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DannysGirl

Wurm Constantly Crashing

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I am using a batch file to run wurm. When I use either this or the client downloaded by the game it constantly crashes, sometimes in the middle of playing; often many times in a row (5 or more until I get frustrated and give up) when I am trying to open the game.

It always gives me this error message. Here is the whole log:

 

Unexpected crash while playing The error was: <Cannot use Buffers when Array Buffer Object is enabled>

Spoiler

 

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Fri Feb 19 15:57:03 PST 2016
Running client version 3.99v

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.8.0_73 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.73-b02 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4

Feb 19, 2016 3:57:03 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
>>> Main thread exiting.
Loading character DannysGirl
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\DannysGirl\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\DannysGirl\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r2759)
Loaded pack graphics.jar (r2783)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\DannysGirl\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\DannysGirl\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.DannysGirl.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1400:900:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
first_person_mode_disable_on_close_component = false
first_person_mode_disable_on_combat = false
first_person_mode_disable_on_open_component = false
first_person_mode_sensitivity = 11
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 6
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1400:900:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (9.18.13.783)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: Quadro FX 580/PCIe/SSE2
OpenGL version: 3.3.0
OpenGL extensions:
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_swizzle
    GL_ARB_timer_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_texture_type_2_10_10_10_REV
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_alpha_test
    GL_NV_blend_minmax
    GL_NV_blend_square
    GL_NV_complex_primitives
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_ES1_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fbo_color_attachments
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragdepth
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_lod_clamp
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_OES_compressed_paletted_texture
    GL_OES_depth24
    GL_OES_depth32
    GL_OES_depth_texture
    GL_OES_element_index_uint
    GL_OES_fbo_render_mipmap
    GL_OES_get_program_binary
    GL_OES_mapbuffer
    GL_OES_packed_depth_stencil
    GL_OES_point_size_array
    GL_OES_point_sprite
    GL_OES_rgb8_rgba8
    GL_OES_read_format
    GL_OES_standard_derivatives
    GL_OES_texture_3D
    GL_OES_texture_float
    GL_OES_texture_float_linear
    GL_OES_texture_half_float
    GL_OES_texture_half_float_linear
    GL_OES_texture_npot
    GL_OES_vertex_array_object
    GL_OES_vertex_half_float
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

GLSL version: 3.30 NVIDIA via Cg compiler
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 60 (60)
Preloading builtin materials
Failed linking program: program.skin_tex0.6_light
Unable to link program (program.skin_tex0.6_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.mesh.skin : program.skin_tex0.6_light
Failed linking program: program.skin_tex0.7_light
Unable to link program (program.skin_tex0.7_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.mesh.skin : program.skin_tex0.7_light
Failed linking program: program.skin_tex0.8_light
Unable to link program (program.skin_tex0.8_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.mesh.skin : program.skin_tex0.8_light
Failed linking program: program.skin_tex0_rare.6_light
Unable to link program (program.skin_tex0_rare.6_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.6_light
Failed linking program: program.skin_tex0_rare.7_light
Unable to link program (program.skin_tex0_rare.7_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light
Failed linking program: program.skin_tex0_rare.8_light
Unable to link program (program.skin_tex0_rare.8_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light
Failed linking program: program.static_tex0.6_light
Unable to link program (program.static_tex0.6_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.mesh.static : program.static_tex0.6_light
Failed linking program: program.static_tex0.7_light
Unable to link program (program.static_tex0.7_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.mesh.static : program.static_tex0.7_light
Failed linking program: program.static_tex0.8_light
Unable to link program (program.static_tex0.8_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.mesh.static : program.static_tex0.8_light
Failed linking program: program.static_tex0_rare.6_light
Unable to link program (program.static_tex0_rare.6_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.6_light
Failed linking program: program.static_tex0_rare.7_light
Unable to link program (program.static_tex0_rare.7_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light
Failed linking program: program.static_tex0_rare.8_light
Unable to link program (program.static_tex0_rare.8_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light
Failed linking program: program.terrain.5_light
Unable to link program (program.terrain.5_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.5_light
Failed linking program: program.terrain.6_light
Unable to link program (program.terrain.6_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.6_light
Failed linking program: program.terrain.7_light
Unable to link program (program.terrain.7_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.7_light
Failed linking program: program.terrain.8_light
Unable to link program (program.terrain.8_light): class.a9u0Qcm0tQ: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.8_light
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\DannysGirl\windows_1400x892.txt
Loading props file C:\Users\USERNAME\wurm\players\DannysGirl\windows_1400x892.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\DannysGirl\logs\_Event.2016-02.txt
Disabling Nagles
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Writing to C:\Users\USERNAME\wurm\players\DannysGirl\logs\CA_HELP.2016-02.txt
Writing to C:\Users\USERNAME\wurm\players\DannysGirl\logs\GL-Freedom.2016-02.txt
Writing to C:\Users\USERNAME\wurm\players\DannysGirl\logs\Freedom.2016-02.txt
Writing to C:\Users\USERNAME\wurm\players\DannysGirl\logs\Trade.2016-02.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Resized terrain FBOs to 1024
Finished loading new login splash image!
Now using reflection FBO (1024)
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Initializing font texture for SansSerif (12). Texture Size: 128
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Found DDS texture. Trying to upload it
Execution aborted at connection 1, iteration 16
Run time 3s, local time Fri Feb 19 15:57:19 PST 2016
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
org.lwjgl.opengl.OpenGLException: Cannot use Buffers when Array Buffer Object is enabled
    at org.lwjgl.opengl.GLChecks.ensureArrayVBOdisabled(GLChecks.java:87)
    at org.lwjgl.opengl.GL11.glVertexPointer(GL11.java:2662)
    at class.mHp80DMOlW.mMV5oPkCW(SourceFile:394)
    at class.m9QFKvkNXA.FZOk5L6Gfy(SourceFile:657)
    at class.pJ99nEBlvv.FZOk5L6Gfy(SourceFile:422)
    at class.nJKSJBIKSc.mMV5oPkCW(SourceFile:2358)
    at class.nJKSJBIKSc.FZOk5L6Gfy(SourceFile:2230)
    at class.nJKSJBIKSc.iHOS3zg1KL(SourceFile:11603)
    at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:7515)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:32312)
    at java.lang.Thread.run(Unknown Source)


 

 

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Whats the batch file have?

 

Offhand (without seeing the batch contents first) might be pointing to the wrong javaws.exe for either 32 or 64bit, especially after a java update changes the folder directory path.

 

Edited by Klaa

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Do you perhaps have glsl disabled in wurms compatibility settings? Enabling it might solve this issue. With an Nvidia card you should not need to disable glsl.

 

According to some google searches and old forum threads, this seems to be an issue of bad coding and has once already "been fixed by coding" in the past. The glsl (and perhaps vbo) enabling has a good chance to fix it regardless though. Let us know how it goes!

 

Edited by Viti

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