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unstable client performance feedback

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Hi Everyone,

 

 

We are pleased to release a new updated unstable client with a large number of memory fixes. Thanks to the tireless work of Keenan, one of our developers this weekend we managed to collect a vast amount of information about the memory leak and how the client handles old information.

 

As a result of this, we have a new unstable client out with a whole bunch of improvements in the way the memory is handled and hopefully this improves performance for all players

 

The test client is available here:

http://www.wurmonline.com/client/wurmclient_unstable.jnlp

 

If you do encounter any bugs, issues or crashes while running the unstable client, please post here with as much information as you can. What you were doing. What your PC specs are. What your memory/CPU usage was at if you saw it.

 

Good luck!

 

-Retrograde and the Wurm team

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Do you use the existing unstable client if you were already using it, or does it need to be deleted and reinstalled?

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it will update automatic when you already use it. current unstable client version is 3.99w

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On my older XP machine where for the past year I could barely run one client of wurm today I accidentally opened 2 clients. I did not notice that I had done this till later when I was alt tabbing in and out, I play wurm in window mode for quicker tabbing. It is actually running 2 clients with no problems I have noticed atm. Later I will see if my win 10 machine will run multiple wurm clients, which it has not been able to since before Christmas.

 

So far this looks like a very solid fix.

 

kudo's to the ones working hard on this problem

 

note:

On my xp machine I didn't dare try the GC tweak as I am using a older version of 'offline' java.

Edited by JakeRivers

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'w' for "Why is Keenan crying in the corner, muttering about heaps, hash maps, and memory leaks?"

 

Also as I mentioned in the performance tweak post - the GC tweak I mentioned there isn't live here. I recommend trying this new client without that tweak first. If you are using it, please indicate that in any feedback you post.

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I've been running full maxed settings all day at 60fps without a single issue, Keenan i wub roo.

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Working great!

 

After two days of rather long ingame sessions, one of which included traveling over half of Release no signs of ANY travel lag.

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Just a suggestion: In an earlier thread I mentioned to drop your Model Loading Threads to 2 or 3. With this fix, I've been able to increase mine back to 5 without a lot of CPU lag. I highly recommend adjusting this number back up slowly and checking your performance. If you still have some stutter while moving through areas, especially with trees or a lot of LOD models, increasing this will help.

 

Why the change? Well before since the memory was "leaking", it was re-loading a lot of models that it didn't really need to. Now that the models are being reused properly, it doesn't need to do nearly as much work. :)

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Model Loading Threads

 

mine has been at 3 for ages, what do you get when you change this to 5?

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I had many screen freezes with the normal client due to many objects that had to be loaded, lights and so on.

With the unstable client in the same conditions i had zero screen freezes, everything is running smoothly. zero crashes at startup, zero crashes ingame. Also i noticed that Wurm loads much faster after clicking "play".

Overall, that's a great improvement. I'm looking forward to the next unique fight (if i will find one) to test the lags and crashes in that situation.

 

What i didnt test: server crossing- boat travelling for long periods

Edited by IrithAllyrin
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Well I took wikid from steppes deed to Tap Dance and back around. FPS stayed decent enough. Used to have travel lag in that area, but today none at all. It was a beautiful thing. Will test out more and farther. That dropping to zero fps was getting old before. Happy to travel and be able to move.

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Update on traveling. Went down south to shore and east to old amish paradise and back up around to misfits. Lots of trees and mobs and fighting. No noticeable travel lag. Compared to a week ago when I could barely move, I love the updates lol.

Edited by luvable
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I tried those things set to 5 from 3 but can't really run 2 clients at that setting on my win 10 machine.

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Been using unstable client for as long as I known about it :)

So ofcourse I jumped on this one when it came.

I've been having problem earlier with low fps quite steady on 30 fps all time

With this new client I get around 50 to 60 out at sea when sailing 

but still quite steady at 30 on land (yes I got a lot stuff on my farm's, if that have anything to do with it )

last night I had a delivery to xan 

sailed south to deli and crossed over, my alt Ayla froze total, 

a relog to get her back working didn't help as it always does

( Im used to get such problem when crossing, in fact my screens use to get white and freeze before)

I could see my alt sitting in ship as passenger also ship told me she was there

So after a chat with CA i found out its safe do a new crossover to xan this time

At xan still show as passenger and visuable infront of me but cant do anything with her 

tried several relogs with no help

She left game several times since it didn't seem that game noticed that she was moving in the boat 

at destination I log her in again,  using an alt settings that is the smallest size on window and all settings off

i took a chance and disembark her from ship and was able to get on ship again  yay

so let her jump off boat to land run around and all worked fine so placed her in boat again 

and start sailing home and same stuff happen again

at home i couldn't even get her off boat but probably will be able when logging in now today 

doesn't have any crash-log or such just wanted to tell about the problem so you are aware of it 

 

For the next travels, what do I need to copy from comp so you get a better understanding of what couseing this for me ?

