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razoreqx

Random Encounter MOD

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Random Encounter MOD

RMD.Jar

 

rmd.Properties

#Boss list

 

#skills list & difficult modifier (learn list)

complete list of skills 0 or 1 based on input from difficulty focus zone.   This way a focus zone can be random but based on the number of players and skill levels.  Good for starter maps vs advanced maps or encounter areas, dungeons... etc.

etc.

#Difficulty 1

FS = 50 base + modifier

#difficulty 2

 

#difficulty 3

 

Number of active events=

 

#name

#Delimited list by administrator (boss name list to randomly select from)

name.1

name.2

 

boss.1

  loot modifier

 Minion count= 

 Lutenants=

 Champion=

 

boss 2

loot modifier

 Minion count= 

 Lutenants=

 Champion=

 

#Static list

boss.1

  loot modifier

 Minion count= 

 Lutenants=

 Champion=

 

boss 2

loot modifier

 Minion count= 

 Lutenants=

 Champion=

etc.....

 

#Random stat generator

Difficulty= (see focus zone)

 

Minion

    count

    loot modifier

 

Lutenant

    count

    loot modifier

   

Champion

    count

    loot modifier

 

#loot table

random chance

Rare modifier

Supreme modifier

Fantastic modifier

 

Item list:

Weapon

armor

item

list pre-created with a 0 or 1 to toggle

#Enchantment

#type

list pre-created (with check on armor vs weapon)

 

 

#Focus zone list

focus zone 1

   see Difficulty list

   repopulate 0 or 1  (yes no after boss kill)   #dungeons

   static= 0 is random any number see static list

focus zone 2

   see difficulty list

   repopulate = 0 o 1

   static= 0 is random any number see static list

Focus zone 3

Random encounter

Fixed list number=0  (if 0 its random if number its list)

static= 0 is random any number see static list

 

etc.....

 

function

check if event is running (checks count)

spawn event from random focus zone list or static

 

Boss kill

   Chest spawn

  Number of items=

  (random loot table)

 

#Cleanup Boss kill

Despawn all event mobs for said event number.

 

 

 

Paying $1000 for working Mod /w one year support on fixed per issue payout.

Compatible with ago server / client modloader

Mod will be published to community.

 

May require API mod (price negotiable for custom API MOD)

 

Edited by razoreqx
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If it's not too taxing, could someone please explain what this means?  In noob language.  :-)

 

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its mainly a request for a MOD.   The above is really a mock up of what the mod.properties would look like to give the developer and idea of the level of configuration required for the mod.

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id been thinkin about something like this inspired by the random events in runescape as a way of countering macroing

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Bump (still looking for this project to be accepted)

 

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Bump (still looking for this project to be accepted)

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