Posted April 11, 2016 Perhaps an interesting idea with cosmetic items would be player designed cosmetics. Imagine if the game allowed a player to submit his/her own item skins. A group of staff would then go over those submitted items and hold them to certain standards/requirements (those standards/requirements would need to be listed somewhere). Skins which pass those tests are then added to a cosmetics shop (traders?), where players can buy skins for silver and then apply those skins to existing items. A certain percentage of these sales would go to the player whom submitted the skin in question in order to encourage players to submit good skins. It obviously has some issues, like where/how do you create such skins? Would the player require certain software, or would the devs need to release a tool for this? And you'd probably need to streamline the standards/requirements testing depending on how many submits you get per week, and you'd need some method to filter out very bad skins and spam. This could create a new revenue stream for Wurm, while at the same time adding interesting new skins to the game, and the standards/requirements will ensure that the skins fit in with Wurm. 2 Share this post Link to post Share on other sites
Posted April 11, 2016 +1 I think the easiest way to do this would be a slow roll-out to allow issues to show themselves in a controlled fashion. I'd say the first thing would be paintings and tapestries. A simple, flat rectangular surface. All you need is the dimensions and file format. After that move on to more complicated but cosmetic items, such as decorated pottery or signs. Share this post Link to post Share on other sites
Posted April 12, 2016 Using the steam workship this would be easy Share this post Link to post Share on other sites