Posted April 29, 2018 For Taxidermy, just curious if you thought about using a different item to wood scrap since getting high ql wood scrap isn't easy. Maybe kindling instead? Share this post Link to post Share on other sites
Posted April 29, 2018 Is anyone noticing performance issues with Custom NPCs? My FPS in Yew is 57 without them, then when I added NPCs, it dropped to 20-30 and even dipped down to 10 at times with massive lag when trying to move, to the point of the screen freezing momentarily. My fans were going nuts. Adding NPCs was the very last stage of getting Yew ready. So I had already decorated with all the items on tables and had already added the taxidermy models and there were no problems before that. It was only after spawning the custom npcs that performance started to really suffer. I made a copy of the server, then deleted all the Yew NPCs. Sure enough, FPS went back from 30 to 57. For some reason I never had that problem when I was decorating Nujel'm months ago. So I teleported there to check the FPS now. It was around 40-50, so pretty ok. Physically, there is a big difference between Nujel'm and Yew: Yew is full of trees.Could it be that having both trees and NPCs is just too much to handle? Or, is there possibly something in the latest version of Custom NPC that makes it more taxing... Share this post Link to post Share on other sites
Posted April 29, 2018 2 hours ago, Malena said: Is anyone noticing performance issues with Custom NPCs? My FPS in Yew is 57 without them, then when I added NPCs, it dropped to 20-30 and even dipped down to 10 at times with massive lag when trying to move, to the point of the screen freezing momentarily. My fans were going nuts. Adding NPCs was the very last stage of getting Yew ready. So I had already decorated with all the items on tables and had already added the taxidermy models and there were no problems before that. It was only after spawning the custom npcs that performance started to really suffer. I made a copy of the server, then deleted all the Yew NPCs. Sure enough, FPS went back from 30 to 57. For some reason I never had that problem when I was decorating Nujel'm months ago. So I teleported there to check the FPS now. It was around 40-50, so pretty ok. Physically, there is a big difference between Nujel'm and Yew: Yew is full of trees.Could it be that having both trees and NPCs is just too much to handle? Or, is there possibly something in the latest version of Custom NPC that makes it more taxing... Keep in mind they use player models for their rendering (that's what allows to dress them, customise faces, etc.), so i'd expect similar performance to having a similar number of actual players nearby. Share this post Link to post Share on other sites
Posted April 30, 2018 (edited) Hiya m8, I'm getting a server crash with BetterFarm enabled. I'm running WU1.6.0 and BetterFarm1.4. Log section is : Spoiler [12:24:06 PM] INFO org.gotti.wurmunlimited.mods.bagofholding.BagOfHoldingMod: Registering BagOfHolding spell [12:24:06 PM] SEVERE org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher: java.lang.NoClassDefFoundError: org/gotti/wurmunlimited/modsupport/items/ItemIdParser org.gotti.wurmunlimited.modloader.classhooks.HookException: java.lang.NoClassDefFoundError: org/gotti/wurmunlimited/modsupport/items/ItemIdParser at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:354) at com.wurmonline.server.ServerLauncher.runServer(ServerLauncher.java) at com.wurmonline.server.gui.WurmServerGuiController.startDB(WurmServerGuiController.java:1319) at com.wurmonline.server.gui.WurmServerGuiMain.main(WurmServerGuiMain.java:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at javassist.Loader.run(Loader.java:288) at org.gotti.wurmunlimited.serverlauncher.DelegatedLauncher.main(DelegatedLauncher.java:30) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at javassist.Loader.run(Loader.java:288) at org.gotti.wurmunlimited.serverlauncher.ServerLauncher.main(ServerLauncher.java:33) Caused by: java.lang.NoClassDefFoundError: org/gotti/wurmunlimited/modsupport/items/ItemIdParser at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:763) at java.lang.ClassLoader.defineClass(ClassLoader.java:642) at javassist.Loader.findClass(Loader.java:377) at org.gotti.wurmunlimited.modloader.classhooks.HookManager$1.findClass(HookManager.java:115) at javassist.Loader.loadClass(Loader.java:309) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) at net.bdew.wurm.betterfarm.planter.PlanterHooks.addPotables(PlanterHooks.java:21) at net.bdew.wurm.betterfarm.BetterFarmMod.onServerStarted(BetterFarmMod.java:141) at org.gotti.wurmunlimited.modloader.server.ServerHook.lambda$fireOnServerStarted$2(ServerHook.java:47) at org.gotti.wurmunlimited.modloader.server.Listeners.lambda$fire$0(Listeners.java:35) at java.util.concurrent.CopyOnWriteArrayList.forEach(CopyOnWriteArrayList.java:890) at org.gotti.wurmunlimited.modloader.server.Listeners.fire(Listeners.java:33) at org.gotti.wurmunlimited.modloader.server.ServerHook.fireOnServerStarted(ServerHook.java:47) at org.gotti.wurmunlimited.modloader.server.ProxyServerHook$1$1.invoke(ProxyServerHook.java:57) at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:344) ... 