Posted March 7, 2016 Since day one, I've wished I could change all my volume levels for Music, Ambient, creature, fighting, etc. I also want this to be controlled while INGAME and not something that requires logging to change. I'm sure it is just a Java issue, but by golly, please figure out a way to solve it I imagine a world where I can listen to the Wurm soundtrack when playing casually, then turn it off when I think I hear some sneaky critter near by. Where as I am sailing and need a quick compass heading, I can just disembark, check, embark, then turn down that awful water sloshing sound (because nobody seems to want this fixed?) and keep sailing. Where I can be playing, while in a Webex meeting with work, muting the game, but leaving the webex volume normal, so I don't miss my meeting. Pretty much every game does this. I think our Code Club devs are more than smart enough to do it too. Just need to talk Rolf into letting them tackle it and I know they can figure it out. I have 195 yellow potions I'm happy to donate to any dev player account as incentive, because they are fun! Share this post Link to post Share on other sites
Posted March 7, 2016 +1 I think Wurm is (to date) the only game I've ever played that you can't change the sound volume after running it. Doubt it's a 'java' thing... works fine in that other rather famous block-based sandbox game, and that's also java based. 1 Share this post Link to post Share on other sites