:00 GMT (UTC) In the Hidden Part below is a list of the Mission Ritual Locations that were added to the Albia Roads Map of Indy in response to a suggestion from our late friend Zorako with the release of Albia Roads Map of Indy Update of May 29th, 2016. As a tribute to our veteran friend and a most generous Wurmian, who passed in March of 2018, this list is now named Zorako's Mission Ritual Locations. To add a Shrine, Obelisk, Pillar, Pylon, Temple or Gate you discover in your travels.... Please post to this forum its Name (as seen on mouse over), it's Albia Map X - Y location and what type it is. IF you can please grab a screenie from our map of a 5x5 grid around what you have found, using a Paint program mark an "X" where you found it. Then please insert that image into your forum message as it would really help us to place it properly on the map. A special thanks "AnotherNoob" for his assistance in helping us to get the improvement up and running. He provided us with an initial 11 locations of the where some of these can be found. Spoiler Backbone of Dreams, pillar, 63x 37y ( at east end of East Plains Coast Tunnel) Cat Remeberance, shire, 48x 14y, (Lothorian Meadows Canal, mid Colossus Lake) Charge of Dreams, obelisk, 38x 47y, (in Salodurum, SW side Crystal Lake) Charge of Many, obelisk, 51x 59y, (at Krondor in SE Elysian Bay) Cherrys Challenge, obelisk, 06x, 61y, (east side of Isle of Syhl, in SW corner of Indy) Demon Sacrarium, shrine, 60x, 4y (north east corner of Flamgra'in Island) Enlightened Reliquary, shrine, 60x, 4y (north east corner of Flamgra'in Island) Fist of Soul, obelisk, 38x, 37y (east of Freedom Harbour, NW Crystal Lake) Foundation of Shame, pillar, 10x, 60y (in mine) (in mine on NE side of Chojin Island) Highs Long House, shrine, 09x, 60y, (NW side of Chojin Island) Highs Needle, obelisk, 30x, 13y (SE Samling Fjord, slightly inland) Hopes Barrow, shrine, 63x, 60y (NE side of Hermit Island) Hopes Victorial, pylon, 62x, 43y (on east coast, south of House of Lords) Inbetween Hand, temple, 58x, 48y (East side of Indy, SW side of Devil's Horn Mountain) (note: this one is just Question Mark Bag as the Dev's have not yet installed the model of the Temple) Island Spear, obelisk, 06x, 61y, (east side of Isle of Syhl, in SW corner of Indy) Jump Memento, pylon, 47x, 44y (east side of Maple Island's east channel) Lamentation Walls, temple, 61x, 44y (south end of the desert that is south of House of Pain) Long Home of Wisdom, shrine, 51x, 60y, (south of Krondor) Low Vault, shrine, 60x, 4y (north east corner of Flamgra'in Island) Mantra of Song, obelisk, 08x, 55y, (SW Indy, in ocean off of Muspellsheimr) Mantra of Spirit, obelisk, 61x, 07y, (S side Flamgra'in Island, Gated) Many Fist, obelisk, 17x, 48y, (NW of Kinoss Cave Canal west end exit) Mirror to Oracle, 18x, 52y, (East Kinoss Bay, north of the Sandy Sea) Momento Of One, pylon, 62x, 52y, (SE coast, south of Oak River) Needle Of Despair, obelisk, 47x, 44y (east side of Maple Island's east channel) Needle of Enlightened, obelisk, 13x, 52y, (slightly north of Hidden Bay canal) Needle of Many, obelisk, 51x, 19y, (NW of Kodiak Hiseout) Obelisk of Sleep, obelisk, 17x, 48y, (NW of Kinoss Cave Canal west end exit) Obelisk of Fool, obelisk, 7x, 29y (on the coast on the west side of The Western Wall) Passage To Roundabout, pylon, 16x, 48y, (NW of Kinoss Cave Canal west end exit) Passsage To Island, pylon, 52x, 58y, (east side of Elysian Bay, North of Krondor) Reliquary Of Fool, shrine, 42x, 05y (north coast, north of Cliff Side) Remembrance of Winter, shrine, 33x 18y (NE part of the Inner Sea, on an Island NE of Magic Mtn) Remembrance of Zorako (formerly Sacrarium Of Despair), shrine, 34x 37y (east of Freedom Market on FM East Hwy, north side of Hwy near Guard Twr) Run To Fool, spirit gate, 33x, 48y, (in Soylent Green, gated) Sanctum of Mantra, shrine. 