15 more Caused by: java.lang.ClassNotFoundException: org.gotti.wurmunlimited.modsupport.items.ItemIdParser at java.net.URLClassLoader.findClass(URLClassLoader.java:381) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:331) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) at javassist.Loader.delegateToParent(Loader.java:426) at org.gotti.wurmunlimited.modloader.classhooks.HookManager$1.delegateToParent(HookManager.java:134) at javassist.Loader.loadClass(Loader.java:312) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 31 more Any ideas what can be causing it ? Thanks! Edited April 30, 2018 by Bullbrand Share this post Link to post Share on other sites
Posted April 30, 2018 probably veeeery 4 hours ago, Bullbrand said: Hiya m8, I'm getting a server crash with BetterFarm enabled. I'm running WU1.6.0 and BetterFarm1.4. Any ideas what can be causing it ? Thanks! Probably outdated modlauncher, make sure you use the latest version Share this post Link to post Share on other sites
Posted May 1, 2018 On 4/29/2018 at 10:46 PM, bdew said: Keep in mind they use player models for their rendering (that's what allows to dress them, customise faces, etc.), so i'd expect similar performance to having a similar number of actual players nearby. Right. Well I'm pretty much a recluse in Wurm so I have never been in a situation where there are tons of people, so I have no idea how the game performs in big crowds, but I guess not very well! I just noticed a drastic difference between the two areas and was wondering why that might be even though the -amount- of NPCs I spawned was around the same. One difference that comes to mind: might it be linked to the new ability to dye clothes? In Nujel'm I wasn't dyeing clothes (because obviously the game didn't support that yet), but in Yew I dyed almost all of their clothes. For now I've removed all the Yew NPCs, but will have to experiment with that later. Share this post Link to post Share on other sites
Posted May 1, 2018 (edited) Hey dear Malena I have a lot of custom npc´s in my starterdown i looked now at my fps and see i have 57 now Eject Edit: nvm, it goes down to 30 now Edited May 1, 2018 by Eject Share this post Link to post Share on other sites
Posted May 2, 2018 19 hours ago, Malena said: I just noticed a drastic difference between the two areas and was wondering why that might be even though the -amount- of NPCs I spawned was around the same. One difference that comes to mind: might it be linked to the new ability to dye clothes? In Nujel'm I wasn't dyeing clothes (because obviously the game didn't support that yet), but in Yew I dyed almost all of their clothes. I don't think dyeing could be a huge factor, that is handled by shader which cost very little in terms of performance. You mentioned trees before that could be it, maybe try temporary reducing tree quality in the settings and see if it changes anything? Also do any of them carry lamps or other light sources by chance? That has been a well known drain on performance on big player gatherings. Share this post Link to post Share on other sites
Posted May 7, 2018 On 14/02/2016 at 5:52 AM, bdew said: Installation (for all mods above) Install Ago's Server Mod Loader Download zip file Extract zip file to your client folder Just a quick question about installation: Do these go on server, client or both? Share this post Link to post Share on other sites
Posted May 7, 2018 8 minutes ago, Dampiir said: Just a quick question about installation: Do these go on server, client or both? The title of the topic should answer that question Spoiler [Released] Bdew Server mods - New mod: Better Farming - Updated Apr 26 Share this post Link to post Share on other sites
Posted May 7, 2018 That's what I thought but under installation it says to extract to client folder? Share this post Link to post Share on other sites
Posted May 10, 2018 hey @bdewis there any chance you could find some time to possibly look at adding sprouts to your "better farming" (being able to plant multiple sprouts at once instead of having to do them one by one, would be alot less of a pain in the arse) i have asked you about this quite a while ago, but i've been on a hiatus from wurm and have only returned in the past couple of days.. i would be most grateful if you could see if this is possible.. thanks Share this post Link to post Share on other sites
