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What should the new gods be god of?
By
Ramaraunt, in Suggestions & Ideas
God Powers
10 members have voted
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1. White Lighter Gods
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A god of thunder and lightning. Priests of this god can cast thunder spells, which include a chain lightning spell which hits multiple targets, and an aoe spell which is especially effective to opponents over water (can be cast on ships). Also has temporary speed increase spells, and WOA.6
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A god of holy light. Can heal like fo priests, and has spells that are especially effective against the undead.3
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A god of death and burial rights. Priests of this god have abilities relating to creating and maintaining graveyards and underground crypts, which in turn cancels skill loss for the buried. Also has a series of powerful anti-undead spells , and a spell to "become etheral" making them both temporarily invulnerable and unable to cause damage.7
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God of the Forgotten Dead - no clue what this is0
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God of the hunt - Archery and tracking bonuses, spells related to taming up to 5 of weaker hostile mobs like spiders and bears,0
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2. Black Lighter Gods
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God of Nightmares. Has a ritual spell that temporarily prevents white lighters from receiving sleep bonus. Has phantasms, and has combat spells that are "nightmareish" :P5
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God of the Predator. Priests of this god can change into Beast Form, which is essentially a werewolf that has extreme combat abilities. They can only eat human flesh6
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God of Blood. Priests of this god become undead vampires, so they are weak against anti-undead spells. They also only eat the blood of humans. However, they are a force to be reckoned with, and have several spells to absorb health from their enemies and give the absorbed health to their allies.4
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Trickster God0
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3. Should the new gods have unique artifacts?
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Yes9
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No1
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