13x, 12y, (on island, south end of Lago El Rancho) Shard Mirror, spirit gate, 61x, 51y, (just off the ESE Coast of Indy, in deed of New Hope) Shame Shield, pylon, 34x, 39y (just beyond the FM Cave Canal east on the north shore) Shames Rememberance, 17x, 07y (west of the Europa Canal on the north coast shore) Shrine of Innocent, shrine, 58x, 28y (south of south end of Mist Lake) Shrine of Tongue, shrine, 54x, 31y (NW of Nature Valley Ranch) Sleeps Stand, obelisk, 34x, 40y (south of east side entrance to FM Cave Canal) Songs Reliquary, shrine, 52x, 58y, (east side Elysian Bay, North of Krondor) Songs Spear, obelisk, 26x, 27y (east side of Black Dog Island) Sorrow Pillar, pillar, 46x, 43y (five tiles into the mine on east side of Maple Island) Spear of Dreams, obelisk, 25x, 56y, (in tundra to the NW of Tranquility Bay) Square Fist, obelisk, 37x,37y (east of Freedom Harbour, NW Crystal Lake) Squares Sanctum, shrine, 18x, 49y, (east of Kinoss Cave Canal west end exit) Summer Testimonial, obelisk, 06x, 61y (east side of Isle of Syhl, in SW corner of Indy) Summers Long Home, shrine, 26x 27y (central Black Dog Island) Strength's Route - gate, 16x, 35y (NW of Kalayaan, west side of highway) Strength's Mausoleum, shine, 58x, 47y (East side of Indy, SW side of Devil's Horn Mountain) Symbol of Strength; pillar, 56x 55y, (in mine) east side of SE Steppe on east side of Elysian Bay, on SW side of Smocza Gora, SE of Guard Tower). Testimonial of Cat, obelisk, 32x, 61y (north side of Eminence Island) Testimonial of Mantra, obelisk, 40x, 33y (north coast of Crystal Lake) Testimonial of Tongue, obelisk, 23x, 13y, (SE side of Samling Fjord, NE of Insanity Hills) Testimonial of Water, obelisk, 25x, 12y, (mid Samling Fjord, on the bridge to Timeless Island) Valrei Fist, obelisk, 47x, 44y, (east side of Maple Island's east channel) Valrei Testimental, obelisk, 38x,42y,dsa (west side Crystal lake, south of FM Cave Canal) Vault Of Law, shrine, 46x, 58y (SW corner Elysian Bay) Wake to Mantra, spirit gate, 11x, 56y, (SW side Kinoss Bay, inland and SE of Sunstone Seaport) Winter Barrow, shrine, 54x, 32y, (NW of Nature Valley Ranch) Winters Stand, obelisk, 42x, 34y (north Crystal Lake) Wurm is Waiting! See you on line. Hughmongus and Skyefox Co-Administrators - The Albia Roads Map of Indy Edited December 28, 2020 by HughMongus 2020-12-27 map info update 3 Share this post Link to post Share on other sites
Posted April 17, 2016 Very nice map, easier to guess where you are at and get where you are going. Great job. 2 Share this post Link to post Share on other sites
Posted April 17, 2016 (edited) 12 minutes ago, skyefox said: Greeting fellow Wurmians, After 3 1/2 years of travelling around Indy and with nearly 90% of the server's roads mapped, Hughmongus and myself are happy to provide the link to the Albia Roads Map of Indy. You can download the map from https://drive.google.com/open?id=0B5evRFXJXhXONkktVjE4MUJaYjA Thank you both so much for all the work you put into this! It will be very helpful and I love the addition of GT range and tar pits! Excellent job! You are both great Wurmians and neighbors! On behalf of myself and the people of our Devonshires - <3 Edited April 17, 2016 by Magykal spelling correction - it's early 1 Share this post Link to post Share on other sites
Posted April 17, 2016 Just now, zorako said: Very nice map, easier to guess where you are at and get where you are going. Great job. Thank you Zorako. It has been a lot fun, exploring the nooks and crannies of Indy and meeting a lot of amazing and friendly fellow Wurmians. Glad you find it useful. Cheers! Hughmongus Albia Marina, Indy 1 Share this post Link to post Share on other sites
Posted April 17, 2016 13 minutes ago, Magykal said: Thank you both so much for all the work you put into this! It will be very helpful and I love the addition of GT range and tar pits! Excellent job! You are both great Wurmians and neighbors! On behalf of myself and the people of our Devonshires - <3 Thank you Magykal, appreciate the kind words. You were a wonderful host whilst we were mapping in your area. Cheers! Hughmongus 1 Share this post Link to post Share on other sites
Posted April 17, 2016 Brilliant work out there you guys! Thank you,make Indie more safe with such things) 1 Share this post Link to post Share on other sites
Posted April 17, 2016 Brilliant work friends! I am very grateful to you for your efforts. 2 Share this post Link to post Share on other sites
Posted April 17, 2016 (edited) I ran into Skyfox over by Collosus lake as he was doing this. He said he was just surveying for a road not building a map for all of Indy's roads!!! This is probably the best thing since sitting. I love you for this and am sure as hell going to be using and abusing it for my travels. Thank you so much! Zachariah Edit: The positioning of my deed "Narclaedra" seems to be a little bit off. My fault really as I was more approximating were it was at when I posted about it in the map thread. Below is really were it is at right in the influence of that guard tower. Spoiler Edited April 17, 2016 by Zachariah Changed of my deed. 2 Share this post Link to post Share on other sites
