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[Released] Bdew Server mods - New mod: Waxed Food - Updated Feb 05

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Is there a limit to the length of a road for the Highway Portals mod to work. I am on a 4k map and have settlements connected at each end of the map but they will not show up on the drop down menu. Other settlements closer to each other do show up however.

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If properly connected there should be no limit. It could be something is not connected up correctly along the way. I have run a modified version of this mod on 4k map and never seen an issue with distance, our server has a very extensive road system. 

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New mod: Waxed Food

  • Allows preserving food items using beeswax
  • Preserved food items are no longer edible or usable in recipes but turn into decorations instead
    • They can be planted/secured and will not go into piles
    • They won't decay on deed and decay veeeery slowly in general
    • They can be painted
  • Waxing uses beeswax - 10% of the weight of the original item
  • Quality and Rarity of the original item is preserved

 

Downloads and source code: https://github.com/bdew-wurm/waxed/releases

Edited by bdew

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17 hours ago, bdew said:

New mod: Waxed Food

What a cool idea!  I can already envision my decorations.  🙂

Will this work for the green and white cherry, too, or are they not considered food?

 

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53 minutes ago, Batta said:

What a cool idea!  I can already envision my decorations.  🙂

Will this work for the green and white cherry, too, or are they not considered food?

 

 

They aren't considered food. The items you can preserve are either things you can eat or can cook with (and aren't liquid).

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Posted (edited)

Updated versions for some mods that are broken in 1.9 beta:

 

HotS Fixes - https://github.com/bdew-wurm/hotsfixes/releases/download/v0.4-beta19/hotsfixes-0.4-beta19.zip

BetterDig - https://github.com/bdew-wurm/betterdig/releases/download/v0.9-beta19/betterdig-0.9-beta19.zip

Taxidermy - https://github.com/bdew-wurm/taxidermy/releases/download/v1.8-beta19/taxidermy-1.8-beta19.zip

 

Those versions are not intended for use with the current live version (1.8)!

 

Also note taxidermy has a new config section for specifying colors for creatures, make sure to copy it over if you use a custom config.

 

Edited by bdew

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Archaeology Tweaks 1.2 (for WU 1.9 beta)

  • Updated to WU 1.9 beta
  • Added new vanilla fragments to default config
  • Modified archaeology cache system added:
    • Disabled by default, requires journalSystem enabled - see config for details
    • As you investigate tiles on a deed for which you have a full report you will be making progress towards discovering a cache
    • After each action that adds to your progress you will receive one of the following messages (depending on progress)
      • You feel like you're on the right path to finding a cache!
      • You feel like you're making progress to finding a cache!
      • You feel like you're getting close to finding a cache!
    • After enough investigations have been performed you will receive a hidden cache containing high-value fragments and a mini-token of the village
    • The cache will be placed in front of you and you will get an on screen message. Don't forget to loot it!
    • You can acquire multiple caches for the same village and unlike vanilla this does not consume the report

 

Download: https://github.com/bdew-wurm/archeotweaks/releases/download/v1.2-beta19/archeotweaks-1.2-beta19.zip

Edited by bdew

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