Posted May 11, 2018 22 hours ago, ozmods said: hey @bdewis there any chance you could find some time to possibly look at adding sprouts to your "better farming" (being able to plant multiple sprouts at once instead of having to do them one by one, would be alot less of a pain in the arse) i have asked you about this quite a while ago, but i've been on a hiatus from wurm and have only returned in the past couple of days.. i would be most grateful if you could see if this is possible.. thanks It's on my todo list, i'll get to it... one day 1 Share this post Link to post Share on other sites
Posted May 11, 2018 Highway Portals v1.5 Fixed particle effect sticking around when portal is deactivated by village disband/resize Randomized teleport location a bit to prevent things (e.g. carts) being stuck on top of each other https://github.com/bdew-wurm/hwportals/releases/download/v1.5/hwportals-1.5.zip Share this post Link to post Share on other sites
Posted May 12, 2018 On 5/11/2018 at 4:43 PM, bdew said: It's on my todo list, i'll get to it... one day well shake it, or i might just have to come FIND YOU. LOL... Share this post Link to post Share on other sites
Posted May 19, 2018 Highway Portals v1.6 Fixed deactivated portals staying planted https://github.com/bdew-wurm/hwportals/releases/download/v1.6/hwportals-1.6.zip Share this post Link to post Share on other sites
Posted June 1, 2018 Better Farming v1.5 Fixed issue where combined crops dropped in bsb/fsb would retain the "pile of" name Area harvesting will no longer add to rare or processed (chopped, etc.) piles of crops Area planting will no longer use rare or processed (chopped, etc.) crops https://github.com/bdew-wurm/betterfarm/releases/download/v1.5/betterfarm-1.5.zip 2 Share this post Link to post Share on other sites
Posted June 2, 2018 the latest iteration of bettterfarming seems busted, when i try to use it to plant a field from the barrel, there is no option to multi plant, it's only available for 1 tile at a time, there are no log errors that i can see, when i try the earlier iteration of this mod, there are no issues, actually i'm using 1.4 and it's harvesting crops right now, as i type this (i can hear it harvesting in the background).. not sure if anyone else is having problems with it, but it's most certainly not working for me Share this post Link to post Share on other sites
Posted June 2, 2018 1 hour ago, ozmods said: the latest iteration of bettterfarming seems busted, when i try to use it to plant a field from the barrel, there is no option to multi plant, it's only available for 1 tile at a time, there are no log errors that i can see, when i try the earlier iteration of this mod, there are no issues, actually i'm using 1.4 and it's harvesting crops right now, as i type this (i can hear it harvesting in the background).. not sure if anyone else is having problems with it, but it's most certainly not working for me works for me.... are you trying to plant chopped crops by chance? if so that's intentional. Share this post Link to post Share on other sites
Posted June 2, 2018 nope no chopped crops, just standard. Share this post Link to post Share on other sites
Posted June 2, 2018 You said plant from the barrel? Are you confusing this mod with the old farming mod that required a special barrel? Share this post Link to post Share on other sites
Posted June 2, 2018 2 hours ago, Jerone0601 said: You said plant from the barrel? Are you confusing this mod with the old farming mod that required a special barrel? This mod allows players to plant from any barrel, satchel, etc. Activate the container instead of the individual seeds to make it work. 1 Share this post Link to post Share on other sites
Posted June 3, 2018 I am aware just making sure he wasn't trying to use the other mod that had a unique barrel to plant an area. Because it likely would conflict or not work with bdew mod. Since that barrel was not a normal container and handled it much differently. So original question individual the question is still valid. I doubt you use both but just trying to help troubleshoot the issue. Share this post Link to post Share on other sites
Posted June 3, 2018 nope not using both, could never get joe's mod to work, however the 1.4 version of this mod works flawlessly, it's just not working 1.5 and i'm at a loss as to why it's not working.. oh well since it's working for everyone else, i'll just keep using 1.4 Share this post Link to post Share on other sites
Posted June 27, 2018 Why does horses get all kinds of armor on them when stuffed? I like the unicorn, but the horses looks weird.. Share this post Link to post Share on other sites