Posted April 17, 2016 52 minutes ago, Zachariah said: I ran into Skyfox over by Collosus lake as he was doing this. He said he was just surveying for a road not building a map for all of Indy's roads!!! Reveal hidden contents *chuckling* Skyfox as a dude ... that makes me really want to see Hugh as a girl. ;-) 52 minutes ago, Zachariah said: 2 1 Share this post Link to post Share on other sites
Posted April 17, 2016 2 hours ago, Zachariah said: Edit: The positioning of my deed "Narclaedra" seems to be a little bit off. My fault really as I was more approximating were it was at when I posted about it in the map thread. Below is really were it is at right in the influence of that guard tower. (photo removed to save space) Thank you Zachariah, I have made the correction, which will come out on the next edition of The Albia Roads Map of Indy. Cheers! Hughmongus 1 Share this post Link to post Share on other sites
Posted April 17, 2016 Awesome job, nicely done guys, I was wondering when this was going to surface. I think it's been around 2 years since we were chatting about this 2 Share this post Link to post Share on other sites
Posted April 18, 2016 Amazing amount of work - well done 1 Share this post Link to post Share on other sites
Posted April 19, 2016 Thanks for all the hard work you guys put into this! Keep up the great work. 1 Share this post Link to post Share on other sites
Posted April 19, 2016 Thanks for all your encouraging comments. We don't plan to abandon this project any time soon, besides I love exploring new areas of Indy. 1 Share this post Link to post Share on other sites
Posted April 19, 2016 Wow, good job guys. Yea, I remember Skyefox lurking in my local when I was dropping my deed. This map is awesome! 1 Share this post Link to post Share on other sites
Posted April 20, 2016 Do we post deed names to you or to the main map, or to both now? I will likely use yours all the time, since it contains more accurate geographical data now. 2 Share this post Link to post Share on other sites
Posted April 20, 2016 24 minutes ago, Marlon said: Do we post deed names to you or to the main map, or to both now? I will likely use yours all the time, since it contains more accurate geographical data now. As will I. I have already used it plenty of times to get to the howl area and from your map I learned that there is a main road going right past my deed to the howl. 3 Share this post Link to post Share on other sites
Posted April 20, 2016 A lot of work. I wonder how long it will take to become outdated. lol Share this post Link to post Share on other sites
Posted April 20, 2016 Even if it becomes outdated this very minute, it will still be the most accurate for 2 years to come. Besides I live so far east, so remove, don't think much can change unless I change it 2 Share this post Link to post Share on other sites
Posted April 20, 2016 1 minute ago, Marlon said: Even if it becomes outdated this very minute, it will still be the most accurate for 2 years to come. Besides I live so far east, so remove, don't think much can change unless I change it It really just depends on how it is updated. Archaed updates the community map only once a month (not enough if you ask me), so it's usually outdated constantly. lol 2 Share this post Link to post Share on other sites
Posted April 21, 2016 I think it's not an easy task for Archaed. Better processes are needed, I don;t think my deed ever got listed there during 2015 But we should jump in and help, both maps 1 Share this post Link to post Share on other sites
Posted April 21, 2016 3 hours ago, Marlon said: I think it's not an easy task for Archaed. Better processes are needed, I don;t think my deed ever got listed there during 2015 But we should jump in and help, both maps He's busy, no doubt. I asked him how come it falls into disrepair so frequently and he said it's because he only updates it once per month. That's his system he setup I guess. Share this post Link to post Share on other sites
Posted April 22, 2016 I'm not sure how I feel about my island being shown on 18y/33x. Share this post Link to post Share on other sites