And the new client have helped me even if i got this problem now 

Im used to get a white frozen screen when crossing servers,

and now its not white I see stuff like clouds move but alt frozen 

Hope even without logs this time it will help you some 

 

TY for working on this :)

 

 

 

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That boat bug is next on my list of things to fix. It's been affecting many people, and a log out for /lotime does NOT always fix it. It may take several. I was told by another player that if the captain disembarks (so the boat isn't moving) and the alt logs back in (which will place them in the captain's seat on log-in) that the alt may then disembark without issue.

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1 hour ago, Keenan said:

That boat bug is next on my list of things to fix. It's been affecting many people, and a log out for /lotime does NOT always fix it. It may take several. I was told by another player that if the captain disembarks (so the boat isn't moving) and the alt logs back in (which will place them in the captain's seat on log-in) that the alt may then disembark without issue.

nice will test that next time it happen :)

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Tried out the Unstable client yesterday. Played about 6 hours, video card fried. Won't be going near the unstable client ever again.

:(

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3 minutes ago, Gumbo said:

Tried out the Unstable client yesterday. Played about 6 hours, video card fried. Won't be going near the unstable client ever again.

:(

any logs you could provide?

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PC froze up solid, monitor had luvly colours all over. Not sure where to dig up any logs, point me there and I'll take a look. Was in a mine, made 13 stone slabs, one brick. Was moving the one brick from my inventory to the pile of slabs on the ground. Boom.

 

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something like this

C:\....\wurm\console.gumbo.log

where C:\....\ your installation folder is

 

or an ERR.PID file on your desktop if you managed to get your pc running again

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Looks like this is the log from when I first got back today. All settings are the same. New video card tho. Old one was ATI, this is Gforce. Have no ERR.PID file

 

Time is Sat Mar 05 15:46:47 EST 2016
Running client version 3.99w

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.8.0_73 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.73-b02 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 2

>>> Main thread exiting.
Loading character Gumbo
Loading config FC Tester
Loading props file C:\Users\USERNAME\wurm\configs\FC Tester\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\FC Tester\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\Gumbo\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\Gumbo\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\FC Tester\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r2759)
Loaded pack graphics.jar (r2789)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\Gumbo\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\Gumbo\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Gumbo.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = false
collada_animations = 2
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = false
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1920:1024:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = false
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
first_person_mode_disable_on_close_component = false
first_person_mode_disable_on_combat = false
first_person_mode_disable_on_open_component = false
first_person_mode_sensitivity = 10
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 15
font_header = 25
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 100
fps_limit_background = 15
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = true
hide_onscreen_fail_messages = true
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = true
hide_personal_goal = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 0
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 0
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = false
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 5
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = false
sound_play_buzz = false
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = false
sound_play_music = false
sound_play_weather = false
sound_play_work = true
stipple_enabled = true
structure_render_distance = 4
submit_client_data = 2
terrain_bump = false
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = false
tiledecorations = 1
togglePushToTalk = true
treelist_outline = true
trees = 1
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\FC Tester\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 2 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1920:1024:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (10.18.13.6200)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GT 740/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 362.00
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_conditional_render_inverted
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_multi_draw_indirect_count
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_square
    GL_NV_command_list
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_ES1_1_compatibility
    GL_NV_ES3_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_internalformat_sample_query
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_uniform_buffer_unified_memory
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_nvenc_interop
    GL_NV_shader_thread_group
    GL_NV_shader_thread_shuffle
    GL_KHR_blend_equation_advanced
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

