Posted December 30, 2019 x36 y21 Lunar Landing & fix highway around it. Point Desolation is still there, it got re-founded due to accidental lapse of upkeep (if that was the reason it was removed) Share this post Link to post Share on other sites
Posted January 3, 2020 10 hours ago, Chiqa said: X-45 Y-20 The Fishy Anvil Also add the canal over there, goes all the way to the east edge 1 Share this post Link to post Share on other sites
Posted January 15, 2020 Remove: X26, Y32 Drifters Rest. Add: X4, Y28 Emerald Cove. Thank You! Share this post Link to post Share on other sites
Posted January 20, 2020 Updated. Added: Emerald Cove The Fishy Anvil Lunar Landing Point Desolation (again) Removed: Drifters Rest Darknor Roads: Adjusted road around Lunar Landing Added canal at The Fishy Anvil Share this post Link to post Share on other sites
Posted January 21, 2020 Can you please update Tarawick Canal Please remove the light blue line (old tunnel) and add a new one (blue line).. It's actually an old tunnel that in the middle connects to the South Sea and goes straight east over that little pond to the Lough Scaith 4 Share this post Link to post Share on other sites
Posted February 8, 2020 On 1/21/2020 at 1:02 AM, Brainer said: Can you please update Tarawick Canal Please remove the light blue line (old tunnel) and add a new one (blue line).. It's actually an old tunnel that in the middle connects to the South Sea and goes straight east over that little pond to the Lough Scaith Awesome work, Brainer! ❤️ 1 Share this post Link to post Share on other sites
Posted March 8, 2020 WIll this map be updated with the new map dump anytime soon? Share this post Link to post Share on other sites
Posted March 8, 2020 As it happens, yes. Link in OP. 1 Share this post Link to post Share on other sites
Posted March 8, 2020 Coastal road in red below is catseyed. EoTR deed technically isn't up, but it's still a good historical name/location reference. Share this post Link to post Share on other sites
Posted June 15, 2020 Does anybody know of an extra underground canal in the west of Trigorn Tarn that isn't on the map? I went exploring, as I do, my looking a the map for a while and planning my route and then relying on nasal navigation for he actual journey. In this case part of my plan was sail into Trigorn Tarn from the North, find the Phoenix Keep Canal, and then back north out into the ocean. I am pretty sure I overshot Phoenix, because I went through a canal with what felt like a lot of turns, all the time with a roadway beside it, and when I came out it was into the NE corner of body of water, facing S (or maybe E, it was late & I was tired). Now, I had figured I would come out facing N and take a NE heading to the next canal, but NE was just pointing at the canal I had arrived from - I was facing the complete wrong direction and really had no idea of where I was. There was a penned whale nearby, and a deed with a lot of crafted items (mailboxes, etc). I was hopelessly lost so retraced my path back home. Does anyone know of this canal and where it exits? Should it be on the map? Share this post Link to post Share on other sites
Posted June 15, 2020 (edited) The canal is roughly in yellow marked area (might be a bit off). The canal has a path and is clad with rounded stone. It was recently finished (or just about finished). There is a champ whale at spot highlighted in green. Edited June 15, 2020 by LionIX 1 Share this post Link to post Share on other sites
Posted June 15, 2020 Thanks. Wow, I don't even recall being that far into those little lakes (like I said it was very late & I was very tired, and also getting chucked off the boat every couple of minutes is very distracting). I thought I might have been a bit south of Glenfiddich. Share this post Link to post Share on other sites
Posted June 19, 2020 Banana Canal is denoted in white on the map here with offshoots to Drowned Priest Lake/Sand Asylum (whatever your preference is for calling that lake just north of Mercury Lake), The Pit Of Destiny, and Meadowlark. It runs west coast to Spawn Lake. 2 Share this post Link to post Share on other sites
Posted June 20, 2020 so one of my map templates survived to the end of wurm. Yay for me! 1 Share this post Link to post Share on other sites
Posted June 21, 2020 Map updated. I haven't added the Eastern Wall canal as yet, as I don't know who's responsible for it, or if it's complete, maintained, etc. Share this post Link to post Share on other sites
Posted June 21, 2020 It’s Welmari’s. It’s pretty close to gm protected site status. I’ll map it more accurately and check with Wel and let you know. Share this post Link to post Share on other sites
Posted June 24, 2020 The Eastern Wall canal is finished, just have been a bit lazy about applying for heritage status Guess I should finally get to it Share this post Link to post Share on other sites
Posted June 25, 2020 Y14, X5 right on the coastline there - Kracken Point. Thanks! Share this post Link to post Share on other sites
Posted June 25, 2020 There is also no Storms Peak in existence anymore just to my south, but a deed by a different name in that approximate location now, should they decide to be posted to the map. Share this post Link to post Share on other sites
Posted July 1, 2020 would you add my deed Shadow Veil Sanctum to it (marked here by a smiley face) and could you also remove the canal I've outlined -no longer there. 1 Share this post Link to post Share on other sites
Posted July 15, 2020 Map updated - added Kracken Point and Shadow Veil Sanctum, removed an unnamed canal and Storms Peak. Share this post Link to post Share on other sites
Posted July 25, 2020 Based upon archaeological evidence I propose renaming the canal at X41, Y3-Y32 from Brand Spankin New Canal to Paranor Canal, which is the name of the oldest canal related village I have discovered there so far. 1 Share this post Link to post Share on other sites