Posted March 16, 2016 Where are the converter/importer/exporter for .wom 3d model files? how can we mod the assets now? Share this post Link to post Share on other sites
Posted March 17, 2016 Without decompiling Wurm client code this can be your entry point (just keep in mind that DeedPlanner implementation is trimmed down because it don't need all data in .wom files): https://github.com/Warlander/DeedPlanner-2/blob/master/src/pl/wurmonline/deedplanner/util/jogl/Model.java#L103 1 Share this post Link to post Share on other sites
Posted March 17, 2016 Just curious, Warlander, as the things I do use obj files generally created in Blender. How much more efficient is the in-house wom over dae? Personally, I really hate dae files. Share this post Link to post Share on other sites
Posted March 17, 2016 5 hours ago, Audrel said: Just curious, Warlander, as the things I do use obj files generally created in Blender. How much more efficient is the in-house wom over dae? Personally, I really hate dae files. I think this is mostly matter of compression and therefore LIGHTING fast loading - DP is loading WOM models +/- 10-20 times faster than it was loading Collada models, using less resources while doing that as well. When it comes to structure, WOM format is closest to obj, but in binary form. 1 Share this post Link to post Share on other sites
Posted March 17, 2016 Sounds like a great format. I'll let the brains around here make a viewer than peek through the boxes. hehe Share this post Link to post Share on other sites