GLSL version: 4.50 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Increasing image buffer to 16777216
Startup Phase - Setting up..
Initializing font texture for SansSerif (15). Texture Size: 256
Initializing font texture for SansSerif (15, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\Gumbo\windows_1920x1024.txt
Loading props file C:\Users\USERNAME\wurm\players\Gumbo\windows_1920x1024.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\_Event.2016-03.txt
Disabling Nagles
WARNING: add on missing window 6355752734490643
WARNING: add on missing window 6355752734490643
WARNING: add on missing window 6355752734490643
WARNING: add on missing window 6355752734490643
WARNING: add on missing window 6355752734490643
WARNING: add on missing window 6355752734490643
WARNING: add on missing window 6355752734490643
WARNING: add on missing window 6355752734490643
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\_Friends.2016-03.txt
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\Alliance.2016-03.txt
Mar 05, 2016 3:47:23 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set attitude of creature 12413579559424 because it doesn't exist
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\GL-Freedom.2016-03.txt
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\Freedom.2016-03.txt
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\Trade.2016-03.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\FC Tester\autorun.txt
Starting update of login splash image...
Failed to open fence 9169893851143 because it doesn't exist.
Resized terrain FBOs to 256
Finished loading new login splash image!
Initializing font texture for SansSerif (11). Texture Size: 128
WARNING: update on missing window 5918351637349634
WARNING: update on missing window 5906860737561858
WARNING: update on missing window 5921663812109570
WARNING: update on missing window 5908468884047106
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WARNING: update on missing window 5913021985588482
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WARNING: update on missing window 5913022170137858
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WARNING: update on missing window 5913026901312770
WARNING: update on missing window 5891491364865282
WARNING: update on missing window 5908504887952642
WARNING: update on missing window 5908505374491906
WARNING: update on missing window 5908508998370562
WARNING: update on missing window 5908505391269122
WARNING: update on missing window 5920074388997378
Mar 05, 2016 3:49:38 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Cannot play animation for 289876739334 because it doesn't exist.
WARNING: update on missing window 5920051286770946
WARNING: update on missing window 5906903334913282
WARNING: update on missing window 5890411549689090
WARNING: update on missing window 5922335823496450
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\PM__Alyeska.2016-03.txt
Initializing font texture for SansSerif (15, bold). Texture Size: 256
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\_Skills.2016-03.txt
WARNING: update on missing window 5886197851227394
WARNING: update on missing window 5924171854906626
WARNING: update on missing window 5924171871683842
WARNING: update on missing window 5536200781726978
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No mapping found for hair0
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WARNING: update on missing window 5919636839204098
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WARNING: update on missing window 5919648650364162
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Mar 05, 2016 4:47:01 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Cannot play animation for 314874791174 because it doesn't exist.
WARNING: update on missing window 5919671467377922
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Mar 05, 2016 4:47:10 PM class.bdrk5lOHzx FZOk5L6Gfy
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WARNING: update on missing window 5919793907500290
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Mar 05, 2016 5:10:28 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Cannot play animation for 238556475818242 because it doesn't exist.
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Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\_Local.2016-03.txt
Mar 05, 2016 5:36:48 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set equipment of creature 50631842726144 because it doesn't exist
Mar 05, 2016 5:36:48 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 50631842726144 because it doesn't exist
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Mar 05, 2016 5:46:06 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Cannot play animation for 259990191341826 because it doesn't exist.
Mar 05, 2016 5:52:56 PM class.bdrk5lOHzx FZOk5L6Gfy
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Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\PM__Wikidvudu.2016-03.txt
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Can't add effect to 2230672131360002 because it doesn't exist.
Can't add effect to 1074686549034242 because it doesn't exist.
Can't add effect to 2248814509425922 because it doesn't exist.
Can't add effect to 2318980752606466 because it doesn't exist.
Can't add effect to 2242707082708226 because it doesn't exist.
Can't add effect to 1075226943161602 because it doesn't exist.
Can't add effect to 2242709414741250 because it doesn't exist.
Can't add effect to 1074685827613954 because it doesn't exist.
Can't add effect to 1282815631033602 because it doesn't exist.
Can't add effect to 1285995349673218 because it doesn't exist.
Can't add effect to 1074689887700226 because it doesn't exist.
Can't add effect to 2318980349953282 because it doesn't exist.
Can't add effect to 2248814844970242 because it doesn't exist.
Can't add effect to 1282813835871490 because it doesn't exist.
Can't add effect to 4274640373417218 because it doesn't exist.
Can't add effect to 1302559360812290 because it doesn't exist.
Can't add effect to 1302464049448194 because it doesn't exist.
Can't add effect to 1302519531701506 because it doesn't exist.
Can't add effect to 1127444383794434 because it doesn't exist.
Can't add effect to 1302558723278082 because it doesn't exist.
Writing to C:\Users\USERNAME\wurm\players\Gumbo\logs\_Combat.2016-03.txt
Mar 05, 2016 5:56:41 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 4601673158755585 because it doesn't exist
Can't delete creature 4601673158755585 because it doesn't exist
Mar 05, 2016 6:01:16 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Cannot play animation for 511721730998530 because it doesn't exist.
Cannot change model name on 316854502662 because it doesn't exist.
WARNING: update on missing window 5853816666719490
WARNING: update on missing window 5896759091922178
WARNING: update on missing window 5853764959339778
WARNING: update on missing window 5871080119993602
WARNING: update on missing window 5923673470928130
WARNING: update on missing window 5923836528690434
WARNING: update on missing window 5923733533361410
WARNING: Fake did not exist for class.GLInMvjwE4@4dccb708

 

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Having fried a number of graphics cards over the years, it's highly unlikely that this was the result of the unstable client. I'm also fairly sure the live client has the fixes from unstable, but I will confirm that on Monday. Heat can cause what you described, so I would look there first. The fixes in Unstable is more about system memory, not video memory, so it should have nothing to do with your video card at all actually. It was basically a fix to stop your CPU and system memory from working overtime.

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